示例#1
0
文件: Program.cs 项目: dioptre/cnx
        public static void Main(string[] args)
        {
            // Before the app starts, let's build strings for you to use the console.
            BuildStringsForClientConsole();

            // Get settings and connection info.
            ConfigFileHandler configHandler = new ConfigFileHandler();

            // Start the log writer.
            testWriter = new TestFileWriter(configHandler.saveDirectory);

            // Create one object with a lot of settings, to pass to SocketClient.
            SocketClientSettings socketClientSettings = new SocketClientSettings(configHandler.remoteEndPoint, configHandler.totalNumberOfClientConnectionsToRun, configHandler.numberOfReceivedMessagesPerConnection, Program.maxSimultaneousConnectOps, configHandler.maximumNumberOfSimultaneousClientConnections, Program.receivePrefixLength, configHandler.testBufferSize, Program.sendPrefixLength, Program.opsToPreAlloc);

            // Build the arrays of messages that will be sent, and pass them
            // to the SocketClient object in a stack of arrays.
            MessageArrayController        messageArrayController  = new MessageArrayController(configHandler);
            Stack <OutgoingMessageHolder> stackOfOutgoingMessages = messageArrayController.CreateMessageStack();

            // Create the object that will do most of the work.
            SocketClient socketClient = new SocketClient(socketClientSettings);

            socketClient.GetMessages(stackOfOutgoingMessages);

            // Interact with the console.
            HandleConsoleInteraction(configHandler, socketClient);
        }
示例#2
0
        //__END variables for real app____________________________________________

       

        //____________________________________________________________________________
        // Create uninitialized SocketClient instance.  

        public SocketClient(SocketClientSettings theSocketClientSettings)
        {
            if (Program.watchProgramFlow == true)   //for testing
            {
                Program.testWriter.WriteLine("SocketClient constructor");
            }
            this.socketClientSettings = theSocketClientSettings;
            this.prefixHandler = new PrefixHandler();
            this.messageHandler = new MessageHandler();                     
            this.messagePreparer = new MessagePreparer();
            this.bufferManager = new BufferManager(this.socketClientSettings.BufferSize * this.socketClientSettings.NumberOfSaeaForRecSend * this.socketClientSettings.OpsToPreAllocate, this.socketClientSettings.BufferSize * this.socketClientSettings.OpsToPreAllocate);
            this.poolOfRecSendEventArgs = new SocketAsyncEventArgsPool(this.socketClientSettings.NumberOfSaeaForRecSend);
            this.poolOfConnectEventArgs = new SocketAsyncEventArgsPool(this.socketClientSettings.MaxConnectOps);
            
            this.theMaxConnectionsEnforcer = new Semaphore(this.socketClientSettings.MaxConnections, this.socketClientSettings.MaxConnections);
            this.counterForLongTest = new Semaphore(this.socketClientSettings.ConnectionsToRun, this.socketClientSettings.ConnectionsToRun);
            Init();
        }
示例#3
0
        //__END variables for real app____________________________________________



        //____________________________________________________________________________
        // Create uninitialized SocketClient instance.

        public SocketClient(SocketClientSettings theSocketClientSettings)
        {
            if (Program.watchProgramFlow == true)   //for testing
            {
                Program.testWriter.WriteLine("SocketClient constructor");
            }
            this.socketClientSettings   = theSocketClientSettings;
            this.prefixHandler          = new PrefixHandler();
            this.messageHandler         = new MessageHandler();
            this.messagePreparer        = new MessagePreparer();
            this.bufferManager          = new BufferManager(this.socketClientSettings.BufferSize * this.socketClientSettings.NumberOfSaeaForRecSend * this.socketClientSettings.OpsToPreAllocate, this.socketClientSettings.BufferSize * this.socketClientSettings.OpsToPreAllocate);
            this.poolOfRecSendEventArgs = new SocketAsyncEventArgsPool(this.socketClientSettings.NumberOfSaeaForRecSend);
            this.poolOfConnectEventArgs = new SocketAsyncEventArgsPool(this.socketClientSettings.MaxConnectOps);

            this.theMaxConnectionsEnforcer = new Semaphore(this.socketClientSettings.MaxConnections, this.socketClientSettings.MaxConnections);
            this.counterForLongTest        = new Semaphore(this.socketClientSettings.ConnectionsToRun, this.socketClientSettings.ConnectionsToRun);
            Init();
        }
示例#4
0
文件: Program.cs 项目: kcitwm/dova
        public static void Main(string[] args)
        {
            // Before the app starts, let's build strings for you to use the console.
            BuildStringsForClientConsole();

            // Get settings and connection info.
            ConfigFileHandler configHandler = new ConfigFileHandler();
            
            // Start the log writer.
            testWriter = new TestFileWriter(configHandler.saveDirectory);
            
            // Create one object with a lot of settings, to pass to SocketClient.
            SocketClientSettings socketClientSettings = new SocketClientSettings(configHandler.remoteEndPoint, configHandler.totalNumberOfClientConnectionsToRun, configHandler.numberOfReceivedMessagesPerConnection, Program.maxSimultaneousConnectOps, configHandler.maximumNumberOfSimultaneousClientConnections, Program.receivePrefixLength, configHandler.testBufferSize, Program.sendPrefixLength, Program.opsToPreAlloc);

            // Build the arrays of messages that will be sent, and pass them
            // to the SocketClient object in a stack of arrays.            
            MessageArrayController messageArrayController = new MessageArrayController(configHandler);
            Stack<OutgoingMessageHolder> stackOfOutgoingMessages = messageArrayController.CreateMessageStack();

            // Create the object that will do most of the work.
            SocketClient socketClient = new SocketClient(socketClientSettings);
            socketClient.GetMessages(stackOfOutgoingMessages);
            
            // Interact with the console.
            HandleConsoleInteraction(configHandler, socketClient);
        }