public static AnimationEditorWindow Create(AnimationCollection ac) { AnimationEditorWindow wnd = EditorWindow.GetWindow <AnimationEditorWindow>(true, "Animation Collection Editor", true); wnd.Init(ac); wnd.minSize = new Vector2(512f, 448); return(wnd); }
public override void OnInspectorGUI() { if (GUILayout.Button("Open Editor")) { AnimationEditorWindow.Create(ac); } EditorGUILayout.Space(64f); base.OnInspectorGUI(); }