protected override void OnTarget(Mobile from, object targeted) { if (!BaseCommand.IsAccessible(from, targeted)) { from.SendMessage("That is not accessible."); return; } if (targeted is Mobile) { from.SendMenu(new EquipMenu(from, (Mobile)targeted, GetEquip((Mobile)targeted))); } }
public void OnTarget(Mobile from, object targeted, object state) { if (!BaseCommand.IsAccessible(from, targeted)) { from.SendMessage("That is not accessible."); return; } object[] states = (object[])state; BaseCommand command = (BaseCommand)states[0]; string[] args = (string[])states[1]; switch (command.ObjectTypes) { case ObjectTypes.Both: { if (!(targeted is Item) && !(targeted is Mobile)) { from.SendMessage("This command does not work on that."); return; } break; } case ObjectTypes.Items: { if (!(targeted is Item)) { from.SendMessage("This command only works on items."); return; } break; } case ObjectTypes.Mobiles: { if (!(targeted is Mobile)) { from.SendMessage("This command only works on mobiles."); return; } break; } } RunCommand(from, targeted, command, args); }
protected override void OnTarget(Mobile from, object o) { if (!BaseCommand.IsAccessible(from, o)) { from.SendMessage("That is not accessible."); } else if (m_Normal) { from.SendGump(new PropertiesGump(from, o)); } else if (o is Guildstone) { from.SendGump(new PropertiesGump(from, ((Guildstone)o).Guild)); } }
protected override void OnTarget(Mobile from, object o) { if (!BaseCommand.IsAccessible(from, o)) { from.SendMessage("That is not accessible."); } else if (o is Mobile) { Mobile m = (Mobile)o; if (m.Guild != null) { from.SendGump(new PropertiesGump(from, m.Guild)); } else { from.SendMessage("They don't belong to any guild."); } } }
private static void Props_OnCommand(CommandEventArgs e) { if (e.Length == 1) { IEntity ent = World.FindEntity(e.GetInt32(0)); if (ent == null) { e.Mobile.SendMessage("No object with that serial was found."); } else if (!BaseCommand.IsAccessible(e.Mobile, ent)) { e.Mobile.SendMessage("That is not accessible."); } else { e.Mobile.SendGump(new PropertiesGump(e.Mobile, ent)); } } else { e.Mobile.Target = new PropsTarget(true); } }
public override void OnResponse(NetState sender, RelayInfo info) { if (m_Mobile.Deleted) { m_From.SendGump(new InterfaceGump(m_From, m_List, m_Page)); return; } else if (!BaseCommand.IsAccessible(m_From, m_Mobile)) { m_From.SendMessage("That is no longer accessible."); m_From.SendGump(new InterfaceGump(m_From, m_List, m_Page)); return; } switch (info.ButtonID) { case 0: case 1: { m_From.SendGump(new InterfaceGump(m_From, m_List, m_Page)); break; } case 2: // Properties { m_From.SendGump(new InterfaceMobileGump(m_From, m_List, m_Page, m_Mobile)); m_From.SendGump(new PropertiesGump(m_From, m_Mobile)); break; } case 3: // Delete { if (!m_Mobile.Player) { CommandLogging.WriteLine(m_From, "{0} {1} deleting {2}", m_From.AccessLevel, CommandLogging.Format(m_From), CommandLogging.Format(m_Mobile)); m_Mobile.Delete(); m_From.SendGump(new InterfaceGump(m_From, m_List, m_Page)); } break; } case 4: // Go there { m_From.SendGump(new InterfaceMobileGump(m_From, m_List, m_Page, m_Mobile)); InvokeCommand(String.Format("Go {0}", m_Mobile.Serial.Value)); break; } case 5: // Bring them here { if (m_From.Map == null || m_From.Map == Map.Internal) { m_From.SendMessage("You cannot bring that person here."); } else { m_From.SendGump(new InterfaceMobileGump(m_From, m_List, m_Page, m_Mobile)); m_Mobile.MoveToWorld(m_From.Location, m_From.Map); } break; } case 6: // Move to target { m_From.SendGump(new InterfaceMobileGump(m_From, m_List, m_Page, m_Mobile)); m_From.Target = new MoveTarget(m_Mobile); break; } case 7: // Kill { if (m_From == m_Mobile || m_From.AccessLevel > m_Mobile.AccessLevel) { m_Mobile.Kill(); } m_From.SendGump(new InterfaceMobileGump(m_From, m_List, m_Page, m_Mobile)); break; } case 8: // Res { if (m_From == m_Mobile || m_From.AccessLevel > m_Mobile.AccessLevel) { m_Mobile.PlaySound(0x214); m_Mobile.FixedEffect(0x376A, 10, 16); m_Mobile.Resurrect(); } m_From.SendGump(new InterfaceMobileGump(m_From, m_List, m_Page, m_Mobile)); break; } case 9: // Client { m_From.SendGump(new InterfaceMobileGump(m_From, m_List, m_Page, m_Mobile)); if (m_Mobile.NetState != null) { m_From.SendGump(new ClientGump(m_From, m_Mobile.NetState)); } break; } } }
public override void OnResponse(NetState sender, RelayInfo info) { if (m_Item.Deleted) { m_From.SendGump(new InterfaceGump(m_From, m_List, m_Page)); return; } else if (!BaseCommand.IsAccessible(m_From, m_Item)) { m_From.SendMessage("That is no longer accessible."); m_From.SendGump(new InterfaceGump(m_From, m_List, m_Page)); return; } switch (info.ButtonID) { case 0: case 1: { m_From.SendGump(new InterfaceGump(m_From, m_List, m_Page)); break; } case 2: // Properties { m_From.SendGump(new InterfaceItemGump(m_From, m_List, m_Page, m_Item)); m_From.SendGump(new PropertiesGump(m_From, m_Item)); break; } case 3: // Delete { CommandLogging.WriteLine(m_From, "{0} {1} deleting {2}", m_From.AccessLevel, CommandLogging.Format(m_From), CommandLogging.Format(m_Item)); m_Item.Delete(); m_From.SendGump(new InterfaceGump(m_From, m_List, m_Page)); break; } case 4: // Go there { m_From.SendGump(new InterfaceItemGump(m_From, m_List, m_Page, m_Item)); InvokeCommand(String.Format("Go {0}", m_Item.Serial.Value)); break; } case 5: // Move to target { m_From.SendGump(new InterfaceItemGump(m_From, m_List, m_Page, m_Item)); m_From.Target = new MoveTarget(m_Item); break; } case 6: // Bring to pack { Mobile owner = m_Item.RootParent as Mobile; if (owner != null && (owner.Map != null && owner.Map != Map.Internal) && !m_From.CanSee(owner)) { m_From.SendMessage("You can not get what you can not see."); } else if (owner != null && (owner.Map == null || owner.Map == Map.Internal) && owner.Hidden && owner.AccessLevel >= m_From.AccessLevel) { m_From.SendMessage("You can not get what you can not see."); } else { m_From.SendGump(new InterfaceItemGump(m_From, m_List, m_Page, m_Item)); m_From.AddToBackpack(m_Item); } break; } } }
public void OnTarget(Mobile from, object targeted, object state) { if (!BaseCommand.IsAccessible(from, targeted)) { from.SendMessage("That is not accessible."); return; } object[] states = (object[])state; BaseCommand command = (BaseCommand)states[0]; string[] args = (string[])states[1]; if (command.ObjectTypes == ObjectTypes.Mobiles) { return; // sanity check } if (!(targeted is Container)) { from.SendMessage("That is not a container."); } else { try { ObjectConditional cond = ObjectConditional.Parse(from, ref args); bool items, mobiles; if (!CheckObjectTypes(command, cond, out items, out mobiles)) { return; } if (!items) { from.SendMessage("This command only works on items."); return; } Container cont = (Container)targeted; Item[] found; if (cond.Type == null) { found = cont.FindItemsByType(typeof(Item), true); } else { found = cont.FindItemsByType(cond.Type, true); } ArrayList list = new ArrayList(); for (int i = 0; i < found.Length; ++i) { if (cond.CheckCondition(found[i])) { list.Add(found[i]); } } RunCommand(from, list, command, args); } catch (Exception e) { from.SendMessage(e.Message); } } }
public void OnTarget(Mobile from, Map map, Point3D start, Point3D end, object state) { try { object[] states = (object[])state; BaseCommand command = (BaseCommand)states[0]; string[] args = (string[])states[1]; ObjectConditional cond = ObjectConditional.Parse(from, ref args); Rectangle2D rect = new Rectangle2D(start.X, start.Y, end.X - start.X + 1, end.Y - start.Y + 1); bool items, mobiles; if (!CheckObjectTypes(command, cond, out items, out mobiles)) { return; } IPooledEnumerable eable; if (items && mobiles) { eable = map.GetObjectsInBounds(rect); } else if (items) { eable = map.GetItemsInBounds(rect); } else if (mobiles) { eable = map.GetMobilesInBounds(rect); } else { return; } ArrayList objs = new ArrayList(); foreach (object obj in eable) { if (mobiles && obj is Mobile && !BaseCommand.IsAccessible(from, obj)) { continue; } if (cond.CheckCondition(obj)) { objs.Add(obj); } } eable.Free(); RunCommand(from, objs, command, args); } catch (Exception ex) { from.SendMessage(ex.Message); } }