protected override void InitializeCore() { base.InitializeCore(); blur = ToLoadAndUnload(new GaussianBlur()); flareArtifactEffect = ToLoadAndUnload(new ImageEffectShader("FlareArtifactEffect")); flareReplicateEffect = ToLoadAndUnload(new ImageEffectShader("FlareReplicate")); }
protected override void InitializeCore() { base.InitializeCore(); combiner = ToLoadAndUnload(new ColorCombiner()); blur = ToLoadAndUnload(new GaussianBlur()); lightStreakEffect = ToLoadAndUnload(new ImageEffectShader("LightStreakEffect")); }
protected override void InitializeCore() { base.InitializeCore(); LuminanceLogEffect = ToLoadAndUnload(new LuminanceLogEffect()); // Create 1x1 texture luminance1x1 = Texture.New2D(GraphicsDevice, 1, 1, 1, luminanceFormat, TextureFlags.ShaderResource | TextureFlags.RenderTarget).DisposeBy(this); // Use a multiscaler multiScaler = ToLoadAndUnload(new ImageMultiScaler()); // Readback is always going to be done on the 1x1 texture readback = ToLoadAndUnload(readback); // Blur used before upscaling blur = ToLoadAndUnload(new GaussianBlur()); blur.Radius = 4; }
protected override void InitializeCore() { base.InitializeCore(); multiScaler = ToLoadAndUnload(new ImageMultiScaler()); blur = ToLoadAndUnload(new GaussianBlur()); afterimage = ToLoadAndUnload(afterimage); }