private void Game_OnGameLoaded() { if (ObjectManager.Me.ChampionName != ChampName) { return; } SpellManager spellManager = new SpellManager(); spellManager.LoadSpells(); MenuL loadMenu = new MenuL(); loadMenu.LoadMenu(); OrbManager loadOrb = new OrbManager(); loadOrb.LoadEvents(); Game.OnTick += OnTick; // Drawing.OnEndScene += EndScene; }