internal void ReadName(BinaryReader reader, long baseNameOffset) { Name = reader.ReadStringzAt(baseNameOffset + NameOffset, Encoding.ASCII); foreach (Asset child in Children) NintendoOpticalDiscPartition.LoadFileName(child, reader, baseNameOffset); }
internal void ReadText(BinaryReader reader) { Text = reader.ReadStringzAt(Offset, Encoding.ASCII); }
internal void ReadName(BinaryReader reader, long baseNameOffset) { Name = reader.ReadStringzAt(baseNameOffset + NameOffset, Encoding.ASCII); }