public static void Postfix(PlayerPhysics __instance) { if (isRole(__instance.myPlayer)) { var fox = __instance.myPlayer; if (fox == null || fox.isDead()) { return; } bool canSee = PlayerControl.LocalPlayer.isRole(RoleType.Fox) || PlayerControl.LocalPlayer.isRole(RoleType.Immoralist) || PlayerControl.LocalPlayer.isDead() || (PlayerControl.LocalPlayer.isRole(RoleType.Lighter) && Lighter.isLightActive(PlayerControl.LocalPlayer)); var opacity = canSee ? 0.1f : 0.0f; if (isStealthed(fox)) { opacity = Math.Max(opacity, 1.0f - stealthFade(fox)); fox.MyRend.material.SetFloat("_Outline", 0f); } else { opacity = Math.Max(opacity, stealthFade(fox)); } Ninja.setOpacity(fox, opacity); } }
public static void Postfix(PlayerPhysics __instance) { if (__instance.AmOwner && __instance.myPlayer.CanMove && GameData.Instance && isStealthed(__instance.myPlayer)) { __instance.body.velocity *= speedBonus; } if (isRole(__instance.myPlayer)) { var ninja = __instance.myPlayer; if (ninja == null || ninja.isDead()) { return; } bool canSee = PlayerControl.LocalPlayer.isImpostor() || PlayerControl.LocalPlayer.isDead() || (Lighter.canSeeNinja && PlayerControl.LocalPlayer.isRole(RoleType.Lighter) && Lighter.isLightActive(PlayerControl.LocalPlayer)); var opacity = canSee ? 0.1f : 0.0f; if (isStealthed(ninja)) { opacity = Math.Max(opacity, 1.0f - stealthFade(ninja)); ninja.MyRend.material.SetFloat("_Outline", 0f); } else { opacity = Math.Max(opacity, stealthFade(ninja)); } setOpacity(ninja, opacity); } }