/// <summary> /// Load the Attribute from the XmlNode. /// </summary> /// <param name="objNode">XmlNode to load.</param> public void Load(XmlNode objNode) { _strAbbrev = objNode["name"].InnerText; _intMetatypeMin = Convert.ToInt32(objNode["metatypemin"].InnerText); _intMetatypeMax = Convert.ToInt32(objNode["metatypemax"].InnerText); _intMetatypeAugMax = Convert.ToInt32(objNode["metatypeaugmax"].InnerText); objNode.TryGetField("base", out _intBase); objNode.TryGetField("karma", out _intKarma); Value = Convert.ToInt32(objNode["value"].InnerText); _intAugModifier = Convert.ToInt32(objNode["augmodifier"].InnerText); if (_intBase == 0) _intBase = Value; }
/// <summary> /// Create a Quality from an XmlNode and return the TreeNodes for it. /// </summary> /// <param name="objXmlQuality">XmlNode to create the object from.</param> /// <param name="objCharacter">Character object the Quality will be added to.</param> /// <param name="objQualitySource">Source of the Quality.</param> /// <param name="objNode">TreeNode to populate a TreeView.</param> /// <param name="objWeapons">List of Weapons that should be added to the Character.</param> /// <param name="objWeaponNodes">List of TreeNodes to represent the Weapons added.</param> /// <param name="strForceValue">Force a value to be selected for the Quality.</param> public virtual void Create(XmlNode objXmlQuality, Character objCharacter, QualitySource objQualitySource, TreeNode objNode, List<Weapon> objWeapons, List<TreeNode> objWeaponNodes, string strForceValue = "") { _strName = objXmlQuality["name"].InnerText; if (objXmlQuality["metagenetic"] != null) { _strMetagenetic = objXmlQuality["metagenetic"].InnerText; } // Check for a Variable Cost. if (objXmlQuality["karma"].InnerText.StartsWith("Variable")) { int intMin = 0; int intMax = 0; string strCost = objXmlQuality["karma"].InnerText.Replace("Variable(", string.Empty).Replace(")", string.Empty); if (strCost.Contains("-")) { string[] strValues = strCost.Split('-'); intMin = Convert.ToInt32(strValues[0]); intMax = Convert.ToInt32(strValues[1]); } else intMin = Convert.ToInt32(strCost.Replace("+", string.Empty)); if (intMin != 0 || intMax != 0) { frmSelectNumber frmPickNumber = new frmSelectNumber(); if (intMax == 0) intMax = 1000000; frmPickNumber.Minimum = intMin; frmPickNumber.Maximum = intMax; frmPickNumber.Description = LanguageManager.Instance.GetString("String_SelectVariableCost").Replace("{0}", DisplayNameShort); frmPickNumber.AllowCancel = false; frmPickNumber.ShowDialog(); _intBP = frmPickNumber.SelectedValue; } } else { _intBP = Convert.ToInt32(objXmlQuality["karma"].InnerText); } if (objXmlQuality["lp"] != null) { _intLP = Convert.ToInt32(objXmlQuality["lp"].InnerText); } _objQualityType = ConvertToQualityType(objXmlQuality["category"].InnerText); _objQualitySource = objQualitySource; if (objXmlQuality["print"] != null) { if (objXmlQuality["print"].InnerText == "no") _blnPrint = false; } if (objXmlQuality["implemented"] != null) { if (objXmlQuality["implemented"].InnerText == "False") _blnImplemented = false; } if (objXmlQuality["contributetolimit"] != null) { if (objXmlQuality["contributetolimit"].InnerText == "no") _blnContributeToLimit = false; } _strSource = objXmlQuality["source"].InnerText; _strPage = objXmlQuality["page"].InnerText; if (objXmlQuality["mutant"] != null) _strMutant = "yes"; if (_objQualityType == QualityType.LifeModule) { objXmlQuality.TryGetField("stage", out _stage); } if(objXmlQuality["id"] != null) _qualiyGuid = Guid.Parse(objXmlQuality["id"].InnerText); if (GlobalOptions.Instance.Language != "en-us") { XmlDocument objXmlDocument = XmlManager.Instance.Load("qualities.xml"); XmlNode objQualityNode = objXmlDocument.SelectSingleNode("/chummer/qualities/quality[name = \"" + _strName + "\"]"); if (objQualityNode != null) { if (objQualityNode["translate"] != null) _strAltName = objQualityNode["translate"].InnerText; if (objQualityNode["altpage"] != null) _strAltPage = objQualityNode["altpage"].InnerText; } } // Add Weapons if applicable. if (objXmlQuality.InnerXml.Contains("<addweapon>")) { XmlDocument objXmlWeaponDocument = XmlManager.Instance.Load("weapons.xml"); // More than one Weapon can be added, so loop through all occurrences. foreach (XmlNode objXmlAddWeapon in objXmlQuality.SelectNodes("addweapon")) { XmlNode objXmlWeapon = objXmlWeaponDocument.SelectSingleNode("/chummer/weapons/weapon[name = \"" + objXmlAddWeapon.InnerText + "\" and starts-with(category, \"Quality\")]"); TreeNode objGearWeaponNode = new TreeNode(); Weapon objGearWeapon = new Weapon(objCharacter); objGearWeapon.Create(objXmlWeapon, objCharacter, objGearWeaponNode, null, null, null); objGearWeaponNode.ForeColor = SystemColors.GrayText; objWeaponNodes.Add(objGearWeaponNode); objWeapons.Add(objGearWeapon); _guiWeaponID = Guid.Parse(objGearWeapon.InternalId); } } if (objXmlQuality.InnerXml.Contains("<naturalweapons>")) { foreach (XmlNode objXmlNaturalWeapon in objXmlQuality["naturalweapons"].SelectNodes("naturalweapon")) { TreeNode objGearWeaponNode = new TreeNode(); Weapon objWeapon = new Weapon(_objCharacter); objWeapon.Name = objXmlNaturalWeapon["name"].InnerText; objWeapon.Category = LanguageManager.Instance.GetString("Tab_Critter"); objWeapon.WeaponType = "Melee"; objWeapon.Reach = Convert.ToInt32(objXmlNaturalWeapon["reach"].InnerText); objWeapon.Damage = objXmlNaturalWeapon["damage"].InnerText; ; objWeapon.AP = objXmlNaturalWeapon["ap"].InnerText; ; objWeapon.Mode = "0"; objWeapon.RC = "0"; objWeapon.Concealability = 0; objWeapon.Avail = "0"; objWeapon.Cost = 0; objWeapon.UseSkill = objXmlNaturalWeapon["useskill"].InnerText; objWeapon.Source = objXmlNaturalWeapon["source"].InnerText; objWeapon.Page = objXmlNaturalWeapon["page"].InnerText; objGearWeaponNode.ForeColor = SystemColors.GrayText; objGearWeaponNode.Text = objWeapon.Name; objGearWeaponNode.Tag = objWeapon.InternalId; objWeaponNodes.Add(objGearWeaponNode); _objCharacter.Weapons.Add(objWeapon); } } // If the item grants a bonus, pass the information to the Improvement Manager. if (objXmlQuality.InnerXml.Contains("<bonus>")) { ImprovementManager objImprovementManager = new ImprovementManager(objCharacter); objImprovementManager.ForcedValue = strForceValue; if (!objImprovementManager.CreateImprovements(Improvement.ImprovementSource.Quality, _guiID.ToString(), objXmlQuality["bonus"], false, 1, DisplayNameShort)) { _guiID = Guid.Empty; return; } if (objImprovementManager.SelectedValue != "") { _strExtra = objImprovementManager.SelectedValue; objNode.Text += " (" + objImprovementManager.SelectedValue + ")"; } } // Metatype Qualities appear as grey text to show that they cannot be removed. if (objQualitySource == QualitySource.Metatype || objQualitySource == QualitySource.MetatypeRemovable) objNode.ForeColor = SystemColors.GrayText; objNode.Text = DisplayName; objNode.Tag = InternalId; }
public void Load(XmlNode objXmlData) { objXmlData.TryGetField("name", out name); objXmlData.TryGetField("category", out category); foreach (XmlNode objXmlLevel in objXmlData.SelectNodes("effects/level")) { clsDrugEffect objDrugEffect = new clsDrugEffect(); foreach (XmlNode objXmlEffect in objXmlLevel.SelectNodes("*")) { string effectName; int effectValue; objXmlEffect.TryGetField("name", out effectName, null); objXmlEffect.TryGetField("value", out effectValue, 1); switch (objXmlEffect.Name) { case "attribute": if (effectName != null) objDrugEffect.attributes[effectName] = effectValue; break; case "limit": if (effectName != null) objDrugEffect.limits[effectName] = effectValue; break; case "quality": objDrugEffect.qualities.Add(objXmlEffect.InnerText); break; case "info": objDrugEffect.infos.Add(objXmlEffect.InnerText); break; case "initiative": objDrugEffect.ini = int.Parse(objXmlEffect.InnerText); break; case "initiativedice": objDrugEffect.iniDice = int.Parse(objXmlEffect.InnerText); break; case "crashdamage": objDrugEffect.crashDamage = int.Parse(objXmlEffect.InnerText); break; case "speed": objDrugEffect.speed = int.Parse(objXmlEffect.InnerText); break; case "duration": objDrugEffect.duration = int.Parse(objXmlEffect.InnerText); break; default: Log.Warning(info: string.Format("Unknown drug effect %s in component %s", objXmlEffect.Name, effectName)); break; } } effects.Add(objDrugEffect); } objXmlData.TryGetField("availability", out availability); objXmlData.TryGetField("cost", out cost); objXmlData.TryGetField("rating", out addictionRating); objXmlData.TryGetField("threshold", out addictionThreshold); objXmlData.TryGetField("source", out source); objXmlData.TryGetField("page", out page); }
public void Load(XmlNode node) { node.TryGetField("name", out _name); Type = node["type"].InnerText; node.TryGetField(GlobalOptions.Instance.Language, out _translated); LoadSuggestedSpecializations(_name); }
/// <summary> /// Load the Gear from the XmlNode. /// </summary> /// <param name="objNode">XmlNode to load.</param> public new void Load(XmlNode objNode, bool blnCopy = false) { _guiID = Guid.Parse(objNode["guid"].InnerText); _strName = objNode["name"].InnerText; _strCategory = objNode["category"].InnerText; objNode.TryGetField("armorcapacity", out _strArmorCapacity).ToString(); _intMaxRating = Convert.ToInt32(objNode["maxrating"].InnerText); _intRating = Convert.ToInt32(objNode["rating"].InnerText); _intQty = Convert.ToInt32(objNode["qty"].InnerText); _strAvail = objNode["avail"].InnerText; _strCost = objNode["cost"].InnerText; _strExtra = objNode["extra"].InnerText; objNode.TryGetField("overclocked", out _strOverclocked); objNode.TryGetField("bonded", out _blnBonded); objNode.TryGetField("equipped", out _blnEquipped); objNode.TryGetField("homenode", out _blnHomeNode); _nodBonus = objNode["bonus"]; _strSource = objNode["source"].InnerText; objNode.TryGetField("page", out _strPage); _intDeviceRating = Convert.ToInt32(objNode["devicerating"].InnerText); objNode.TryGetField("attack", out _intAttack); objNode.TryGetField("sleaze", out _intSleaze); objNode.TryGetField("dataprocessing", out _intDataProcessing); objNode.TryGetField("firewall", out _intFirewall); objNode.TryGetField("gearname", out _strGearName); if (objNode.InnerXml.Contains("<gear>")) { XmlNodeList nodChildren = objNode.SelectNodes("children/gear"); foreach (XmlNode nodChild in nodChildren) { switch (nodChild["category"].InnerText) { case "Commlinks": case "Commlink Accessories": case "Cyberdecks": case "Rigger Command Consoles": Commlink objCommlink = new Commlink(_objCharacter); objCommlink.Load(nodChild, blnCopy); objCommlink.Parent = this; _objChildren.Add(objCommlink); break; default: Gear objGear = new Gear(_objCharacter); objGear.Load(nodChild, blnCopy); objGear.Parent = this; _objChildren.Add(objGear); break; } } } objNode.TryGetField("location", out _strLocation); objNode.TryGetField("notes", out _strNotes); objNode.TryGetField("discountedcost", out _blnDiscountCost); objNode.TryGetField("active", out _blnActiveCommlink); if (GlobalOptions.Instance.Language != "en-us") { XmlDocument objXmlDocument = XmlManager.Instance.Load("gear.xml"); XmlNode objGearNode = objXmlDocument.SelectSingleNode("/chummer/gears/gear[name = \"" + _strName + "\"]"); if (objGearNode != null) { if (objGearNode["translate"] != null) _strAltName = objGearNode["translate"].InnerText; if (objGearNode["altpage"] != null) _strAltPage = objGearNode["altpage"].InnerText; } if (_strAltName.StartsWith("Stacked Focus")) _strAltName = _strAltName.Replace("Stacked Focus", LanguageManager.Instance.GetString("String_StackedFocus")); objGearNode = objXmlDocument.SelectSingleNode("/chummer/categories/category[. = \"" + _strCategory + "\"]"); if (objGearNode != null) { if (objGearNode.Attributes["translate"] != null) _strAltCategory = objGearNode.Attributes["translate"].InnerText; } if (_strAltCategory.StartsWith("Stacked Focus")) _strAltCategory = _strAltCategory.Replace("Stacked Focus", LanguageManager.Instance.GetString("String_StackedFocus")); } if (blnCopy) { _guiID = Guid.NewGuid(); _strLocation = string.Empty; _blnHomeNode = false; } }
/// <summary> /// Load the CharacterAttribute from the XmlNode. /// </summary> /// <param name="objNode">XmlNode to load.</param> public void Load(XmlNode objNode, bool blnCopy = false) { _guiID = Guid.Parse(objNode["guid"].InnerText); _strName = objNode["name"].InnerText; _strCategory = objNode["category"].InnerText; _strA = objNode["armor"].InnerText; _strAvail = objNode["avail"].InnerText; _strCost = objNode["cost"].InnerText; _strSource = objNode["source"].InnerText; objNode.TryGetField("armoroverride", out _strO); objNode.TryGetField("armorcapacity", out _strArmorCapacity); objNode.TryGetField("rating", out _intRating); objNode.TryGetField("maxrating", out _intMaxRating); objNode.TryGetField("page", out _strPage); objNode.TryGetField("armorname", out _strArmorName); objNode.TryGetField("equipped", out _blnEquipped); objNode.TryGetField("extra", out _strExtra); objNode.TryGetField("damage", out _intDamage); objNode.TryGetField("location", out _strLocation); objNode.TryGetField("notes", out _strNotes); objNode.TryGetField("discountedcost", out _blnDiscountCost); try { _nodBonus = objNode["bonus"]; } catch { } if (objNode.InnerXml.Contains("armormods")) { XmlNodeList nodMods = objNode.SelectNodes("armormods/armormod"); foreach (XmlNode nodMod in nodMods) { ArmorMod objMod = new ArmorMod(_objCharacter); objMod.Load(nodMod, blnCopy); objMod.Parent = this; _lstArmorMods.Add(objMod); } } if (objNode.InnerXml.Contains("gears")) { XmlNodeList nodGears = objNode.SelectNodes("gears/gear"); foreach (XmlNode nodGear in nodGears) { switch (nodGear["category"].InnerText) { case "Commlinks": case "Commlink Accessories": case "Cyberdecks": case "Rigger Command Consoles": Commlink objCommlink = new Commlink(_objCharacter); objCommlink.Load(nodGear, blnCopy); _lstGear.Add(objCommlink); break; default: Gear objGear = new Gear(_objCharacter); objGear.Load(nodGear, blnCopy); _lstGear.Add(objGear); break; } } } if (GlobalOptions.Instance.Language != "en-us") { XmlDocument objXmlArmorDocument = XmlManager.Instance.Load("armor.xml"); XmlNode objArmorNode = objXmlArmorDocument.SelectSingleNode("/chummer/armors/armor[name = \"" + _strName + "\"]"); if (objArmorNode != null) { if (objArmorNode["translate"] != null) _strAltName = objArmorNode["translate"].InnerText; if (objArmorNode["altpage"] != null) _strAltPage = objArmorNode["altpage"].InnerText; } objArmorNode = objXmlArmorDocument.SelectSingleNode("/chummer/categories/category[. = \"" + _strCategory + "\"]"); if (objArmorNode != null) { if (objArmorNode.Attributes["translate"] != null) _strAltCategory = objArmorNode.Attributes["translate"].InnerText; } } if (blnCopy) { _guiID = Guid.NewGuid(); _strLocation = string.Empty; } }
/// <summary> /// Load the Contact from the XmlNode. /// </summary> /// <param name="objNode">XmlNode to load.</param> public void Load(XmlNode objNode) { _strName = objNode["name"].InnerText; try { _strRole = objNode["role"].InnerText; } catch { } try { _strLocation = objNode["location"].InnerText; } catch { } _intConnection = Convert.ToInt32(objNode["connection"].InnerText); _intLoyalty = Convert.ToInt32(objNode["loyalty"].InnerText); _objContactType = ConvertToContactType(objNode["type"].InnerText); try { _strFileName = objNode["file"].InnerText; } catch { } try { _strRelativeName = objNode["relative"].InnerText; } catch { } try { _strNotes = objNode["notes"].InnerText; } catch { } try { _strGroupName = objNode["groupname"].InnerText; } catch { } try { _objColour = Color.FromArgb(Convert.ToInt32(objNode["colour"].InnerText)); } catch { } try { _blnFree = Convert.ToBoolean(objNode["free"].InnerText); } catch { } try { _blnIsGroup = Convert.ToBoolean(objNode["group"].InnerText); } catch { } try { _strUnique = objNode["guid"].InnerText; } catch { } if (objNode["readonly"] != null) _readonly = true; objNode.TryGetField("mademan", out _blnMadeMan); }
/// <summary> /// Load the Attribute from the XmlNode. /// </summary> /// <param name="objNode">XmlNode to load.</param> public void Load(XmlNode objNode) { _guiID = Guid.Parse(objNode["guid"].InnerText); _strName = objNode["name"].InnerText; objNode.TryGetField("displayname", out _strDisplayName); }
/// <summary> /// Load the Vehicle from the XmlNode. /// </summary> /// <param name="objNode">XmlNode to load.</param> public void Load(XmlNode objNode, bool blnCopy = false) { _guiID = Guid.Parse(objNode["guid"].InnerText); _strName = objNode["name"].InnerText; _strCategory = objNode["category"].InnerText; //Some vehicles have different Offroad Handling speeds. If so, we want to split this up for use with mods and such later. if (objNode["handling"].InnerText.Contains('/')) { _intHandling = Convert.ToInt32(objNode["handling"].InnerText.Split('/')[0]); _intOffroadHandling = Convert.ToInt32(objNode["handling"].InnerText.Split('/')[1]); } else { _intHandling = Convert.ToInt32(objNode["handling"].InnerText); if (objNode.InnerXml.Contains("offroadhandling")) { _intOffroadHandling = Convert.ToInt32(objNode["offroadhandling"].InnerText); } } _intAccel = Convert.ToInt32(objNode["accel"].InnerText); objNode.TryGetField("seats", out _intSeats); _intSpeed = Convert.ToInt32(objNode["speed"].InnerText); _intPilot = Convert.ToInt32(objNode["pilot"].InnerText); _intBody = Convert.ToInt32(objNode["body"].InnerText); _intArmor = Convert.ToInt32(objNode["armor"].InnerText); _intSensor = Convert.ToInt32(objNode["sensor"].InnerText); objNode.TryGetField("devicerating", out _intDeviceRating); _strAvail = objNode["avail"].InnerText; _strCost = objNode["cost"].InnerText; objNode.TryGetField("addslots", out _intAddSlots); objNode.TryGetField("modslots", out _intModSlots); _strSource = objNode["source"].InnerText; objNode.TryGetField("page", out _strPage); objNode.TryGetField("matrixcmfilled", out _intMatrixCMFilled); objNode.TryGetField("physicalcmfilled", out _intPhysicalCMFilled); objNode.TryGetField("vehiclename", out _strVehicleName); objNode.TryGetField("homenode", out _blnHomeNode); if (GlobalOptions.Instance.Language != "en-us") { XmlDocument objXmlDocument = XmlManager.Instance.Load("vehicles.xml"); XmlNode objVehicleNode = objXmlDocument.SelectSingleNode("/chummer/vehicles/vehicle[name = \"" + _strName + "\"]"); if (objVehicleNode != null) { if (objVehicleNode["translate"] != null) _strAltName = objVehicleNode["translate"].InnerText; if (objVehicleNode["altpage"] != null) _strAltPage = objVehicleNode["altpage"].InnerText; } objVehicleNode = objXmlDocument.SelectSingleNode("/chummer/categories/category[. = \"" + _strCategory + "\"]"); if (objVehicleNode != null) { if (objVehicleNode.Attributes["translate"] != null) _strAltCategory = objVehicleNode.Attributes["translate"].InnerText; } } if (objNode.InnerXml.Contains("<mods>")) { XmlNodeList nodChildren = objNode.SelectNodes("mods/mod"); foreach (XmlNode nodChild in nodChildren) { VehicleMod objMod = new VehicleMod(_objCharacter); objMod.Load(nodChild, blnCopy); _lstVehicleMods.Add(objMod); } } if (objNode.InnerXml.Contains("<gears>")) { XmlNodeList nodChildren = objNode.SelectNodes("gears/gear"); foreach (XmlNode nodChild in nodChildren) { switch (nodChild["category"].InnerText) { case "Commlinks": case "Commlink Accessories": case "Cyberdecks": case "Rigger Command Consoles": Commlink objCommlink = new Commlink(_objCharacter); objCommlink.Load(nodChild, blnCopy); _lstGear.Add(objCommlink); break; default: Gear objGear = new Gear(_objCharacter); objGear.Load(nodChild, blnCopy); _lstGear.Add(objGear); break; } } } if (objNode.InnerXml.Contains("<weapons>")) { XmlNodeList nodChildren = objNode.SelectNodes("weapons/weapon"); foreach (XmlNode nodChild in nodChildren) { Weapon objWeapon = new Weapon(_objCharacter); objWeapon.Load(nodChild, blnCopy); objWeapon.VehicleMounted = true; if (objWeapon.UnderbarrelWeapons.Count > 0) { foreach (Weapon objUnderbarrel in objWeapon.UnderbarrelWeapons) objUnderbarrel.VehicleMounted = true; } _lstWeapons.Add(objWeapon); } } objNode.TryGetField("notes", out _strNotes); objNode.TryGetField("dealerconnection", out _blnDealerConnectionDiscount); if (objNode["locations"] != null) { // Locations. foreach (XmlNode objXmlLocation in objNode.SelectNodes("locations/location")) { _lstLocations.Add(objXmlLocation.InnerText); } } if (blnCopy) { _guiID = Guid.NewGuid(); _blnHomeNode = false; } }
/// <summary> /// Load the CharacterAttribute from the XmlNode. /// </summary> /// <param name="objNode">XmlNode to load.</param> /// <param name="blnCopy">Whether another node is being copied.</param> public void Load(XmlNode objNode, bool blnCopy = false) { _guiID = Guid.Parse(objNode["guid"].InnerText); _strName = objNode["name"].InnerText; _strMount = objNode["mount"].InnerText; _strRC = objNode["rc"].InnerText; objNode.TryGetField("rating", out _intRating,0); objNode.TryGetField("rcgroup", out _intRCGroup, 0); objNode.TryGetField("accuracy", out _intAccuracy, 0); objNode.TryGetField("rating", out _intRating, 0); objNode.TryGetField("rating", out _intRating, 0); objNode.TryGetField("conceal", out _strConceal, "0"); objNode.TryGetField("rcdeployable", out _blnDeployable); _strAvail = objNode["avail"].InnerText; _strCost = objNode["cost"].InnerText; _blnIncludedInWeapon = Convert.ToBoolean(objNode["included"].InnerText); objNode.TryGetField("installed", out _blnInstalled, true); try { _nodAllowGear = objNode["allowgear"]; } catch { } _strSource = objNode["source"].InnerText; objNode.TryGetField("page", out _strPage, "0"); objNode.TryGetField("dicepool", out _strDicePool, "0"); if (objNode.InnerXml.Contains("ammoslots")) { objNode.TryGetField("ammoslots", out _intAmmoSlots, 0); //TODO: Might work if 0 -> 1 } if (objNode.InnerXml.Contains("<gears>")) { XmlNodeList nodChildren = objNode.SelectNodes("gears/gear"); foreach (XmlNode nodChild in nodChildren) { switch (nodChild["category"].InnerText) { case "Commlinks": case "Commlink Accessories": case "Cyberdecks": case "Rigger Command Consoles": Commlink objCommlink = new Commlink(_objCharacter); objCommlink.Load(nodChild, blnCopy); _lstGear.Add(objCommlink); break; default: Gear objGear = new Gear(_objCharacter); objGear.Load(nodChild, blnCopy); _lstGear.Add(objGear); break; } } } objNode.TryGetField("notes", out _strNotes, ""); objNode.TryGetField("discountedcost", out _blnDiscountCost, false); if (GlobalOptions.Instance.Language != "en-us") { XmlDocument objXmlDocument = XmlManager.Instance.Load("weapons.xml"); XmlNode objAccessoryNode = objXmlDocument.SelectSingleNode("/chummer/accessories/accessory[name = \"" + _strName + "\"]"); if (objAccessoryNode != null) { if (objAccessoryNode["translate"] != null) _strAltName = objAccessoryNode["translate"].InnerText; if (objAccessoryNode["altpage"] != null) _strAltPage = objAccessoryNode["altpage"].InnerText; } } if (objNode["damage"] != null) { _strDamage = objNode["damage"].InnerText; } if (objNode["damagetype"] != null) { _strDamageType = objNode["damagetype"].InnerText; } if (objNode["damagereplace"] != null) { _strDamageReplace = objNode["damagereplace"].InnerText; } if (objNode["firemode"] != null) { _strFireMode = objNode["firemode"].InnerText; } if (objNode["firemodereplace"] != null) { _strFireModeReplace = objNode["firemodereplace"].InnerText; } if (objNode["ap"] != null) { _strAP = objNode["ap"].InnerText; } if (objNode["apreplace"] != null) { _strAPReplace = objNode["apreplace"].InnerText; } objNode.TryGetField("accessorycostmultiplier", out _intAccessoryCostMultiplier); objNode.TryGetField("addmode", out _strAddMode); objNode.TryGetField("fullburst", out _intFullBurst,0); objNode.TryGetField("suppressive", out _intSuppressive,0); objNode.TryGetField("rangebonus", out _intRangeBonus,0); objNode.TryGetField("extra", out _strExtra,""); objNode.TryGetField("ammobonus", out _intAmmoBonus,0); if (blnCopy) { _guiID = Guid.NewGuid(); } }
/// Create a Weapon Accessory from an XmlNode and return the TreeNodes for it. /// <param name="objXmlAccessory">XmlNode to create the object from.</param> /// <param name="objNode">TreeNode to populate a TreeView.</param> /// <param name="strMount">Mount slot that the Weapon Accessory will consume.</param> /// <param name="intRating">Rating of the Weapon Accessory.</param> public void Create(XmlNode objXmlAccessory, TreeNode objNode, string strMount, int intRating) { _strName = objXmlAccessory["name"].InnerText; _strMount = strMount; _intRating = intRating; _strAvail = objXmlAccessory["avail"].InnerText; _strCost = objXmlAccessory["cost"].InnerText; _strSource = objXmlAccessory["source"].InnerText; _strPage = objXmlAccessory["page"].InnerText; _nodAllowGear = objXmlAccessory["allowgear"]; objXmlAccessory.TryGetField("rc", out _strRC, ""); objXmlAccessory.TryGetField("rcdeployable", out _blnDeployable); objXmlAccessory.TryGetField("rcgroup", out _intRCGroup); objXmlAccessory.TryGetField("conceal", out _strConceal, ""); objXmlAccessory.TryGetField("ammoslots", out _intAmmoSlots); objXmlAccessory.TryGetField("ammoreplace", out _strAmmoReplace, ""); objXmlAccessory.TryGetField("accuracy", out _intAccuracy); objXmlAccessory.TryGetField("dicepool", out _strDicePool,""); objXmlAccessory.TryGetField("damagetype", out _strDamageType,""); objXmlAccessory.TryGetField("damage", out _strDamage, ""); objXmlAccessory.TryGetField("damagereplace", out _strDamageReplace, ""); objXmlAccessory.TryGetField("firemode", out _strFireMode, ""); objXmlAccessory.TryGetField("firemodereplace", out _strFireModeReplace, ""); objXmlAccessory.TryGetField("ap", out _strAP,""); objXmlAccessory.TryGetField("apreplace", out _strAPReplace,""); objXmlAccessory.TryGetField("addmode", out _strAddMode,""); objXmlAccessory.TryGetField("fullburst", out _intFullBurst); objXmlAccessory.TryGetField("suppressive", out _intSuppressive); objXmlAccessory.TryGetField("rangebonus", out _intRangeBonus); objXmlAccessory.TryGetField("extra", out _strExtra, ""); objXmlAccessory.TryGetField("ammobonus", out _intAmmoBonus); objXmlAccessory.TryGetField("accessorycostmultiplier", out _intAccessoryCostMultiplier); if (GlobalOptions.Instance.Language != "en-us") { XmlDocument objXmlDocument = XmlManager.Instance.Load("weapons.xml"); XmlNode objAccessoryNode = objXmlDocument.SelectSingleNode("/chummer/accessories/accessory[name = \"" + _strName + "\"]"); if (objAccessoryNode != null) { if (objAccessoryNode["translate"] != null) _strAltName = objAccessoryNode["translate"].InnerText; if (objAccessoryNode["altpage"] != null) _strAltPage = objAccessoryNode["altpage"].InnerText; } } objNode.Text = DisplayName; objNode.Tag = _guiID.ToString(); }
/// <summary> /// Create a Quality from an XmlNode and return the TreeNodes for it. /// </summary> /// <param name="objXmlQuality">XmlNode to create the object from.</param> /// <param name="objCharacter">Character object the Quality will be added to.</param> /// <param name="objQualitySource">Source of the Quality.</param> /// <param name="objNode">TreeNode to populate a TreeView.</param> /// <param name="objWeapons">List of Weapons that should be added to the Character.</param> /// <param name="objWeaponNodes">List of TreeNodes to represent the Weapons added.</param> /// <param name="strForceValue">Force a value to be selected for the Quality.</param> public virtual void Create(XmlNode objXmlQuality, Character objCharacter, QualitySource objQualitySource, TreeNode objNode, List<Weapon> objWeapons, List<TreeNode> objWeaponNodes, string strForceValue = "") { _strName = objXmlQuality["name"].InnerText; if (objXmlQuality["metagenetic"] != null) { _strMetagenetic = objXmlQuality["metagenetic"].InnerText; } if (objXmlQuality["karma"] != null) { _intBP = Convert.ToInt32(objXmlQuality["karma"].InnerText); } if (objXmlQuality["lp"] != null) { _intLP = Convert.ToInt32(objXmlQuality["lp"].InnerText); } _objQualityType = ConvertToQualityType(objXmlQuality["category"].InnerText); _objQualitySource = objQualitySource; if (objXmlQuality["print"] != null) { if (objXmlQuality["print"].InnerText == "no") _blnPrint = false; } if (objXmlQuality["contributetolimit"] != null) { if (objXmlQuality["contributetolimit"].InnerText == "no") _blnContributeToLimit = false; } _strSource = objXmlQuality["source"].InnerText; _strPage = objXmlQuality["page"].InnerText; if (objXmlQuality["mutant"] != null) _strMutant = "yes"; if (_objQualityType == QualityType.LifeModule) { objXmlQuality.TryGetField("stage", out _stage); } if(objXmlQuality["id"] != null) _qualiyGuid = Guid.Parse(objXmlQuality["id"].InnerText); if (GlobalOptions.Instance.Language != "en-us") { XmlDocument objXmlDocument = XmlManager.Instance.Load("qualities.xml"); XmlNode objQualityNode = objXmlDocument.SelectSingleNode("/chummer/qualities/quality[name = \"" + _strName + "\"]"); if (objQualityNode != null) { if (objQualityNode["translate"] != null) _strAltName = objQualityNode["translate"].InnerText; if (objQualityNode["altpage"] != null) _strAltPage = objQualityNode["altpage"].InnerText; } } // Add Weapons if applicable. if (objXmlQuality.InnerXml.Contains("<addweapon>")) { XmlDocument objXmlWeaponDocument = XmlManager.Instance.Load("weapons.xml"); // More than one Weapon can be added, so loop through all occurrences. foreach (XmlNode objXmlAddWeapon in objXmlQuality.SelectNodes("addweapon")) { XmlNode objXmlWeapon = objXmlWeaponDocument.SelectSingleNode("/chummer/weapons/weapon[name = \"" + objXmlAddWeapon.InnerText + "\" and starts-with(category, \"Quality\")]"); TreeNode objGearWeaponNode = new TreeNode(); Weapon objGearWeapon = new Weapon(objCharacter); objGearWeapon.Create(objXmlWeapon, objCharacter, objGearWeaponNode, null, null, null); objGearWeaponNode.ForeColor = SystemColors.GrayText; objWeaponNodes.Add(objGearWeaponNode); objWeapons.Add(objGearWeapon); _guiWeaponID = Guid.Parse(objGearWeapon.InternalId); } } // If the item grants a bonus, pass the information to the Improvement Manager. if (objXmlQuality.InnerXml.Contains("<bonus>")) { ImprovementManager objImprovementManager = new ImprovementManager(objCharacter); objImprovementManager.ForcedValue = strForceValue; if (!objImprovementManager.CreateImprovements(Improvement.ImprovementSource.Quality, _guiID.ToString(), objXmlQuality["bonus"], false, 1, DisplayNameShort)) { _guiID = Guid.Empty; return; } if (objImprovementManager.SelectedValue != "") { _strExtra = objImprovementManager.SelectedValue; objNode.Text += " (" + objImprovementManager.SelectedValue + ")"; } } // Metatype Qualities appear as grey text to show that they cannot be removed. if (objQualitySource == QualitySource.Metatype || objQualitySource == QualitySource.MetatypeRemovable) objNode.ForeColor = SystemColors.GrayText; objNode.Text = DisplayName; objNode.Tag = InternalId; }
/// <summary> /// Load the VehicleMod from the XmlNode. /// </summary> /// <param name="objNode">XmlNode to load.</param> public void Load(XmlNode objNode, bool blnCopy = false) { _guiID = Guid.Parse(objNode["guid"].InnerText); _strName = objNode["name"].InnerText; _strCategory = objNode["category"].InnerText; _strLimit = objNode["limit"].InnerText; _strSlots = objNode["slots"].InnerText; _intRating = Convert.ToInt32(objNode["rating"].InnerText); _strMaxRating = objNode["maxrating"].InnerText; objNode.TryGetField("weaponmountcategories", out _strWeaponMountCategories); objNode.TryGetField("response", out _intResponse); objNode.TryGetField("system", out _intSystem); objNode.TryGetField("firewall", out _intFirewall); objNode.TryGetField("signal", out _intSignal); objNode.TryGetField("pilot", out _intPilot); objNode.TryGetField("page", out _strPage); _strAvail = objNode["avail"].InnerText; _strCost = objNode["cost"].InnerText; _strSource = objNode["source"].InnerText; _blnIncludeInVehicle = Convert.ToBoolean(objNode["included"].InnerText); objNode.TryGetField("installed", out _blnInstalled); objNode.TryGetField("subsystems", out _strSubsystems); if (objNode.InnerXml.Contains("<weapons>")) { XmlNodeList nodChildren = objNode.SelectNodes("weapons/weapon"); foreach (XmlNode nodChild in nodChildren) { Weapon objWeapon = new Weapon(_objCharacter); objWeapon.Load(nodChild, blnCopy); _lstVehicleWeapons.Add(objWeapon); } } if (objNode.InnerXml.Contains("<cyberwares>")) { XmlNodeList nodChildren = objNode.SelectNodes("cyberwares/cyberware"); foreach (XmlNode nodChild in nodChildren) { Cyberware objCyberware = new Cyberware(_objCharacter); objCyberware.Load(nodChild, blnCopy); _lstCyberware.Add(objCyberware); } } try { _nodBonus = objNode["bonus"]; } catch { } objNode.TryGetField("notes", out _strNotes); objNode.TryGetField("discountedcost", out _blnDiscountCost); objNode.TryGetField("extra", out _strExtra); if (GlobalOptions.Instance.Language != "en-us") { XmlDocument objXmlDocument = XmlManager.Instance.Load("vehicles.xml"); XmlNode objModNode = objXmlDocument.SelectSingleNode("/chummer/mods/mod[name = \"" + _strName + "\"]"); if (objModNode != null) { if (objModNode["translate"] != null) _strAltName = objModNode["translate"].InnerText; if (objModNode["altpage"] != null) _strAltPage = objModNode["altpage"].InnerText; } objModNode = objXmlDocument.SelectSingleNode("/chummer/categories/category[. = \"" + _strCategory + "\"]"); if (objModNode != null) { if (objModNode.Attributes["translate"] != null) _strAltCategory = objModNode.Attributes["translate"].InnerText; } } if (blnCopy) { _guiID = Guid.NewGuid(); } }
/// Create a Vehicle Modification from an XmlNode and return the TreeNodes for it. /// <param name="objXmlMod">XmlNode to create the object from.</param> /// <param name="objNode">TreeNode to populate a TreeView.</param> /// <param name="intRating">Selected Rating for the Gear.</param> public void Create(XmlNode objXmlMod, TreeNode objNode, int intRating) { _strName = objXmlMod["name"].InnerText; _strCategory = objXmlMod["category"].InnerText; objXmlMod.TryGetField("limit", out _strLimit); objXmlMod.TryGetField("slots", out _strSlots); if (intRating != 0) { _intRating = Convert.ToInt32(intRating); } if (objXmlMod["rating"] != null) _strMaxRating = objXmlMod["rating"].InnerText; else _strMaxRating = "0"; objXmlMod.TryGetField("response", out _intResponse); objXmlMod.TryGetField("system", out _intSystem); objXmlMod.TryGetField("firewall", out _intFirewall); objXmlMod.TryGetField("signal", out _intSignal); objXmlMod.TryGetField("pilot", out _intPilot); objXmlMod.TryGetField("weaponmountcategories", out _strWeaponMountCategories); // Add Subsytem information if applicable. if (objXmlMod.InnerXml.Contains("subsystems")) { string strSubsystem = ""; foreach (XmlNode objXmlSubsystem in objXmlMod.SelectNodes("subsystems/subsystem")) { strSubsystem += objXmlSubsystem.InnerText + ","; } _strSubsystems = strSubsystem; } _strAvail = objXmlMod["avail"].InnerText; // Check for a Variable Cost. if (objXmlMod["cost"] != null) { if (objXmlMod["cost"].InnerText.StartsWith("Variable")) { int intMin = 0; int intMax = 0; string strCost = objXmlMod["cost"].InnerText.Replace("Variable(", string.Empty).Replace(")", string.Empty); if (strCost.Contains("-")) { string[] strValues = strCost.Split('-'); intMin = Convert.ToInt32(strValues[0]); intMax = Convert.ToInt32(strValues[1]); } else intMin = Convert.ToInt32(strCost.Replace("+", string.Empty)); if (intMin != 0 || intMax != 0) { frmSelectNumber frmPickNumber = new frmSelectNumber(); if (intMax == 0) intMax = 1000000; frmPickNumber.Minimum = intMin; frmPickNumber.Maximum = intMax; frmPickNumber.Description = LanguageManager.Instance.GetString("String_SelectVariableCost").Replace("{0}", DisplayNameShort); frmPickNumber.AllowCancel = false; frmPickNumber.ShowDialog(); _strCost = frmPickNumber.SelectedValue.ToString(); } } else _strCost = objXmlMod["cost"].InnerText; } _strSource = objXmlMod["source"].InnerText; _strPage = objXmlMod["page"].InnerText; if (objXmlMod["bonus"] != null) _nodBonus = objXmlMod["bonus"]; if (GlobalOptions.Instance.Language != "en-us") { XmlDocument objXmlDocument = XmlManager.Instance.Load("vehicles.xml"); XmlNode objModNode = objXmlDocument.SelectSingleNode("/chummer/mods/mod[name = \"" + _strName + "\"]"); if (objModNode != null) { if (objModNode["translate"] != null) _strAltName = objModNode["translate"].InnerText; if (objModNode["altpage"] != null) _strAltPage = objModNode["altpage"].InnerText; } objModNode = objXmlDocument.SelectSingleNode("/chummer/categories/category[. = \"" + _strCategory + "\"]"); if (objModNode != null) { if (objModNode.Attributes["translate"] != null) _strAltCategory = objModNode.Attributes["translate"].InnerText; } } objNode.Text = DisplayName; objNode.Tag = _guiID.ToString(); }
/// <summary> /// Load the Attribute from the XmlNode. /// </summary> /// <param name="objNode">XmlNode to load.</param> public virtual void Load(XmlNode objNode) { _guiID = Guid.Parse(objNode["guid"].InnerText); _strName = objNode["name"].InnerText; _strExtra = objNode["extra"].InnerText; _intBP = Convert.ToInt32(objNode["bp"].InnerText); //_blnImplemented = Convert.ToBoolean(objNode["implemented"].InnerText); objNode.TryPreserveField("implemented", ref _blnImplemented); _blnContributeToLimit = Convert.ToBoolean(objNode["contributetolimit"].InnerText); _blnPrint = Convert.ToBoolean(objNode["print"].InnerText); _objQualityType = ConvertToQualityType(objNode["qualitytype"].InnerText); _objQualitySource = ConvertToQualitySource(objNode["qualitysource"].InnerText); try { _strMetagenetic = objNode["metagenetic"].InnerText; } catch { } try { _strMutant = objNode["mutant"].InnerText; } catch { } _strSource = objNode["source"].InnerText; _strPage = objNode["page"].InnerText; _nodBonus = objNode["bonus"]; try { _guiWeaponID = Guid.Parse(objNode["weaponguid"].InnerText); } catch { } try { _strNotes = objNode["notes"].InnerText; } catch { } if (_objQualityType == QualityType.LifeModule) { objNode.TryGetField("stage", out _stage); } if (objNode["id"] != null) { Guid.TryParse(objNode["id"].InnerText, out _qualiyGuid); } if (GlobalOptions.Instance.Language != "en-us") { XmlDocument objXmlDocument = XmlManager.Instance.Load("qualities.xml"); XmlNode objQualityNode = objXmlDocument.SelectSingleNode("/chummer/qualities/quality[name = \"" + _strName + "\"]"); if (objQualityNode != null) { if (objQualityNode["translate"] != null) _strAltName = objQualityNode["translate"].InnerText; if (objQualityNode["altpage"] != null) _strAltPage = objQualityNode["altpage"].InnerText; } } }
/// <summary> /// Load the Attribute from the XmlNode. /// </summary> /// <param name="objNode">XmlNode to load.</param> public void Load(XmlNode objNode) { string strId; if (objNode.TryGetField("id", out strId)) { Id = Guid.Parse(strId); } _strName = objNode["name"].InnerText; _strSkillGroup = objNode["skillgroup"].InnerText; _strSkillCategory = objNode["skillcategory"].InnerText; _blnIsGrouped = Convert.ToBoolean(objNode["grouped"].InnerText); _blnDefault = Convert.ToBoolean(objNode["default"].InnerText); _intRating = Convert.ToInt32(objNode["rating"].InnerText); bool basefail = false; try { _intBase = Convert.ToInt32(objNode["base"].InnerText); } catch { _intBase = _intRating; basefail = true; } try { _intKarma = Convert.ToInt32(objNode["karma"].InnerText); } catch { _intKarma = 0; } if (!basefail) { if (_intRating != _intKarma + _intBase) { _intBase = _intRating - _intKarma; } } _intFreeLevels = Convert.ToInt32(objNode["freelevels"].InnerText); _intRatingMaximum = Convert.ToInt32(objNode["ratingmax"].InnerText); _blnKnowledgeSkill = Convert.ToBoolean(objNode["knowledge"].InnerText); try { _blnExoticSkill = Convert.ToBoolean(objNode["exotic"].InnerText); } catch { } try { _blnBuyWithKarma = Convert.ToBoolean(objNode["buywithkarma"].InnerText); } catch { } if (objNode["spec"].InnerText.Contains("Hold-Outs")) objNode["spec"].InnerText = "Holdouts"; _strSkillSpec = objNode["spec"].InnerText; if (_strSkillSpec != "") { SkillSpecialization objSpec = new SkillSpecialization(_strSkillSpec); _lstSpecializations.Add(objSpec); _strSkillSpec = ""; } _blnAllowDelete = Convert.ToBoolean(objNode["allowdelete"].InnerText); _strAttribute = objNode["attribute"].InnerText; if (objNode.InnerXml.Contains("skillspecializations")) { XmlNodeList nodSpecializations = objNode.SelectNodes("skillspecializations/skillspecialization"); foreach (XmlNode nodSpecialization in nodSpecializations) { SkillSpecialization objSpec = new SkillSpecialization(""); objSpec.Load(nodSpecialization); _lstSpecializations.Add(objSpec); } } try { _strSource = objNode["source"].InnerText; _strPage = objNode["page"].InnerText; } catch { } if (objNode["folded"] != null) { foreach (XmlNode foldNode in objNode["folded"].ChildNodes) { Skill s = new Skill(_objCharacter); s.Load(foldNode); _fold.Add(s); } } }
/// Create a Lifestyle from an XmlNode and return the TreeNodes for it. /// <param name="objXmlLifestyle">XmlNode to create the object from.</param> /// <param name="objNode">TreeNode to populate a TreeView.</param> public void Create(XmlNode objXmlLifestyle, TreeNode objNode) { _strName = objXmlLifestyle["name"].InnerText; _intCost = Convert.ToInt32(objXmlLifestyle["cost"].InnerText); _intDice = Convert.ToInt32(objXmlLifestyle["dice"].InnerText); _intMultiplier = Convert.ToInt32(objXmlLifestyle["multiplier"].InnerText); _strSource = objXmlLifestyle["source"].InnerText; _strPage = objXmlLifestyle["page"].InnerText; if (!objXmlLifestyle.TryGetField<Guid>("id", Guid.TryParse, out _sourceID)) { Log.Warning(new object[] { "Missing id field for lifestyle xmlnode", objXmlLifestyle}); if (System.Diagnostics.Debugger.IsAttached) System.Diagnostics.Debugger.Break(); } objNode.Text = DisplayName; objNode.Tag = _guiID; }
/// <summary> /// Load the CharacterAttribute from the XmlNode. /// </summary> /// <param name="objNode">XmlNode to load.</param> public void Load(XmlNode objNode, bool blnCopy = false) { //Can't out property and no backing field Guid source; if (objNode.TryGetField<Guid>("sourceid", Guid.TryParse, out source)) { SourceID = source; } objNode.TryGetField<Guid>("guid", Guid.TryParse, out _guiID); //If not present something gone totaly wrong, throw something if ( !objNode.TryGetField("name", out _strName) || !objNode.TryGetField("cost", out _intCost) || !objNode.TryGetField("dice", out _intDice) || !objNode.TryGetField("multiplier", out _intMultiplier) || !objNode.TryGetField("months", out _intMonths) ) { throw new ArgumentNullException("One or more of name, cost, dice, multiplier or months is missing"); } objNode.TryGetField("area", out _intArea); objNode.TryGetField("security", out _intSecurity); objNode.TryGetField("comforts", out _intComforts); objNode.TryGetField("roommates", out _intRoommates); objNode.TryGetField("percentage", out _intPercentage); objNode.TryGetField("lifestylename", out _strLifestyleName); if (!objNode.TryGetField("purchased", out _blnPurchased)) { throw new ArgumentNullException("purchased"); } if (objNode.TryGetField("baselifestyle", out _strBaseLifestyle)) { if (_strBaseLifestyle == "Middle") _strBaseLifestyle = "Medium"; } if (!objNode.TryGetField("source", out _strSource)) { throw new ArgumentNullException("source"); } objNode.TryGetField("trustfund", out _blnTrustFund); objNode.TryGetField("page", out _strPage); // Lifestyle Qualities XmlNodeList objXmlNodeList = objNode.SelectNodes("lifestylequalities/lifestylequality"); foreach (XmlNode objXmlQuality in objXmlNodeList) { LifestyleQuality objQuality = new LifestyleQuality(_objCharacter); objQuality.Load(objXmlQuality); _lstLifestyleQualities.Add(objQuality); } // Free Grids provided by the Lifestyle objXmlNodeList = objNode.SelectNodes("freegrids/lifestylequality"); foreach (XmlNode objXmlQuality in objXmlNodeList) { LifestyleQuality objQuality = new LifestyleQuality(_objCharacter); objQuality.Load(objXmlQuality); _lstLifestyleQualities.Add(objQuality); } objNode.TryGetField("notes", out _strNotes); String strtemp; if (objNode.TryGetField("type", out strtemp)) { _objType = ConverToLifestyleType(strtemp); } try { _strNotes = objNode["notes"].InnerText; } catch { } try { _objType = ConverToLifestyleType(objNode["type"].InnerText); } catch { } if (blnCopy) { _guiID = Guid.NewGuid(); _intMonths = 0; } }
/// Create a Commlink from an XmlNode and return the TreeNodes for it. /// <param name="objXmlGear">XmlNode to create the object from.</param> /// <param name="objCharacter">Character the Gear is being added to.</param> /// <param name="objNode">TreeNode to populate a TreeView.</param> /// <param name="intRating">Gear Rating.</param> /// <param name="blnAddImprovements">Whether or not Improvements should be added to the character.</param> /// <param name="blnCreateChildren">Whether or not child Gear should be created.</param> public void Create(XmlNode objXmlGear, Character objCharacter, TreeNode objNode, int intRating, bool blnAddImprovements = true, bool blnCreateChildren = true) { _strName = objXmlGear["name"].InnerText; _strCategory = objXmlGear["category"].InnerText; _strAvail = objXmlGear["avail"].InnerText; objXmlGear.TryGetField("cost", out _strCost); objXmlGear.TryGetField("cost3", out _strCost3, ""); objXmlGear.TryGetField("cost6", out _strCost6, ""); objXmlGear.TryGetField("cost10", out _strCost10, ""); objXmlGear.TryGetField("armorcapacity", out _strArmorCapacity); _nodBonus = objXmlGear["bonus"]; _intMaxRating = Convert.ToInt32(objXmlGear["rating"].InnerText); _intRating = intRating; _strSource = objXmlGear["source"].InnerText; _strPage = objXmlGear["page"].InnerText; _intDeviceRating = Convert.ToInt32(objXmlGear["devicerating"].InnerText); _intAttack = Convert.ToInt32(objXmlGear["attack"].InnerText); _intSleaze= Convert.ToInt32(objXmlGear["sleaze"].InnerText); _intDataProcessing = Convert.ToInt32(objXmlGear["dataprocessing"].InnerText); _intFirewall = Convert.ToInt32(objXmlGear["firewall"].InnerText); if (GlobalOptions.Instance.Language != "en-us") { XmlDocument objXmlDocument = XmlManager.Instance.Load("gear.xml"); XmlNode objGearNode = objXmlDocument.SelectSingleNode("/chummer/gears/gear[name = \"" + _strName + "\"]"); if (objGearNode != null) { if (objGearNode["translate"] != null) _strAltName = objGearNode["translate"].InnerText; if (objGearNode["altpage"] != null) _strAltPage = objGearNode["altpage"].InnerText; } if (_strAltName.StartsWith("Stacked Focus")) _strAltName = _strAltName.Replace("Stacked Focus", LanguageManager.Instance.GetString("String_StackedFocus")); objGearNode = objXmlDocument.SelectSingleNode("/chummer/categories/category[. = \"" + _strCategory + "\"]"); if (objGearNode != null) { if (objGearNode.Attributes["translate"] != null) _strAltCategory = objGearNode.Attributes["translate"].InnerText; } if (_strAltCategory.StartsWith("Stacked Focus")) _strAltCategory = _strAltCategory.Replace("Stacked Focus", LanguageManager.Instance.GetString("String_StackedFocus")); } string strSource = _guiID.ToString(); objNode.Text = DisplayNameShort; objNode.Tag = _guiID.ToString(); // If the item grants a bonus, pass the information to the Improvement Manager. if (objXmlGear["bonus"] != null) { ImprovementManager objImprovementManager; if (blnAddImprovements) objImprovementManager = new ImprovementManager(objCharacter); else objImprovementManager = new ImprovementManager(null); if (!objImprovementManager.CreateImprovements(Improvement.ImprovementSource.Gear, strSource, objXmlGear["bonus"], false, 1, DisplayNameShort)) { _guiID = Guid.Empty; return; } if (objImprovementManager.SelectedValue != "") { _strExtra = objImprovementManager.SelectedValue; objNode.Text += " (" + objImprovementManager.SelectedValue + ")"; } } // Check to see if there are any child elements. if (objXmlGear.InnerXml.Contains("<gears>") && blnCreateChildren) { // Create Gear using whatever information we're given. foreach (XmlNode objXmlChild in objXmlGear.SelectNodes("gears/gear")) { Gear objChild = new Gear(_objCharacter); TreeNode objChildNode = new TreeNode(); objChild.Name = objXmlChild["name"].InnerText; objChild.Category = objXmlChild["category"].InnerText; objChild.Avail = "0"; objChild.Cost = "0"; objChild.Source = _strSource; objChild.Page = _strPage; objChild.Parent = this; _objChildren.Add(objChild); objChildNode.Text = objChild.DisplayName; objChildNode.Tag = objChild.InternalId; objNode.Nodes.Add(objChildNode); objNode.Expand(); } XmlDocument objXmlGearDocument = XmlManager.Instance.Load("gear.xml"); CreateChildren(objXmlGearDocument, objXmlGear, this, objNode, objCharacter, blnCreateChildren); } // Add the Copy Protection and Registration plugins to the Matrix program. This does not apply if Unwired is not enabled, Hacked is selected, or this is a Suite being added (individual programs will add it to themselves). if (blnCreateChildren) { if ((_strCategory == "Matrix Programs" || _strCategory == "Skillsofts" || _strCategory == "Autosofts" || _strCategory == "Autosofts, Agent" || _strCategory == "Autosofts, Drone") && objCharacter.Options.BookEnabled("UN") && !_strName.StartsWith("Suite:")) { XmlDocument objXmlDocument = XmlManager.Instance.Load("gear.xml"); if (_objCharacter.Options.AutomaticCopyProtection) { Gear objPlugin1 = new Gear(_objCharacter); TreeNode objPlugin1Node = new TreeNode(); objPlugin1.Create(objXmlDocument.SelectSingleNode("/chummer/gears/gear[name = \"Copy Protection\"]"), objCharacter, objPlugin1Node, _intRating, null, null); if (_intRating == 0) objPlugin1.Rating = 1; objPlugin1.Avail = "0"; objPlugin1.Cost = "0"; objPlugin1.Cost3 = "0"; objPlugin1.Cost6 = "0"; objPlugin1.Cost10 = "0"; objPlugin1.Capacity = "[0]"; objPlugin1.Parent = this; _objChildren.Add(objPlugin1); objNode.Nodes.Add(objPlugin1Node); } if (_objCharacter.Options.AutomaticRegistration) { Gear objPlugin2 = new Gear(_objCharacter); TreeNode objPlugin2Node = new TreeNode(); objPlugin2.Create(objXmlDocument.SelectSingleNode("/chummer/gears/gear[name = \"Registration\"]"), objCharacter, objPlugin2Node, 0, null, null); objPlugin2.Avail = "0"; objPlugin2.Cost = "0"; objPlugin2.Cost3 = "0"; objPlugin2.Cost6 = "0"; objPlugin2.Cost10 = "0"; objPlugin2.Capacity = "[0]"; objPlugin2.Parent = this; _objChildren.Add(objPlugin2); objNode.Nodes.Add(objPlugin2Node); objNode.Expand(); } if ((objCharacter.Metatype == "A.I." || objCharacter.MetatypeCategory == "Technocritters" || objCharacter.MetatypeCategory == "Protosapients")) { Gear objPlugin3 = new Gear(_objCharacter); TreeNode objPlugin3Node = new TreeNode(); objPlugin3.Create(objXmlDocument.SelectSingleNode("/chummer/gears/gear[name = \"Ergonomic\"]"), objCharacter, objPlugin3Node, 0, null, null); objPlugin3.Avail = "0"; objPlugin3.Cost = "0"; objPlugin3.Cost3 = "0"; objPlugin3.Cost6 = "0"; objPlugin3.Cost10 = "0"; objPlugin3.Capacity = "[0]"; objPlugin3.Parent = this; _objChildren.Add(objPlugin3); objNode.Nodes.Add(objPlugin3Node); Gear objPlugin4 = new Gear(_objCharacter); TreeNode objPlugin4Node = new TreeNode(); objPlugin4.Create(objXmlDocument.SelectSingleNode("/chummer/gears/gear[name = \"Optimization\" and category = \"Program Options\"]"), objCharacter, objPlugin4Node, _intRating, null, null); if (_intRating == 0) objPlugin4.Rating = 1; objPlugin4.Avail = "0"; objPlugin4.Cost = "0"; objPlugin4.Cost3 = "0"; objPlugin4.Cost6 = "0"; objPlugin4.Cost10 = "0"; objPlugin4.Capacity = "[0]"; objPlugin4.Parent = this; _objChildren.Add(objPlugin4); objNode.Nodes.Add(objPlugin4Node); objNode.Expand(); } } } }
private bool ProcessBonus(Improvement.ImprovementSource objImprovementSource, ref string strSourceName, bool blnConcatSelectedValue, int intRating, string strFriendlyName, XmlNode bonusNode, string strUnique) { Log.Info("Has Child Nodes"); // Add an Attribute. if (bonusNode.LocalName == ("addattribute")) { Log.Info("addattribute"); if (bonusNode["name"].InnerText == "MAG") { _objCharacter.MAGEnabled = true; Log.Info("Calling CreateImprovement for MAG"); CreateImprovement("MAG", objImprovementSource, strSourceName, Improvement.ImprovementType.Attribute, "enableattribute", 0, 0); } else if (bonusNode["name"].InnerText == "RES") { _objCharacter.RESEnabled = true; Log.Info("Calling CreateImprovement for RES"); CreateImprovement("RES", objImprovementSource, strSourceName, Improvement.ImprovementType.Attribute, "enableattribute", 0, 0); } } // Enable a special tab. if (bonusNode.LocalName == ("enabletab")) { Log.Info("enabletab"); foreach (XmlNode objXmlEnable in bonusNode.ChildNodes) { switch (objXmlEnable.InnerText) { case "magician": _objCharacter.MagicianEnabled = true; Log.Info("magician"); CreateImprovement("Magician", objImprovementSource, strSourceName, Improvement.ImprovementType.SpecialTab, "enabletab", 0, 0); break; case "adept": _objCharacter.AdeptEnabled = true; Log.Info("adept"); CreateImprovement("Adept", objImprovementSource, strSourceName, Improvement.ImprovementType.SpecialTab, "enabletab", 0, 0); break; case "technomancer": _objCharacter.TechnomancerEnabled = true; Log.Info("technomancer"); CreateImprovement("Technomancer", objImprovementSource, strSourceName, Improvement.ImprovementType.SpecialTab, "enabletab", 0, 0); break; case "critter": _objCharacter.CritterEnabled = true; Log.Info("critter"); CreateImprovement("Critter", objImprovementSource, strSourceName, Improvement.ImprovementType.SpecialTab, "enabletab", 0, 0); break; case "initiation": _objCharacter.InitiationEnabled = true; Log.Info("initiation"); CreateImprovement("Initiation", objImprovementSource, strSourceName, Improvement.ImprovementType.SpecialTab, "enabletab", 0, 0); break; } } } // Select Restricted (select Restricted items for Fake Licenses). if (bonusNode.LocalName == ("selectrestricted")) { Log.Info("selectrestricted"); frmSelectItem frmPickItem = new frmSelectItem(); frmPickItem.Character = _objCharacter; if (_strForcedValue != string.Empty) frmPickItem.ForceItem = _strForcedValue; frmPickItem.AllowAutoSelect = false; frmPickItem.ShowDialog(); // Make sure the dialogue window was not canceled. if (frmPickItem.DialogResult == DialogResult.Cancel) { Rollback(); _strForcedValue = ""; _strLimitSelection = ""; return false; } _strSelectedValue = frmPickItem.SelectedItem; if (blnConcatSelectedValue) strSourceName += " (" + _strSelectedValue + ")"; Log.Info("_strSelectedValue = " + _strSelectedValue); Log.Info("strSourceName = " + strSourceName); // Create the Improvement. Log.Info("Calling CreateImprovement"); CreateImprovement(frmPickItem.SelectedItem, objImprovementSource, strSourceName, Improvement.ImprovementType.Restricted, strUnique); } if (bonusNode.LocalName == "cyberseeker") { //Check if valid attrib if (new string[] {"BOD", "AGI", "STR", "REA", "LOG", "CHA", "INT", "WIL", "BOX"}.Any(x => x == bonusNode.InnerText)) { CreateImprovement(bonusNode.InnerText, objImprovementSource, strSourceName, Improvement.ImprovementType.Seeker, strUnique,0,0,0,0,0,0); } else { Utils.BreakIfDebug(); } } // Select a Skill. if (bonusNode.LocalName == ("selectskill")) { //TODO this don't work Log.Info("selectskill"); if (_strForcedValue == "+2 to a Combat Skill") _strForcedValue = ""; Log.Info("_strSelectedValue = " + _strSelectedValue); Log.Info("_strForcedValue = " + _strForcedValue); // Display the Select Skill window and record which Skill was selected. frmSelectSkill frmPickSkill = new frmSelectSkill(_objCharacter); if (strFriendlyName != "") frmPickSkill.Description = LanguageManager.Instance.GetString("String_Improvement_SelectSkillNamed") .Replace("{0}", strFriendlyName); else frmPickSkill.Description = LanguageManager.Instance.GetString("String_Improvement_SelectSkill"); Log.Info("selectskill = " + bonusNode.OuterXml.ToString()); if (bonusNode.OuterXml.Contains("skillgroup")) frmPickSkill.OnlySkillGroup = bonusNode.Attributes["skillgroup"].InnerText; else if (bonusNode.OuterXml.Contains("skillcategory")) frmPickSkill.OnlyCategory = bonusNode.Attributes["skillcategory"].InnerText; else if (bonusNode.OuterXml.Contains("excludecategory")) frmPickSkill.ExcludeCategory = bonusNode.Attributes["excludecategory"].InnerText; else if (bonusNode.OuterXml.Contains("limittoskill")) frmPickSkill.LimitToSkill = bonusNode.Attributes["limittoskill"].InnerText; else if (bonusNode.OuterXml.Contains("limittoattribute")) frmPickSkill.LinkedAttribute = bonusNode.Attributes["limittoattribute"].InnerText; if (_strForcedValue != "") { frmPickSkill.OnlySkill = _strForcedValue; frmPickSkill.Opacity = 0; } frmPickSkill.ShowDialog(); // Make sure the dialogue window was not canceled. if (frmPickSkill.DialogResult == DialogResult.Cancel) { Rollback(); _strForcedValue = ""; _strLimitSelection = ""; return false; } bool blnAddToRating = false; if (bonusNode["applytorating"] != null) { if (bonusNode["applytorating"].InnerText == "yes") blnAddToRating = true; } _strSelectedValue = frmPickSkill.SelectedSkill; if (blnConcatSelectedValue) strSourceName += " (" + _strSelectedValue + ")"; Log.Info("_strSelectedValue = " + _strSelectedValue); Log.Info("strSourceName = " + strSourceName); // Find the selected Skill. foreach (Skill objSkill in _objCharacter.SkillsSection.Skills) { if (frmPickSkill.SelectedSkill.Contains("Exotic Melee Weapon") || frmPickSkill.SelectedSkill.Contains("Exotic Ranged Weapon") || frmPickSkill.SelectedSkill.Contains("Pilot Exotic Vehicle")) { if (objSkill.Name + " (" + objSkill.Specialization + ")" == frmPickSkill.SelectedSkill) { // We've found the selected Skill. if (bonusNode.InnerXml.Contains("val")) { Log.Info("Calling CreateImprovement"); CreateImprovement(objSkill.Name + " (" + objSkill.Specialization + ")", objImprovementSource, strSourceName, Improvement.ImprovementType.Skill, strUnique, ValueToInt(bonusNode["val"].InnerText, intRating), 1, 0, 0, 0, 0, "", blnAddToRating); } if (bonusNode.InnerXml.Contains("max")) { Log.Info("Calling CreateImprovement"); CreateImprovement(objSkill.Name + " (" + objSkill.Specialization + ")", objImprovementSource, strSourceName, Improvement.ImprovementType.Skill, strUnique, 0, 1, 0, ValueToInt(bonusNode["max"].InnerText, intRating), 0, 0, "", blnAddToRating); } } } else { if (objSkill.Name == frmPickSkill.SelectedSkill) { // We've found the selected Skill. if (bonusNode.InnerXml.Contains("val")) { Log.Info("Calling CreateImprovement"); CreateImprovement(objSkill.Name, objImprovementSource, strSourceName, Improvement.ImprovementType.Skill, strUnique, ValueToInt(bonusNode["val"].InnerText, intRating), 1, 0, 0, 0, 0, "", blnAddToRating); } if (bonusNode.InnerXml.Contains("max")) { Log.Info("Calling CreateImprovement"); CreateImprovement(objSkill.Name, objImprovementSource, strSourceName, Improvement.ImprovementType.Skill, strUnique, 0, 1, 0, ValueToInt(bonusNode["max"].InnerText, intRating), 0, 0, "", blnAddToRating); } } } } } // Select a Skill Group. if (bonusNode.LocalName == ("selectskillgroup")) { Log.Info("selectskillgroup"); string strExclude = ""; if (bonusNode.Attributes["excludecategory"] != null) strExclude = bonusNode.Attributes["excludecategory"].InnerText; frmSelectSkillGroup frmPickSkillGroup = new frmSelectSkillGroup(); if (strFriendlyName != "") frmPickSkillGroup.Description = LanguageManager.Instance.GetString("String_Improvement_SelectSkillGroupName").Replace("{0}", strFriendlyName); else frmPickSkillGroup.Description = LanguageManager.Instance.GetString("String_Improvement_SelectSkillGroup"); Log.Info("_strForcedValue = " + _strForcedValue); Log.Info("_strLimitSelection = " + _strLimitSelection); if (_strForcedValue != "") { frmPickSkillGroup.OnlyGroup = _strForcedValue; frmPickSkillGroup.Opacity = 0; } if (strExclude != string.Empty) frmPickSkillGroup.ExcludeCategory = strExclude; frmPickSkillGroup.ShowDialog(); // Make sure the dialogue window was not canceled. if (frmPickSkillGroup.DialogResult == DialogResult.Cancel) { Rollback(); _strForcedValue = ""; _strLimitSelection = ""; return false; } bool blnAddToRating = false; if (bonusNode["applytorating"] != null) { if (bonusNode["applytorating"].InnerText == "yes") blnAddToRating = true; } _strSelectedValue = frmPickSkillGroup.SelectedSkillGroup; Log.Info("_strSelectedValue = " + _strSelectedValue); Log.Info("strSourceName = " + strSourceName); if (bonusNode.SelectSingleNode("bonus") != null) { Log.Info("Calling CreateImprovement"); CreateImprovement(_strSelectedValue, objImprovementSource, strSourceName, Improvement.ImprovementType.SkillGroup, strUnique, ValueToInt(bonusNode["bonus"].InnerText, intRating), 1, 0, 0, 0, 0, strExclude, blnAddToRating); } else { Log.Info("Calling CreateImprovement"); CreateImprovement(_strSelectedValue, objImprovementSource, strSourceName, Improvement.ImprovementType.SkillGroup, strUnique, 0, 0, 0, 1, 0, 0, strExclude, blnAddToRating); } } if (bonusNode.LocalName == ("selectattributes")) { foreach (XmlNode objXmlAttribute in bonusNode.SelectNodes("selectattribute")) { Log.Info("selectattribute"); // Display the Select Attribute window and record which Skill was selected. frmSelectAttribute frmPickAttribute = new frmSelectAttribute(); if (strFriendlyName != "") frmPickAttribute.Description = LanguageManager.Instance.GetString("String_Improvement_SelectAttributeNamed").Replace("{0}", strFriendlyName); else frmPickAttribute.Description = LanguageManager.Instance.GetString("String_Improvement_SelectAttribute"); // Add MAG and/or RES to the list of Attributes if they are enabled on the form. if (_objCharacter.MAGEnabled) frmPickAttribute.AddMAG(); if (_objCharacter.RESEnabled) frmPickAttribute.AddRES(); Log.Info("selectattribute = " + bonusNode.OuterXml.ToString()); if (objXmlAttribute.InnerXml.Contains("<attribute>")) { List<string> strValue = new List<string>(); foreach (XmlNode objSubNode in objXmlAttribute.SelectNodes("attribute")) strValue.Add(objSubNode.InnerText); frmPickAttribute.LimitToList(strValue); } if (bonusNode.InnerXml.Contains("<excludeattribute>")) { List<string> strValue = new List<string>(); foreach (XmlNode objSubNode in objXmlAttribute.SelectNodes("excludeattribute")) strValue.Add(objSubNode.InnerText); frmPickAttribute.RemoveFromList(strValue); } // Check to see if there is only one possible selection because of _strLimitSelection. if (_strForcedValue != "") _strLimitSelection = _strForcedValue; Log.Info("_strForcedValue = " + _strForcedValue); Log.Info("_strLimitSelection = " + _strLimitSelection); if (_strLimitSelection != "") { frmPickAttribute.SingleAttribute(_strLimitSelection); frmPickAttribute.Opacity = 0; } frmPickAttribute.ShowDialog(); // Make sure the dialogue window was not canceled. if (frmPickAttribute.DialogResult == DialogResult.Cancel) { Rollback(); _strForcedValue = ""; return false; } _strSelectedValue = frmPickAttribute.SelectedAttribute; if (blnConcatSelectedValue) strSourceName += " (" + _strSelectedValue + ")"; Log.Info("_strSelectedValue = " + _strSelectedValue); Log.Info("strSourceName = " + strSourceName); // Record the improvement. int intMin = 0; int intAug = 0; int intMax = 0; int intAugMax = 0; // Extract the modifiers. if (objXmlAttribute.InnerXml.Contains("min")) intMin = Convert.ToInt32(objXmlAttribute["min"].InnerText); if (objXmlAttribute.InnerXml.Contains("val")) intAug = Convert.ToInt32(objXmlAttribute["val"].InnerText); if (objXmlAttribute.InnerXml.Contains("max")) intMax = Convert.ToInt32(objXmlAttribute["max"].InnerText); if (objXmlAttribute.InnerXml.Contains("aug")) intAugMax = Convert.ToInt32(objXmlAttribute["aug"].InnerText); string strAttribute = frmPickAttribute.SelectedAttribute; if (objXmlAttribute["affectbase"] != null) strAttribute += "Base"; Log.Info("Calling CreateImprovement"); CreateImprovement(strAttribute, objImprovementSource, strSourceName, Improvement.ImprovementType.Attribute, strUnique, 0, 1, intMin, intMax, intAug, intAugMax); } } // Select an CharacterAttribute. if (bonusNode.LocalName == ("selectattribute")) { Log.Info("selectattribute"); // Display the Select Attribute window and record which Skill was selected. frmSelectAttribute frmPickAttribute = new frmSelectAttribute(); if (strFriendlyName != "") frmPickAttribute.Description = LanguageManager.Instance.GetString("String_Improvement_SelectAttributeNamed").Replace("{0}", strFriendlyName); else frmPickAttribute.Description = LanguageManager.Instance.GetString("String_Improvement_SelectAttribute"); // Add MAG and/or RES to the list of Attributes if they are enabled on the form. if (_objCharacter.MAGEnabled) frmPickAttribute.AddMAG(); if (_objCharacter.RESEnabled) frmPickAttribute.AddRES(); Log.Info("selectattribute = " + bonusNode.OuterXml.ToString()); if (bonusNode.InnerXml.Contains("<attribute>")) { List<string> strValue = new List<string>(); foreach (XmlNode objXmlAttribute in bonusNode.SelectNodes("attribute")) strValue.Add(objXmlAttribute.InnerText); frmPickAttribute.LimitToList(strValue); } if (bonusNode.InnerXml.Contains("<excludeattribute>")) { List<string> strValue = new List<string>(); foreach (XmlNode objXmlAttribute in bonusNode.SelectNodes("excludeattribute")) strValue.Add(objXmlAttribute.InnerText); frmPickAttribute.RemoveFromList(strValue); } // Check to see if there is only one possible selection because of _strLimitSelection. if (_strForcedValue != "") _strLimitSelection = _strForcedValue; Log.Info("_strForcedValue = " + _strForcedValue); Log.Info("_strLimitSelection = " + _strLimitSelection); if (_strLimitSelection != "") { frmPickAttribute.SingleAttribute(_strLimitSelection); frmPickAttribute.Opacity = 0; } frmPickAttribute.ShowDialog(); // Make sure the dialogue window was not canceled. if (frmPickAttribute.DialogResult == DialogResult.Cancel) { Rollback(); _strForcedValue = ""; return false; } _strSelectedValue = frmPickAttribute.SelectedAttribute; if (blnConcatSelectedValue) strSourceName += " (" + _strSelectedValue + ")"; Log.Info("_strSelectedValue = " + _strSelectedValue); Log.Info("strSourceName = " + strSourceName); // Record the improvement. int intMin = 0; int intAug = 0; int intMax = 0; int intAugMax = 0; // Extract the modifiers. if (bonusNode.InnerXml.Contains("min")) intMin = ValueToInt(bonusNode["min"].InnerXml, intRating); if (bonusNode.InnerXml.Contains("val")) intAug = ValueToInt(bonusNode["val"].InnerXml, intRating); if (bonusNode.InnerXml.Contains("max")) intMax = ValueToInt(bonusNode["max"].InnerXml, intRating); if (bonusNode.InnerXml.Contains("aug")) intAugMax = ValueToInt(bonusNode["aug"].InnerXml, intRating); string strAttribute = frmPickAttribute.SelectedAttribute; if (bonusNode["affectbase"] != null) strAttribute += "Base"; Log.Info("Calling CreateImprovement"); CreateImprovement(strAttribute, objImprovementSource, strSourceName, Improvement.ImprovementType.Attribute, strUnique, 0, 1, intMin, intMax, intAug, intAugMax); } // Select a Limit. if (bonusNode.LocalName == ("selectlimit")) { Log.Info("selectlimit"); // Display the Select Limit window and record which Limit was selected. frmSelectLimit frmPickLimit = new frmSelectLimit(); if (strFriendlyName != "") frmPickLimit.Description = LanguageManager.Instance.GetString("String_Improvement_SelectLimitNamed") .Replace("{0}", strFriendlyName); else frmPickLimit.Description = LanguageManager.Instance.GetString("String_Improvement_SelectLimit"); Log.Info("selectlimit = " + bonusNode.OuterXml.ToString()); if (bonusNode.InnerXml.Contains("<limit>")) { List<string> strValue = new List<string>(); foreach (XmlNode objXmlAttribute in bonusNode.SelectNodes("limit")) strValue.Add(objXmlAttribute.InnerText); frmPickLimit.LimitToList(strValue); } if (bonusNode.InnerXml.Contains("<excludelimit>")) { List<string> strValue = new List<string>(); foreach (XmlNode objXmlAttribute in bonusNode.SelectNodes("excludelimit")) strValue.Add(objXmlAttribute.InnerText); frmPickLimit.RemoveFromList(strValue); } // Check to see if there is only one possible selection because of _strLimitSelection. if (_strForcedValue != "") _strLimitSelection = _strForcedValue; Log.Info("_strForcedValue = " + _strForcedValue); Log.Info("_strLimitSelection = " + _strLimitSelection); if (_strLimitSelection != "") { frmPickLimit.SingleLimit(_strLimitSelection); frmPickLimit.Opacity = 0; } frmPickLimit.ShowDialog(); // Make sure the dialogue window was not canceled. if (frmPickLimit.DialogResult == DialogResult.Cancel) { Rollback(); _strForcedValue = ""; return false; } _strSelectedValue = frmPickLimit.SelectedLimit; if (blnConcatSelectedValue) strSourceName += " (" + _strSelectedValue + ")"; // Record the improvement. int intMin = 0; int intAug = 0; int intMax = 0; int intAugMax = 0; // Extract the modifiers. if (bonusNode.InnerXml.Contains("min")) intMin = ValueToInt(bonusNode["min"].InnerXml, intRating); if (bonusNode.InnerXml.Contains("val")) intAug = ValueToInt(bonusNode["val"].InnerXml, intRating); if (bonusNode.InnerXml.Contains("max")) intMax = ValueToInt(bonusNode["max"].InnerXml, intRating); if (bonusNode.InnerXml.Contains("aug")) intAugMax = ValueToInt(bonusNode["aug"].InnerXml, intRating); string strLimit = frmPickLimit.SelectedLimit; if (bonusNode["affectbase"] != null) strLimit += "Base"; Log.Info("_strSelectedValue = " + _strSelectedValue); Log.Info("strSourceName = " + strSourceName); LimitModifier objLimitMod = new LimitModifier(_objCharacter); // string strBonus = bonusNode["value"].InnerText; int intBonus = intAug; string strName = strFriendlyName; TreeNode nodTemp = new TreeNode(); Improvement.ImprovementType objType = Improvement.ImprovementType.PhysicalLimit; switch (strLimit) { case "Mental": { objType = Improvement.ImprovementType.MentalLimit; break; } case "Social": { objType = Improvement.ImprovementType.SocialLimit; break; } default: { objType = Improvement.ImprovementType.PhysicalLimit; break; } } Log.Info("Calling CreateImprovement"); CreateImprovement(strLimit, objImprovementSource, strSourceName, objType, strFriendlyName, intBonus, 0, intMin, intMax, intAug, intAugMax); } // Select an CharacterAttribute to use instead of the default on a skill. if (bonusNode.LocalName == ("swapskillattribute")) { Log.Info("swapskillattribute"); // Display the Select Attribute window and record which Skill was selected. frmSelectAttribute frmPickAttribute = new frmSelectAttribute(); if (strFriendlyName != "") frmPickAttribute.Description = LanguageManager.Instance.GetString("String_Improvement_SelectAttributeNamed").Replace("{0}", strFriendlyName); else frmPickAttribute.Description = LanguageManager.Instance.GetString("String_Improvement_SelectAttribute"); List<string> strValue = new List<string>(); strValue.Add("LOG"); strValue.Add("WIL"); strValue.Add("INT"); strValue.Add("CHA"); strValue.Add("EDG"); strValue.Add("MAG"); strValue.Add("RES"); frmPickAttribute.RemoveFromList(strValue); Log.Info("swapskillattribute = " + bonusNode.OuterXml.ToString()); if (bonusNode.InnerXml.Contains("<attribute>")) { List<string> strLimitValue = new List<string>(); foreach (XmlNode objXmlAttribute in bonusNode.SelectNodes("attribute")) strLimitValue.Add(objXmlAttribute.InnerText); frmPickAttribute.LimitToList(strLimitValue); } // Check to see if there is only one possible selection because of _strLimitSelection. if (_strForcedValue != "") _strLimitSelection = _strForcedValue; Log.Info("_strForcedValue = " + _strForcedValue); Log.Info("_strLimitSelection = " + _strLimitSelection); if (_strLimitSelection != "") { frmPickAttribute.SingleAttribute(_strLimitSelection); frmPickAttribute.Opacity = 0; } frmPickAttribute.ShowDialog(); // Make sure the dialogue window was not canceled. if (frmPickAttribute.DialogResult == DialogResult.Cancel) { Rollback(); _strForcedValue = ""; _strLimitSelection = ""; return false; } _strSelectedValue = frmPickAttribute.SelectedAttribute; if (blnConcatSelectedValue) strSourceName += " (" + _strSelectedValue + ")"; Log.Info("_strSelectedValue = " + _strSelectedValue); Log.Info("strSourceName = " + strSourceName); Log.Info("Calling CreateImprovement"); CreateImprovement(frmPickAttribute.SelectedAttribute, objImprovementSource, strSourceName, Improvement.ImprovementType.SwapSkillAttribute, strUnique); } // Select a Spell. if (bonusNode.LocalName == ("selectspell")) { Log.Info("selectspell"); // Display the Select Spell window. frmSelectSpell frmPickSpell = new frmSelectSpell(_objCharacter); if (bonusNode.Attributes["category"] != null) frmPickSpell.LimitCategory = bonusNode.Attributes["category"].InnerText; Log.Info("selectspell = " + bonusNode.OuterXml.ToString()); Log.Info("_strForcedValue = " + _strForcedValue); Log.Info("_strLimitSelection = " + _strLimitSelection); if (_strForcedValue != "") { frmPickSpell.ForceSpellName = _strForcedValue; frmPickSpell.Opacity = 0; } frmPickSpell.ShowDialog(); // Make sure the dialogue window was not canceled. if (frmPickSpell.DialogResult == DialogResult.Cancel) { Rollback(); _strForcedValue = ""; _strLimitSelection = ""; return false; } _strSelectedValue = frmPickSpell.SelectedSpell; if (blnConcatSelectedValue) strSourceName += " (" + _strSelectedValue + ")"; Log.Info("_strSelectedValue = " + _strSelectedValue); Log.Info("strSourceName = " + strSourceName); Log.Info("Calling CreateImprovement"); CreateImprovement(frmPickSpell.SelectedSpell, objImprovementSource, strSourceName, Improvement.ImprovementType.Text, strUnique); } // Select a Contact if (bonusNode.LocalName == ("selectcontact")) { Log.Info("selectcontact"); XmlNode nodSelect = bonusNode; frmSelectItem frmSelect = new frmSelectItem(); String strMode = NodeExists(nodSelect, "type") ? nodSelect["type"].InnerText : "all"; List<Contact> selectedContactsList; if (strMode == "all") { selectedContactsList = new List<Contact>(_objCharacter.Contacts); } else if (strMode == "group" || strMode == "nongroup") { bool blnGroup = strMode == "group"; //Select any contact where IsGroup equals blnGroup //and add to a list selectedContactsList = new List<Contact>(from contact in _objCharacter.Contacts where contact.IsGroup == blnGroup select contact); } else { Rollback(); return false; } if (selectedContactsList.Count == 0) { MessageBox.Show(LanguageManager.Instance.GetString("Message_NoContactFound"), LanguageManager.Instance.GetString("MessageTitle_NoContactFound"), MessageBoxButtons.OK, MessageBoxIcon.Error); Rollback(); return false; } int count = 0; //Black magic LINQ to cast content of list to another type List<ListItem> contacts = new List<ListItem>(from x in selectedContactsList select new ListItem() {Name = x.Name, Value = (count++).ToString()}); String strPrice = NodeExists(nodSelect, "cost") ? nodSelect["cost"].InnerText : ""; frmSelect.GeneralItems = contacts; frmSelect.ShowDialog(); int index = int.Parse(frmSelect.SelectedItem); if (frmSelect.DialogResult != DialogResult.Cancel) { Contact selectedContact = selectedContactsList[index]; if (nodSelect["mademan"] != null) { selectedContact.MadeMan = true; CreateImprovement(selectedContact.GUID, Improvement.ImprovementSource.Quality, strSourceName, Improvement.ImprovementType.ContactMadeMan, selectedContact.GUID); } if (String.IsNullOrWhiteSpace(_strSelectedValue)) { _strSelectedValue = selectedContact.Name; } else { _strSelectedValue += (", " + selectedContact.Name); } } else { Rollback(); return false; } } if (bonusNode.LocalName == "addcontact") { Log.Info("addcontact"); int loyalty, connection; bonusNode.TryGetField("loyalty", out loyalty, 1); bonusNode.TryGetField("connection", out connection, 1); bool group = bonusNode["group"] != null; bool free = bonusNode["free"] != null; Contact contact = new Contact(_objCharacter); contact.Free = free; contact.IsGroup = group; contact.Loyalty = loyalty; contact.Connection = connection; contact.ReadOnly = true; _objCharacter.Contacts.Add(contact); CreateImprovement(contact.GUID, Improvement.ImprovementSource.Quality, strSourceName, Improvement.ImprovementType.AddContact, contact.GUID); } // Affect a Specific CharacterAttribute. if (bonusNode.LocalName == ("specificattribute")) { Log.Info("specificattribute"); if (bonusNode["name"].InnerText != "ESS") { // Display the Select CharacterAttribute window and record which CharacterAttribute was selected. // Record the improvement. int intMin = 0; int intAug = 0; int intMax = 0; int intAugMax = 0; // Extract the modifiers. if (bonusNode.InnerXml.Contains("min")) intMin = ValueToInt(bonusNode["min"].InnerXml, intRating); if (bonusNode.InnerXml.Contains("val")) intAug = ValueToInt(bonusNode["val"].InnerXml, intRating); if (bonusNode.InnerXml.Contains("max")) { if (bonusNode["max"].InnerText.Contains("-natural")) { intMax = Convert.ToInt32(bonusNode["max"].InnerText.Replace("-natural", string.Empty)) - _objCharacter.GetAttribute(bonusNode["name"].InnerText).MetatypeMaximum; } else intMax = ValueToInt(bonusNode["max"].InnerXml, intRating); } if (bonusNode.InnerXml.Contains("aug")) intAugMax = ValueToInt(bonusNode["aug"].InnerXml, intRating); string strUseUnique = strUnique; if (bonusNode["name"].Attributes["precedence"] != null) strUseUnique = "precedence" + bonusNode["name"].Attributes["precedence"].InnerText; string strAttribute = bonusNode["name"].InnerText; if (bonusNode["affectbase"] != null) strAttribute += "Base"; CreateImprovement(strAttribute, objImprovementSource, strSourceName, Improvement.ImprovementType.Attribute, strUseUnique, 0, 1, intMin, intMax, intAug, intAugMax); } else { CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.Essence, "", Convert.ToInt32(bonusNode["val"].InnerText)); } } // Add a paid increase to an attribute if (bonusNode.LocalName == ("attributelevel")) { Log.Info(new object[] {"attributelevel", bonusNode.OuterXml}); String strAttrib; int value; bonusNode.TryGetField("val", out value, 1); if (bonusNode.TryGetField("name", out strAttrib)) { CreateImprovement(strAttrib, objImprovementSource, strSourceName, Improvement.ImprovementType.Attributelevel, "", value); } else { Log.Error(new object[] {"attributelevel", bonusNode.OuterXml}); } } if (bonusNode.LocalName == ("skilllevel")) { Log.Info(new object[] {"skilllevel", bonusNode.OuterXml}); String strSkill; int value; bonusNode.TryGetField("val", out value, 1); if (bonusNode.TryGetField("name", out strSkill)) { CreateImprovement(strSkill, objImprovementSource, strSourceName, Improvement.ImprovementType.SkillLevel, "", value); } else { Log.Error(new object[] {"skilllevel", bonusNode.OuterXml}); } } if (bonusNode.LocalName == "pushtext") { String push = bonusNode.InnerText; if (!String.IsNullOrWhiteSpace(push)) { _objCharacter.Pushtext.Push(push); } } if (bonusNode.LocalName == "knowsoft") { int val = bonusNode["val"] != null ? ValueToInt(bonusNode["val"].InnerText, intRating) : 1; string name; if (!string.IsNullOrWhiteSpace(_strForcedValue)) { name = _strForcedValue; } else if (bonusNode["pick"] != null) { List<ListItem> types; if (bonusNode["group"] != null) { var v = bonusNode.SelectNodes($"./group"); types = KnowledgeSkill.KnowledgeTypes.Where(x => bonusNode.SelectNodes($"group[. = '{x.Value}']").Count > 0).ToList(); } else if (bonusNode["notgroup"] != null) { types = KnowledgeSkill.KnowledgeTypes.Where(x => bonusNode.SelectNodes($"notgroup[. = '{x.Value}']").Count == 0).ToList(); } else { types = KnowledgeSkill.KnowledgeTypes; } frmSelectItem select = new frmSelectItem(); select.DropdownItems = KnowledgeSkill.KnowledgeSkillsWithCategory(types.Select(x => x.Value).ToArray()); select.ShowDialog(); if (select.DialogResult == DialogResult.Cancel) { return false; } name = select.SelectedItem; } else if (bonusNode["name"] != null) { name = bonusNode["name"].InnerText; } else { //TODO some kind of error handling Log.Error(new[] {bonusNode.OuterXml, "Missing pick or name"}); return false; } _strSelectedValue = name; KnowledgeSkill skill = new KnowledgeSkill(_objCharacter, name); bool knowsoft = bonusNode.TryCheckValue("require", "skilljack"); if (knowsoft) { _objCharacter.SkillsSection.KnowsoftSkills.Add(skill); if (_objCharacter.SkillsoftAccess) { _objCharacter.SkillsSection.KnowledgeSkills.Add(skill); } } else { _objCharacter.SkillsSection.KnowledgeSkills.Add(skill); } CreateImprovement(name, objImprovementSource, strSourceName, Improvement.ImprovementType.SkillBase, strUnique, val); CreateImprovement(skill.Id.ToString(), objImprovementSource, strSourceName, Improvement.ImprovementType.SkillKnowledgeForced, strUnique); } if (bonusNode.LocalName == "knowledgeskilllevel") { //Theoretically life modules, right now we just give out free points and let people sort it out themselves. //Going to be fun to do the real way, from a computer science perspective, but i don't feel like using 2 weeks on that now int val = bonusNode["val"] != null ? ValueToInt(bonusNode["val"].InnerText, intRating) : 1; CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.FreeKnowledgeSkills, "", val); } if (bonusNode.LocalName == "knowledgeskillpoints") { CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.FreeKnowledgeSkills, "", ValueToInt(bonusNode.InnerText,Convert.ToInt32(bonusNode.Value))); } if (bonusNode.LocalName == ("skillgrouplevel")) { Log.Info(new object[] {"skillgrouplevel", bonusNode.OuterXml}); String strSkillGroup; int value; if (bonusNode.TryGetField("name", out strSkillGroup) && bonusNode.TryGetField("val", out value)) { CreateImprovement(strSkillGroup, objImprovementSource, strSourceName, Improvement.ImprovementType.SkillGroupLevel, "", value); } else { Log.Error(new object[] {"skillgrouplevel", bonusNode.OuterXml}); } } // Change the maximum number of BP that can be spent on Nuyen. if (bonusNode.LocalName == ("nuyenmaxbp")) { Log.Info("nuyenmaxbp"); Log.Info("nuyenmaxbp = " + bonusNode.OuterXml.ToString()); Log.Info("Calling CreateImprovement"); CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.NuyenMaxBP, "", ValueToInt(bonusNode.InnerText, intRating)); } // Apply a bonus/penalty to physical limit. if (bonusNode.LocalName == ("physicallimit")) { Log.Info("physicallimit"); Log.Info("physicallimit = " + bonusNode.OuterXml.ToString()); Log.Info("Calling CreateImprovement"); CreateImprovement("Physical", objImprovementSource, strSourceName, Improvement.ImprovementType.PhysicalLimit, strFriendlyName, ValueToInt(bonusNode.InnerText, intRating)); } // Apply a bonus/penalty to mental limit. if (bonusNode.LocalName == ("mentallimit")) { Log.Info("mentallimit"); Log.Info("mentallimit = " + bonusNode.OuterXml.ToString()); Log.Info("Calling CreateImprovement"); CreateImprovement("Mental", objImprovementSource, strSourceName, Improvement.ImprovementType.MentalLimit, strFriendlyName, ValueToInt(bonusNode.InnerText, intRating)); } // Apply a bonus/penalty to social limit. if (bonusNode.LocalName == ("sociallimit")) { Log.Info("sociallimit"); Log.Info("sociallimit = " + bonusNode.OuterXml.ToString()); Log.Info("Calling CreateImprovement"); CreateImprovement("Social", objImprovementSource, strSourceName, Improvement.ImprovementType.SocialLimit, strFriendlyName, ValueToInt(bonusNode.InnerText, intRating)); } // Change the amount of Nuyen the character has at creation time (this can put the character over the amount they're normally allowed). if (bonusNode.LocalName == ("nuyenamt")) { Log.Info("nuyenamt"); Log.Info("nuyenamt = " + bonusNode.OuterXml.ToString()); Log.Info("Calling CreateImprovement"); CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.Nuyen, strUnique, ValueToInt(bonusNode.InnerText, intRating)); } // Improve Condition Monitors. if (bonusNode.LocalName == ("conditionmonitor")) { Log.Info("conditionmonitor"); Log.Info("conditionmonitor = " + bonusNode.OuterXml.ToString()); // Physical Condition. if (bonusNode.InnerXml.Contains("physical")) { Log.Info("Calling CreateImprovement for Physical"); CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.PhysicalCM, strUnique, ValueToInt(bonusNode["physical"].InnerText, intRating)); } // Stun Condition. if (bonusNode.InnerXml.Contains("stun")) { Log.Info("Calling CreateImprovement for Stun"); CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.StunCM, strUnique, ValueToInt(bonusNode["stun"].InnerText, intRating)); } // Condition Monitor Threshold. if (NodeExists(bonusNode, "threshold")) { string strUseUnique = strUnique; if (bonusNode["threshold"].Attributes["precedence"] != null) strUseUnique = "precedence" + bonusNode["threshold"].Attributes["precedence"].InnerText; Log.Info("Calling CreateImprovement for Threshold"); CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.CMThreshold, strUseUnique, ValueToInt(bonusNode["threshold"].InnerText, intRating)); } // Condition Monitor Threshold Offset. (Additioal boxes appear before the FIRST Condition Monitor penalty) if (NodeExists(bonusNode, "thresholdoffset")) { string strUseUnique = strUnique; if (bonusNode["thresholdoffset"].Attributes["precedence"] != null) strUseUnique = "precedence" + bonusNode["thresholdoffset"].Attributes["precedence"].InnerText; Log.Info("Calling CreateImprovement for Threshold Offset"); CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.CMThresholdOffset, strUseUnique, ValueToInt(bonusNode["thresholdoffset"].InnerText, intRating)); } // Condition Monitor Overflow. if (bonusNode.InnerXml.Contains("overflow")) { Log.Info("Calling CreateImprovement for Overflow"); CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.CMOverflow, strUnique, ValueToInt(bonusNode["overflow"].InnerText, intRating)); } } // Improve Living Personal Attributes. if (bonusNode.LocalName == ("livingpersona")) { Log.Info("livingpersona"); Log.Info("livingpersona = " + bonusNode.OuterXml.ToString()); // Response. if (bonusNode.InnerXml.Contains("response")) { Log.Info("Calling CreateImprovement for response"); CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.LivingPersonaResponse, strUnique, ValueToInt(bonusNode["response"].InnerText, intRating)); } // Signal. if (bonusNode.InnerXml.Contains("signal")) { Log.Info("Calling CreateImprovement for signal"); CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.LivingPersonaSignal, strUnique, ValueToInt(bonusNode["signal"].InnerText, intRating)); } // Firewall. if (bonusNode.InnerXml.Contains("firewall")) { Log.Info("Calling CreateImprovement for firewall"); CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.LivingPersonaFirewall, strUnique, ValueToInt(bonusNode["firewall"].InnerText, intRating)); } // System. if (bonusNode.InnerXml.Contains("system")) { Log.Info("Calling CreateImprovement for system"); CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.LivingPersonaSystem, strUnique, ValueToInt(bonusNode["system"].InnerText, intRating)); } // Biofeedback Filter. if (bonusNode.InnerXml.Contains("biofeedback")) { Log.Info("Calling CreateImprovement for biofeedback"); CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.LivingPersonaBiofeedback, strUnique, ValueToInt(bonusNode["biofeedback"].InnerText, intRating)); } } // The Improvement adjusts a specific Skill. if (bonusNode.LocalName == ("specificskill")) { Log.Info("specificskill"); Log.Info("specificskill = " + bonusNode.OuterXml.ToString()); bool blnAddToRating = false; if (bonusNode["applytorating"] != null) { if (bonusNode["applytorating"].InnerText == "yes") blnAddToRating = true; } string strUseUnique = strUnique; if (bonusNode.Attributes["precedence"] != null) strUseUnique = "precedence" + bonusNode.Attributes["precedence"].InnerText; // Record the improvement. if (bonusNode["bonus"] != null) { Log.Info("Calling CreateImprovement for bonus"); CreateImprovement(bonusNode["name"].InnerText, objImprovementSource, strSourceName, Improvement.ImprovementType.Skill, strUseUnique, ValueToInt(bonusNode["bonus"].InnerXml, intRating), 1, 0, 0, 0, 0, "", blnAddToRating); } if (bonusNode["max"] != null) { Log.Info("Calling CreateImprovement for max"); CreateImprovement(bonusNode["name"].InnerText, objImprovementSource, strSourceName, Improvement.ImprovementType.Skill, strUseUnique, 0, 1, 0, ValueToInt(bonusNode["max"].InnerText, intRating), 0, 0, "", blnAddToRating); } } if (bonusNode.LocalName == "reflexrecorderoptimization") { CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.ReflexRecorderOptimization, strUnique); } // The Improvement adds a martial art if (bonusNode.LocalName == ("martialart")) { Log.Info("martialart"); Log.Info("martialart = " + bonusNode.OuterXml.ToString()); XmlDocument _objXmlDocument = XmlManager.Instance.Load("martialarts.xml"); XmlNode objXmlArt = _objXmlDocument.SelectSingleNode("/chummer/martialarts/martialart[name = \"" + bonusNode.InnerText + "\"]"); TreeNode objNode = new TreeNode(); MartialArt objMartialArt = new MartialArt(_objCharacter); objMartialArt.Create(objXmlArt, objNode, _objCharacter); objMartialArt.IsQuality = true; _objCharacter.MartialArts.Add(objMartialArt); } // The Improvement adds a limit modifier if (bonusNode.LocalName == ("limitmodifier")) { Log.Info("limitmodifier"); Log.Info("limitmodifier = " + bonusNode.OuterXml.ToString()); LimitModifier objLimitMod = new LimitModifier(_objCharacter); string strLimit = bonusNode["limit"].InnerText; string strBonus = bonusNode["value"].InnerText; if (strBonus == "Rating") { strBonus = intRating.ToString(); } string strCondition = ""; try { strCondition = bonusNode["condition"].InnerText; } catch { } int intBonus = 0; if (strBonus == "Rating") intBonus = intRating; else intBonus = Convert.ToInt32(strBonus); string strName = strFriendlyName; TreeNode nodTemp = new TreeNode(); Log.Info("Calling CreateImprovement"); CreateImprovement(strLimit, objImprovementSource, strSourceName, Improvement.ImprovementType.LimitModifier, strFriendlyName, intBonus, 0, 0, 0, 0, 0, strCondition); } // The Improvement adjusts a Skill Category. if (bonusNode.LocalName == ("skillcategory")) { Log.Info("skillcategory"); Log.Info("skillcategory = " + bonusNode.OuterXml.ToString()); bool blnAddToRating = false; if (bonusNode["applytorating"] != null) { if (bonusNode["applytorating"].InnerText == "yes") blnAddToRating = true; } if (bonusNode.InnerXml.Contains("exclude")) { Log.Info("Calling CreateImprovement - exclude"); CreateImprovement(bonusNode["name"].InnerText, objImprovementSource, strSourceName, Improvement.ImprovementType.SkillCategory, strUnique, ValueToInt(bonusNode["bonus"].InnerXml, intRating), 1, 0, 0, 0, 0, bonusNode["exclude"].InnerText, blnAddToRating); } else { Log.Info("Calling CreateImprovement"); CreateImprovement(bonusNode["name"].InnerText, objImprovementSource, strSourceName, Improvement.ImprovementType.SkillCategory, strUnique, ValueToInt(bonusNode["bonus"].InnerXml, intRating), 1, 0, 0, 0, 0, "", blnAddToRating); } } // The Improvement adjusts a Skill Group. if (bonusNode.LocalName == ("skillgroup")) { Log.Info("skillgroup"); Log.Info("skillgroup = " + bonusNode.OuterXml.ToString()); bool blnAddToRating = false; if (bonusNode["applytorating"] != null) { if (bonusNode["applytorating"].InnerText == "yes") blnAddToRating = true; } if (bonusNode.InnerXml.Contains("exclude")) { Log.Info("Calling CreateImprovement - exclude"); CreateImprovement(bonusNode["name"].InnerText, objImprovementSource, strSourceName, Improvement.ImprovementType.SkillGroup, strUnique, ValueToInt(bonusNode["bonus"].InnerXml, intRating), 1, 0, 0, 0, 0, bonusNode["exclude"].InnerText, blnAddToRating); } else { Log.Info("Calling CreateImprovement"); CreateImprovement(bonusNode["name"].InnerText, objImprovementSource, strSourceName, Improvement.ImprovementType.SkillGroup, strUnique, ValueToInt(bonusNode["bonus"].InnerXml, intRating), 1, 0, 0, 0, 0, "", blnAddToRating); } } // The Improvement adjust Skills with the given CharacterAttribute. if (bonusNode.LocalName == ("skillattribute")) { Log.Info("skillattribute"); Log.Info("skillattribute = " + bonusNode.OuterXml.ToString()); string strUseUnique = strUnique; if (bonusNode["name"].Attributes["precedence"] != null) strUseUnique = "precedence" + bonusNode["name"].Attributes["precedence"].InnerText; bool blnAddToRating = false; if (bonusNode["applytorating"] != null) { if (bonusNode["applytorating"].InnerText == "yes") blnAddToRating = true; } if (bonusNode.InnerXml.Contains("exclude")) { Log.Info("Calling CreateImprovement - exclude"); CreateImprovement(bonusNode["name"].InnerText, objImprovementSource, strSourceName, Improvement.ImprovementType.SkillAttribute, strUseUnique, ValueToInt(bonusNode["bonus"].InnerXml, intRating), 1, 0, 0, 0, 0, bonusNode["exclude"].InnerText, blnAddToRating); } else { Log.Info("Calling CreateImprovement"); CreateImprovement(bonusNode["name"].InnerText, objImprovementSource, strSourceName, Improvement.ImprovementType.SkillAttribute, strUseUnique, ValueToInt(bonusNode["bonus"].InnerXml, intRating), 1, 0, 0, 0, 0, "", blnAddToRating); } } // The Improvement comes from Enhanced Articulation (improves Physical Active Skills linked to a Physical CharacterAttribute). if (bonusNode.LocalName == ("skillarticulation")) { Log.Info("skillarticulation"); Log.Info("skillarticulation = " + bonusNode.OuterXml.ToString()); Log.Info("Calling CreateImprovement"); CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.EnhancedArticulation, strUnique, ValueToInt(bonusNode["bonus"].InnerText, intRating)); } // Check for Armor modifiers. if (bonusNode.LocalName == ("armor")) { Log.Info("armor"); Log.Info("armor = " + bonusNode.OuterXml.ToString()); Log.Info("Calling CreateImprovement"); string strUseUnique = strUnique; if (bonusNode.Attributes["precedence"] != null) { strUseUnique = "precedence" + bonusNode.Attributes["precedence"].InnerText; } else if (bonusNode.Attributes["group"] != null) { strUseUnique = "group" + bonusNode.Attributes["group"].InnerText; } CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.Armor, strUseUnique, ValueToInt(bonusNode.InnerText, intRating)); } // Check for Reach modifiers. if (bonusNode.LocalName == ("reach")) { Log.Info("reach"); Log.Info("reach = " + bonusNode.OuterXml.ToString()); Log.Info("Calling CreateImprovement"); CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.Reach, strUnique, ValueToInt(bonusNode.InnerText, intRating)); } // Check for Unarmed Damage Value modifiers. if (bonusNode.LocalName == ("unarmeddv")) { Log.Info("unarmeddv"); Log.Info("unarmeddv = " + bonusNode.OuterXml.ToString()); Log.Info("Calling CreateImprovement"); CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.UnarmedDV, strUnique, ValueToInt(bonusNode.InnerText, intRating)); } // Check for Unarmed Damage Value Physical. if (bonusNode.LocalName == ("unarmeddvphysical")) { Log.Info("unarmeddvphysical"); Log.Info("unarmeddvphysical = " + bonusNode.OuterXml.ToString()); Log.Info("Calling CreateImprovement"); CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.UnarmedDVPhysical, ""); } // Check for Unarmed Armor Penetration. if (bonusNode.LocalName == ("unarmedap")) { Log.Info("unarmedap"); Log.Info("unarmedap = " + bonusNode.OuterXml.ToString()); Log.Info("Calling CreateImprovement"); CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.UnarmedAP, strUnique, ValueToInt(bonusNode.InnerText, intRating)); } // Check for Initiative modifiers. if (bonusNode.LocalName == ("initiative")) { Log.Info("initiative"); Log.Info("initiative = " + bonusNode.OuterXml.ToString()); Log.Info("Calling CreateImprovement"); CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.Initiative, strUnique, ValueToInt(bonusNode.InnerText, intRating)); } // Check for Initiative Pass modifiers. Only the highest one ever applies. if (bonusNode.LocalName == ("initiativepass")) { Log.Info("initiativepass"); Log.Info("initiativepass = "******"Calling CreateImprovement"); CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.InitiativePass, "initiativepass", ValueToInt(bonusNode.InnerText, intRating)); } // Check for Initiative Pass modifiers. Only the highest one ever applies. if (bonusNode.LocalName == ("initiativepassadd")) { Log.Info("initiativepassadd"); Log.Info("initiativepassadd = " + bonusNode.OuterXml.ToString()); Log.Info("Calling CreateImprovement"); CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.InitiativePassAdd, strUnique, ValueToInt(bonusNode.InnerText, intRating)); } // Check for Matrix Initiative modifiers. if (bonusNode.LocalName == ("matrixinitiative")) { Log.Info("matrixinitiative"); Log.Info("matrixinitiative = " + bonusNode.OuterXml.ToString()); Log.Info("Calling CreateImprovement"); CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.MatrixInitiative, strUnique, ValueToInt(bonusNode.InnerText, intRating)); } // Check for Matrix Initiative Pass modifiers. if (bonusNode.LocalName == ("matrixinitiativepass")) { Log.Info("matrixinitiativepass"); Log.Info("matrixinitiativepass = "******"Calling CreateImprovement"); CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.MatrixInitiativePass, "matrixinitiativepass", ValueToInt(bonusNode.InnerText, intRating)); } // Check for Matrix Initiative Pass modifiers. if (bonusNode.LocalName == ("matrixinitiativepassadd")) { Log.Info("matrixinitiativepassadd"); Log.Info("matrixinitiativepassadd = " + bonusNode.OuterXml.ToString()); Log.Info("Calling CreateImprovement"); CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.MatrixInitiativePass, strUnique, ValueToInt(bonusNode.InnerText, intRating)); } // Check for Lifestyle cost modifiers. if (bonusNode.LocalName == ("lifestylecost")) { Log.Info("lifestylecost"); Log.Info("lifestylecost = " + bonusNode.OuterXml.ToString()); Log.Info("Calling CreateImprovement"); CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.LifestyleCost, strUnique, ValueToInt(bonusNode.InnerText, intRating)); } // Check for basic Lifestyle cost modifiers. if (bonusNode.LocalName == ("basiclifestylecost")) { Log.Info("basiclifestylecost"); Log.Info("basiclifestylecost = " + bonusNode.OuterXml.ToString()); Log.Info("Calling CreateImprovement"); CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.BasicLifestyleCost, strUnique, ValueToInt(bonusNode.InnerText, intRating)); } // Check for Genetech Cost modifiers. if (bonusNode.LocalName == ("genetechcostmultiplier")) { Log.Info("genetechcostmultiplier"); Log.Info("genetechcostmultiplier = " + bonusNode.OuterXml.ToString()); Log.Info("Calling CreateImprovement"); CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.GenetechCostMultiplier, strUnique, ValueToInt(bonusNode.InnerText, intRating)); } // Check for Genetech: Transgenics Cost modifiers. if (bonusNode.LocalName == ("transgenicsgenetechcost")) { Log.Info("transgenicsgenetechcost"); Log.Info("transgenicsgenetechcost = " + bonusNode.OuterXml.ToString()); Log.Info("Calling CreateImprovement"); CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.TransgenicsBiowareCost, strUnique, ValueToInt(bonusNode.InnerText, intRating)); } // Check for Basic Bioware Essence Cost modifiers. if (bonusNode.LocalName == ("basicbiowareessmultiplier")) { Log.Info("basicbiowareessmultiplier"); Log.Info("basicbiowareessmultiplier = " + bonusNode.OuterXml.ToString()); Log.Info("Calling CreateImprovement"); CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.BasicBiowareEssCost, strUnique, ValueToInt(bonusNode.InnerText, intRating)); } // Check for Bioware Essence Cost modifiers. if (bonusNode.LocalName == ("biowareessmultiplier")) { Log.Info("biowareessmultiplier"); Log.Info("biowareessmultiplier = " + bonusNode.OuterXml.ToString()); Log.Info("Calling CreateImprovement"); CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.BiowareEssCost, strUnique, ValueToInt(bonusNode.InnerText, intRating)); } // Check for Cybeware Essence Cost modifiers. if (bonusNode.LocalName == ("cyberwareessmultiplier")) { Log.Info("cyberwareessmultiplier"); Log.Info("cyberwareessmultiplier = " + bonusNode.OuterXml.ToString()); Log.Info("Calling CreateImprovement"); CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.CyberwareEssCost, strUnique, ValueToInt(bonusNode.InnerText, intRating)); } // Check for Uneducated modifiers. if (bonusNode.LocalName == ("uneducated")) { Log.Info("uneducated"); Log.Info("uneducated = " + bonusNode.OuterXml.ToString()); Log.Info("Calling CreateImprovement"); CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.Uneducated, strUnique); _objCharacter.SkillsSection.Uneducated = true; } // Check for College Education modifiers. if (bonusNode.LocalName == ("collegeeducation")) { Log.Info("collegeeducation"); Log.Info("collegeeducation = " + bonusNode.OuterXml.ToString()); Log.Info("Calling CreateImprovement"); CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.CollegeEducation, strUnique); _objCharacter.SkillsSection.CollegeEducation = true; } // Check for Jack Of All Trades modifiers. if (bonusNode.LocalName == ("jackofalltrades")) { Log.Info("jackofalltrades"); Log.Info("jackofalltrades = " + bonusNode.OuterXml.ToString()); Log.Info("Calling CreateImprovement"); CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.JackOfAllTrades, strUnique); _objCharacter.SkillsSection.JackOfAllTrades = true; } // Check for Prototype Transhuman modifiers. if (bonusNode.LocalName == ("prototypetranshuman")) { Log.Info("prototypetranshuman"); Log.Info("prototypetranshuman = " + bonusNode.OuterXml.ToString()); Log.Info("Calling CreateImprovement"); CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.PrototypeTranshuman, strUnique); _objCharacter.PrototypeTranshuman = Convert.ToDecimal(bonusNode.InnerText); } // Check for Uncouth modifiers. if (bonusNode.LocalName == ("uncouth")) { Log.Info("uncouth"); Log.Info("uncouth = " + bonusNode.OuterXml.ToString()); Log.Info("Calling CreateImprovement"); CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.Uncouth, strUnique); _objCharacter.SkillsSection.Uncouth = true; } // Check for Friends In High Places modifiers. if (bonusNode.LocalName == ("friendsinhighplaces")) { Log.Info("friendsinhighplaces"); Log.Info("friendsinhighplaces = " + bonusNode.OuterXml.ToString()); Log.Info("Calling CreateImprovement"); CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.FriendsInHighPlaces, strUnique); _objCharacter.FriendsInHighPlaces = true; } // Check for School of Hard Knocks modifiers. if (bonusNode.LocalName == ("schoolofhardknocks")) { Log.Info("schoolofhardknocks"); Log.Info("schoolofhardknocks = " + bonusNode.OuterXml.ToString()); Log.Info("Calling CreateImprovement"); CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.SchoolOfHardKnocks, strUnique); _objCharacter.SkillsSection.SchoolOfHardKnocks = true; } // Check for ExCon modifiers. if (bonusNode.LocalName == ("excon")) { Log.Info("ExCon"); Log.Info("ExCon = " + bonusNode.OuterXml.ToString()); Log.Info("Calling CreateImprovement"); CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.ExCon, strUnique); _objCharacter.ExCon = true; } // Check for TrustFund modifiers. if (bonusNode.LocalName == ("trustfund")) { Log.Info("TrustFund"); Log.Info("TrustFund = " + bonusNode.OuterXml.ToString()); Log.Info("Calling CreateImprovement"); CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.TrustFund, strUnique, ValueToInt(bonusNode.InnerText, intRating)); _objCharacter.TrustFund = ValueToInt(bonusNode.InnerText, intRating); } // Check for Tech School modifiers. if (bonusNode.LocalName == ("techschool")) { Log.Info("techschool"); Log.Info("techschool = " + bonusNode.OuterXml.ToString()); Log.Info("Calling CreateImprovement"); CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.TechSchool, strUnique); _objCharacter.SkillsSection.TechSchool = true; } // Check for MadeMan modifiers. if (bonusNode.LocalName == ("mademan")) { Log.Info("MadeMan"); Log.Info("MadeMan = " + bonusNode.OuterXml.ToString()); Log.Info("Calling CreateImprovement"); CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.MadeMan, strUnique); _objCharacter.MadeMan = true; } // Check for Linguist modifiers. if (bonusNode.LocalName == ("linguist")) { Log.Info("Linguist"); Log.Info("Linguist = " + bonusNode.OuterXml.ToString()); Log.Info("Calling CreateImprovement"); CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.Linguist, strUnique); _objCharacter.SkillsSection.Linguist = true; } // Check for LightningReflexes modifiers. if (bonusNode.LocalName == ("lightningreflexes")) { Log.Info("LightningReflexes"); Log.Info("LightningReflexes = " + bonusNode.OuterXml.ToString()); Log.Info("Calling CreateImprovement"); CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.LightningReflexes, strUnique); _objCharacter.LightningReflexes = true; } // Check for Fame modifiers. if (bonusNode.LocalName == ("fame")) { Log.Info("Fame"); Log.Info("Fame = " + bonusNode.OuterXml.ToString()); Log.Info("Calling CreateImprovement"); CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.Fame, strUnique); _objCharacter.Fame = true; } // Check for BornRich modifiers. if (bonusNode.LocalName == ("bornrich")) { Log.Info("BornRich"); Log.Info("BornRich = " + bonusNode.OuterXml.ToString()); Log.Info("Calling CreateImprovement"); CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.BornRich, strUnique); _objCharacter.BornRich = true; } // Check for Erased modifiers. if (bonusNode.LocalName == ("erased")) { Log.Info("Erased"); Log.Info("Erased = " + bonusNode.OuterXml.ToString()); Log.Info("Calling CreateImprovement"); CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.Erased, strUnique); _objCharacter.Erased = true; } // Check for Erased modifiers. if (bonusNode.LocalName == ("overclocker")) { Log.Info("OverClocker"); Log.Info("Overclocker = " + bonusNode.OuterXml.ToString()); Log.Info("Calling CreateImprovement"); CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.Overclocker, strUnique); _objCharacter.Overclocker = true; } // Check for Restricted Gear modifiers. if (bonusNode.LocalName == ("restrictedgear")) { Log.Info("restrictedgear"); Log.Info("restrictedgear = " + bonusNode.OuterXml.ToString()); Log.Info("Calling CreateImprovement"); CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.RestrictedGear, strUnique); _objCharacter.RestrictedGear = true; } // Check for Adept Linguistics. if (bonusNode.LocalName == ("adeptlinguistics")) { Log.Info("adeptlinguistics"); Log.Info("adeptlinguistics = " + bonusNode.OuterXml.ToString()); Log.Info("Calling CreateImprovement"); CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.AdeptLinguistics, strUnique, 1); } // Check for Weapon Category DV modifiers. if (bonusNode.LocalName == ("weaponcategorydv")) { //TODO: FIX THIS /* * I feel like talking a little bit about improvementmanager at * this point. It is an intresting class. First of all, it * manages to throw out everything we ever learned about OOP * and create a class based on functional programming. * * That is true, it is a class, based on manipulating a single * list on another class. * * But atleast there is a reference to it somewhere right? * * No, you create one wherever you need it, meaning there are * tens of instances of this class, all operating on the same * list * * After that, it is just plain stupid. * If you have an list of xmlNodes and some might be the same * it checks if a specific node exists (sometimes even by text * comparison on .OuterXml) and then runs specific code for * each. If it is there multiple times either of those 2 things * happen. * * 1. Sad, nothing we can do, guess you have to survive * 2. Lets create a foreach in that specific part of the code * * F**k ImprovementManager, kill it with fire, burn the ashes * and feed what remains to a dragon that eats unholy * abominations */ Log.Info("weaponcategorydv"); Log.Info("weaponcategorydv = " + bonusNode.OuterXml.ToString()); XmlNodeList objXmlCategoryList = bonusNode.SelectNodes("weaponcategorydv"); XmlNode nodWeapon = bonusNode; if (NodeExists(nodWeapon, "selectskill")) { // Display the Select Skill window and record which Skill was selected. frmSelectItem frmPickCategory = new frmSelectItem(); List<ListItem> lstGeneralItems = new List<ListItem>(); ListItem liBlades = new ListItem(); liBlades.Name = "Blades"; liBlades.Value = "Blades"; ListItem liClubs = new ListItem(); liClubs.Name = "Clubs"; liClubs.Value = "Clubs"; ListItem liUnarmed = new ListItem(); liUnarmed.Name = "Unarmed"; liUnarmed.Value = "Unarmed"; ListItem liAstral = new ListItem(); liAstral.Name = "Astral Combat"; liAstral.Value = "Astral Combat"; ListItem liExotic = new ListItem(); liExotic.Name = "Exotic Melee Weapons"; liExotic.Value = "Exotic Melee Weapons"; lstGeneralItems.Add(liAstral); lstGeneralItems.Add(liBlades); lstGeneralItems.Add(liClubs); lstGeneralItems.Add(liExotic); lstGeneralItems.Add(liUnarmed); frmPickCategory.GeneralItems = lstGeneralItems; if (strFriendlyName != "") frmPickCategory.Description = LanguageManager.Instance.GetString("String_Improvement_SelectSkillNamed").Replace("{0}", strFriendlyName); else frmPickCategory.Description = LanguageManager.Instance.GetString("Title_SelectWeaponCategory"); Log.Info("_strForcedValue = " + _strForcedValue); if (_strForcedValue.StartsWith("Adept:") || _strForcedValue.StartsWith("Magician:")) _strForcedValue = ""; if (_strForcedValue != "") { frmPickCategory.Opacity = 0; } frmPickCategory.ShowDialog(); // Make sure the dialogue window was not canceled. if (frmPickCategory.DialogResult == DialogResult.Cancel) { Rollback(); _strForcedValue = ""; _strLimitSelection = ""; return false; } _strSelectedValue = frmPickCategory.SelectedItem; Log.Info("strSelected = " + _strSelectedValue); foreach (Power objPower in _objCharacter.Powers) { if (objPower.InternalId == strSourceName) { objPower.Extra = _strSelectedValue; } } Log.Info("Calling CreateImprovement"); CreateImprovement(_strSelectedValue, objImprovementSource, strSourceName, Improvement.ImprovementType.WeaponCategoryDV, strUnique, ValueToInt(nodWeapon["bonus"].InnerXml, intRating)); } else { // Run through each of the Skill Groups since there may be more than one affected. foreach (XmlNode objXmlCategory in objXmlCategoryList) { Log.Info("Calling CreateImprovement"); CreateImprovement(objXmlCategory["name"].InnerText, objImprovementSource, strSourceName, Improvement.ImprovementType.WeaponCategoryDV, strUnique, ValueToInt(objXmlCategory["bonus"].InnerXml, intRating)); } } } // Check for Mentor Spirit bonuses. if (bonusNode.LocalName == ("selectmentorspirit")) { Log.Info("selectmentorspirit"); Log.Info("selectmentorspirit = " + bonusNode.OuterXml.ToString()); frmSelectMentorSpirit frmPickMentorSpirit = new frmSelectMentorSpirit(_objCharacter); frmPickMentorSpirit.ShowDialog(); // Make sure the dialogue window was not canceled. if (frmPickMentorSpirit.DialogResult == DialogResult.Cancel) { Rollback(); _strForcedValue = ""; _strLimitSelection = ""; return false; } _strSelectedValue = frmPickMentorSpirit.SelectedMentor; string strHoldValue = _strSelectedValue; if (blnConcatSelectedValue) strSourceName += " (" + _strSelectedValue + ")"; Log.Info("_strSelectedValue = " + _strSelectedValue); Log.Info("strSourceName = " + strSourceName); if (frmPickMentorSpirit.BonusNode != null) { if (!CreateImprovements(objImprovementSource, strSourceName, frmPickMentorSpirit.BonusNode, blnConcatSelectedValue, intRating, strFriendlyName)) { Rollback(); _strForcedValue = ""; _strLimitSelection = ""; return false; } } if (frmPickMentorSpirit.Choice1BonusNode != null) { Log.Info("frmPickMentorSpirit.Choice1BonusNode = " + frmPickMentorSpirit.Choice1BonusNode.OuterXml.ToString()); string strForce = _strForcedValue; if (!frmPickMentorSpirit.Choice1.StartsWith("Adept:") && !frmPickMentorSpirit.Choice1.StartsWith("Magician:")) _strForcedValue = frmPickMentorSpirit.Choice1; else _strForcedValue = ""; Log.Info("Calling CreateImprovement"); bool blnSuccess = CreateImprovements(objImprovementSource, strSourceName, frmPickMentorSpirit.Choice1BonusNode, blnConcatSelectedValue, intRating, strFriendlyName); if (!blnSuccess) { Rollback(); _strForcedValue = ""; _strLimitSelection = ""; return false; } _strForcedValue = strForce; _objCharacter.Improvements.Last().Notes = frmPickMentorSpirit.Choice1; } if (frmPickMentorSpirit.Choice2BonusNode != null) { Log.Info("frmPickMentorSpirit.Choice2BonusNode = " + frmPickMentorSpirit.Choice2BonusNode.OuterXml.ToString()); string strForce = _strForcedValue; if (!frmPickMentorSpirit.Choice2.StartsWith("Adept:") && !frmPickMentorSpirit.Choice2.StartsWith("Magician:")) _strForcedValue = frmPickMentorSpirit.Choice2; else _strForcedValue = ""; Log.Info("Calling CreateImprovement"); bool blnSuccess = CreateImprovements(objImprovementSource, strSourceName, frmPickMentorSpirit.Choice2BonusNode, blnConcatSelectedValue, intRating, strFriendlyName); if (!blnSuccess) { Rollback(); _strForcedValue = ""; _strLimitSelection = ""; return false; } _strForcedValue = strForce; _objCharacter.Improvements.Last().Notes = frmPickMentorSpirit.Choice2; } _strSelectedValue = strHoldValue; Log.Info("_strSelectedValue = " + _strSelectedValue); Log.Info("_strForcedValue = " + _strForcedValue); } // Check for Paragon bonuses. if (bonusNode.LocalName == ("selectparagon")) { Log.Info("selectparagon"); Log.Info("selectparagon = " + bonusNode.OuterXml.ToString()); frmSelectMentorSpirit frmPickMentorSpirit = new frmSelectMentorSpirit(_objCharacter); frmPickMentorSpirit.XmlFile = "paragons.xml"; frmPickMentorSpirit.ShowDialog(); // Make sure the dialogue window was not canceled. if (frmPickMentorSpirit.DialogResult == DialogResult.Cancel) { Rollback(); _strForcedValue = ""; _strLimitSelection = ""; return false; } _strSelectedValue = frmPickMentorSpirit.SelectedMentor; string strHoldValue = _strSelectedValue; if (blnConcatSelectedValue) strSourceName += " (" + _strSelectedValue + ")"; if (frmPickMentorSpirit.BonusNode != null) { bool blnSuccess = CreateImprovements(objImprovementSource, strSourceName, frmPickMentorSpirit.BonusNode, blnConcatSelectedValue, intRating, strFriendlyName); if (!blnSuccess) { Rollback(); _strForcedValue = ""; _strLimitSelection = ""; return false; } } if (frmPickMentorSpirit.Choice1BonusNode != null) { string strForce = _strForcedValue; _strForcedValue = frmPickMentorSpirit.Choice1; bool blnSuccess = CreateImprovements(objImprovementSource, strSourceName, frmPickMentorSpirit.Choice1BonusNode, blnConcatSelectedValue, intRating, strFriendlyName); if (!blnSuccess) { Rollback(); _strForcedValue = ""; _strLimitSelection = ""; return false; } _strForcedValue = strForce; _objCharacter.Improvements.Last().Notes = frmPickMentorSpirit.Choice1; } if (frmPickMentorSpirit.Choice2BonusNode != null) { string strForce = _strForcedValue; _strForcedValue = frmPickMentorSpirit.Choice2; bool blnSuccess = CreateImprovements(objImprovementSource, strSourceName, frmPickMentorSpirit.Choice2BonusNode, blnConcatSelectedValue, intRating, strFriendlyName); if (!blnSuccess) { Rollback(); _strForcedValue = ""; _strLimitSelection = ""; return false; } _strForcedValue = strForce; _objCharacter.Improvements.Last().Notes = frmPickMentorSpirit.Choice2; } _strSelectedValue = strHoldValue; } // Check for Smartlink bonus. if (bonusNode.LocalName == ("smartlink")) { Log.Info("smartlink"); Log.Info("smartlink = " + bonusNode.OuterXml.ToString()); Log.Info("Calling CreateImprovement"); CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.Smartlink, "smartlink"); } // Check for Adapsin bonus. if (bonusNode.LocalName == ("adapsin")) { Log.Info("adapsin"); Log.Info("adapsin = " + bonusNode.OuterXml.ToString()); Log.Info("Calling CreateImprovement"); CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.Adapsin, "adapsin"); } // Check for SoftWeave bonus. if (bonusNode.LocalName == ("softweave")) { Log.Info("softweave"); Log.Info("softweave = " + bonusNode.OuterXml.ToString()); Log.Info("Calling CreateImprovement"); CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.SoftWeave, "softweave"); } // Check for Sensitive System. if (bonusNode.LocalName == ("sensitivesystem")) { Log.Info("sensitivesystem"); Log.Info("sensitivesystem = " + bonusNode.OuterXml.ToString()); Log.Info("Calling CreateImprovement"); CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.SensitiveSystem, "sensitivesystem"); } // Check for Movement Percent. if (bonusNode.LocalName == ("movementpercent")) { Log.Info("movementpercent"); Log.Info("movementpercent = " + bonusNode.OuterXml.ToString()); Log.Info("Calling CreateImprovement"); CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.MovementPercent, "", ValueToInt(bonusNode.InnerText, intRating)); } // Check for Swim Percent. if (bonusNode.LocalName == ("swimpercent")) { Log.Info("swimpercent"); Log.Info("swimpercent = " + bonusNode.OuterXml.ToString()); Log.Info("Calling CreateImprovement"); CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.SwimPercent, "", ValueToInt(bonusNode.InnerText, intRating)); } // Check for Fly Percent. if (bonusNode.LocalName == ("flypercent")) { Log.Info("flypercent"); Log.Info("flypercent = " + bonusNode.OuterXml.ToString()); Log.Info("Calling CreateImprovement"); CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.FlyPercent, "", ValueToInt(bonusNode.InnerText, intRating)); } // Check for Fly Speed. if (bonusNode.LocalName == ("flyspeed")) { Log.Info("flyspeed"); Log.Info("flyspeed = " + bonusNode.OuterXml.ToString()); Log.Info("Calling CreateImprovement"); CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.FlySpeed, "", ValueToInt(bonusNode.InnerText, intRating)); } // Check for free Positive Qualities. if (bonusNode.LocalName == ("freepositivequalities")) { Log.Info("freepositivequalities"); Log.Info("freepositivequalities = " + bonusNode.OuterXml.ToString()); Log.Info("Calling CreateImprovement"); CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.FreePositiveQualities, "", ValueToInt(bonusNode.InnerText, intRating)); } // Check for free Negative Qualities. if (bonusNode.LocalName == ("freenegativequalities")) { Log.Info("freenegativequalities"); Log.Info("freenegativequalities = " + bonusNode.OuterXml.ToString()); Log.Info("Calling CreateImprovement"); CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.FreeNegativeQualities, "", ValueToInt(bonusNode.InnerText, intRating)); } // Check for Select Side. if (bonusNode.LocalName == ("selectside")) { Log.Info("selectside"); Log.Info("selectside = " + bonusNode.OuterXml.ToString()); frmSelectSide frmPickSide = new frmSelectSide(); frmPickSide.Description = LanguageManager.Instance.GetString("Label_SelectSide").Replace("{0}", strFriendlyName); if (_strForcedValue != "") frmPickSide.ForceValue(_strForcedValue); else frmPickSide.ShowDialog(); // Make sure the dialogue window was not canceled. if (frmPickSide.DialogResult == DialogResult.Cancel) { Rollback(); _strForcedValue = ""; _strLimitSelection = ""; return false; } _strSelectedValue = frmPickSide.SelectedSide; Log.Info("_strSelectedValue = " + _strSelectedValue); } // Check for Free Spirit Power Points. if (bonusNode.LocalName == ("freespiritpowerpoints")) { Log.Info("freespiritpowerpoints"); Log.Info("freespiritpowerpoints = " + bonusNode.OuterXml.ToString()); Log.Info("Calling CreateImprovement"); CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.FreeSpiritPowerPoints, "", ValueToInt(bonusNode.InnerText, intRating)); } // Check for Adept Power Points. if (bonusNode.LocalName == ("adeptpowerpoints")) { Log.Info("adeptpowerpoints"); Log.Info("adeptpowerpoints = " + bonusNode.OuterXml.ToString()); Log.Info("Calling CreateImprovement"); CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.AdeptPowerPoints, "", ValueToInt(bonusNode.InnerText, intRating)); } // Check for Adept Powers if (bonusNode.LocalName == ("specificpower")) { //TODO: Probably broken Log.Info("specificpower"); Log.Info("specificpower = " + bonusNode.OuterXml.ToString()); // If the character isn't an adept or mystic adept, skip the rest of this. if (_objCharacter.AdeptEnabled) { string strSelection = ""; _strForcedValue = ""; Log.Info("objXmlSpecificPower = " + bonusNode.OuterXml.ToString()); string strPowerName = bonusNode["name"].InnerText; int intLevels = 0; if (bonusNode["val"] != null) intLevels = Convert.ToInt32(bonusNode["val"].InnerText); bool blnFree = false; if (bonusNode["free"] != null) blnFree = (bonusNode["free"].InnerText == "yes"); string strPowerNameLimit = strPowerName; if (bonusNode["selectlimit"] != null) { Log.Info("selectlimit = " + bonusNode["selectlimit"].OuterXml.ToString()); _strForcedValue = ""; // Display the Select Limit window and record which Limit was selected. frmSelectLimit frmPickLimit = new frmSelectLimit(); if (strFriendlyName != "") frmPickLimit.Description = LanguageManager.Instance.GetString("String_Improvement_SelectLimitNamed") .Replace("{0}", strFriendlyName); else frmPickLimit.Description = LanguageManager.Instance.GetString("String_Improvement_SelectLimit"); if (bonusNode["selectlimit"].InnerXml.Contains("<limit>")) { List<string> strValue = new List<string>(); foreach (XmlNode objXmlAttribute in bonusNode["selectlimit"].SelectNodes("limit")) strValue.Add(objXmlAttribute.InnerText); frmPickLimit.LimitToList(strValue); } if (bonusNode["selectlimit"].InnerXml.Contains("<excludelimit>")) { List<string> strValue = new List<string>(); foreach (XmlNode objXmlAttribute in bonusNode["selectlimit"].SelectNodes("excludelimit")) strValue.Add(objXmlAttribute.InnerText); frmPickLimit.RemoveFromList(strValue); } // Check to see if there is only one possible selection because of _strLimitSelection. if (_strForcedValue != "") _strLimitSelection = _strForcedValue; Log.Info("_strForcedValue = " + _strForcedValue); Log.Info("_strLimitSelection = " + _strLimitSelection); if (_strLimitSelection != "") { frmPickLimit.SingleLimit(_strLimitSelection); frmPickLimit.Opacity = 0; } frmPickLimit.ShowDialog(); // Make sure the dialogue window was not canceled. if (frmPickLimit.DialogResult == DialogResult.Cancel) { Rollback(); _strForcedValue = ""; _strLimitSelection = ""; return false; } _strSelectedValue = frmPickLimit.SelectedLimit; strSelection = _strSelectedValue; _strForcedValue = _strSelectedValue; Log.Info("_strForcedValue = " + _strForcedValue); Log.Info("_strLimitSelection = " + _strLimitSelection); } if (bonusNode["selectskill"] != null) { Log.Info("selectskill = " + bonusNode["selectskill"].OuterXml.ToString()); XmlNode nodSkill = bonusNode; // Display the Select Skill window and record which Skill was selected. frmSelectSkill frmPickSkill = new frmSelectSkill(_objCharacter); if (strFriendlyName != "") frmPickSkill.Description = LanguageManager.Instance.GetString("String_Improvement_SelectSkillNamed") .Replace("{0}", strFriendlyName); else frmPickSkill.Description = LanguageManager.Instance.GetString("String_Improvement_SelectSkill"); if (nodSkill.SelectSingleNode("selectskill").OuterXml.Contains("skillgroup")) frmPickSkill.OnlySkillGroup = nodSkill.SelectSingleNode("selectskill").Attributes["skillgroup"].InnerText; else if (nodSkill.SelectSingleNode("selectskill").OuterXml.Contains("skillcategory")) frmPickSkill.OnlyCategory = nodSkill.SelectSingleNode("selectskill").Attributes["skillcategory"].InnerText; else if (nodSkill.SelectSingleNode("selectskill").OuterXml.Contains("excludecategory")) frmPickSkill.ExcludeCategory = nodSkill.SelectSingleNode("selectskill").Attributes["excludecategory"].InnerText; else if (nodSkill.SelectSingleNode("selectskill").OuterXml.Contains("limittoskill")) frmPickSkill.LimitToSkill = nodSkill.SelectSingleNode("selectskill").Attributes["limittoskill"].InnerText; if (_strForcedValue.StartsWith("Adept:") || _strForcedValue.StartsWith("Magician:")) _strForcedValue = ""; Log.Info("_strForcedValue = " + _strForcedValue); Log.Info("_strLimitSelection = " + _strLimitSelection); if (_strForcedValue != "") { frmPickSkill.OnlySkill = _strForcedValue; frmPickSkill.Opacity = 0; } frmPickSkill.ShowDialog(); // Make sure the dialogue window was not canceled. if (frmPickSkill.DialogResult == DialogResult.Cancel) { Rollback(); _strForcedValue = ""; _strLimitSelection = ""; return false; } _strSelectedValue = frmPickSkill.SelectedSkill; _strForcedValue = _strSelectedValue; strSelection = _strSelectedValue; Log.Info("_strForcedValue = " + _strForcedValue); Log.Info("_strSelectedValue = " + _strSelectedValue); Log.Info("strSelection = " + strSelection); } if (bonusNode["selecttext"] != null) { Log.Info("selecttext = " + bonusNode["selecttext"].OuterXml.ToString()); frmSelectText frmPickText = new frmSelectText(); if (_objCharacter.Pushtext.Count > 0) { strSelection = _objCharacter.Pushtext.Pop(); } else { frmPickText.Description = LanguageManager.Instance.GetString("String_Improvement_SelectText") .Replace("{0}", strFriendlyName); Log.Info("_strForcedValue = " + _strForcedValue); Log.Info("_strLimitSelection = " + _strLimitSelection); if (_strLimitSelection != "") { frmPickText.SelectedValue = _strLimitSelection; frmPickText.Opacity = 0; } frmPickText.ShowDialog(); // Make sure the dialogue window was not canceled. if (frmPickText.DialogResult == DialogResult.Cancel) { Rollback(); _strForcedValue = ""; _strLimitSelection = ""; return false; } strSelection = frmPickText.SelectedValue; _strLimitSelection = strSelection; } Log.Info("_strLimitSelection = " + _strLimitSelection); Log.Info("strSelection = " + strSelection); } if (bonusNode["specificattribute"] != null) { Log.Info("specificattribute = " + bonusNode["specificattribute"].OuterXml.ToString()); strSelection = bonusNode["specificattribute"]["name"].InnerText.ToString(); Log.Info( "strSelection = " + strSelection); } if (bonusNode["selectattribute"] != null) { Log.Info("selectattribute = " + bonusNode["selectattribute"].OuterXml.ToString()); XmlNode nodSkill = bonusNode; if (_strForcedValue.StartsWith("Adept")) _strForcedValue = ""; // Display the Select CharacterAttribute window and record which CharacterAttribute was selected. frmSelectAttribute frmPickAttribute = new frmSelectAttribute(); if (strFriendlyName != "") frmPickAttribute.Description = LanguageManager.Instance.GetString("String_Improvement_SelectAttributeNamed").Replace("{0}", strFriendlyName); else frmPickAttribute.Description = LanguageManager.Instance.GetString("String_Improvement_SelectAttribute"); // Add MAG and/or RES to the list of Attributes if they are enabled on the form. if (_objCharacter.MAGEnabled) frmPickAttribute.AddMAG(); if (_objCharacter.RESEnabled) frmPickAttribute.AddRES(); if (nodSkill["selectattribute"].InnerXml.Contains("<attribute>")) { List<string> strValue = new List<string>(); foreach (XmlNode objXmlAttribute in nodSkill["selectattribute"].SelectNodes("attribute")) strValue.Add(objXmlAttribute.InnerText); frmPickAttribute.LimitToList(strValue); } if (nodSkill["selectattribute"].InnerXml.Contains("<excludeattribute>")) { List<string> strValue = new List<string>(); foreach (XmlNode objXmlAttribute in nodSkill["selectattribute"].SelectNodes("excludeattribute")) strValue.Add(objXmlAttribute.InnerText); frmPickAttribute.RemoveFromList(strValue); } // Check to see if there is only one possible selection because of _strLimitSelection. if (_strForcedValue != "") _strLimitSelection = _strForcedValue; Log.Info("_strForcedValue = " + _strForcedValue); Log.Info("_strLimitSelection = " + _strLimitSelection); if (_strLimitSelection != "") { frmPickAttribute.SingleAttribute(_strLimitSelection); frmPickAttribute.Opacity = 0; } frmPickAttribute.ShowDialog(); // Make sure the dialogue window was not canceled. if (frmPickAttribute.DialogResult == DialogResult.Cancel) { Rollback(); _strForcedValue = ""; _strLimitSelection = ""; return false; } _strSelectedValue = frmPickAttribute.SelectedAttribute; if (blnConcatSelectedValue) strSourceName += " (" + _strSelectedValue + ")"; strSelection = _strSelectedValue; _strForcedValue = _strSelectedValue; Log.Info("_strSelectedValue = " + _strSelectedValue); Log.Info("strSourceName = " + strSourceName); Log.Info("_strForcedValue = " + _strForcedValue); } // Check if the character already has this power Log.Info("strSelection = " + strSelection); bool blnHasPower = false; Power objPower = new Power(_objCharacter); foreach (Power power in _objCharacter.Powers) { if (power.Name == strPowerNameLimit) { if (power.Extra != "" && power.Extra == strSelection) { blnHasPower = true; objPower = power; } else if (power.Extra == "") { blnHasPower = true; objPower = power; } } } Log.Info("blnHasPower = " + blnHasPower); if (blnHasPower) { // If yes, mark it free or give it free levels if (blnFree) { objPower.Free = true; } else { objPower.FreeLevels += intLevels; if (objPower.Rating < objPower.FreeLevels) objPower.Rating = objPower.FreeLevels; } } else { Log.Info("Adding Power " + strPowerName); // If no, add the power and mark it free or give it free levels objPower = new Power(_objCharacter); _objCharacter.Powers.Add(objPower); // Get the Power information XmlDocument objXmlDocument = new XmlDocument(); objXmlDocument = XmlManager.Instance.Load("powers.xml"); XmlNode objXmlPower = objXmlDocument.SelectSingleNode("/chummer/powers/power[name = \"" + strPowerName + "\"]"); Log.Info("objXmlPower = " + objXmlPower.OuterXml.ToString()); bool blnLevels = false; if (objXmlPower["levels"] != null) blnLevels = (objXmlPower["levels"].InnerText == "yes"); objPower.LevelsEnabled = blnLevels; objPower.Name = strPowerNameLimit; objPower.PointsPerLevel = Convert.ToDecimal(objXmlPower["points"].InnerText, GlobalOptions.Instance.CultureInfo); objPower.Source = objXmlPower["source"].InnerText; objPower.Page = objXmlPower["page"].InnerText; if (strSelection != string.Empty) objPower.Extra = strSelection; if (objXmlPower["doublecost"] != null) objPower.DoubleCost = false; if (blnFree) { objPower.Free = true; } else { objPower.FreeLevels += intLevels; if (objPower.Rating < intLevels) objPower.Rating = objPower.FreeLevels; } if (objXmlPower.InnerXml.Contains("bonus")) { objPower.Bonus = objXmlPower["bonus"]; Log.Info("Calling CreateImprovements"); if ( !CreateImprovements(Improvement.ImprovementSource.Power, objPower.InternalId, objPower.Bonus, false, Convert.ToInt32(objPower.Rating), objPower.DisplayNameShort)) { _objCharacter.Powers.Remove(objPower); } } } _strSelectedValue = ""; _strForcedValue = ""; strSelection = ""; } Log.Info("Calling CreateImprovement"); CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.AdeptPower, ""); } // Select a Power. if (bonusNode.LocalName == ("selectpowers")) { XmlNodeList objXmlPowerList = bonusNode.SelectNodes("selectpower"); foreach (XmlNode objNode in objXmlPowerList) { Log.Info("selectpower"); Log.Info("_strSelectedValue = " + _strSelectedValue); Log.Info("_strForcedValue = " + _strForcedValue); //Gerry: These unfortunately did not work in any case of multiple bonuses // Switched the setting of powerpoints and levels to ADDING them // Remove resetting powerpoints. bool blnExistingPower = false; foreach (Power objExistingPower in _objCharacter.Powers) { if (objExistingPower.Name.StartsWith("Improved Reflexes")) { if (objExistingPower.Name.EndsWith("1")) { if (objExistingPower.Name.EndsWith("1")) { if (intRating >= 6) objExistingPower.FreePoints += 1.5M; //else // objExistingPower.FreePoints = 0; } else if (objExistingPower.Name.EndsWith("2")) { if (intRating >= 10) objExistingPower.FreePoints += 2.5M; else if (intRating >= 4) objExistingPower.FreePoints += 1.0M; //else // objExistingPower.FreePoints = 0; } else { if (intRating >= 14) objExistingPower.FreePoints += 3.5M; else if (intRating >= 8) objExistingPower.FreePoints += 2.0M; else if (intRating >= 4) objExistingPower.FreePoints += 1.0M; //else // objExistingPower.FreePoints = 0; } } else { // we have to adjust the number of free levels. decimal decLevels = Convert.ToDecimal(intRating)/4; decLevels = Math.Floor(decLevels/objExistingPower.PointsPerLevel); objExistingPower.FreeLevels += Convert.ToInt32(decLevels); if (objExistingPower.Rating < intRating) objExistingPower.Rating = objExistingPower.FreeLevels; break; } } else { // we have to adjust the number of free levels. decimal decLevels = Convert.ToDecimal(intRating)/4; decLevels = Math.Floor(decLevels/objExistingPower.PointsPerLevel); objExistingPower.FreeLevels = Convert.ToInt32(decLevels); if (objExistingPower.Rating < intRating) objExistingPower.Rating = objExistingPower.FreeLevels; break; } //} } if (!blnExistingPower) { // Display the Select Skill window and record which Skill was selected. frmSelectPower frmPickPower = new frmSelectPower(_objCharacter); Log.Info("selectpower = " + objNode.OuterXml.ToString()); if (objNode.OuterXml.Contains("limittopowers")) frmPickPower.LimitToPowers = objNode.Attributes["limittopowers"].InnerText; frmPickPower.ShowDialog(); // Make sure the dialogue window was not canceled. if (frmPickPower.DialogResult == DialogResult.Cancel) { Rollback(); _strForcedValue = ""; _strLimitSelection = ""; return false; } _strSelectedValue = frmPickPower.SelectedPower; if (blnConcatSelectedValue) strSourceName += " (" + _strSelectedValue + ")"; XmlDocument objXmlDocument = XmlManager.Instance.Load("powers.xml"); XmlNode objXmlPower = objXmlDocument.SelectSingleNode("/chummer/powers/power[name = \"" + _strSelectedValue + "\"]"); string strSelection = ""; Log.Info("_strSelectedValue = " + _strSelectedValue); Log.Info("strSourceName = " + strSourceName); XmlNode objBonus = objXmlPower["bonus"]; string strPowerNameLimit = _strSelectedValue; if (objBonus != null) { if (objBonus["selectlimit"] != null) { Log.Info("selectlimit = " + objBonus["selectlimit"].OuterXml.ToString()); _strForcedValue = ""; // Display the Select Limit window and record which Limit was selected. frmSelectLimit frmPickLimit = new frmSelectLimit(); if (strFriendlyName != "") frmPickLimit.Description = LanguageManager.Instance.GetString("String_Improvement_SelectLimitNamed") .Replace("{0}", strFriendlyName); else frmPickLimit.Description = LanguageManager.Instance.GetString("String_Improvement_SelectLimit"); if (objBonus["selectlimit"].InnerXml.Contains("<limit>")) { List<string> strValue = new List<string>(); foreach (XmlNode objXmlAttribute in objBonus["selectlimit"].SelectNodes("limit")) strValue.Add(objXmlAttribute.InnerText); frmPickLimit.LimitToList(strValue); } if (objBonus["selectlimit"].InnerXml.Contains("<excludelimit>")) { List<string> strValue = new List<string>(); foreach (XmlNode objXmlAttribute in objBonus["selectlimit"].SelectNodes("excludelimit")) strValue.Add(objXmlAttribute.InnerText); frmPickLimit.RemoveFromList(strValue); } // Check to see if there is only one possible selection because of _strLimitSelection. if (_strForcedValue != "") _strLimitSelection = _strForcedValue; Log.Info("_strForcedValue = " + _strForcedValue); Log.Info("_strLimitSelection = " + _strLimitSelection); if (_strLimitSelection != "") { frmPickLimit.SingleLimit(_strLimitSelection); frmPickLimit.Opacity = 0; } frmPickLimit.ShowDialog(); // Make sure the dialogue window was not canceled. if (frmPickLimit.DialogResult == DialogResult.Cancel) { Rollback(); _strForcedValue = ""; _strLimitSelection = ""; return false; } _strSelectedValue = frmPickLimit.SelectedLimit; strSelection = _strSelectedValue; _strForcedValue = _strSelectedValue; Log.Info("_strForcedValue = " + _strForcedValue); Log.Info("_strLimitSelection = " + _strLimitSelection); } if (objBonus["selectskill"] != null) { Log.Info("selectskill = " + objBonus["selectskill"].OuterXml.ToString()); XmlNode nodSkill = objBonus; // Display the Select Skill window and record which Skill was selected. frmSelectSkill frmPickSkill = new frmSelectSkill(_objCharacter); if (strFriendlyName != "") frmPickSkill.Description = LanguageManager.Instance.GetString("String_Improvement_SelectSkillNamed") .Replace("{0}", strFriendlyName); else frmPickSkill.Description = LanguageManager.Instance.GetString("String_Improvement_SelectSkill"); if (nodSkill.SelectSingleNode("selectskill").OuterXml.Contains("skillgroup")) frmPickSkill.OnlySkillGroup = nodSkill.SelectSingleNode("selectskill").Attributes["skillgroup"].InnerText; else if (nodSkill.SelectSingleNode("selectskill").OuterXml.Contains("skillcategory")) frmPickSkill.OnlyCategory = nodSkill.SelectSingleNode("selectskill").Attributes["skillcategory"].InnerText; else if (nodSkill.SelectSingleNode("selectskill").OuterXml.Contains("excludecategory")) frmPickSkill.ExcludeCategory = nodSkill.SelectSingleNode("selectskill").Attributes["excludecategory"].InnerText; else if (nodSkill.SelectSingleNode("selectskill").OuterXml.Contains("limittoskill")) frmPickSkill.LimitToSkill = nodSkill.SelectSingleNode("selectskill").Attributes["limittoskill"].InnerText; if (_strForcedValue.StartsWith("Adept:") || _strForcedValue.StartsWith("Magician:")) _strForcedValue = ""; Log.Info("_strForcedValue = " + _strForcedValue); Log.Info("_strLimitSelection = " + _strLimitSelection); if (_strForcedValue != "") { frmPickSkill.OnlySkill = _strForcedValue; frmPickSkill.Opacity = 0; } frmPickSkill.ShowDialog(); // Make sure the dialogue window was not canceled. if (frmPickSkill.DialogResult == DialogResult.Cancel) { Rollback(); _strForcedValue = ""; _strLimitSelection = ""; return false; } _strSelectedValue = frmPickSkill.SelectedSkill; _strForcedValue = _strSelectedValue; strSelection = _strSelectedValue; Log.Info("_strForcedValue = " + _strForcedValue); Log.Info("_strSelectedValue = " + _strSelectedValue); Log.Info("strSelection = " + strSelection); } if (objBonus["selecttext"] != null) { Log.Info("selecttext = " + objBonus["selecttext"].OuterXml.ToString()); frmSelectText frmPickText = new frmSelectText(); frmPickText.Description = LanguageManager.Instance.GetString("String_Improvement_SelectText") .Replace("{0}", strFriendlyName); Log.Info("_strForcedValue = " + _strForcedValue); Log.Info("_strLimitSelection = " + _strLimitSelection); if (_strLimitSelection != "") { frmPickText.SelectedValue = _strLimitSelection; frmPickText.Opacity = 0; } frmPickText.ShowDialog(); // Make sure the dialogue window was not canceled. if (frmPickText.DialogResult == DialogResult.Cancel) { Rollback(); _strForcedValue = ""; _strLimitSelection = ""; return false; } strSelection = frmPickText.SelectedValue; _strLimitSelection = strSelection; Log.Info("_strLimitSelection = " + _strLimitSelection); Log.Info("strSelection = " + strSelection); } if (objBonus["specificattribute"] != null) { Log.Info("specificattribute = " + objBonus["specificattribute"].OuterXml.ToString()); strSelection = objBonus["specificattribute"]["name"].InnerText.ToString(); Log.Info("strSelection = " + strSelection); } if (objBonus["selectattribute"] != null) { Log.Info("selectattribute = " + objBonus["selectattribute"].OuterXml.ToString()); XmlNode nodSkill = objBonus; if (_strForcedValue.StartsWith("Adept")) _strForcedValue = ""; // Display the Select CharacterAttribute window and record which CharacterAttribute was selected. frmSelectAttribute frmPickAttribute = new frmSelectAttribute(); if (strFriendlyName != "") frmPickAttribute.Description = LanguageManager.Instance.GetString("String_Improvement_SelectAttributeNamed").Replace("{0}", strFriendlyName); else frmPickAttribute.Description = LanguageManager.Instance.GetString("String_Improvement_SelectAttribute"); // Add MAG and/or RES to the list of Attributes if they are enabled on the form. if (_objCharacter.MAGEnabled) frmPickAttribute.AddMAG(); if (_objCharacter.RESEnabled) frmPickAttribute.AddRES(); if (nodSkill["selectattribute"].InnerXml.Contains("<attribute>")) { List<string> strValue = new List<string>(); foreach (XmlNode objXmlAttribute in nodSkill["selectattribute"].SelectNodes("attribute")) strValue.Add(objXmlAttribute.InnerText); frmPickAttribute.LimitToList(strValue); } if (nodSkill["selectattribute"].InnerXml.Contains("<excludeattribute>")) { List<string> strValue = new List<string>(); foreach (XmlNode objXmlAttribute in nodSkill["selectattribute"].SelectNodes("excludeattribute")) strValue.Add(objXmlAttribute.InnerText); frmPickAttribute.RemoveFromList(strValue); } // Check to see if there is only one possible selection because of _strLimitSelection. if (_strForcedValue != "") _strLimitSelection = _strForcedValue; Log.Info("_strForcedValue = " + _strForcedValue); Log.Info("_strLimitSelection = " + _strLimitSelection); if (_strLimitSelection != "") { frmPickAttribute.SingleAttribute(_strLimitSelection); frmPickAttribute.Opacity = 0; } frmPickAttribute.ShowDialog(); // Make sure the dialogue window was not canceled. if (frmPickAttribute.DialogResult == DialogResult.Cancel) { Rollback(); _strForcedValue = ""; _strLimitSelection = ""; return false; } _strSelectedValue = frmPickAttribute.SelectedAttribute; if (blnConcatSelectedValue) strSourceName += " (" + _strSelectedValue + ")"; strSelection = _strSelectedValue; _strForcedValue = _strSelectedValue; Log.Info("_strSelectedValue = " + _strSelectedValue); Log.Info("strSourceName = " + strSourceName); Log.Info("_strForcedValue = " + _strForcedValue); } } // If no, add the power and mark it free or give it free levels Power objPower = new Power(_objCharacter); bool blnHasPower = false; foreach (Power power in _objCharacter.Powers) { if (power.Name == objXmlPower["name"].InnerText) { if (power.Extra != "" && power.Extra == strSelection) { blnHasPower = true; objPower = power; } else if (power.Extra == "") { blnHasPower = true; objPower = power; } } } Log.Info("blnHasPower = " + blnHasPower); if (blnHasPower) { // If yes, mark it free or give it free levels if (objXmlPower["levels"].InnerText == "no") { if (objPower.Name.StartsWith("Improved Reflexes")) { if (objPower.Name.EndsWith("1")) { if (intRating >= 6) objPower.FreePoints = 1.5M; else objPower.FreePoints = 0; } else if (objPower.Name.EndsWith("2")) { if (intRating >= 10) objPower.FreePoints = 2.5M; else if (intRating >= 4) objPower.FreePoints = 1.0M; else objPower.FreePoints = 0; } else { if (intRating >= 14) objPower.FreePoints = 3.5M; else if (intRating >= 8) objPower.FreePoints = 2.0M; else if (intRating >= 4) objPower.FreePoints = 1.0M; else objPower.FreePoints = 0; } } else { objPower.Free = true; } } else { decimal decLevels = Convert.ToDecimal(intRating)/4; decLevels = Math.Floor(decLevels/objPower.PointsPerLevel); objPower.FreeLevels += Convert.ToInt32(decLevels); objPower.Rating += Convert.ToInt32(decLevels); } objPower.BonusSource = strSourceName; } else { Log.Info("Adding Power " + _strSelectedValue); // Get the Power information _objCharacter.Powers.Add(objPower); Log.Info("objXmlPower = " + objXmlPower.OuterXml.ToString()); bool blnLevels = false; if (objXmlPower["levels"] != null) blnLevels = (objXmlPower["levels"].InnerText == "yes"); objPower.LevelsEnabled = blnLevels; objPower.Name = objXmlPower["name"].InnerText; objPower.PointsPerLevel = Convert.ToDecimal(objXmlPower["points"].InnerText, GlobalOptions.Instance.CultureInfo); objPower.Source = objXmlPower["source"].InnerText; objPower.Page = objXmlPower["page"].InnerText; objPower.BonusSource = strSourceName; if (strSelection != string.Empty) objPower.Extra = strSelection; if (objXmlPower["doublecost"] != null) objPower.DoubleCost = false; if (objXmlPower["levels"].InnerText == "no") { if (objPower.Name.StartsWith("Improved Reflexes")) { if (objPower.Name.EndsWith("1")) { if (intRating >= 6) objPower.FreePoints = 1.5M; else objPower.FreePoints = 0; } else if (objPower.Name.EndsWith("2")) { if (intRating >= 10) objPower.FreePoints = 2.5M; else if (intRating >= 4) objPower.FreePoints = 1.0M; else objPower.FreePoints = 0; } else { if (intRating >= 14) objPower.FreePoints = 3.5M; else if (intRating >= 8) objPower.FreePoints = 2.0M; else if (intRating >= 4) objPower.FreePoints = 1.0M; else objPower.FreePoints = 0; } } else { objPower.Free = true; } } else { decimal decLevels = Convert.ToDecimal(intRating)/4; decLevels = Math.Floor(decLevels/objPower.PointsPerLevel); objPower.FreeLevels += Convert.ToInt32(decLevels); if (objPower.Rating < intRating) objPower.Rating = objPower.FreeLevels; } if (objXmlPower.InnerXml.Contains("bonus")) { objPower.Bonus = objXmlPower["bonus"]; Log.Info("Calling CreateImprovements"); if ( !CreateImprovements(Improvement.ImprovementSource.Power, objPower.InternalId, objPower.Bonus, false, Convert.ToInt32(objPower.Rating), objPower.DisplayNameShort)) { _objCharacter.Powers.Remove(objPower); } } } } } } // Check for Armor Encumbrance Penalty. if (bonusNode.LocalName == ("armorencumbrancepenalty")) { Log.Info("armorencumbrancepenalty"); Log.Info("armorencumbrancepenalty = " + bonusNode.OuterXml.ToString()); Log.Info("Calling CreateImprovement"); CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.ArmorEncumbrancePenalty, "", ValueToInt(bonusNode.InnerText, intRating)); } // Check for Initiation. if (bonusNode.LocalName == ("initiation")) { Log.Info("initiation"); Log.Info("initiation = " + bonusNode.OuterXml.ToString()); Log.Info("Calling CreateImprovement"); CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.Initiation, "", ValueToInt(bonusNode.InnerText, intRating)); _objCharacter.InitiateGrade += ValueToInt(bonusNode.InnerText, intRating); } // Check for Submersion. if (bonusNode.LocalName == ("submersion")) { Log.Info("submersion"); Log.Info("submersion = " + bonusNode.OuterXml.ToString()); Log.Info("Calling CreateImprovement"); CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.Submersion, "", ValueToInt(bonusNode.InnerText, intRating)); _objCharacter.SubmersionGrade += ValueToInt(bonusNode.InnerText, intRating); } // Check for Skillwires. if (bonusNode.LocalName == ("skillwire")) { Log.Info("skillwire"); Log.Info("skillwire = " + bonusNode.OuterXml.ToString()); Log.Info("Calling CreateImprovement"); CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.Skillwire, "", ValueToInt(bonusNode.InnerText, intRating)); } // Check for Hardwires. if (bonusNode.LocalName == ("hardwires")) { Log.Info("hardwire"); Log.Info("hardwire = " + bonusNode.OuterXml.ToString()); Log.Info("Calling CreateImprovement"); Cyberware objCyberware = new Cyberware(_objCharacter); CommonFunctions _objFunctions = new CommonFunctions(); objCyberware = _objFunctions.FindCyberware(strSourceName, _objCharacter.Cyberware); if (objCyberware == null) { Log.Info("_strSelectedValue = " + _strSelectedValue); Log.Info("_strForcedValue = " + _strForcedValue); // Display the Select Skill window and record which Skill was selected. frmSelectSkill frmPickSkill = new frmSelectSkill(_objCharacter); if (strFriendlyName != "") frmPickSkill.Description = LanguageManager.Instance.GetString("String_Improvement_SelectSkillNamed") .Replace("{0}", strFriendlyName); else frmPickSkill.Description = LanguageManager.Instance.GetString("String_Improvement_SelectSkill"); Log.Info("selectskill = " + bonusNode.OuterXml.ToString()); if (bonusNode.OuterXml.Contains("skillgroup")) frmPickSkill.OnlySkillGroup = bonusNode.Attributes["skillgroup"].InnerText; else if (bonusNode.OuterXml.Contains("skillcategory")) frmPickSkill.OnlyCategory = bonusNode.Attributes["skillcategory"].InnerText; else if (bonusNode.OuterXml.Contains("excludecategory")) frmPickSkill.ExcludeCategory = bonusNode.Attributes["excludecategory"].InnerText; else if (bonusNode.OuterXml.Contains("limittoskill")) frmPickSkill.LimitToSkill = bonusNode.Attributes["limittoskill"].InnerText; else if (bonusNode.OuterXml.Contains("limittoattribute")) frmPickSkill.LinkedAttribute = bonusNode.Attributes["limittoattribute"].InnerText; if (_strForcedValue != "") { frmPickSkill.OnlySkill = _strForcedValue; frmPickSkill.Opacity = 0; } frmPickSkill.ShowDialog(); // Make sure the dialogue window was not canceled. if (frmPickSkill.DialogResult == DialogResult.Cancel) { Rollback(); _strForcedValue = ""; _strLimitSelection = ""; return false; } _strSelectedValue = frmPickSkill.SelectedSkill; } else { _strSelectedValue = objCyberware.Location; } if (blnConcatSelectedValue) strSourceName += " (" + _strSelectedValue + ")"; Log.Info("_strSelectedValue = " + _strSelectedValue); Log.Info("strSourceName = " + strSourceName); CreateImprovement(_strSelectedValue, objImprovementSource, strSourceName, Improvement.ImprovementType.Hardwire, _strSelectedValue, ValueToInt(bonusNode.InnerText, intRating)); } // Check for Damage Resistance. if (bonusNode.LocalName == ("damageresistance")) { Log.Info("damageresistance"); Log.Info("damageresistance = " + bonusNode.OuterXml.ToString()); Log.Info("Calling CreateImprovement"); CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.DamageResistance,"", ValueToInt(bonusNode.InnerText, intRating)); } // Check for Restricted Item Count. if (bonusNode.LocalName == ("restricteditemcount")) { Log.Info("restricteditemcount"); Log.Info("restricteditemcount = " + bonusNode.OuterXml.ToString()); Log.Info("Calling CreateImprovement"); CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.RestrictedItemCount, "", ValueToInt(bonusNode.InnerText, intRating)); } // Check for Judge Intentions. if (bonusNode.LocalName == ("judgeintentions")) { Log.Info("judgeintentions"); Log.Info("judgeintentions = " + bonusNode.OuterXml.ToString()); Log.Info("Calling CreateImprovement"); CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.JudgeIntentions, "", ValueToInt(bonusNode.InnerText, intRating)); } // Check for Composure. if (bonusNode.LocalName == ("composure")) { Log.Info("composure"); Log.Info("composure = " + bonusNode.OuterXml.ToString()); Log.Info("Calling CreateImprovement"); CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.Composure, "", ValueToInt(bonusNode.InnerText, intRating)); } // Check for Lift and Carry. if (bonusNode.LocalName == ("liftandcarry")) { Log.Info("liftandcarry"); Log.Info("liftandcarry = " + bonusNode.OuterXml.ToString()); Log.Info("Calling CreateImprovement"); CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.LiftAndCarry, "", ValueToInt(bonusNode.InnerText, intRating)); } // Check for Memory. if (bonusNode.LocalName == ("memory")) { Log.Info("memory"); Log.Info("memory = " + bonusNode.OuterXml.ToString()); Log.Info("Calling CreateImprovement"); CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.Memory, "", ValueToInt(bonusNode.InnerText, intRating)); } // Check for Concealability. if (bonusNode.LocalName == ("concealability")) { Log.Info("concealability"); Log.Info("concealability = " + bonusNode.OuterXml.ToString()); Log.Info("Calling CreateImprovement"); CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.Concealability, "", ValueToInt(bonusNode.InnerText, intRating)); } // Check for Drain Resistance. if (bonusNode.LocalName == ("drainresist")) { Log.Info("drainresist"); Log.Info("drainresist = " + bonusNode.OuterXml.ToString()); Log.Info("Calling CreateImprovement"); CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.DrainResistance, "", ValueToInt(bonusNode.InnerText, intRating)); } // Check for Fading Resistance. if (bonusNode.LocalName == ("fadingresist")) { Log.Info("fadingresist"); Log.Info("fadingresist = " + bonusNode.OuterXml.ToString()); Log.Info("Calling CreateImprovement"); CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.FadingResistance, "", ValueToInt(bonusNode.InnerText, intRating)); } // Check for Notoriety. if (bonusNode.LocalName == ("notoriety")) { Log.Info("notoriety"); Log.Info("notoriety = " + bonusNode.OuterXml.ToString()); Log.Info("Calling CreateImprovement"); CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.Notoriety, "", ValueToInt(bonusNode.InnerText, intRating)); } // Check for Complex Form Limit. if (bonusNode.LocalName == ("complexformlimit")) { Log.Info("complexformlimit"); Log.Info("complexformlimit = " + bonusNode.OuterXml.ToString()); Log.Info("Calling CreateImprovement"); CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.ComplexFormLimit, "", ValueToInt(bonusNode.InnerText, intRating)); } // Check for Spell Limit. if (bonusNode.LocalName == ("spelllimit")) { Log.Info("spelllimit"); Log.Info("spelllimit = " + bonusNode.OuterXml.ToString()); Log.Info("Calling CreateImprovement"); CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.SpellLimit, "", ValueToInt(bonusNode.InnerText, intRating)); } // Check for Spell Category bonuses. if (bonusNode.LocalName == ("spellcategory")) { Log.Info("spellcategory"); Log.Info("spellcategory = " + bonusNode.OuterXml.ToString()); string strUseUnique = strUnique; if (bonusNode["name"].Attributes["precedence"] != null) strUseUnique = "precedence" + bonusNode["name"].Attributes["precedence"].InnerText; Log.Info("Calling CreateImprovement"); CreateImprovement(bonusNode["name"].InnerText, objImprovementSource, strSourceName, Improvement.ImprovementType.SpellCategory, strUseUnique, ValueToInt(bonusNode["val"].InnerText, intRating)); } // Check for Throwing Range bonuses. if (bonusNode.LocalName == ("throwrange")) { Log.Info("throwrange"); Log.Info("throwrange = " + bonusNode.OuterXml.ToString()); Log.Info("Calling CreateImprovement"); CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.ThrowRange, strUnique, ValueToInt(bonusNode.InnerText, intRating)); } // Check for Throwing STR bonuses. if (bonusNode.LocalName == ("throwstr")) { Log.Info("throwstr"); Log.Info("throwstr = " + bonusNode.OuterXml.ToString()); Log.Info("Calling CreateImprovement"); CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.ThrowSTR, strUnique, ValueToInt(bonusNode.InnerText, intRating)); } // Check for Skillsoft access. if (bonusNode.LocalName == ("skillsoftaccess")) { Log.Info("skillsoftaccess"); Log.Info("skillsoftaccess = " + bonusNode.OuterXml.ToString()); Log.Info("Calling CreateImprovement"); CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.SkillsoftAccess, ""); _objCharacter.SkillsSection.KnowledgeSkills.AddRange(_objCharacter.SkillsSection.KnowsoftSkills); } // Check for Quickening Metamagic. if (bonusNode.LocalName == ("quickeningmetamagic")) { Log.Info("quickeningmetamagic"); Log.Info("quickeningmetamagic = " + bonusNode.OuterXml.ToString()); Log.Info("Calling CreateImprovement"); CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.QuickeningMetamagic, ""); } // Check for ignore Stun CM Penalty. if (bonusNode.LocalName == ("ignorecmpenaltystun")) { Log.Info("ignorecmpenaltystun"); Log.Info("ignorecmpenaltystun = " + bonusNode.OuterXml.ToString()); Log.Info("Calling CreateImprovement"); CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.IgnoreCMPenaltyStun, ""); } // Check for ignore Physical CM Penalty. if (bonusNode.LocalName == ("ignorecmpenaltyphysical")) { Log.Info("ignorecmpenaltyphysical"); Log.Info("ignorecmpenaltyphysical = " + bonusNode.OuterXml.ToString()); Log.Info("Calling CreateImprovement"); CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.IgnoreCMPenaltyPhysical, ""); } // Check for a Cyborg Essence which will permanently set the character's ESS to 0.1. if (bonusNode.LocalName == ("cyborgessence")) { Log.Info("cyborgessence"); Log.Info("cyborgessence = " + bonusNode.OuterXml.ToString()); Log.Info("Calling CreateImprovement"); CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.CyborgEssence, ""); } // Check for Maximum Essence which will permanently modify the character's Maximum Essence value. if (bonusNode.LocalName == ("essencemax")) { Log.Info("essencemax"); Log.Info("essencemax = " + bonusNode.OuterXml.ToString()); Log.Info("Calling CreateImprovement"); CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.EssenceMax, "", ValueToInt(bonusNode.InnerText, intRating)); } // Check for Select Sprite. if (bonusNode.LocalName == ("selectsprite")) { Log.Info("selectsprite"); Log.Info("selectsprite = " + bonusNode.OuterXml.ToString()); XmlDocument objXmlDocument = XmlManager.Instance.Load("critters.xml"); XmlNodeList objXmlNodeList = objXmlDocument.SelectNodes("/chummer/metatypes/metatype[contains(category, \"Sprites\")]"); List<ListItem> lstCritters = new List<ListItem>(); foreach (XmlNode objXmlNode in objXmlNodeList) { ListItem objItem = new ListItem(); if (objXmlNode["translate"] != null) objItem.Name = objXmlNode["translate"].InnerText; else objItem.Name = objXmlNode["name"].InnerText; objItem.Value = objItem.Name; lstCritters.Add(objItem); } frmSelectItem frmPickItem = new frmSelectItem(); frmPickItem.GeneralItems = lstCritters; frmPickItem.ShowDialog(); if (frmPickItem.DialogResult == DialogResult.Cancel) { Rollback(); _strForcedValue = ""; _strLimitSelection = ""; return false; } _strSelectedValue = frmPickItem.SelectedItem; Log.Info("Calling CreateImprovement"); CreateImprovement(frmPickItem.SelectedItem, objImprovementSource, strSourceName, Improvement.ImprovementType.AddSprite, ""); } // Check for Black Market Discount. if (bonusNode.LocalName == ("blackmarketdiscount")) { Log.Info("blackmarketdiscount"); Log.Info("blackmarketdiscount = " + bonusNode.OuterXml.ToString()); Log.Info("Calling CreateImprovement"); CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.BlackMarketDiscount, strUnique); _objCharacter.BlackMarketDiscount = true; } // Select Armor (Mostly used for Custom Fit (Stack)). if (bonusNode.LocalName == ("selectarmor")) { Log.Info("selectarmor"); Log.Info("selectarmor = " + bonusNode.OuterXml.ToString()); string strSelectedValue = ""; if (_strForcedValue != "") _strLimitSelection = _strForcedValue; // Display the Select Item window and record the value that was entered. List<ListItem> lstArmors = new List<ListItem>(); foreach (Armor objArmor in _objCharacter.Armor) { foreach (ArmorMod objMod in objArmor.ArmorMods) { if (objMod.Name.StartsWith("Custom Fit")) { ListItem objItem = new ListItem(); objItem.Value = objArmor.Name; objItem.Name = objArmor.DisplayName; lstArmors.Add(objItem); } } } if (lstArmors.Count > 0) { frmSelectItem frmPickItem = new frmSelectItem(); frmPickItem.Description = LanguageManager.Instance.GetString("String_Improvement_SelectText").Replace("{0}", strFriendlyName); frmPickItem.GeneralItems = lstArmors; Log.Info( "_strLimitSelection = " + _strLimitSelection); Log.Info( "_strForcedValue = " + _strForcedValue); if (_strLimitSelection != "") { frmPickItem.ForceItem = _strLimitSelection; frmPickItem.Opacity = 0; } frmPickItem.ShowDialog(); // Make sure the dialogue window was not canceled. if (frmPickItem.DialogResult == DialogResult.Cancel) { Rollback(); _strForcedValue = ""; _strLimitSelection = ""; return false; } _strSelectedValue = frmPickItem.SelectedItem; if (blnConcatSelectedValue) strSourceName += " (" + _strSelectedValue + ")"; strSelectedValue = frmPickItem.SelectedItem; Log.Info( "_strSelectedValue = " + _strSelectedValue); Log.Info( "strSelectedValue = " + strSelectedValue); } } // Select Weapon (custom entry for things like Spare Clip). if (bonusNode.LocalName == ("selectweapon")) { Log.Info("selectweapon"); Log.Info("selectweapon = " + bonusNode.OuterXml.ToString()); string strSelectedValue = ""; if (_strForcedValue != "") _strLimitSelection = _strForcedValue; if (_objCharacter == null) { // If the character is null (this is a Vehicle), the user must enter their own string. // Display the Select Item window and record the value that was entered. frmSelectText frmPickText = new frmSelectText(); frmPickText.Description = LanguageManager.Instance.GetString("String_Improvement_SelectText") .Replace("{0}", strFriendlyName); Log.Info("_strLimitSelection = " + _strLimitSelection); Log.Info("_strForcedValue = " + _strForcedValue); if (_strLimitSelection != "") { frmPickText.SelectedValue = _strLimitSelection; frmPickText.Opacity = 0; } frmPickText.ShowDialog(); // Make sure the dialogue window was not canceled. if (frmPickText.DialogResult == DialogResult.Cancel) { Rollback(); _strForcedValue = ""; _strLimitSelection = ""; return false; } _strSelectedValue = frmPickText.SelectedValue; if (blnConcatSelectedValue) strSourceName += " (" + _strSelectedValue + ")"; strSelectedValue = frmPickText.SelectedValue; Log.Info("_strSelectedValue = " + _strSelectedValue); Log.Info("strSelectedValue = " + strSelectedValue); } else { List<ListItem> lstWeapons = new List<ListItem>(); foreach (Weapon objWeapon in _objCharacter.Weapons) { ListItem objItem = new ListItem(); objItem.Value = objWeapon.Name; objItem.Name = objWeapon.DisplayName; lstWeapons.Add(objItem); } frmSelectItem frmPickItem = new frmSelectItem(); frmPickItem.Description = LanguageManager.Instance.GetString("String_Improvement_SelectText") .Replace("{0}", strFriendlyName); frmPickItem.GeneralItems = lstWeapons; Log.Info("_strLimitSelection = " + _strLimitSelection); Log.Info("_strForcedValue = " + _strForcedValue); if (_strLimitSelection != "") { frmPickItem.ForceItem = _strLimitSelection; frmPickItem.Opacity = 0; } frmPickItem.ShowDialog(); // Make sure the dialogue window was not canceled. if (frmPickItem.DialogResult == DialogResult.Cancel) { Rollback(); _strForcedValue = ""; _strLimitSelection = ""; return false; } _strSelectedValue = frmPickItem.SelectedItem; if (blnConcatSelectedValue) strSourceName += " (" + _strSelectedValue + ")"; strSelectedValue = frmPickItem.SelectedItem; Log.Info("_strSelectedValue = " + _strSelectedValue); Log.Info("strSelectedValue = " + strSelectedValue); } // Create the Improvement. Log.Info("Calling CreateImprovement"); CreateImprovement(strSelectedValue, objImprovementSource, strSourceName, Improvement.ImprovementType.Text, strUnique); } // Select an Optional Power. if (bonusNode.LocalName == ("optionalpowers")) { XmlNodeList objXmlPowerList = bonusNode.SelectNodes("optionalpower"); //Log.Info("selectoptionalpower"); // Display the Select Attribute window and record which Skill was selected. frmSelectOptionalPower frmPickPower = new frmSelectOptionalPower(); frmPickPower.Description = LanguageManager.Instance.GetString("String_Improvement_SelectOptionalPower"); string strForcedValue = ""; List<KeyValuePair<string, string>> lstValue = new List<KeyValuePair<string,string>>(); foreach (XmlNode objXmlOptionalPower in objXmlPowerList) { string strQuality = objXmlOptionalPower.InnerText; if (objXmlOptionalPower.Attributes["select"] != null) { strForcedValue = objXmlOptionalPower.Attributes["select"].InnerText; } lstValue.Add(new KeyValuePair<string, string>(strQuality,strForcedValue)); } frmPickPower.LimitToList(lstValue); // Check to see if there is only one possible selection because of _strLimitSelection. if (_strForcedValue != "") _strLimitSelection = _strForcedValue; Log.Info( "_strForcedValue = " + _strForcedValue); Log.Info( "_strLimitSelection = " + _strLimitSelection); if (_strLimitSelection != "") { frmPickPower.SinglePower(_strLimitSelection); frmPickPower.Opacity = 0; } frmPickPower.ShowDialog(); // Make sure the dialogue window was not canceled. if (frmPickPower.DialogResult == DialogResult.Cancel) { Rollback(); _strForcedValue = ""; _strLimitSelection = ""; return false; } _strSelectedValue = frmPickPower.SelectedPower; // Record the improvement. XmlDocument objXmlDocument = XmlManager.Instance.Load("critterpowers.xml"); XmlNode objXmlPowerNode = objXmlDocument.SelectSingleNode("/chummer/powers/power[name = \"" + _strSelectedValue + "\"]"); TreeNode objPowerNode = new TreeNode(); CritterPower objPower = new CritterPower(_objCharacter); objPower.Create(objXmlPowerNode, _objCharacter, objPowerNode, 0, strForcedValue); _objCharacter.CritterPowers.Add(objPower); } if (bonusNode.LocalName == "publicawareness") { CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.PublicAwareness, strUnique, ValueToInt(bonusNode.InnerText,1)); } if (bonusNode.LocalName == "dealerconnection") { Log.Info("dealerconnection"); frmSelectItem frmPickItem = new frmSelectItem(); List<ListItem> lstItems = new List<ListItem>(); XmlNodeList objXmlList = bonusNode.SelectNodes("category"); foreach (XmlNode objNode in objXmlList) { ListItem objItem = new ListItem(); objItem.Value = objNode.InnerText; objItem.Name = objNode.InnerText; lstItems.Add(objItem); } frmPickItem.GeneralItems = lstItems; frmPickItem.AllowAutoSelect = false; frmPickItem.ShowDialog(); // Make sure the dialogue window was not canceled. if (frmPickItem.DialogResult == DialogResult.Cancel) { Rollback(); _strForcedValue = ""; _strLimitSelection = ""; return false; } _strSelectedValue = frmPickItem.SelectedItem; if (blnConcatSelectedValue) strSourceName += " (" + _strSelectedValue + ")"; Log.Info("_strSelectedValue = " + _strSelectedValue); Log.Info("strSourceName = " + strSourceName); // Create the Improvement. Log.Info("Calling CreateImprovement"); CreateImprovement(frmPickItem.SelectedItem, objImprovementSource, strSourceName, Improvement.ImprovementType.DealerConnection, strUnique); } if (bonusNode.LocalName == "unlockskills") { List<string> options = bonusNode.InnerText.Split(',').Select(x => x.Trim()).ToList(); string final; if (options.Count == 0) { Utils.BreakIfDebug(); return false; } else if (options.Count == 1) { final = options[0]; } else { frmSelectItem frmSelect = new frmSelectItem { AllowAutoSelect = true, GeneralItems = options.Select(x => new ListItem(x, x)).ToList() }; if (_objCharacter.Pushtext.Count > 0) { frmSelect.ForceItem = _objCharacter.Pushtext.Pop(); } if (frmSelect.ShowDialog() == DialogResult.Cancel) { return false; } final = frmSelect.SelectedItem; } SkillsSection.FilterOptions skills; if (Enum.TryParse(final, out skills)) { _objCharacter.SkillsSection.AddSkills(skills); CreateImprovement(skills.ToString(), Improvement.ImprovementSource.Quality, strSourceName, Improvement.ImprovementType.SpecialSkills, strUnique); } else { Utils.BreakIfDebug(); Log.Info(new[] {"Failed to parse", "specialskills", bonusNode.OuterXml}); } } //nothing went wrong, so return true return true; }
/// <summary> /// Load the Gear from the XmlNode. /// </summary> /// <param name="objNode">XmlNode to load.</param> public void Load(XmlNode objNode, bool blnCopy = false) { _guiID = Guid.Parse(objNode["guid"].InnerText); _strName = objNode["name"].InnerText; _strCategory = objNode["category"].InnerText; objNode.TryGetField("matrixcmfilled", out _intMatrixCMFilled); objNode.TryGetField("capacity", out _strCapacity); objNode.TryGetField("armorcapacity", out _strArmorCapacity); objNode.TryGetField("minrating", out _intMinRating); _intMaxRating = Convert.ToInt32(objNode["maxrating"].InnerText); _intRating = Convert.ToInt32(objNode["rating"].InnerText); _intQty = Convert.ToInt32(objNode["qty"].InnerText); _strAvail = objNode["avail"].InnerText; try { _strAvail3 = objNode["avail3"].InnerText; } catch { } try { _strAvail6 = objNode["avail6"].InnerText; } catch { } try { _strAvail10 = objNode["avail10"].InnerText; } catch { } try { _intCostFor = Convert.ToInt32(objNode["costfor"].InnerText); } catch { } _strCost = objNode["cost"].InnerText; try { _strCost3 = objNode["cost3"].InnerText; } catch { } try { _strCost6 = objNode["cost6"].InnerText; } catch { } try { _strCost10 = objNode["cost10"].InnerText; } catch { } if (objNode["extra"].InnerText == "Hold-Outs") objNode["extra"].InnerText = "Holdouts"; _strExtra = objNode["extra"].InnerText; try { _blnBonded = Convert.ToBoolean(objNode["bonded"].InnerText); } catch { } try { _blnEquipped = Convert.ToBoolean(objNode["equipped"].InnerText); } catch { } try { _blnHomeNode = Convert.ToBoolean(objNode["homenode"].InnerText); } catch { } _nodBonus = objNode["bonus"]; try { _nodWeaponBonus = objNode["weaponbonus"]; } catch { } _strSource = objNode["source"].InnerText; try { _strPage = objNode["page"].InnerText; } catch { } try { _intDeviceRating = Convert.ToInt32(objNode["devicerating"].InnerText); } catch { } try { _guiWeaponID = Guid.Parse(objNode["weaponguid"].InnerText); } catch { } try { _intChildCostMultiplier = Convert.ToInt32(objNode["childcostmultiplier"].InnerText); } catch { } try { _intChildAvailModifier = Convert.ToInt32(objNode["childavailmodifier"].InnerText); } catch { } try { _strGearName = objNode["gearname"].InnerText; } catch { } try { _blnIncludedInParent = Convert.ToBoolean(objNode["includedinparent"].InnerText); } catch { } if (objNode.InnerXml.Contains("<gear>")) { XmlNodeList nodChildren = objNode.SelectNodes("children/gear"); foreach (XmlNode nodChild in nodChildren) { switch (nodChild["category"].InnerText) { case "Commlinks": case "Commlink Accessories": case "Cyberdecks": case "Rigger Command Consoles": Commlink objCommlink = new Commlink(_objCharacter); objCommlink.Load(nodChild, blnCopy); objCommlink.Parent = this; _objChildren.Add(objCommlink); break; default: Gear objGear = new Gear(_objCharacter); objGear.Load(nodChild, blnCopy); objGear.Parent = this; _objChildren.Add(objGear); break; } } } try { _strLocation = objNode["location"].InnerText; } catch { } try { _strNotes = objNode["notes"].InnerText; } catch { } try { _blnDiscountCost = Convert.ToBoolean(objNode["discountedcost"].InnerText); } catch { } if (GlobalOptions.Instance.Language != "en-us") { XmlDocument objXmlDocument = XmlManager.Instance.Load("gear.xml"); XmlNode objGearNode = objXmlDocument.SelectSingleNode("/chummer/gears/gear[name = \"" + _strName + "\"]"); if (objGearNode != null) { if (objGearNode["translate"] != null) _strAltName = objGearNode["translate"].InnerText; if (objGearNode["altpage"] != null) _strAltPage = objGearNode["altpage"].InnerText; } if (_strAltName.StartsWith("Stacked Focus")) _strAltName = _strAltName.Replace("Stacked Focus", LanguageManager.Instance.GetString("String_StackedFocus")); objGearNode = objXmlDocument.SelectSingleNode("/chummer/categories/category[. = \"" + _strCategory + "\"]"); if (objGearNode != null) { if (objGearNode.Attributes["translate"] != null) _strAltCategory = objGearNode.Attributes["translate"].InnerText; } if (_strAltCategory.StartsWith("Stacked Focus")) _strAltCategory = _strAltCategory.Replace("Stacked Focus", LanguageManager.Instance.GetString("String_StackedFocus")); } if (blnCopy) { _guiID = Guid.NewGuid(); _strLocation = string.Empty; _blnHomeNode = false; } }