public void Start() { ShadowPolygonPoints = new List <Vector2>(); if (segmentGenerator == null) { segmentGenerator = GetComponent <Shadow2DSegmentGenerator>(); } if (segmentGenerator == null) { segmentGenerator = gameObject.AddComponent <Shadow2DSegmentGenerator>(); } //if (segmentGenerator == null) //{ // Debug.Log("No segment generator found!"); //} }
public void Start() { ShadowPolygonPoints = new List<Vector2>(); if (segmentGenerator == null) { segmentGenerator = GetComponent<Shadow2DSegmentGenerator>(); } if (segmentGenerator == null) { segmentGenerator = gameObject.AddComponent<Shadow2DSegmentGenerator>(); } //if (segmentGenerator == null) //{ // Debug.Log("No segment generator found!"); //} }