//sets a skin as the current skin public void setCurrentSkin(Skin skin) { SkinObject.GetInstance().CurrentSkin = skin; /* * BitmapImage img = new BitmapImage(); * img.BeginInit(); * img.UriSource = new Uri(skin.Background); * img.EndInit(); * */ foreach (KeyValuePair <string, object> property in this.CurrentSkin.Properties) { App.Current.Resources[property.Key] = property.Value; } /* * App.Current.Resources["BackgroundImage"] = img; * * App.Current.Resources["<LinearGradientBrush StartPoint="0,0" EndPoint="0,1" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"><LinearGradientBrush.GradientStops><GradientStop Color="#FFFFD700" Offset="0.2" /><GradientStop Color="#FFFFFF00" Offset="0.85" /><GradientStop Color="#FFFFD700" Offset="1" /></LinearGradientBrush.GradientStops></LinearGradientBrush>"] = this.CurrentSkin.HeaderBackgroundColor2; * App.Current.Resources["HeaderBackgroundBrush"] = this.CurrentSkin.HeaderBackgroundColor1; * App.Current.Resources["ButtonBrush"] = this.CurrentSkin.ButtonBrush; * */ }
// loads all available Skins and makes the first the default public static void Init() { LoadAvailableSkins(); SkinObject.GetInstance().setCurrentSkin(Skins.GetSkins()[Skins.GetSkins().Count - 1]); }