private void OnMouse(UIMouseEventType type, UpdateState state) { if (type == UIMouseEventType.MouseOver) { MouseIsOn = true; } else if (type == UIMouseEventType.MouseOut) { MouseIsOn = false; Tooltip = null; } else if (type == UIMouseEventType.MouseDown) { if (PieMenu == null) { //get new pie menu, make new pie menu panel for it if (ObjectHover != 0) { if (InteractionsAvailable) { HITVM.Get().PlaySoundEvent(UISounds.PieMenuAppear); var obj = vm.GetObjectById(ObjectHover); var menu = obj.GetPieMenu(vm, ActiveEntity); if (menu.Count != 0) { PieMenu = new UIPieMenu(menu, obj, ActiveEntity, this); this.Add(PieMenu); PieMenu.X = state.MouseState.X; PieMenu.Y = state.MouseState.Y; PieMenu.UpdateHeadPosition(state.MouseState.X, state.MouseState.Y); } } else { HITVM.Get().PlaySoundEvent(UISounds.Error); GameFacade.Screens.TooltipProperties.Show = true; GameFacade.Screens.TooltipProperties.Opacity = 1; GameFacade.Screens.TooltipProperties.Position = new Vector2(state.MouseState.X, state.MouseState.Y); GameFacade.Screens.Tooltip = GameFacade.Strings.GetString("159", "0"); GameFacade.Screens.TooltipProperties.UpdateDead = false; ShowTooltip = true; } } } else { PieMenu.RemoveSimScene(); this.Remove(PieMenu); PieMenu = null; } } else if (type == UIMouseEventType.MouseUp) { GameFacade.Screens.TooltipProperties.Show = false; GameFacade.Screens.TooltipProperties.Opacity = 0; ShowTooltip = false; } }
public void ClosePie() { if (PieMenu != null) { PieMenu.RemoveSimScene(); Queue.PieMenuClickPos = PieMenu.Position; this.Remove(PieMenu); PieMenu = null; } }
private void OnMouse(UIMouseEventType type, UpdateState state) { if (type == UIMouseEventType.MouseOver) { if (QueryPanel.Mode == 1) QueryPanel.Active = false; MouseIsOn = true; } else if (type == UIMouseEventType.MouseOut) { MouseIsOn = false; Tooltip = null; } else if (type == UIMouseEventType.MouseDown) { if (!LiveMode) { if (CustomControl != null) CustomControl.MouseDown(state); else ObjectHolder.MouseDown(state); return; } if (PieMenu == null) { //get new pie menu, make new pie menu panel for it if (ObjectHover != 0 && InteractionsAvailable) { HITVM.Get().PlaySoundEvent(UISounds.PieMenuAppear); var obj = vm.GetObjectById(ObjectHover); var menu = obj.GetPieMenu(vm, ActiveEntity); if (menu.Count != 0) { PieMenu = new UIPieMenu(menu, obj, ActiveEntity, this); this.Add(PieMenu); PieMenu.X = state.MouseState.X; PieMenu.Y = state.MouseState.Y; PieMenu.UpdateHeadPosition(state.MouseState.X, state.MouseState.Y); } } else { HITVM.Get().PlaySoundEvent(UISounds.Error); GameFacade.Screens.TooltipProperties.Show = true; GameFacade.Screens.TooltipProperties.Opacity = 1; GameFacade.Screens.TooltipProperties.Position = new Vector2(state.MouseState.X, state.MouseState.Y); GameFacade.Screens.Tooltip = GameFacade.Strings.GetString("159", "0"); GameFacade.Screens.TooltipProperties.UpdateDead = false; ShowTooltip = true; } } else { PieMenu.RemoveSimScene(); this.Remove(PieMenu); PieMenu = null; } } else if (type == UIMouseEventType.MouseUp) { if (!LiveMode) { if (CustomControl != null) CustomControl.MouseUp(state); else ObjectHolder.MouseUp(state); return; } GameFacade.Screens.TooltipProperties.Show = false; GameFacade.Screens.TooltipProperties.Opacity = 0; ShowTooltip = false; } }