private SkinnedMeshRenderer MakeRenderer(int i, Transform rootBone, UMARendererAsset rendererAsset = null) { GameObject newSMRGO = new GameObject(i == 0 ? "UMARenderer" : ("UMARenderer " + i)); newSMRGO.transform.parent = umaData.transform; newSMRGO.transform.localPosition = Vector3.zero; newSMRGO.transform.localRotation = Quaternion.Euler(0, 0, 0f); newSMRGO.transform.localScale = Vector3.one; newSMRGO.gameObject.layer = umaData.gameObject.layer; var newRenderer = newSMRGO.AddComponent <SkinnedMeshRenderer>(); newRenderer.enabled = false; newRenderer.sharedMesh = new Mesh(); #if UMA_32BITBUFFERS newRenderer.sharedMesh.indexFormat = UnityEngine.Rendering.IndexFormat.UInt32; #endif newRenderer.rootBone = rootBone; newRenderer.quality = SkinQuality.Bone4; newRenderer.sharedMesh.name = i == 0 ? "UMAMesh" : ("UMAMesh " + i); if (rendererAsset != null) { rendererAsset.ApplySettingsToRenderer(newRenderer); } return(newRenderer); }