void Update() { if (judgement.getCurStatus() == GameStatus.Gaming) { if (Input.GetButtonDown("Fire1")) { action.shoot(); } float translationY = Input.GetAxis("Vertical"); float translationX = Input.GetAxis("Horizontal"); if (translationX != 0) { action.moveBow(translationX, translationY, 0); } } }
public GameStatus getCurStatus() { return(judgement.getCurStatus()); }