public override void ViewDidLoad() { Console.WriteLine(("Heyo!")); base.ViewDidLoad(); main(); // Perform any additional setup after loading the view, typically from a nib. TreasureFoundLabel.Hidden = true; OkLootButton.Hidden = true; if (rc.Treasure) { //RYAN DO TREASURE HERE TreasureFoundLabel.Hidden = false; OkLootButton.Hidden = false; ItemBase item = gen.GenerateItem(1); GameManager.Instance.playerCharacter.bag.Add(item); } if (!firstRoom) { if (!rc.Boss) { Random rng = new Random(); int chance = rng.Next(0, 4); if (chance == 0) { GameManager gm = GameManager.Instance; EnemyCharacter enemy = gm.GetRandomEnemy(); VC_BattleRoom battle = new VC_BattleRoom(gm.playerCharacter, enemy); PresentViewController(battle, true, null); } } else { GameManager gm = GameManager.Instance; EnemyCharacter enemy = gm.GetBossEnemy(); VC_BattleRoom battle = new VC_BattleRoom(gm.playerCharacter, enemy); PresentViewController(battle, true, null); } } if (LeftButtonDuty == Direction.None) { LeftButton.Hidden = true; } else { LeftButton.Hidden = false; } if (RightButtonDuty == Direction.None) { RightButton.Hidden = true; } else { RightButton.Hidden = false; } if (TopButtonDuty == Direction.None) { TopButton.Hidden = true; } else { TopButton.Hidden = false; } if (BottomButtonDuty == Direction.None) { BottomButton.Hidden = true; } else { BottomButton.Hidden = false; } }
public VC_BattleRoom(PlayerCharacter chr, EnemyCharacter enemy) : base("VC_BattleRoom", null) { Console.WriteLine("Battle Started"); playerCharacter = chr; enemyCharacter = enemy; }