void Owner_TurnEnd(Fighter fighter) { ControlableMonsterFighter nextControlable = GetNextControlable(1); if (nextControlable == this) { SwitchContext(); this.Owner.Character.SwapFighter(this); } }
void ControlableMonsterFighter_TurnEnd(Fighter fighter) { ControlableMonsterFighter nextControlable = GetNextControlable(1); if (nextControlable != null) { nextControlable.SwitchContext(); this.Owner.Character.SwapFighter(nextControlable); } else { this.Owner.Character.SwapFighterToMaster(); } }
void ControlableMonsterFighter_OnDead(Fighter fighter, bool recursiveCall) { Owner.OnTurnEndEvt -= Owner_TurnEnd; ControlableMonsterFighter controlable = GetNextControlable(1); if (controlable != null) { this.Owner.Character.SwapFighter(controlable); } else { this.Owner.Character.SwapFighterToMaster(); } }