示例#1
0
        public User(TrackerMirror trackerMirror, KinectSensor kinectSensor, Client client)
        {
            this.trackerMirror = trackerMirror;
            this.KinectSensor = kinectSensor;
            this.Client = client;

            this.Active = true;

            this.focusPoint = new Vector2();
            this.overlayRectangle = new Rectangle(0, 0, this.trackerMirror.Width, this.trackerMirror.Height);
        }
示例#2
0
        public User(TrackerMirror trackerMirror, KinectSensor kinectSensor, Client client)
        {
            this.trackerMirror = trackerMirror;
            this.KinectSensor  = kinectSensor;
            this.Client        = client;

            this.Active = true;

            this.focusPoint       = new Vector2();
            this.overlayRectangle = new Rectangle(0, 0, this.trackerMirror.Width, this.trackerMirror.Height);
        }
示例#3
0
 static void Main()
 {
     using (var game = new TrackerMirror())
         game.Run();
 }
示例#4
0
 static void Main()
 {
     using (var game = new TrackerMirror())
         game.Run();
 }