internal static BuildResultCompiledGlobalAsaxType GetGlobalAsaxBuildResult(bool isPrecompiledApp) { string cacheKey = "App_global.asax"; BuildResultCompiledGlobalAsaxType buildResultFromCache = BuildManager.GetBuildResultFromCache(cacheKey) as BuildResultCompiledGlobalAsaxType; if (buildResultFromCache == null) { if (isPrecompiledApp) { return(null); } VirtualPath globalAsaxVirtualPath = BuildManager.GlobalAsaxVirtualPath; if (!globalAsaxVirtualPath.FileExists()) { return(null); } ApplicationBuildProvider o = new ApplicationBuildProvider(); o.SetVirtualPath(globalAsaxVirtualPath); DateTime utcNow = DateTime.UtcNow; BuildProvidersCompiler compiler = new BuildProvidersCompiler(globalAsaxVirtualPath, BuildManager.GenerateRandomAssemblyName("App_global.asax")); compiler.SetBuildProviders(new SingleObjectCollection(o)); CompilerResults results = compiler.PerformBuild(); buildResultFromCache = (BuildResultCompiledGlobalAsaxType)o.GetBuildResult(results); buildResultFromCache.CacheToMemory = false; BuildManager.CacheBuildResult(cacheKey, buildResultFromCache, utcNow); } return(buildResultFromCache); }
internal static BuildResultCompiledGlobalAsaxType GetGlobalAsaxBuildResult(bool isPrecompiledApp) { string cacheKey = "App_global.asax"; BuildResultCompiledGlobalAsaxType buildResultFromCache = BuildManager.GetBuildResultFromCache(cacheKey) as BuildResultCompiledGlobalAsaxType; if (buildResultFromCache == null) { if (isPrecompiledApp) { return null; } VirtualPath globalAsaxVirtualPath = BuildManager.GlobalAsaxVirtualPath; if (!globalAsaxVirtualPath.FileExists()) { return null; } ApplicationBuildProvider o = new ApplicationBuildProvider(); o.SetVirtualPath(globalAsaxVirtualPath); DateTime utcNow = DateTime.UtcNow; BuildProvidersCompiler compiler = new BuildProvidersCompiler(globalAsaxVirtualPath, BuildManager.GenerateRandomAssemblyName("App_global.asax")); compiler.SetBuildProviders(new SingleObjectCollection(o)); CompilerResults results = compiler.PerformBuild(); buildResultFromCache = (BuildResultCompiledGlobalAsaxType) o.GetBuildResult(results); buildResultFromCache.CacheToMemory = false; BuildManager.CacheBuildResult(cacheKey, buildResultFromCache, utcNow); } return buildResultFromCache; }
internal static BuildResultCompiledGlobalAsaxType GetGlobalAsaxBuildResult(bool isPrecompiledApp) { string cacheKey = BuildManager.GlobalAsaxAssemblyName; // Try the cache first, and if it's not there, compile it BuildResultCompiledGlobalAsaxType result = BuildManager.GetBuildResultFromCache(cacheKey) as BuildResultCompiledGlobalAsaxType; if (result != null) { return(result); } // If this is a precompiled app don't attempt to compile it if (isPrecompiledApp) { return(null); } VirtualPath virtualPath = BuildManager.GlobalAsaxVirtualPath; // If global.asax doesn't exist, just ignore it if (!virtualPath.FileExists()) { return(null); } // Compile global.asax ApplicationBuildProvider buildProvider = new ApplicationBuildProvider(); buildProvider.SetVirtualPath(virtualPath); DateTime utcStart = DateTime.UtcNow; BuildProvidersCompiler bpc = new BuildProvidersCompiler(virtualPath /*configPath*/, BuildManager.GenerateRandomAssemblyName(BuildManager.GlobalAsaxAssemblyName)); // Set the BuildProvider using a single item collection bpc.SetBuildProviders(new SingleObjectCollection(buildProvider)); CompilerResults results = bpc.PerformBuild(); result = (BuildResultCompiledGlobalAsaxType)buildProvider.GetBuildResult(results); // Top level assembliy should not be cached to memory. result.CacheToMemory = false; // Cache it for next time BuildManager.CacheBuildResult(cacheKey, result, utcStart); // Return the compiled type return(result); }
internal static BuildResultCompiledGlobalAsaxType GetGlobalAsaxBuildResult(bool isPrecompiledApp) { string cacheKey = BuildManager.GlobalAsaxAssemblyName; // Try the cache first, and if it's not there, compile it BuildResultCompiledGlobalAsaxType result = BuildManager.GetBuildResultFromCache(cacheKey) as BuildResultCompiledGlobalAsaxType; if (result != null) return result; // If this is a precompiled app don't attempt to compile it if (isPrecompiledApp) return null; VirtualPath virtualPath = BuildManager.GlobalAsaxVirtualPath; // If global.asax doesn't exist, just ignore it if (!virtualPath.FileExists()) return null; // Compile global.asax ApplicationBuildProvider buildProvider = new ApplicationBuildProvider(); buildProvider.SetVirtualPath(virtualPath); DateTime utcStart = DateTime.UtcNow; BuildProvidersCompiler bpc = new BuildProvidersCompiler(virtualPath /*configPath*/, BuildManager.GenerateRandomAssemblyName(BuildManager.GlobalAsaxAssemblyName)); // Set the BuildProvider using a single item collection bpc.SetBuildProviders(new SingleObjectCollection(buildProvider)); CompilerResults results = bpc.PerformBuild(); result = (BuildResultCompiledGlobalAsaxType) buildProvider.GetBuildResult(results); // Top level assembliy should not be cached to memory. result.CacheToMemory = false; // Cache it for next time BuildManager.CacheBuildResult(cacheKey, result, utcStart); // Return the compiled type return result; }