private void layer_Progress(object sender, ProgressEventArgs args) { if (this == this.Layer.Container) { this.progress = args.Progress; } if ((args.Progress == 100) && !this.delayClean) { this.CleanUp(); } }
void _layer_Progress(object sender, ProgressEventArgs args) { if (args.Progress == 100 && !_mapInited) { _canPan = true; _mapInited = true; } }
private void layersProgressHandler(object sender, ProgressEventArgs args) { if (this.Progress != null) { this.Progress(this, args); } }