private void SetValues(SpriteTrailObject trailObject) { Vector3 newPosition = transform.position + Vector3.forward * .1f; trailObject.transform.position = newPosition; trailObject.transform.eulerAngles = transform.eulerAngles; trailObject.transform.localScale = transform.localScale; trailObject.SetSpawnValues(_spriteRenderer, this, _rainbowMode ? _rainbowColors : _userSelectedColorPalette); }
private GameObject SpawnTrailObject() { Vector3 newPosition = transform.position + Vector3.forward * .1f; GameObject newGameobject = new GameObject(); newGameobject.AddComponent <SpriteRenderer>(); newGameobject.AddComponent <SpriteTrailObject>(); newGameobject.GetComponent <SpriteRenderer>().flipX = true; newGameobject.transform.position = newPosition; newGameobject.transform.eulerAngles = transform.eulerAngles; newGameobject.transform.localScale = transform.localScale; SpriteTrailObject trailObject = newGameobject.GetComponent <SpriteTrailObject>(); trailObject.SetSpawnValues(_spriteRenderer, this, _rainbowMode ? _rainbowColors : _userSelectedColorPalette); newGameobject.name = "SpriteTrailObject"; return(newGameobject); }