public override void Update(FrameEventArgs e) { timeTilMain += e.Time; //Minus - Toggle fullscreen if(eng.Keyboard[Key.Minus]) { eng.toggleFullScreen(); } #if DEBUG if(eng.Keyboard[Key.Enter]) { MainMenuState mms = new MainMenuState(eng); mms.loadPlayState(0); // mms.musicFile.Stop(); // eng.ChangeState(new PlayState(eng, mms)); // eng.GameInProgress = true; } #endif if (timeTilMain > 2) { MainMenuState ms = new MainMenuState(eng); //eng.StateTextureManager.Dispose(); eng.ChangeState(ms); //eng.GameInProgress = true; } }