public void setEnvironment(LightEnvironment env) { Player local = new Player("Georges"); // TODO : change this environment = GameEnvironment.Instance; environment.init(env.map, local); pengine = new PhysicsEngine(environment.Map); //Character character = new Character("patate", pengine, new Vector2(150, 300), new Vector2(50, 50)); Character character = new Character("swattds", pengine, new Vector2(150, 300), new Vector2(75, 75), 55); local.addCharacter(character); foreach (LightPlayer lp in env.players) { Player p = new Player(lp.name); Character c = new Character(lp.character.textureName, pengine, lp.character.position, lp.character.size, lp.character.size.X); p.addCharacter(c); environment.AddPlayer(p); } // Sending local info to server communication.SendReliable(new LightPlayer(local), NetFrame.FrameType.player); ready = true; }