public SSTexture_FromAsset(SSAssetItem textureAsset) { this.textureAsset = textureAsset; Bitmap textureBitmap = new Bitmap (textureAsset.Open()); this.loadFromBitmap (textureBitmap, name: textureAsset.resourceName); }
public SSShader(ShaderType type, string shaderName, SSAssetItem shaderAsset) : this(type, shaderName, shaderAsset.Open().AsString()) { }