/// <summary> /// Event handler for when the Quit Game menu entry is selected. /// </summary> void QuitGameMenuEntrySelected(object sender, PlayerIndexEventArgs e) { const string message = "Are you sure you want to quit this game?"; MessageBoxScreen confirmQuitMessageBox = new MessageBoxScreen(message); confirmQuitMessageBox.Accepted += ConfirmQuitMessageBoxAccepted; ScreenManager.AddScreen(confirmQuitMessageBox, ControllingPlayer); }
public void ToggleSoundsSelected(object sender, PlayerIndexEventArgs e) { EngineGame.Instance.SoundsEnabled = !EngineGame.Instance.SoundsEnabled; SetMenuEntryText(); }
/// <summary> /// Event handler for when the Frobnicate menu entry is selected. /// </summary> void FrobnicateMenuEntrySelected(object sender, PlayerIndexEventArgs e) { frobnicate = !frobnicate; SetMenuEntryText(); }
/// <summary> /// Event handler for when the Elf menu entry is selected. /// </summary> void ElfMenuEntrySelected(object sender, PlayerIndexEventArgs e) { elf++; SetMenuEntryText(); }
void ControllerEntrySelected(object sender, PlayerIndexEventArgs e) { ScreenManager.AddScreen(new ControllerOptionsScreen(), e.PlayerIndex); }
/// <summary> /// Event handler for when the Ungulate menu entry is selected. /// </summary> void UngulateMenuEntrySelected(object sender, PlayerIndexEventArgs e) { currentUngulate++; if (currentUngulate > Ungulate.Llama) currentUngulate = 0; SetMenuEntryText(); }
void SoundsEntrySelected(object sender, PlayerIndexEventArgs e) { ScreenManager.AddScreen(new SoundOptionsScreen(), e.PlayerIndex); }
/// <summary> /// Event handler for when the Language menu entry is selected. /// </summary> void LanguageMenuEntrySelected(object sender, PlayerIndexEventArgs e) { currentLanguage = (currentLanguage + 1) % languages.Length; SetMenuEntryText(); }
/// <summary> /// Event handler for when the Play Game menu entry is selected. /// </summary> void PlayGameMenuEntrySelected(object sender, PlayerIndexEventArgs e) { GameplayScreen gp = new GameplayScreen(EngineGame.Instance.LevelManager); LoadingScreen.Load(ScreenManager, true, e.PlayerIndex, gp); ScreenManager.CurrentGameplay = gp; if (PlayGame != null) { PlayGame(); } }
/// <summary> /// Event handler for when the Options menu entry is selected. /// </summary> void OptionsMenuEntrySelected(object sender, PlayerIndexEventArgs e) { ScreenManager.AddScreen(new OptionsMenuScreen(), e.PlayerIndex); }
void loadMenuEntry_Selected(object sender, PlayerIndexEventArgs e) { // Configure open file dialog box OpenFileDialog dlg = new OpenFileDialog(); dlg.FileName = "Document"; // Default file name dlg.DefaultExt = ".txt"; // Default file extension dlg.Filter = "Text documents (.txt)|*.txt"; // Filter files by extension // Show open file dialog box Nullable<bool> result = dlg.ShowDialog(); // Process open file dialog box results if (result == true) { // Open document ScreenManager.GameWorld.LevelManager.Clear(); var levelWithExt = dlg.FileName.Split(new string[] { "Levels\\" }, StringSplitOptions.None)[1]; var level = levelWithExt.Substring(0, levelWithExt.IndexOf('.')); ScreenManager.GameWorld.LoadLevel(level); } }
/// <summary> /// Event handler for when the user selects ok on the "are you sure /// you want to exit" message box. /// </summary> void ConfirmExitMessageBoxAccepted(object sender, PlayerIndexEventArgs e) { ScreenManager.Game.Exit(); }
public void ToggleControllerSelected(object sender, PlayerIndexEventArgs e) { EngineGame.Instance.GamepadEnabled = !EngineGame.Instance.GamepadEnabled; SetMenuEntryText(); }
/// <summary> /// Helper overload makes it easy to use OnCancel as a MenuEntry event handler. /// </summary> protected void OnCancel(object sender, PlayerIndexEventArgs e) { OnCancel(e.PlayerIndex); }
/// <summary> /// Event handler for when the user selects ok on the "are you sure /// you want to quit" message box. This uses the loading screen to /// transition from the game back to the main menu screen. /// </summary> void ConfirmQuitMessageBoxAccepted(object sender, PlayerIndexEventArgs e) { LoadingScreen.Load(ScreenManager, false, e.PlayerIndex, new BackgroundScreen(), new MainMenuScreen()); }