/// <summary> /// Clones the pass collection using the new effect technique, /// used for when the effect implementation is cloned. /// </summary> /// <param name="tech">The D3D10 effect technique.</param> /// <returns>Cloned collection</returns> internal D3D10EffectPassCollection Clone(D3D.EffectTechnique tech) { D3D10EffectPassCollection clone = new D3D10EffectPassCollection(); for (int i = 0; i < Count; i++) { clone.Add(_passes[i].Clone(tech.GetPassByIndex(i))); } return(clone); }
/// <summary> /// Creates a new instance of <see cref="D3D10EffectTechnique"/>. /// </summary> /// <param name="parent">The implementation parent.</param> /// <param name="effect">The D3D10 effect.</param> /// <param name="tech">The D3D10 technique.</param> internal D3D10EffectTechnique(D3D10EffectImplementation parent, D3D.Effect effect, D3D.EffectTechnique tech) { _tech = tech; _parent = parent; D3D.EffectTechniqueDescription desc = _tech.Description; _name = desc.Name; //Fetch annotations int annoCount = desc.AnnotationCount; _annotations = new D3D10EffectAnnotationCollection(); for (int i = 0; i < annoCount; i++) { D3D.EffectVariable anno = _tech.GetAnnotationByIndex(i); D3D.EffectVariableDescription annoDesc = anno.Description; D3D.EffectVariable annoVar = anno.AsString(); if (annoVar != null) { _annotations.Add(new D3D10EffectAnnotation(annoVar, annoDesc.Name, annoDesc.Semantic, EffectParameterClass.Object, EffectParameterType.String)); } annoVar = anno.AsScalar(); if (annoVar != null) { //Need to find a way to get the param type... _annotations.Add(new D3D10EffectAnnotation(annoVar, annoDesc.Name, annoDesc.Semantic, EffectParameterClass.Scalar, EffectParameterType.Unknown)); } annoVar = anno.AsMatrix(); if (annoVar != null) { _annotations.Add(new D3D10EffectAnnotation(annoVar, annoDesc.Name, annoDesc.Semantic, EffectParameterClass.Matrix, EffectParameterType.Single)); } } _passes = new D3D10EffectPassCollection(); for (int i = 0; i < desc.PassCount; i++) { _passes.Add(new D3D10EffectPass(parent, effect, tech.GetPassByIndex(i))); } }
//creation functions public Terrain(int q, StreamReader file) { quadSize = q; //loading effect effect = ResourceManager.mainManager.LoadEffect("Resources\\Effects\\Terrain.fx", ResourceManager.mainManager.GetDefaultEffectPool()); technique = effect.GetTechniqueByName("Render"); pass = technique.GetPassByIndex(0); //creating layout D3D10.InputElement[] elements = new SlimDX.Direct3D10.InputElement[1]; elements[0] = new SlimDX.Direct3D10.InputElement("TEXCOORD", 0, SlimDX.DXGI.Format.R32G32_Float, 0, 0, D3D10.InputClassification.PerVertexData, 0); layout = new SlimDX.Direct3D10.InputLayout(Game.gameClass.GetDevice(), elements, pass.Description.Signature); //loading texture D3D10.ImageLoadInformation load = new SlimDX.Direct3D10.ImageLoadInformation(); load.BindFlags = D3D10.BindFlags.ShaderResource; load.CpuAccessFlags = D3D10.CpuAccessFlags.None; load.MipLevels = 1; load.Usage=D3D10.ResourceUsage.Default; load.OptionFlags = D3D10.ResourceOptionFlags.None; load.FilterFlags = D3D10.FilterFlags.Point; load.Format = SlimDX.DXGI.Format.R8G8B8A8_UNorm; normalTexture = D3D10.Texture2D.FromFile(Game.gameClass.GetDevice(), Path.GetDirectoryName(Game.gameClass.GetLvLFilePath()) + "\\normals.png", load); Globals.mapSize = normalTexture.Description.Width; if (Game.gameClass.GetEngineState() != EngineState.play) { D3D10.Texture2DDescription desc = new SlimDX.Direct3D10.Texture2DDescription(); desc.ArraySize = 1; desc.BindFlags = D3D10.BindFlags.None; desc.CpuAccessFlags = D3D10.CpuAccessFlags.Write; desc.Format = SlimDX.DXGI.Format.R8G8B8A8_UNorm; desc.Height = Globals.mapSize; desc.Width = Globals.mapSize; desc.Usage = D3D10.ResourceUsage.Staging; desc.MipLevels = 1; SlimDX.DXGI.SampleDescription sampleDescription = new SlimDX.DXGI.SampleDescription(); sampleDescription.Count = 1; sampleDescription.Quality = 0; desc.SampleDescription = sampleDescription; normalTexUpdater = new SlimDX.Direct3D10.Texture2D(Game.gameClass.GetDevice(), desc); normalData = normalTexUpdater.Map(0, D3D10.MapMode.Write, D3D10.MapFlags.DoNotWait); normalTexUpdater.Unmap(0); } // LoadTextureArray(file); //setting up vertices and creating vertex buffer LoadVertexInfo(); CreateVertexBuffer(); //constant buffer variables effect.GetVariableByName("mapSize").AsScalar().Set(Globals.mapSize); using(D3D10.ShaderResourceView normalView=new D3D10.ShaderResourceView(Game.gameClass.GetDevice(),normalTexture)) effect.GetVariableByName("normalMap").AsResource().SetResource(normalView); // using (D3D10.ShaderResourceView texturesView = new D3D10.ShaderResourceView(Game.gameClass.GetDevice(), textures)) // effect.GetVariableByName("textures").AsResource().SetResource(texturesView); orientations=effect.GetVariableByName("orientations").AsVector(); // effect.GetVariableByName("texCoordMul").AsScalar().Set(TextureInfo.texCoordMul); heightMul = effect.GetVariableByName("heightMul").AsScalar(); heightMul.Set(Globals.heightMultiplier); //handles edit mode if (Game.gameClass.GetEngineState() != EngineState.play) { techniqueEdit = effect.GetTechniqueByName("Edit"); passEdit = techniqueEdit.GetPassByIndex(0); mousePick = effect.GetVariableByName("mousePick").AsVector(); pickOptions = effect.GetVariableByName("pickOpt").AsVector(); } Globals.SetMap(map); }