public override string ToString() { TextCanvas canvas = new TextCanvas(this.Width, this.Height, TextCanvas.NumOfColorsEnum.XTERM256); canvas.DrawRawData(0, 0, buffer); return(canvas.ToString()); }
public void WriteTile(TextCanvas canvas) { for (int y = 0; y < canvas.Height; y += this.buffer.GetLength(1)) { for (int x = 0; x < canvas.Width; x += this.buffer.GetLength(0)) { canvas.DrawRawData(x, y, buffer); } } }
public void Write(int x, int y, TextCanvas canvas) { canvas.DrawRawData(x, y, buffer); }
public string GetHud() { List <SectorObject> secObjects = new List <SectorObject>(); List <ObjInfo> objects = new List <ObjInfo>(); GameManager manager = GameManager.Instance; //int smallHudWidth = 30, smallHudHeight = 15; int smallHudWidth = 20, smallHudHeight = 12; TextCanvas closeDistHUDCanvas = new TextCanvas(smallHudWidth, smallHudHeight, TextCanvas.NumOfColorsEnum.XTERM256); closeDistHUDCanvas.DrawGrid(0, 0, smallHudWidth, smallHudHeight, (byte)234); closeDistHUDCanvas.DrawRectangle(0, 0, smallHudWidth, smallHudHeight, (byte)ANSI.ANSIColor_8.Cyan); TextCanvas nearbyShipsHUDCanvas = new TextCanvas(smallHudWidth, smallHudHeight, TextCanvas.NumOfColorsEnum.XTERM256); nearbyShipsHUDCanvas.DrawGrid(0, 0, smallHudWidth, smallHudHeight, (byte)234); nearbyShipsHUDCanvas.DrawRectangle(0, 0, smallHudWidth, smallHudHeight, (byte)ANSI.ANSIColor_8.Cyan); TextCanvas closeDistHUDCanvas_Target = new TextCanvas(smallHudWidth, smallHudHeight, TextCanvas.NumOfColorsEnum.XTERM256); closeDistHUDCanvas_Target.DrawGrid(0, 0, smallHudWidth, smallHudHeight, (byte)234); closeDistHUDCanvas_Target.DrawRectangle(0, 0, smallHudWidth, smallHudHeight, (byte)ANSI.ANSIColor_8.Cyan); TextCanvas nearbyEShipsHUDCanvas = new TextCanvas(smallHudWidth, smallHudHeight, TextCanvas.NumOfColorsEnum.XTERM256); nearbyEShipsHUDCanvas.DrawGrid(0, 0, smallHudWidth, smallHudHeight, (byte)234); nearbyEShipsHUDCanvas.DrawRectangle(0, 0, smallHudWidth, smallHudHeight, (byte)ANSI.ANSIColor_8.Cyan); TextCanvas canvas = new TextCanvas(Width - 5, smallHudHeight, TextCanvas.NumOfColorsEnum.XTERM256); //canvas.DrawRectangle(0, 0, Width -5, Height -5, (byte)ANSI.ANSIColor_8.Cyan); //canvas.DrawString(Width / 2, Height / 2, "▲", (byte)ANSI.ANSIColor_16.Green, (byte)ANSI.ANSIColor_16.Black); StarSystem system = this.Player.Player.Location.StarSystem; SpaceShip ship = this.Player.Player.SpaceShip; if (system == null) { return(string.Empty); } var sysM = manager.StarSystemManager.GetStarSystemArea(system.Coords); secObjects.AddRange(system.SystemBodies); secObjects.AddRange(sysM.GetShipsInSystem().Cast <SectorObject>()); secObjects.Add(system); if (ship.Target != null) { secObjects.Add(ship.Target); } secObjects.Add(ship); double minDist = Double.MaxValue; double minDistShips = Double.MaxValue; double minDist_Target = Double.MaxValue; double minDistEShips = Double.MaxValue; foreach (SectorObject secObject in secObjects) { double dist = secObject.SystemLocation.GetInSystemDistance(ship.SystemLocation); double dist_Target = (ship.Target != null) ? secObject.SystemLocation.GetInSystemDistance(ship.Target.SystemLocation) : 0; if (dist < minDist && dist > 0) { minDist = dist; } if (dist_Target < minDist_Target && dist_Target > 0) { minDist_Target = dist_Target; } SpaceShip shipObj = secObject as SpaceShip; SystemBody bodyObj = secObject as SystemBody; StarSystem sysObj = secObject as StarSystem; ObjInfo info = new ObjInfo(); info.X = secObject.SystemLocation.X; info.Y = secObject.SystemLocation.Y; info.Distance = dist; if (secObject == ship) { info.IsPlayer = true; } if (secObject == ship.Target) { info.IsTarget = true; } if (shipObj != null) { info.Display = "▪"; if (dist < minDistShips && dist > 0) { minDistShips = dist; } if (info.IsEnemy) { if (dist < minDistEShips && dist > 0) { minDistEShips = dist; } } } else if (bodyObj != null) { info.Display = "●"; } else if (sysObj != null) { info.Display = "☼"; } objects.Add(info); } if (minDist_Target == Double.MaxValue) { minDist_Target = 0; } if (minDistShips == Double.MaxValue) { minDistShips = 0; } if (minDistEShips == Double.MaxValue) { minDistEShips = 0; } //write close distance HUD double hudRange = minDist * (smallHudHeight / 2); // 149598000 / 2; double zX = ship.SystemLocation.X; double zY = ship.SystemLocation.Y; #region Close Distance HUD foreach (var obj in objects) { if (obj.Distance < (hudRange)) { double x = obj.X - zX, y = obj.Y - zY; int cX = (int)(x * smallHudWidth / hudRange + (smallHudWidth / 2)); int cY = (int)(y * smallHudHeight / hudRange + (smallHudHeight / 2)); byte foreColor = (byte)ANSI.ANSIColor_16.Cyan; if (obj.IsPlayer) { foreColor = (byte)ANSI.ANSIColor_16.Green; } if (obj.IsEnemy) { foreColor = (byte)ANSI.ANSIColor_16.Red; } if (obj.IsTarget) { foreColor = (byte)ANSI.ANSIColor_16.DarkYellow; } closeDistHUDCanvas.DrawString(cX, cY, obj.Display, foreColor, (byte)ANSI.ANSIColor_16.Black); } } closeDistHUDCanvas.DrawString(1, 1, string.Format("{0}", SystemLocation.GetDistanceDesc(hudRange)), 6, 0); #endregion #region Nearby Ships HUD hudRange = minDistShips * (smallHudHeight / 2); foreach (var obj in objects) { if (obj.Distance < (hudRange)) { double x = obj.X - zX, y = obj.Y - zY; int cX = (int)(x * smallHudWidth / hudRange + (smallHudWidth / 2)); int cY = (int)(y * smallHudHeight / hudRange + (smallHudHeight / 2)); byte foreColor = (byte)ANSI.ANSIColor_16.Cyan; if (obj.IsPlayer) { foreColor = (byte)ANSI.ANSIColor_16.Green; } if (obj.IsEnemy) { foreColor = (byte)ANSI.ANSIColor_16.Red; } if (obj.IsTarget) { foreColor = (byte)ANSI.ANSIColor_16.DarkYellow; } nearbyShipsHUDCanvas.DrawString(cX, cY, obj.Display, foreColor, (byte)ANSI.ANSIColor_16.Black); } } nearbyShipsHUDCanvas.DrawString(1, 1, string.Format("{0}", SystemLocation.GetDistanceDesc(hudRange)), 6, 0); #endregion #region Nearby Enemy Ships HUD hudRange = minDistEShips * (smallHudHeight / 2); foreach (var obj in objects) { if (obj.Distance < (hudRange) && obj.IsEnemy) { double x = obj.X - zX, y = obj.Y - zY; int cX = (int)(x * smallHudWidth / hudRange + (smallHudWidth / 2)); int cY = (int)(y * smallHudHeight / hudRange + (smallHudHeight / 2)); byte foreColor = (byte)ANSI.ANSIColor_16.Cyan; if (obj.IsPlayer) { foreColor = (byte)ANSI.ANSIColor_16.Green; } if (obj.IsEnemy) { foreColor = (byte)ANSI.ANSIColor_16.Red; } if (obj.IsTarget) { foreColor = (byte)ANSI.ANSIColor_16.DarkYellow; } nearbyEShipsHUDCanvas.DrawString(cX, cY, obj.Display, foreColor, (byte)ANSI.ANSIColor_16.Black); } } nearbyEShipsHUDCanvas.DrawString(1, 1, string.Format("{0}", SystemLocation.GetDistanceDesc(hudRange)), 6, 0); #endregion #region Target Close Distance HUD hudRange = minDist_Target * (smallHudHeight / 2); // 149598000 / 2; if (ship.Target != null) { zX = ship.Target.SystemLocation.X; zY = ship.Target.SystemLocation.Y; } foreach (var obj in objects) { if (obj.Distance < (hudRange)) { double x = obj.X - zX, y = obj.Y - zY; int cX = (int)(x * smallHudWidth / hudRange + (smallHudWidth / 2)); int cY = (int)(y * smallHudHeight / hudRange + (smallHudHeight / 2)); byte foreColor = (byte)ANSI.ANSIColor_16.Cyan; if (obj.IsPlayer) { foreColor = (byte)ANSI.ANSIColor_16.Green; } if (obj.IsEnemy) { foreColor = (byte)ANSI.ANSIColor_16.Red; } if (obj.IsTarget) { foreColor = (byte)ANSI.ANSIColor_16.DarkYellow; } closeDistHUDCanvas_Target.DrawString(cX, cY, obj.Display, foreColor, (byte)ANSI.ANSIColor_16.Black); } } closeDistHUDCanvas_Target.DrawString(1, 1, string.Format("{0}", SystemLocation.GetDistanceDesc(hudRange)), 6, 0); #endregion canvas.DrawRawData(0, 0, closeDistHUDCanvas.GetRawData()); canvas.DrawRawData(smallHudWidth, 0, nearbyShipsHUDCanvas.GetRawData()); canvas.DrawRawData(smallHudWidth * 2, 0, closeDistHUDCanvas_Target.GetRawData()); canvas.DrawRawData(smallHudWidth * 3, 0, nearbyEShipsHUDCanvas.GetRawData()); long baseX, baseY; baseX = (long)(ship.SystemLocation.X / minDist); baseY = (long)(ship.SystemLocation.Y / minDist); return(canvas.ToString()); }