示例#1
0
        private void OnReceiveReady(Session client, BroadPlayerReady recvData)
        {
            if (recvData == null || client == null)
            {
                return;
            }
            int readyCount = 0;

            for (int i = 0; i < mPlayerList.Count; ++i)
            {
                Player player = mPlayerList[i];
                if (recvData.RoleId == player.Roleid && client == player.Client)
                {
                    player.Position  = ProtoTransfer.Get(recvData.Position);
                    player.Direction = ProtoTransfer.Get(recvData.Direction);
                    player.SetReady();
                }
                //广播玩家准备(包括自己)
                if (mProtocol == Protocol.UDP)
                {
                    player.SendUdp(MessageID.BroadRoomOperation, recvData);
                }
                else if (mProtocol == Protocol.KCP)
                {
                    player.SendKcp(MessageID.BroadRoomOperation, recvData);
                }

                if (player.Ready)
                {
                    readyCount++;
                }
            }

            if (mBegin == false)
            {
                //所有的玩家都准备好了,可以开始同步
                if (readyCount >= mPlayerList.Count)
                {
                    mFrameDic = new Dictionary <long, Dictionary <int, List <Command> > >();

                    BroadBattleGameStart sendData = new BroadBattleGameStart();
                    sendData.BattleID      = mBattleId;
                    sendData.RandSeed      = mRandSeed;
                    sendData.UdpPort       = ServerConfig.UDP_PORT;
                    sendData.FrameInterval = mFrameInterval;

                    BroadCast(MessageID.BroadBattleStart, sendData, true);

                    BeginGame();
                }
            }

            else //断线重连
            {
                Player user = GetPlayer(recvData.RoleId);
                if (user != null)
                {
                    BroadBattleGameStart sendData = new BroadBattleGameStart();
                    sendData.BattleID      = mBattleId;
                    sendData.RandSeed      = mRandSeed;
                    sendData.UdpPort       = ServerConfig.UDP_PORT;
                    sendData.FrameInterval = mFrameInterval;

                    //user.SendUdp(MessageID.GM_BEGIN_BC, sendData);

                    /*
                     * GM_Frame_BC frameData = new GM_Frame_BC();
                     *
                     * //给他发送当前帧之前的数据
                     * for (long frame = 1; frame < mCurrentFrame - 1; ++frame)
                     * {
                     *  if (mFrameDic.ContainsKey(frame))
                     *  {
                     *      frameData.frame = frame;
                     *      frameData.frametime = 0;
                     *      var it = mFrameDic[frame].GetEnumerator();
                     *      while (it.MoveNext())
                     *      {
                     *          for (int i = 0, count = it.Current.Value.Count; i < count; ++i)
                     *          {
                     *              GMCommand cmd = ProtoTransfer.Get(it.Current.Value[i]);
                     *
                     *              frameData.command.Add(cmd);
                     *          }
                     *      }
                     *      user.SendUdp(MessageID.GM_FRAME_BC, frameData);
                     *  }
                     * }
                     */
                }
            }
        }