public void LoadingCallBack(Storm.StardewValley.Event.PostGameLoadedEvent @event) { DataLoader(); MyWritter(); //runs when the player is loaded. var player = @event.Root.Player; if (BuildEndurance_data_old_stamina == 0) { BuildEndurance_data_old_stamina = player.MaxStamina; //grab the initial stamina value } player.MaxStamina = BuildEndurance_data_ini_stam_bonus + BuildEndurance_data_stam_bonus_acumulated + BuildEndurance_data_old_stamina; //incase the ini stam bonus is loaded in. if (BuildEndurance_data_clear_mod_effects == true) { player.MaxStamina = BuildEndurance_data_old_stamina; Logging.LogToFile("BuildEndurance Reset!"); } DataLoader(); MyWritter(); }
public void LoadingCallBack(Storm.StardewValley.Event.PostGameLoadedEvent @event) { DataLoader(); MyWritter(); //runs when the player is loaded. var player = @event.Root.Player; if (data_old_health == 0) { data_old_health = player.MaxHealth; //grab the initial health value } player.MaxHealth = data_ini_health_bonus + data_health_bonus_acumulated + data_old_health; //incase the ini health bonus is loaded in. if (data_clear_mod_effects == true) { player.MaxHealth = data_old_health; Logging.LogToFile("BuildHealth Reset!"); } DataLoader(); MyWritter(); }