public DebugAgentScaleOnNetworkTestComponent() { if (!GameNetwork.IsClientOrReplay) { return; } DebugAgentScaleOnNetworkTestComponent.AddRemoveMessageHandlers(GameNetwork.NetworkMessageHandlerRegisterer.RegisterMode.Add); }
public override void OnUdpNetworkHandlerClose() { base.OnUdpNetworkHandlerClose(); if (!GameNetwork.IsClientOrReplay) { return; } DebugAgentScaleOnNetworkTestComponent.AddRemoveMessageHandlers(GameNetwork.NetworkMessageHandlerRegisterer.RegisterMode.Remove); }