public override bool PlaceBlock(Level world, Player player, Vector3 blockCoordinates, BlockFace face, Vector3 mouseLocation) { var prevblock = world.GetBlock(Coordinates); if (prevblock.Id == Id && prevblock.Metadata == Metadata) { DoubleSlab ds = new DoubleSlab(Metadata) { Coordinates = Coordinates }; world.SetBlock(ds); } else if (prevblock.Id == Id && prevblock.Metadata != Metadata) { if (player.Gamemode != Gamemode.Creative) { player.Inventory.AddItem((short)Id, Metadata, 1); } return(true); } else { bool upper = ((mouseLocation.Y >= 8 && face != BlockFace.PositiveY) || face == BlockFace.NegativeY); BitArray b = new BitArray(new byte[] { Metadata }); b[3] = upper; Metadata = ConvertToByte(b); world.SetBlock(this); } return(true); }
public override bool PlaceBlock(Level world, Player player, Vector3 blockCoordinates, BlockFace face, Vector3 mouseLocation) { var prevblock = world.GetBlock(Coordinates); if (prevblock.Id == Id && prevblock.Metadata == Metadata) { DoubleSlab ds = new DoubleSlab(Metadata) {Coordinates = Coordinates}; world.SetBlock(ds); } else if (prevblock.Id == Id && prevblock.Metadata != Metadata) { if (player.Gamemode != Gamemode.Creative) { player.Inventory.AddItem((short)Id, Metadata, 1); } return true; } else { bool upper = ((mouseLocation.Y >= 8 && face != BlockFace.PositiveY) || face == BlockFace.NegativeY); BitArray b = new BitArray(new byte[] {Metadata}); b[3] = upper; Metadata = ConvertToByte(b); world.SetBlock(this); } return true; }