/// <summary> /// Initialzes the Game. /// </summary> /// <param name="sceneManager">The Mogre SceneManager.</param> /// <param name="camera">The game CameraMan for the MouseControl.</param> /// <param name="mWindow">The RednerWindow for sending the width and height of the window.</param> /// <param name="mouse">The Mogre Mouse for GUI.</param> /// <param name="keyboard">The Mogre Keyboard for GUI.</param> /// <returns>Returns initializes Game singleton instance.</returns> private Game(SceneManager sceneManager, CameraMan camera, RenderWindow mWindow, Mouse mouse, Keyboard keyboard) { sceneMgr = sceneManager; gameObjectMgr = GameObjectManager.GetInstance(); gameGUI = new MyGUI((int)mWindow.Width, (int)mWindow.Height, mouse, keyboard); mouseControl = MouseControl.GetInstance(camera, (int)mWindow.Width, (int)mWindow.Height); paused = true; soundPlayer = new SoundPlayer(mWindow); mission = new Mission(); }
/// <summary> /// Serializes the current Mission (all current ITargets). /// </summary> /// <param name="rootElement">The parent element.</param> /// <param name="mission">The serializing Mission with all current targets.</param> private void SerializeMission(XElement rootElement, Mission mission) { var element = new XElement("missionTargets"); rootElement.Add(element); foreach (var target in mission.GetTargets()) { SerializeITarget(element, target); } }
/// <summary> /// Destroys the current Mission and initializes new empty game contol objets. /// </summary> public static void DestroyMission() { gameGUI.ClearMissionData(); gameGUI.Enable = false; paused = true; mission = new Mission(); gameObjectMgr.DestroyGame(); initialized = false; }