public GenericFace(BasicCube cube, ModelManager modelManager, int faceId) { parentCube = cube; this.faceId = faceId; this.modelManager = modelManager; this.game = modelManager.getGame(); }
public Inky(Model model, Game game, ModelManager modelManager, Vector3 startPosition, int onFace) : base(model, game) { this.onFace = onFace; this.random = new Random(); this.game = modelManager.getGame(); texture = modelManager.screenManager.texManager.getInkyTexture(); position = startPosition; handleOrientation(); effect = ((Spectrum)game).grayEffect; }
public LevelCreator(ModelManager modelManager) { this.modelManager = modelManager; this.game = modelManager.getGame(); cubeModel = modelManager.getCubeModel(); }