Inheritance: BaseShield
示例#1
0
		public EithkaOcksra() : base( AIType.AI_SphereMelee, FightMode.Closest, 10, 1, 0.2, 0.4 )
		{
			Name = "Eithka Ocksra";
			Body = 0x190;
			Hue = 0x492;

			SetStr( 100 ); //I've set him up with normal stats since we've defined his Hits and his weapons speed elsewhere.
			SetDex( 100 );
			SetInt( 100 );

			SetHits( 600, 700 ); // here are his hits according to the spherescript. random between 250 and 350
			SetStam( 350, 450 );

			SetDamage( 15, 20 ); //i set his damage to be low since he hits like 3 times a second. This will probably need to be tweaked.

			SetSkill( SkillName.Swords, 110.0 ); //we dont need to give him uberskillz
			SetSkill( SkillName.Tactics, 110.0 );
			SetSkill( SkillName.MagicResist, 100.0 );
			SetSkill( SkillName.Parry, 100.0 );
			SetSkill( SkillName.Wrestling, 100.0 );

			Fame = 3900;
			Karma = -4000;

			VirtualArmor = 70; //this might need to be tweaked

			//Here we add his loot. I'm omitting his gloves since that's later in his dress.
			//PackGold(1000, 1500);

			//Now we dress him
			Item shroud = new HoodedShroudOfShadows(); //since we want a custom shroud, we define it here.
			shroud.Movable = false; //this way we dont let the shroud drop
			shroud.Hue = 0x492; //omg more props
			AddItem( shroud ); //add the item

			Item smurfshoes = new Sandals(); //since sandals are already a class i've named it smurfshoes. It doesnt matter what we call it.
			smurfshoes.Movable = false; // leet shoes for the players? GM tailoring kthx.
			smurfshoes.Hue = 0x492; // more props
			AddItem( smurfshoes ); //add the item

			Scimitar weapon = new Scimitar(); //same thing. define the weapon.
			weapon.Movable = false;
			weapon.Skill = SkillName.Swords; //props
			weapon.Hue = 0x492; //we're leet
			weapon.Speed = 65; //set the speed to 5 higher than the cho ku no.
			weapon.DamageLevel = WeaponDamageLevel.Force; //katana of force
			AddItem( weapon ); //add the weapon

			Item gloves = new PlateGloves(); // here we add his gloves. this time we let them drop
			gloves.Hue = 0x492; //omg more props
			AddItem( gloves ); //add the item

			MetalShield shie = new MetalShield();
			shie.Hue = 0x0492;
			shie.ProtectionLevel = ArmorProtectionLevel.Hardening;
			AddItem( shie );
		}
        public IguanaCoveTreasureChest1() : base(0xE43)
        {
            Name    = "a treasure chest -40-";
            Movable = true;
            Weight  = 1000.0;

            TrapPower = 0;
            Locked    = true;

            RequiredSkill = 40;
            LockLevel     = 40;
            MaxLockLevel  = 80;

/////////////////////////////////// Gold
            if (Utility.RandomDouble() < 0.25)
            {
                DropItem(new Gold(Utility.Random(20, 300)));
            }

/////////////////////////////////////// Supplies

            switch (Utility.Random(19))
            {
            case 0: DropItem(new Board(70)); break;

            case 1: DropItem(new BoltOfCloth(70)); break;

            case 2: DropItem(new Bottle(70)); break;

            case 3: DropItem(new CopperWire(70)); break;

            case 4: DropItem(new Cotton(70)); break;

            case 5: DropItem(new DarkYarn(70)); break;

            case 6: DropItem(new Feather(70)); break;

            case 7: DropItem(new Flax(70)); break;

            case 8: DropItem(new Gears(70)); break;

            case 9: DropItem(new GoldWire(70)); break;

            case 10: DropItem(new IronIngot(70)); break;

            case 11: DropItem(new IronWire(70)); break;

            case 12: DropItem(new Leather(70)); break;

            case 13: DropItem(new LightYarn(70)); break;

            case 14: DropItem(new Shaft(70)); break;

            case 15: DropItem(new SilverWire(70)); break;

            case 16: DropItem(new SpoolOfThread(70)); break;

            case 17: DropItem(new Springs(70)); break;

            case 18: DropItem(new Wool(70)); break;
            }

            switch (Utility.Random(5))
            {
            case 0: DropItem(new ArcaneStone(15)); break;

            case 1: DropItem(new BeetleEgg(15)); break;

            case 2: DropItem(new DragonScale(15)); break;

            case 3: DropItem(new FishScale(15)); break;

            case 4: DropItem(new SerpentScale(15)); break;
            }

            Item ReagentLoot = Loot.RandomReagent();

            ReagentLoot.Amount = Utility.RandomMinMax(5, 10);
            DropItem(ReagentLoot);

            if (Utility.RandomDouble() < 0.05)
            {
                DropItem(new SackFlour());
            }

/////////////////////////////////////// Rare Items

            if (Utility.RandomDouble() < 0.01)
            {
                DropItem(new DyeTub());
            }

/////////////////////////////////////// LV 20-30
            if (Utility.RandomDouble() < 0.10)
            {
                BaseWeapon weapon = Loot.RandomWeapon(true);
                switch (Utility.Random(31))
                {
                case 0: weapon = new DoubleAxe(); break;                      // Lv20

                case 1: weapon = new TwoHandedAxe(); break;                   // Lv25

                case 2: weapon = new WarAxe(); break;                         // Lv30

                case 3: weapon = new CompositeBow(); break;                   // Lv20

                case 4: weapon = new EbonyCrossbow(); break;                  // Lv20

                case 5: weapon = new FireBow(); break;                        // Lv25

                case 6: weapon = new GrassBow(); break;                       // Lv25

                case 7: weapon = new IceBow(); break;                         // Lv25

                case 8: weapon = new LightningBow(); break;                   // Lv25

                case 9: weapon = new EbonyWarBow(); break;                    // Lv30

                case 10: weapon = new PistolCrossbow(); break;                // Lv30

                case 11: weapon = new EbonyDualDaggers(); break;              // Lv20

                case 12: weapon = new Tekagi(); break;                        // Lv25

                case 13: weapon = new ElvenSpellblade(); break;               // Lv30

                case 14: weapon = new WarMace(); break;                       // Lv20

                case 15: weapon = new Tessen(); break;                        // Lv25

                case 16: weapon = new HammerPick(); break;                    // Lv30

                case 17: weapon = new Spear(); break;                         // Lv20

                case 18: weapon = new BoneSpear(); break;                     // Lv25

                case 19: weapon = new BubbleStaff(); break;                   // Lv25

                case 20: weapon = new CrystalStaff(); break;                  // Lv25

                case 21: weapon = new EnergyStaff(); break;                   // Lv25

                case 22: weapon = new FireStaff(); break;                     // Lv25

                case 23: weapon = new VineStaff(); break;                     // Lv25

                case 24: weapon = new BlackStaff(); break;                    // Lv30

                case 25: weapon = new VikingSword(); break;                   // Lv20

                case 26: weapon = new Wakizashi(); break;                     // Lv20

                case 27: weapon = new Daisho(); break;                        // Lv30

                case 28: weapon = new EbonyScimitar(); break;                 // Lv30

                case 29: weapon = new RuneBlade(); break;                     // Lv30

                default: weapon = new Longsword(); break;                     // Lv20
                }

                BaseRunicTool.ApplyAttributesTo(weapon, 2, 5, 50);
                DropItem(weapon);
            }

/////////////////////////////////////// LV 18-27
            if (Utility.RandomDouble() < 0.10)
            {
                BaseArmor armor = Loot.RandomArmor(true);
                switch (Utility.Random(18))
                {
                case 0: armor = new HideFemaleChest(); break;                   // Lv18

                case 1: armor = new HideGloves(); break;                        // Lv18

                case 2: armor = new HideGorget(); break;                        // Lv18

                case 3: armor = new HidePants(); break;                         // Lv18

                case 4: armor = new HidePauldrons(); break;                     // Lv18

                case 5: armor = new StuddedDo(); break;                         // Lv21

                case 6: armor = new StuddedHaidate(); break;                    // Lv21

                case 7: armor = new StuddedHiroSode(); break;                   // Lv21

                case 8: armor = new StuddedMempo(); break;                      // Lv21

                case 9: armor = new StuddedSuneate(); break;                    // Lv21

                case 10: armor = new VikingStuddedArms(); break;                // Lv24

                case 11: armor = new VikingStuddedCap(); break;                 // Lv24

                case 12: armor = new VikingStuddedChest(); break;               // Lv24

                case 13: armor = new VikingStuddedLegs(); break;                // Lv24

                case 14: armor = new ChainChest(); break;                       // Lv27

                case 15: armor = new ChainCoif(); break;                        // Lv27

                case 16: armor = new ChainLegs(); break;                        // Lv27

                default: armor = new HideChest(); break;                        // Lv18
                }

                BaseRunicTool.ApplyAttributesTo(armor, 3, 5, 50);
                DropItem(armor);
            }

            if (Utility.RandomDouble() < 0.05)
            {
                BaseHat hat = Loot.RandomHat(true);
                BaseRunicTool.ApplyAttributesTo(hat, 3, 12, 15);
                DropItem(hat);
            }
            if (Utility.RandomDouble() < 0.05)
            {
                BaseClothing clothing = Loot.RandomClothing(true);
                BaseRunicTool.ApplyAttributesTo(clothing, 3, 12, 15);
                DropItem(clothing);
            }

            if (Utility.RandomDouble() < 0.05)
            {
                BaseShield shield1 = new Buckler();
                if (Core.AOS)
                {
                    BaseRunicTool.ApplyAttributesTo(shield1, 3, 5, 50);
                }
                DropItem(shield1);
            }
            if (Utility.RandomDouble() < 0.05)
            {
                BaseShield shield2 = new WoodenShield();
                if (Core.AOS)
                {
                    BaseRunicTool.ApplyAttributesTo(shield2, 3, 5, 50);
                }
                DropItem(shield2);
            }
            if (Utility.RandomDouble() < 0.05)
            {
                BaseShield shield3 = new AmmoniteShield();
                if (Core.AOS)
                {
                    BaseRunicTool.ApplyAttributesTo(shield3, 3, 5, 50);
                }
                DropItem(shield3);
            }
            if (Utility.RandomDouble() < 0.05)
            {
                BaseShield shield4 = new BronzeShield();
                if (Core.AOS)
                {
                    BaseRunicTool.ApplyAttributesTo(shield4, 3, 5, 50);
                }
                DropItem(shield4);
            }
            if (Utility.RandomDouble() < 0.05)
            {
                BaseShield shield5 = new MetalShield();
                if (Core.AOS)
                {
                    BaseRunicTool.ApplyAttributesTo(shield5, 3, 5, 50);
                }
                DropItem(shield5);
            }
            if (Utility.RandomDouble() < 0.05)
            {
                BaseShield shield6 = new WoodenKiteShield();
                if (Core.AOS)
                {
                    BaseRunicTool.ApplyAttributesTo(shield6, 3, 5, 50);
                }
                DropItem(shield6);
            }

            if (Utility.RandomDouble() < 0.05)
            {
                BaseJewel bracelet = new SilverBracelet();
                if (Core.AOS)
                {
                    BaseRunicTool.ApplyAttributesTo(bracelet, 3, 12, 15);
                }
                DropItem(bracelet);
            }
            if (Utility.RandomDouble() < 0.05)
            {
                BaseJewel earrings = new SilverEarrings();
                if (Core.AOS)
                {
                    BaseRunicTool.ApplyAttributesTo(earrings, 3, 12, 15);
                }
                DropItem(earrings);
            }
            if (Utility.RandomDouble() < 0.05)
            {
                BaseJewel necklace = new SilverNecklace();
                if (Core.AOS)
                {
                    BaseRunicTool.ApplyAttributesTo(necklace, 3, 12, 15);
                }
                DropItem(necklace);
            }
            if (Utility.RandomDouble() < 0.05)
            {
                BaseJewel ring = new SilverRing();
                if (Core.AOS)
                {
                    BaseRunicTool.ApplyAttributesTo(ring, 3, 12, 15);
                }
                DropItem(ring);
            }
        }
示例#3
0
        public MongbatHideoutTreasureChest2() : base(0xE43)
        {
            Name    = "a treasure chest -50-";
            Movable = true;
            Weight  = 1000.0;

            TrapPower = 0;
            Locked    = true;

            RequiredSkill = 50;
            LockLevel     = 50;
            MaxLockLevel  = 80;

/////////////////////////////////// Gold
            if (Utility.RandomDouble() < 0.25)
            {
                DropItem(new Gold(Utility.Random(20, 300)));
            }

/////////////////////////////////////// Supplies

            switch (Utility.Random(18))
            {
            case 0: DropItem(new Board(70)); break;

            case 1: DropItem(new BoltOfCloth(70)); break;

            case 2: DropItem(new Bottle(70)); break;

            case 3: DropItem(new CopperWire(70)); break;

            case 4: DropItem(new Cotton(70)); break;

            case 5: DropItem(new DarkYarn(70)); break;

            case 6: DropItem(new Feather(70)); break;

            case 7: DropItem(new Flax(70)); break;

            case 8: DropItem(new Gears(70)); break;

            case 9: DropItem(new GoldWire(70)); break;

            case 10: DropItem(new IronIngot(70)); break;

            case 11: DropItem(new IronWire(70)); break;

            case 12: DropItem(new Leather(70)); break;

            case 13: DropItem(new LightYarn(70)); break;

            case 14: DropItem(new Shaft(70)); break;

            case 15: DropItem(new SilverWire(70)); break;

            case 16: DropItem(new SpoolOfThread(70)); break;

            case 17: DropItem(new Springs(70)); break;

            case 18: DropItem(new Wool(70)); break;
            }

            switch (Utility.Random(5))
            {
            case 0: DropItem(new BeetleEgg(25)); break;

            case 1: DropItem(new FishScale(25)); break;

            case 2: DropItem(new Nirnroot(25)); break;

            case 3: DropItem(new SerpentScale(25)); break;

            case 4: DropItem(new ThunderStone(25)); break;
            }

            Item ReagentLoot = Loot.RandomReagent();

            ReagentLoot.Amount = Utility.RandomMinMax(10, 15);
            DropItem(ReagentLoot);

            if (Utility.RandomDouble() < 0.05)
            {
                DropItem(new SackFlour());
            }

/////////////////////////////////////// Rare Items

            if (Utility.RandomDouble() < 0.01)
            {
                DropItem(new DyeTub());
            }

/////////////////////////////////////// LV 10-20
/////////////////////////////////////// LV 10-25 for staves
            if (Utility.RandomDouble() < 0.10)
            {
                BaseWeapon weapon = Loot.RandomWeapon(true);
                switch (Utility.Random(28))
                {
                case 0: weapon = new BattleAxe(); break;                   // Lv10

                case 1: weapon = new DoubleAxe(); break;                   // Lv20

                case 2: weapon = new MagicalShortbow(); break;             // Lv10

                case 3: weapon = new RepeatingCrossbow(); break;           // Lv10

                case 4: weapon = new ButcherKnife(); break;                // Lv10

                case 5: weapon = new CompositeBow(); break;                // Lv20

                case 6: weapon = new EbonyCrossbow(); break;               // Lv20

                case 7: weapon = new EbonyDagger(); break;                 // Lv10

                case 8: weapon = new Sai(); break;                         // Lv15

                case 9: weapon = new EbonyDualDaggers(); break;            // Lv20

                case 10: weapon = new Maul(); break;                       // Lv10

                case 11: weapon = new Scepter(); break;                    // Lv15

                case 12: weapon = new WarMace(); break;                    // Lv20

                case 13: weapon = new Pilum(); break;                      // Lv10

                case 14: weapon = new Pike(); break;                       // Lv15

                case 15: weapon = new Spear(); break;                      // Lv20

                case 16: weapon = new QuarterStaff(); break;               // Lv10

                case 17: weapon = new ReptilianStaff(); break;             // Lv15

                case 18: weapon = new BubbleStaff(); break;                // Lv25

                case 19: weapon = new CrystalStaff(); break;               // Lv25

                case 20: weapon = new EnergyStaff(); break;                // Lv25

                case 21: weapon = new FireStaff(); break;                  // Lv25

                case 22: weapon = new VineStaff(); break;                  // Lv25

                case 23: weapon = new EbonyRapier(); break;                // Lv10

                case 24: weapon = new Scimitar(); break;                   // Lv10

                case 25: weapon = new Longsword(); break;                  // Lv20

                case 26: weapon = new VikingSword(); break;                // Lv20

                default: weapon = new Wakizashi(); break;                  // Lv20
                }

                switch (Utility.Random(14))
                {
                case 0: weapon.Attributes.AttackChance = Utility.RandomMinMax(1, 5); break;

                case 1: weapon.Attributes.DefendChance = Utility.RandomMinMax(1, 5); break;

                case 2: weapon.Attributes.Luck = Utility.RandomMinMax(1, 10); break;

                case 3: weapon.Attributes.WeaponSpeed = Utility.RandomMinMax(1, 25); break;

                case 4: weapon.WeaponAttributes.HitDispel = Utility.RandomMinMax(2, 10); break;

                case 5: weapon.WeaponAttributes.HitFireball = Utility.RandomMinMax(2, 10); break;

                case 6: weapon.WeaponAttributes.HitHarm = Utility.RandomMinMax(2, 10); break;

                case 7: weapon.WeaponAttributes.HitLeechHits = Utility.RandomMinMax(2, 10); break;

                case 8: weapon.WeaponAttributes.HitLeechMana = Utility.RandomMinMax(2, 10); break;

                case 9: weapon.WeaponAttributes.HitLeechStam = Utility.RandomMinMax(2, 10); break;

                case 10: weapon.WeaponAttributes.HitLightning = Utility.RandomMinMax(2, 10); break;

                case 11: weapon.WeaponAttributes.HitLowerAttack = Utility.RandomMinMax(2, 10); break;

                case 12: weapon.WeaponAttributes.HitLowerDefend = Utility.RandomMinMax(2, 10); break;

                default: weapon.Attributes.WeaponDamage = Utility.RandomMinMax(1, 10); break;
                }

                switch (Utility.Random(14))
                {
                case 0: weapon.Attributes.AttackChance = Utility.RandomMinMax(1, 5); break;

                case 1: weapon.Attributes.DefendChance = Utility.RandomMinMax(1, 5); break;

                case 2: weapon.Attributes.Luck = Utility.RandomMinMax(1, 10); break;

                case 3: weapon.Attributes.WeaponSpeed = Utility.RandomMinMax(1, 25); break;

                case 4: weapon.WeaponAttributes.HitDispel = Utility.RandomMinMax(2, 10); break;

                case 5: weapon.WeaponAttributes.HitFireball = Utility.RandomMinMax(2, 10); break;

                case 6: weapon.WeaponAttributes.HitHarm = Utility.RandomMinMax(2, 10); break;

                case 7: weapon.WeaponAttributes.HitLeechHits = Utility.RandomMinMax(2, 10); break;

                case 8: weapon.WeaponAttributes.HitLeechMana = Utility.RandomMinMax(2, 10); break;

                case 9: weapon.WeaponAttributes.HitLeechStam = Utility.RandomMinMax(2, 10); break;

                case 10: weapon.WeaponAttributes.HitLightning = Utility.RandomMinMax(2, 10); break;

                case 11: weapon.WeaponAttributes.HitLowerAttack = Utility.RandomMinMax(2, 10); break;

                case 12: weapon.WeaponAttributes.HitLowerDefend = Utility.RandomMinMax(2, 10); break;

                default: weapon.Attributes.WeaponDamage = Utility.RandomMinMax(1, 10); break;
                }

                DropItem(weapon);
            }

/////////////////////////////////////// LV 12-18
            if (Utility.RandomDouble() < 0.10)
            {
                BaseArmor armor = Loot.RandomArmor(true);
                switch (Utility.Random(19))
                {
                case 0: armor = new ChitinArms(); break;                         // Lv12

                case 1: armor = new ChitinChest(); break;                        // Lv12

                case 2: armor = new ChitinGloves(); break;                       // Lv12

                case 3: armor = new ChitinGorget(); break;                       // Lv12

                case 4: armor = new ChitinHelmet(); break;                       // Lv12

                case 5: armor = new ChitinLegs(); break;                         // Lv12

                case 6: armor = new FemaleStuddedChest(); break;                 // Lv15

                case 7: armor = new StuddedArms(); break;                        // Lv15

                case 8: armor = new StuddedBustierArms(); break;                 // Lv15

                case 9: armor = new StuddedChest(); break;                       // Lv15

                case 10: armor = new StuddedGloves(); break;                     // Lv15

                case 11: armor = new StuddedGorget(); break;                     // Lv15

                case 12: armor = new StuddedLegs(); break;                       // Lv15

                case 13: armor = new HideFemaleChest(); break;                   // Lv18

                case 14: armor = new HideGloves(); break;                        // Lv18

                case 15: armor = new HideGorget(); break;                        // Lv18

                case 16: armor = new HidePants(); break;                         // Lv18

                case 17: armor = new HidePauldrons(); break;                     // Lv18

                default: armor = new HideChest(); break;                         // Lv18
                }

                BaseRunicTool.ApplyAttributesTo(armor, 3, 5, 50);
                DropItem(armor);
            }

            if (Utility.RandomDouble() < 0.10)
            {
                BaseHat hat = Loot.RandomHat(true);
                BaseRunicTool.ApplyAttributesTo(hat, 3, 5, 10);
                DropItem(hat);
            }
            if (Utility.RandomDouble() < 0.10)
            {
                BaseClothing clothing = Loot.RandomClothing(true);
                BaseRunicTool.ApplyAttributesTo(clothing, 3, 5, 10);
                DropItem(clothing);
            }

            if (Utility.RandomDouble() < 0.05)
            {
                BaseShield shield1 = new MetalShield();
                if (Core.AOS)
                {
                    BaseRunicTool.ApplyAttributesTo(shield1, 3, 5, 50);
                }
                DropItem(shield1);
            }
            if (Utility.RandomDouble() < 0.05)
            {
                BaseShield shield2 = new WoodenKiteShield();
                if (Core.AOS)
                {
                    BaseRunicTool.ApplyAttributesTo(shield2, 3, 5, 50);
                }
                DropItem(shield2);
            }
            if (Utility.RandomDouble() < 0.05)
            {
                BaseShield shield3 = new MetalKiteShield();
                if (Core.AOS)
                {
                    BaseRunicTool.ApplyAttributesTo(shield3, 3, 5, 50);
                }
                DropItem(shield3);
            }

            if (Utility.RandomDouble() < 0.10)
            {
                BaseJewel bracelet = new SilverBracelet();
                if (Core.AOS)
                {
                    BaseRunicTool.ApplyAttributesTo(bracelet, 3, 5, 10);
                }
                DropItem(bracelet);
            }
            if (Utility.RandomDouble() < 0.10)
            {
                BaseJewel earrings = new SilverEarrings();
                if (Core.AOS)
                {
                    BaseRunicTool.ApplyAttributesTo(earrings, 3, 5, 10);
                }
                DropItem(earrings);
            }
            if (Utility.RandomDouble() < 0.10)
            {
                BaseJewel necklace = new SilverNecklace();
                if (Core.AOS)
                {
                    BaseRunicTool.ApplyAttributesTo(necklace, 3, 5, 10);
                }
                DropItem(necklace);
            }
            if (Utility.RandomDouble() < 0.10)
            {
                BaseJewel ring = new SilverRing();
                if (Core.AOS)
                {
                    BaseRunicTool.ApplyAttributesTo(ring, 3, 5, 10);
                }
                DropItem(ring);
            }
        }
示例#4
0
        public MongbatHideoutTreasureChest1() : base(0xE43)
        {
            Name    = "a treasure chest -40-";
            Movable = true;
            Weight  = 1000.0;

            TrapPower = 0;
            Locked    = true;

            RequiredSkill = 40;
            LockLevel     = 40;
            MaxLockLevel  = 80;

/////////////////////////////////// Gold
            if (Utility.RandomDouble() < 0.25)
            {
                DropItem(new Gold(Utility.Random(20, 300)));
            }

/////////////////////////////////////// Supplies

            switch (Utility.Random(19))
            {
            case 0: DropItem(new Board(60)); break;

            case 1: DropItem(new BoltOfCloth(60)); break;

            case 2: DropItem(new Bottle(60)); break;

            case 3: DropItem(new CopperWire(60)); break;

            case 4: DropItem(new Cotton(60)); break;

            case 5: DropItem(new DarkYarn(60)); break;

            case 6: DropItem(new Feather(60)); break;

            case 7: DropItem(new Flax(60)); break;

            case 8: DropItem(new Gears(60)); break;

            case 9: DropItem(new GoldWire(60)); break;

            case 10: DropItem(new IronIngot(60)); break;

            case 11: DropItem(new IronWire(60)); break;

            case 12: DropItem(new Leather(60)); break;

            case 13: DropItem(new LightYarn(60)); break;

            case 14: DropItem(new Shaft(60)); break;

            case 15: DropItem(new SilverWire(60)); break;

            case 16: DropItem(new SpoolOfThread(60)); break;

            case 17: DropItem(new Springs(60)); break;

            case 18: DropItem(new Wool(60)); break;
            }

            switch (Utility.Random(5))
            {
            case 0: DropItem(new BeetleEgg(15)); break;

            case 1: DropItem(new FishScale(15)); break;

            case 2: DropItem(new Nirnroot(15)); break;

            case 3: DropItem(new SerpentScale(15)); break;

            case 4: DropItem(new ThunderStone(15)); break;
            }

            Item ReagentLoot = Loot.RandomReagent();

            ReagentLoot.Amount = Utility.RandomMinMax(5, 10);
            DropItem(ReagentLoot);

            if (Utility.RandomDouble() < 0.05)
            {
                DropItem(new SackFlour());
            }

/////////////////////////////////////// Rare Items

            if (Utility.RandomDouble() < 0.01)
            {
                DropItem(new DyeTub());
            }

/////////////////////////////////////// LV 1-15
            if (Utility.RandomDouble() < 0.10)
            {
                BaseWeapon weapon = Loot.RandomWeapon(true);
                switch (Utility.Random(36))
                {
                case 0: weapon = new Hatchet(); break;                     // Lv1

                case 1: weapon = new Axe(); break;                         // Lv5

                case 2: weapon = new BattleAxe(); break;                   // Lv10

                case 3: weapon = new Bow(); break;                         // Lv1

                case 4: weapon = new Crossbow(); break;                    // Lv1

                case 5: weapon = new Balestra(); break;                    // Lv5

                case 6: weapon = new ElvenLeafBow(); break;                // Lv5

                case 7: weapon = new MagicalShortbow(); break;             // Lv10

                case 8: weapon = new RepeatingCrossbow(); break;           // Lv10

                case 9: weapon = new SkinningKnife(); break;               // Lv1

                case 10: weapon = new Cleaver(); break;                    // Lv5

                case 11: weapon = new Dagger(); break;                     // Lv5

                case 12: weapon = new ButcherKnife(); break;               // Lv10

                case 13: weapon = new EbonyDagger(); break;                // Lv10

                case 14: weapon = new Sai(); break;                        // Lv15

                case 15: weapon = new Club(); break;                       // Lv1

                case 16: weapon = new Nunchaku(); break;                   // Lv1

                case 17: weapon = new Mace(); break;                       // Lv5

                case 18: weapon = new Maul(); break;                       // Lv10

                case 19: weapon = new Scepter(); break;                    // Lv15

                case 20: weapon = new Pitchfork(); break;                  // Lv1

                case 21: weapon = new ShortSpear(); break;                 // Lv5

                case 22: weapon = new Pilum(); break;                      // Lv10

                case 23: weapon = new Pike(); break;                       // Lv15

                case 24: weapon = new GnarledStaff(); break;               // Lv1

                case 25: weapon = new ShepherdsCrook(); break;             // Lv1

                case 26: weapon = new QuarterStaff(); break;               // Lv10

                case 27: weapon = new ReptilianStaff(); break;             // Lv15

                case 28: weapon = new Bokuto(); break;                     // Lv1

                case 29: weapon = new BoneHarvester(); break;              // Lv1

                case 30: weapon = new Cutlass(); break;                    // Lv1

                case 31: weapon = new ElvenMachete(); break;               // Lv1

                case 32: weapon = new Kryss(); break;                      // Lv1

                case 33: weapon = new EbonyRapier(); break;                // Lv10

                case 34: weapon = new Scimitar(); break;                   // Lv10

                default: weapon = new Leafblade(); break;                  // Lv1
                }

                switch (Utility.Random(14))
                {
                case 0: weapon.Attributes.AttackChance = Utility.RandomMinMax(1, 5); break;

                case 1: weapon.Attributes.DefendChance = Utility.RandomMinMax(1, 5); break;

                case 2: weapon.Attributes.Luck = Utility.RandomMinMax(1, 10); break;

                case 3: weapon.Attributes.WeaponSpeed = Utility.RandomMinMax(1, 25); break;

                case 4: weapon.WeaponAttributes.HitDispel = Utility.RandomMinMax(2, 10); break;

                case 5: weapon.WeaponAttributes.HitFireball = Utility.RandomMinMax(2, 10); break;

                case 6: weapon.WeaponAttributes.HitHarm = Utility.RandomMinMax(2, 10); break;

                case 7: weapon.WeaponAttributes.HitLeechHits = Utility.RandomMinMax(2, 10); break;

                case 8: weapon.WeaponAttributes.HitLeechMana = Utility.RandomMinMax(2, 10); break;

                case 9: weapon.WeaponAttributes.HitLeechStam = Utility.RandomMinMax(2, 10); break;

                case 10: weapon.WeaponAttributes.HitLightning = Utility.RandomMinMax(2, 10); break;

                case 11: weapon.WeaponAttributes.HitLowerAttack = Utility.RandomMinMax(2, 10); break;

                case 12: weapon.WeaponAttributes.HitLowerDefend = Utility.RandomMinMax(2, 10); break;

                default: weapon.Attributes.WeaponDamage = Utility.RandomMinMax(1, 10); break;
                }

                DropItem(weapon);
            }

/////////////////////////////////////// LV 1-15
            if (Utility.RandomDouble() < 0.10)
            {
                BaseArmor armor = Loot.RandomArmor(true);
                switch (Utility.Random(39))
                {
                case 0: armor = new LeatherArms(); break;                       // Lv1

                case 1: armor = new LeatherBustierArms(); break;                // Lv1

                case 2: armor = new LeatherCap(); break;                        // Lv1

                case 3: armor = new LeatherChest(); break;                      // Lv1

                case 4: armor = new LeatherGloves(); break;                     // Lv1

                case 5: armor = new LeatherGorget(); break;                     // Lv1

                case 6: armor = new LeatherLegs(); break;                       // Lv1

                case 7: armor = new LeatherShorts(); break;                     // Lv1

                case 8: armor = new LeatherSkirt(); break;                      // Lv1

                case 9: armor = new FemaleLeafChest(); break;                   // Lv1

                case 10: armor = new LeafArms(); break;                         // Lv3

                case 11: armor = new LeafChest(); break;                        // Lv3

                case 12: armor = new LeafGloves(); break;                       // Lv3

                case 13: armor = new LeafGorget(); break;                       // Lv3

                case 14: armor = new LeafLegs(); break;                         // Lv3

                case 15: armor = new LeafTonlet(); break;                       // Lv3

                case 16: armor = new LeatherDo(); break;                        // Lv6

                case 17: armor = new LeatherHaidate(); break;                   // Lv6

                case 18: armor = new LeatherHiroSode(); break;                  // Lv6

                case 19: armor = new LeatherJingasa(); break;                   // Lv6

                case 20: armor = new LeatherMempo(); break;                     // Lv6

                case 21: armor = new LeatherNinjaHood(); break;                 // Lv6

                case 22: armor = new LeatherNinjaJacket(); break;               // Lv6

                case 23: armor = new LeatherNinjaMitts(); break;                // Lv6

                case 24: armor = new LeatherNinjaPants(); break;                // Lv6

                case 25: armor = new LeatherSuneate(); break;                   // Lv6

                case 26: armor = new EbonsilkArms(); break;                     // Lv9

                case 27: armor = new EbonsilkChest(); break;                    // Lv9

                case 28: armor = new EbonsilkGloves(); break;                   // Lv9

                case 29: armor = new EbonsilkGorget(); break;                   // Lv9

                case 30: armor = new EbonsilkLegs(); break;                     // Lv9

                case 31: armor = new EbonsilkTiara(); break;                    // Lv9

                case 32: armor = new ChitinArms(); break;                       // Lv12

                case 33: armor = new ChitinChest(); break;                      // Lv12

                case 34: armor = new ChitinGloves(); break;                     // Lv12

                case 35: armor = new ChitinGorget(); break;                     // Lv12

                case 36: armor = new ChitinHelmet(); break;                     // Lv12

                case 37: armor = new ChitinLegs(); break;                       // Lv12

                default: armor = new FemaleLeatherChest(); break;               // Lv1
                }

                BaseRunicTool.ApplyAttributesTo(armor, 3, 5, 50);
                DropItem(armor);
            }

            if (Utility.RandomDouble() < 0.05)
            {
                BaseHat hat = Loot.RandomHat(true);
                BaseRunicTool.ApplyAttributesTo(hat, 3, 5, 10);
                DropItem(hat);
            }
            if (Utility.RandomDouble() < 0.05)
            {
                BaseClothing clothing = Loot.RandomClothing(true);
                BaseRunicTool.ApplyAttributesTo(clothing, 3, 5, 10);
                DropItem(clothing);
            }

            if (Utility.RandomDouble() < 0.05)
            {
                BaseShield shield1 = new Buckler();
                if (Core.AOS)
                {
                    BaseRunicTool.ApplyAttributesTo(shield1, 3, 5, 50);
                }
                DropItem(shield1);
            }
            if (Utility.RandomDouble() < 0.05)
            {
                BaseShield shield2 = new WoodenShield();
                if (Core.AOS)
                {
                    BaseRunicTool.ApplyAttributesTo(shield2, 3, 5, 50);
                }
                DropItem(shield2);
            }
            if (Utility.RandomDouble() < 0.05)
            {
                BaseShield shield3 = new AmmoniteShield();
                if (Core.AOS)
                {
                    BaseRunicTool.ApplyAttributesTo(shield3, 3, 5, 50);
                }
                DropItem(shield3);
            }
            if (Utility.RandomDouble() < 0.05)
            {
                BaseShield shield4 = new BronzeShield();
                if (Core.AOS)
                {
                    BaseRunicTool.ApplyAttributesTo(shield4, 3, 5, 50);
                }
                DropItem(shield4);
            }
            if (Utility.RandomDouble() < 0.05)
            {
                BaseShield shield5 = new MetalShield();
                if (Core.AOS)
                {
                    BaseRunicTool.ApplyAttributesTo(shield5, 3, 5, 50);
                }
                DropItem(shield5);
            }
            if (Utility.RandomDouble() < 0.05)
            {
                BaseShield shield6 = new WoodenKiteShield();
                if (Core.AOS)
                {
                    BaseRunicTool.ApplyAttributesTo(shield6, 3, 5, 50);
                }
                DropItem(shield6);
            }

            if (Utility.RandomDouble() < 0.05)
            {
                BaseJewel bracelet = new SilverBracelet();
                if (Core.AOS)
                {
                    BaseRunicTool.ApplyAttributesTo(bracelet, 3, 5, 10);
                }
                DropItem(bracelet);
            }
            if (Utility.RandomDouble() < 0.05)
            {
                BaseJewel earrings = new SilverEarrings();
                if (Core.AOS)
                {
                    BaseRunicTool.ApplyAttributesTo(earrings, 3, 5, 10);
                }
                DropItem(earrings);
            }
            if (Utility.RandomDouble() < 0.05)
            {
                BaseJewel necklace = new SilverNecklace();
                if (Core.AOS)
                {
                    BaseRunicTool.ApplyAttributesTo(necklace, 3, 5, 10);
                }
                DropItem(necklace);
            }
            if (Utility.RandomDouble() < 0.05)
            {
                BaseJewel ring = new SilverRing();
                if (Core.AOS)
                {
                    BaseRunicTool.ApplyAttributesTo(ring, 3, 5, 10);
                }
                DropItem(ring);
            }
        }
示例#5
0
		public KhaldunZealot(): base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
		{
			Body = 0x190;
			Title = "the Knight";
			Hue = 0;

            SetStr(767, 945);
            SetDex(66, 75);
            SetInt(46, 70);

            SetHits(476, 552);

            SetDamage(20, 25);

			SetSkill( SkillName.Wrestling, 70.1, 80.0 );
			SetSkill( SkillName.Swords, 120.1, 130.0 );
			SetSkill( SkillName.Anatomy, 120.1, 130.0 );
            SetSkill(SkillName.MagicResist, 125.1, 140.0);
			SetSkill( SkillName.Tactics, 90.1, 100.0 );

			Fame = 10000;
			Karma = -10000;
			VirtualArmor = 40;

			VikingSword weapon = new VikingSword();
			weapon.Hue = 0x835;
            weapon.Identified = true;
			weapon.Movable = false;
            AddItem(Immovable(weapon));

			MetalShield shield = new MetalShield();
			shield.Hue = 0x835;
            shield.Identified = true;
			shield.Movable = false;
			AddItem( Immovable(shield) );

			BoneHelm helm = new BoneHelm();
			helm.Hue = 0x835;
            helm.Identified = true;
			AddItem( Immovable(helm ));

			BoneArms arms = new BoneArms();
			arms.Hue = 0x835;
            arms.Identified = true;
			AddItem( Immovable(arms) );

			BoneGloves gloves = new BoneGloves();
			gloves.Hue = 0x835;
            gloves.Identified = true;
			AddItem( Immovable(gloves) );

			BoneChest tunic = new BoneChest();
			tunic.Hue = 0x835;
            tunic.Identified = true;
			AddItem( Immovable(tunic) );

			BoneLegs legs = new BoneLegs();
			legs.Hue = 0x835;
            legs.Identified = true;
			AddItem( Immovable(legs) );

			AddItem( new Boots() );
		}
示例#6
0
		public KhaldunZealot(): base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
		{
			Body = 0x190;
			Name = "Zealot of Khaldun";
			Title = "the Knight";
			Hue = 0;

			SetStr( 351, 400 );
			SetDex( 151, 165 );
			SetInt( 76, 100 );

			SetHits( 448, 470 );

			SetDamage( 15, 25 );

			SetDamageType( ResistanceType.Physical, 75 );
			SetDamageType( ResistanceType.Cold, 25 );

			SetResistance( ResistanceType.Physical, 35, 45 );
			SetResistance( ResistanceType.Fire, 25, 30 );
			SetResistance( ResistanceType.Cold, 50, 60 );
			SetResistance( ResistanceType.Poison, 25, 35 );
			SetResistance( ResistanceType.Energy, 25, 35 );

			SetSkill( SkillName.Wrestling, 70.1, 80.0 );
			SetSkill( SkillName.Swords, 120.1, 130.0 );
			SetSkill( SkillName.Anatomy, 120.1, 130.0 );
			SetSkill( SkillName.MagicResist, 90.1, 100.0 );
			SetSkill( SkillName.Tactics, 90.1, 100.0 );

			Fame = 10000;
			Karma = -10000;
			VirtualArmor = 40;

			VikingSword weapon = new VikingSword();
			weapon.Hue = 0x835;
			weapon.Movable = false;
			AddItem( weapon );

			MetalShield shield = new MetalShield();
			shield.Hue = 0x835;
			shield.Movable = false;
			AddItem( shield );

			BoneHelm helm = new BoneHelm();
			helm.Hue = 0x835;
			AddItem( helm );

			BoneArms arms = new BoneArms();
			arms.Hue = 0x835;
			AddItem( arms );

			BoneGloves gloves = new BoneGloves();
			gloves.Hue = 0x835;
			AddItem( gloves );

			BoneChest tunic = new BoneChest();
			tunic.Hue = 0x835;
			AddItem( tunic );

			BoneLegs legs = new BoneLegs();
			legs.Hue = 0x835;
			AddItem( legs );

			AddItem( new Boots() );
		}
        public static void RandomGuardEquipment( Mobile m, Nation nation, int choice )
        {
            if( m == null )
                return;

            if( choice > 3 || choice < 1 )
                choice = Utility.RandomMinMax( 0, 2 );
            else
                choice--;

            switch (nation)
            {
                case Nation.Imperial: { if (Utility.RandomBool()) { nation = Nation.Vhalurian; } else { nation = Nation.Khemetar; } break; }
                case Nation.Sovereign: { if (Utility.RandomBool()) { nation = Nation.Alyrian; } else { nation = Nation.Mhordul; } break; }
                case Nation.Society: { if (Utility.RandomBool()) { nation = Nation.Azhuran; } else { nation = Nation.Tyrean; } break; }
                case Nation.Insularii: { if (Utility.RandomBool()) { nation = Nation.Vhalurian; } else { nation = Nation.Khemetar; } break; }
            }

            switch( nation )
            {
                case Nation.Alyrian:
                {
                    GreenBeret greenberet = new GreenBeret();
                    greenberet.Hue = 2587;
                    m.EquipItem( greenberet );

                    switch( choice )
                    {
                        case 0:
                        {
                            AlyrianChainChest chest = new AlyrianChainChest();
                            chest.Resource = CraftResource.Bronze;

                            AlyrianChainLegs legs = new AlyrianChainLegs();
                            legs.Resource = CraftResource.Bronze;

                            AlyrianChainArms arms = new AlyrianChainArms();
                            arms.Resource = CraftResource.Bronze;

                            AlyrianChainGorget gorget = new AlyrianChainGorget();
                            gorget.Resource = CraftResource.Bronze;

                            m.EquipItem( chest );
                            m.EquipItem( legs );
                            m.EquipItem( arms );
                            m.EquipItem( gorget );
                            m.EquipItem( new Cloak( 2587 ) );

                            if( m.Female )
                            {
                                AlyrianLeafShield shield = new AlyrianLeafShield();
                                shield.Resource = CraftResource.Bronze;

                                AlyrianSabre sabre = new AlyrianSabre();
                                sabre.Resource = CraftResource.Bronze;

                                m.EquipItem( shield );
                                m.EquipItem( sabre );
                                m.EquipItem( new FemaleKilt( 2587 ) );
                            }

                            else
                            {
                                AlyrianTwoHandedAxe axe = new AlyrianTwoHandedAxe();
                                axe.Resource = CraftResource.Bronze;

                                m.EquipItem( axe );
                                m.EquipItem( new ElegantKilt( 2587 ) );
                            }

                            break;
                        }

                        case 1:
                        {
                            if( m.Female )
                            {
                                AlyrianRoundShield shield = new AlyrianRoundShield();
                                shield.Resource = CraftResource.Bronze;

                                AlyrianLongsword sword = new AlyrianLongsword();
                                sword.Resource = CraftResource.Bronze;

                                m.EquipItem( shield );
                                m.EquipItem( sword );
                                m.EquipItem( new ElegantFemaleKilt( 2587 ) );
                                m.EquipItem( new MetallicBra() );
                                m.EquipItem( new ElegantShoes() );
                            }

                            else
                            {
                                AlyrianClaymore sword = new AlyrianClaymore();
                                sword.Resource = CraftResource.Bronze;

                                m.EquipItem( sword );
                                m.EquipItem( new OrnateKilt( 2587 ) );
                                m.EquipItem( new Sandals() );
                            }

                            break;
                        }

                        case 2:
                        {
                            if( m.Female )
                            {
                                AlyrianLongbow bow = new AlyrianLongbow();
                                bow.Resource = CraftResource.Redwood;

                                m.EquipItem( bow );
                                m.EquipItem( new ElegantKilt( 2587 ) );
                                m.EquipItem( new MetallicBra() );

                            }

                            else
                            {
                                AlyrianGiantBow bow = new AlyrianGiantBow();
                                bow.Resource = CraftResource.Redwood;

                                m.EquipItem( bow );
                                m.EquipItem( new PlainKilt( 2587 ) );
                            }

                            m.EquipItem( new Sandals() );

                            if( m is BaseCreature )
                            {
                                BaseCreature bc = m as BaseCreature;
                                bc.AI = AIType.AI_Archer;
                                bc.PackItem( new Arrow( Utility.RandomMinMax( 10, 20 ) ) );
                            }

                            break;
                        }
                    }

                    break;
                }

                case Nation.Azhuran:
                {
                    switch( choice )
                    {
                        case 0:
                        {
                            AzhuranHelm helm = new AzhuranHelm();
                            helm.Resource = CraftResource.Bronze;

                            AzhuranSpikedChainChest chest = new AzhuranSpikedChainChest();
                            chest.Resource = CraftResource.Bronze;

                            RingmailArms arms = new RingmailArms();
                            arms.Resource = CraftResource.Bronze;

                            ChainLegs legs = new ChainLegs();
                            legs.Resource = CraftResource.Bronze;

                            RingmailGloves gloves = new RingmailGloves();
                            gloves.Resource = CraftResource.Bronze;

                            m.EquipItem( helm );
                            m.EquipItem( chest );
                            Sandals sandals = new Sandals();
                            sandals.Resource = CraftResource.BeastLeather;
                            sandals.Hue = 2810;
                            m.EquipItem( sandals );
                            m.EquipItem( gloves );
                            m.EquipItem( arms );
                            m.EquipItem( legs );
                            m.EquipItem( new Cloak( 2810 ) );

                            if( m.Female )
                            {
                                AzhuranKiteShield shield = new AzhuranKiteShield();
                                shield.Resource = CraftResource.Bronze;

                                AzhuranShortsword sword = new AzhuranShortsword();
                                sword.Resource = CraftResource.Bronze;

                                m.EquipItem( shield );
                                m.EquipItem( sword );
                                m.EquipItem( new ElegantWaistCloth( 2810 ) );
                            }

                            else
                            {
                                AzhuranRoundShield shield = new AzhuranRoundShield();
                                shield.Resource = CraftResource.Bronze;

                                AzhuranBroadsword sword = new AzhuranBroadsword();
                                sword.Resource = CraftResource.Bronze;

                                m.EquipItem( shield );
                                m.EquipItem( sword );
                            }

                            break;
                        }

                        case 1:
                        {
                            AzhuranLeatherTunic chest = new AzhuranLeatherTunic();
                            chest.Resource = CraftResource.BeastLeather;

                            AzhuranLeatherPauldrons pauldrons = new AzhuranLeatherPauldrons();
                            pauldrons.Resource = CraftResource.BeastLeather;

                            AzhuranLeatherBoots boots = new AzhuranLeatherBoots();
                            boots.Resource = CraftResource.BeastLeather;

                            AzhuranLeatherLegs legs = new AzhuranLeatherLegs();
                            legs.Resource = CraftResource.BeastLeather;

                            LeatherGloves gloves = new LeatherGloves();
                            gloves.Resource = CraftResource.BeastLeather;

                            LeatherArms arms = new LeatherArms();
                            arms.Resource = CraftResource.BeastLeather;

                            AzhuranSpear spear = new AzhuranSpear();
                            spear.Resource = CraftResource.Bronze;

                            m.EquipItem( chest );
                            m.EquipItem( pauldrons );
                            m.EquipItem( new Bandana( 2810 ) );
                            m.EquipItem( spear );
                            m.EquipItem( boots );
                            m.EquipItem( legs );
                            m.EquipItem( gloves );
                            m.EquipItem( arms );
                            break;
                        }

                        case 2:
                        {
                            Sandals sandals = new Sandals();
                            sandals.Resource = CraftResource.BeastLeather;
                            sandals.Hue = 2810;
                            m.EquipItem( sandals );

                            if( m.Female )
                            {
                                AzhuranShortbow bow = new AzhuranShortbow();
                                bow.Resource = CraftResource.Redwood;

                                m.EquipItem( bow );
                                m.EquipItem( new MetallicBra() );
                                m.EquipItem( new WaistCloth( 2810 ) );
                            }

                            else
                            {
                                AzhuranBoomerang bow = new AzhuranBoomerang();
                                bow.Resource = CraftResource.Redwood;

                                m.EquipItem( bow );
                                m.EquipItem( new LoinCloth( 2810 ) );
                            }

                            if( m is BaseCreature )
                            {
                                BaseCreature bc = m as BaseCreature;
                                bc.AI = AIType.AI_Archer;

                                if( m.Female )
                                    bc.PackItem( new Arrow( Utility.RandomMinMax( 10, 20 ) ) );
                            }

                            break;
                        }
                    }

                    break;
                }

                case Nation.Khemetar:
                {
                    switch( choice )
                    {
                        case 0:
                        {
                            KhemetarScaleChest chest = new KhemetarScaleChest();
                            chest.Resource = CraftResource.Bronze;
                            chest.Hue = 2947;
                            m.EquipItem( chest );

                            PlateLegs legs = new PlateLegs();
                            legs.Resource = CraftResource.Bronze;
                            legs.Hue = 2947;
                            m.EquipItem( legs );

                            PlateArms arms = new PlateArms();
                            arms.Resource = CraftResource.Bronze;
                            arms.Hue = 2947;
                            m.EquipItem( arms );

                            PlateGorget gorget = new PlateGorget();
                            gorget.Resource = CraftResource.Bronze;
                            gorget.Hue = 2947;
                            m.EquipItem( gorget );

                            PlateGloves gloves = new PlateGloves();
                            gloves.Resource = CraftResource.Bronze;
                            gloves.Hue = 2947;
                            m.EquipItem( gloves );

                            KhemetarScaleHelmet helmet = new KhemetarScaleHelmet();
                            helmet.Resource = CraftResource.Bronze;
                            helmet.Hue = 2947;
                            m.EquipItem( helmet );

                            RunicCloak cloak = new RunicCloak();
                            cloak.Hue = 2795;
                            m.EquipItem( cloak );

                            KhemetarAxe axe = new KhemetarAxe();
                            axe.Resource = CraftResource.Bronze;
                            m.EquipItem( axe );

                            if( m.Female )
                            {
                                ElegantWaistCloth waist = new ElegantWaistCloth();
                                waist.Hue = 2795;
                                m.EquipItem( waist );
                            }

                            else
                            {
                                WaistSash sash = new WaistSash();
                                sash.Hue = 2795;
                                m.EquipItem( sash );
                            }

                            break;
                        }

                        case 1:
                        {
                            ThighBoots boots = new ThighBoots();
                            boots.Resource = CraftResource.BeastLeather;
                            boots.Hue = 2947;
                            m.EquipItem( boots );

                            KhemetarScaleChest chest = new KhemetarScaleChest();
                            chest.Resource = CraftResource.Bronze;
                            chest.Hue = 2947;
                            m.EquipItem( chest );

                            KhemetarScaleLegs legs = new KhemetarScaleLegs();
                            legs.Resource = CraftResource.Bronze;
                            legs.Hue = 2947;
                            m.EquipItem( legs );

                            KhemetarScaleArms arms = new KhemetarScaleArms();
                            arms.Resource = CraftResource.Bronze;
                            arms.Hue = 2947;
                            m.EquipItem( arms );

                            RingmailGloves gloves = new RingmailGloves();
                            gloves.Resource = CraftResource.Bronze;
                            gloves.Hue = 2947;
                            m.EquipItem( gloves );

                            KhemetarScaleHelmet helmet = new KhemetarScaleHelmet();
                            helmet.Resource = CraftResource.Bronze;
                            helmet.Hue = 2947;
                            m.EquipItem( helmet );

                            RunicCloak cloak = new RunicCloak();
                            cloak.Hue = 2795;
                            m.EquipItem( cloak );

                            KhemetarKhopesh sword = new KhemetarKhopesh();
                            sword.Resource = CraftResource.Bronze;
                            m.EquipItem( sword );

                            MetalShield shield = new MetalShield();
                            shield.Resource = CraftResource.Bronze;
                            shield.Hue = 2947;
                            m.EquipItem( shield );

                            if( m.Female )
                            {
                                ElegantWaistCloth waist = new ElegantWaistCloth();
                                waist.Hue = 2795;
                                m.EquipItem( waist );
                            }

                            else
                            {
                                WaistSash sash = new WaistSash();
                                sash.Hue = 2795;
                                m.EquipItem( sash );
                            }

                            break;
                        }

                        case 2:
                        {
                            Sandals sandals = new Sandals();
                            sandals.Resource = CraftResource.BeastLeather;
                            sandals.Hue = 2947;
                            m.EquipItem( sandals );

                            KhemetarScaleChest chest = new KhemetarScaleChest();
                            chest.Resource = CraftResource.Bronze;
                            chest.Hue = 2947;
                            m.EquipItem( chest );

                            KhemetarScaleLegs legs = new KhemetarScaleLegs();
                            legs.Resource = CraftResource.Bronze;
                            legs.Hue = 2947;
                            m.EquipItem( legs );

                            KhemetarScaleHelmet helmet = new KhemetarScaleHelmet();
                            helmet.Resource = CraftResource.Bronze;
                            helmet.Hue = 2947;
                            m.EquipItem( helmet );

                            RunicCloak cloak = new RunicCloak();
                            cloak.Hue = 2795;
                            m.EquipItem( cloak );

                            KhemetarLongbow bow = new KhemetarLongbow();
                            bow.Resource = CraftResource.Redwood;
                            m.EquipItem( bow );

                            if( m.Female )
                            {
                                ElegantWaistCloth waist = new ElegantWaistCloth();
                                waist.Hue = 2795;
                                m.EquipItem( waist );
                            }

                            else
                            {
                                WaistSash sash = new WaistSash();
                                sash.Hue = 2795;
                                m.EquipItem( sash );
                            }

                            if( m is BaseCreature )
                            {
                                BaseCreature bc = m as BaseCreature;
                                bc.AI = AIType.AI_Archer;
                                bc.PackItem( new Arrow( Utility.RandomMinMax( 10, 20 ) ) );
                            }

                            break;
                        }
                    }

                    break;
                }

                case Nation.Mhordul:
                {
                    Sandals sandals = new Sandals();
                    sandals.Resource = CraftResource.BeastLeather;
                    sandals.Hue = 1194;
                    m.EquipItem( sandals );

                    MhordulBoneArms mba = new MhordulBoneArms();
                    mba.Hue = 2101;
                    m.EquipItem( mba );

                    switch( choice )
                    {
                        case 0:
                        {
                            MhordulHornedSkullHelm mhsh = new MhordulHornedSkullHelm();
                            mhsh.Hue = 2101;
                            m.EquipItem( mhsh );

                            MhordulBoneChest mbc = new MhordulBoneChest();
                            mbc.Hue = 2101;
                            m.EquipItem( mbc );

                            MhordulBoneLegs mbl = new MhordulBoneLegs();
                            mbl.Hue = 2101;
                            m.EquipItem( mbl );

                            MhordulBoneGloves mbg = new MhordulBoneGloves();
                            mbg.Hue = 2101;
                            m.EquipItem( mbg );

                            MhordulBoneShield mbs = new MhordulBoneShield();
                            mbs.Hue = 2101;
                            m.EquipItem( mbs );

                            if( m.Female )
                            {
                                m.EquipItem( new MhordulBoneSword() );
                                m.EquipItem( new SmallRaggedSkirt( 1194 ) );
                            }

                            else
                            {
                                m.EquipItem( new MhordulBoneAxe() );
                            }

                            break;
                        }

                        case 1:
                        {
                            MhordulBoneHelm mbh = new MhordulBoneHelm();
                            mbh.Hue = 2101;
                            m.EquipItem( mbh );

                            MhordulBoneLegs mbl = new MhordulBoneLegs();
                            mbl.Hue = 2101;
                            m.EquipItem( mbl );

                            MhordulBoneGloves mbg = new MhordulBoneGloves();
                            mbg.Hue = 2101;
                            m.EquipItem( mbg );

                            if( m.Female )
                            {
                                m.EquipItem( new MhordulBoneSpear() );
                                m.EquipItem( new SmallRaggedSkirt( 1194 ) );
                                m.EquipItem( new RaggedBra( 1194 ) );
                            }

                            else
                            {
                                m.EquipItem( new MhordulBoneScythe() );
                                m.EquipItem( new WaistCloth( 1194 ) );
                            }

                            break;
                        }

                        case 2:
                        {
                            MhordulBoneHelm mbh = new MhordulBoneHelm();
                            mbh.Hue = 2101;
                            m.EquipItem( mbh );

                            m.EquipItem( new MhordulBoneBow() );

                            if( m.Female )
                            {
                                m.EquipItem( new SmallRaggedSkirt( 1194 ) );
                                m.EquipItem( new RaggedBra( 1194 ) );
                            }

                            else
                                m.EquipItem( new RaggedPants( 1194 ) );

                            if( m is BaseCreature )
                            {
                                BaseCreature bc = m as BaseCreature;
                                bc.AI = AIType.AI_Archer;
                                bc.PackItem( new Arrow( Utility.RandomMinMax( 10, 20 ) ) );
                            }

                            break;
                        }
                    }

                    break;
                }

                case Nation.Tyrean:
                {
                    Surcoat coat = new Surcoat();
                    coat.ItemID = 15477;
                    coat.Name = "Tyrean Military Surcoat";
                    coat.Hue = 2741;
                    m.EquipItem( coat );

                    switch( choice )
                    {
                        case 0:
                        {
                            TyreanHalfPlateChest thpc = new TyreanHalfPlateChest();
                            thpc.Resource = CraftResource.Bronze;
                            thpc.Hue = 1899;
                            m.EquipItem( thpc );

                            TyreanHalfPlateLegs thpl = new TyreanHalfPlateLegs();
                            thpl.Resource = CraftResource.Bronze;
                            thpl.Hue = 1899;
                            m.EquipItem( thpl );

                            TyreanHalfPlateSabatons thps = new TyreanHalfPlateSabatons();
                            thps.Resource = CraftResource.Bronze;
                            thps.Hue = 1899;
                            m.EquipItem( thps );

                            TyreanHalfPlateArms thpa = new TyreanHalfPlateArms();
                            thpa.Resource = CraftResource.Bronze;
                            thpa.Hue = 1899;
                            m.EquipItem( thpa );

                            TyreanHalfPlateGloves thpg = new TyreanHalfPlateGloves();
                            thpg.Resource = CraftResource.Bronze;
                            thpg.Hue = 1899;
                            m.EquipItem( thpg );

                            TyreanHalfPlateGorget thpo = new TyreanHalfPlateGorget();
                            thpo.Resource = CraftResource.Bronze;
                            thpo.Hue = 1899;
                            m.EquipItem( thpo );

                            TyreanKiteShield tks = new TyreanKiteShield();
                            tks.Resource = CraftResource.Bronze;
                            tks.Hue = 1899;
                            m.EquipItem( tks );

                            m.EquipItem( new Cloak( 1445 ) );

                            TyreanWingedHelm twh = new TyreanWingedHelm();
                            twh.Resource = CraftResource.Bronze;
                            twh.Hue = 1899;
                            m.EquipItem( twh );

                            if( m.Female )
                            {
                                TyreanWarAxe axe = new TyreanWarAxe();
                                axe.Resource = CraftResource.Bronze;

                                m.EquipItem( axe );
                            }

                            else
                            {
                                TyreanOrnateAxe axe = new TyreanOrnateAxe();
                                axe.Resource = CraftResource.Bronze;

                                m.EquipItem( axe );
                            }

                            break;
                        }

                        case 1:
                        {
                            ChainChest cc = new ChainChest();
                            cc.Resource = CraftResource.Bronze;
                            cc.Hue = 1899;
                            m.EquipItem( cc );

                            ChainLegs cl = new ChainLegs();
                            cl.Resource = CraftResource.Bronze;
                            cl.Hue = 1899;
                            m.EquipItem( cl );

                            RingmailArms ra = new RingmailArms();
                            ra.Resource = CraftResource.Bronze;
                            ra.Hue = 1899;
                            m.EquipItem( ra );

                            RingmailGloves rg = new RingmailGloves();
                            rg.Resource = CraftResource.Bronze;
                            rg.Hue = 1899;
                            m.EquipItem( rg );

                            TyreanHornedHelm thh = new TyreanHornedHelm();
                            thh.Resource = CraftResource.Bronze;
                            thh.Hue = 1899;
                            m.EquipItem( thh );

                            FurBoots boots = new FurBoots();
                            boots.Resource = CraftResource.BeastLeather;
                            boots.Hue = 2741;

                            m.EquipItem( boots );

                            if( m.Female )
                            {
                                TyreanHarpoon weapon = new TyreanHarpoon();
                                weapon.Resource = CraftResource.Bronze;

                                m.EquipItem( weapon );
                            }

                            else
                            {
                                TyreanBattleAxe weapon = new TyreanBattleAxe();
                                weapon.Resource = CraftResource.Bronze;

                                m.EquipItem( weapon );
                            }

                            break;
                        }

                        case 2:
                        {
                            LeatherChest lc = new LeatherChest();
                            lc.Resource = CraftResource.BeastLeather;
                            lc.Hue = 1899;
                            m.EquipItem( lc );

                            LeatherLegs ll = new LeatherLegs();
                            ll.Resource = CraftResource.BeastLeather;
                            ll.Hue = 1899;
                            m.EquipItem( ll );

                            LeatherArms la = new LeatherArms();
                            la.Resource = CraftResource.BeastLeather;
                            la.Hue = 1899;
                            m.EquipItem( ll );

                            LeatherGloves lg = new LeatherGloves();
                            lg.Resource = CraftResource.BeastLeather;
                            lg.Hue = 1899;
                            m.EquipItem( lg );

                            LeatherGorget lo = new LeatherGorget();
                            lo.Resource = CraftResource.BeastLeather;
                            lo.Hue = 1899;
                            m.EquipItem( lo );

                            LeatherCap lcap = new LeatherCap();
                            lcap.Resource = CraftResource.BeastLeather;
                            lcap.Hue = 1899;
                            m.EquipItem( lcap );

                            FurBoots boots = new FurBoots();
                            boots.Resource = CraftResource.BeastLeather;
                            boots.Hue = 2741;
                            m.EquipItem( boots );

                            TyreanCompositeBow bow = new TyreanCompositeBow();
                            bow.Resource = CraftResource.Redwood;
                            m.EquipItem( bow );

                            if( m is BaseCreature )
                            {
                                BaseCreature bc = m as BaseCreature;
                                bc.AI = AIType.AI_Archer;
                                bc.PackItem( new Arrow( Utility.RandomMinMax( 10, 20 ) ) );
                            }

                            break;
                        }
                    }

                    break;
                }

                case Nation.Vhalurian:
                {
                    Surcoat coat = new Surcoat();
                    coat.Name = "Vhalurian Military Surcoat";
                    coat.Hue = 1327;
                    coat.ItemID = 15479;
                    m.EquipItem( coat );

                    switch( choice )
                    {
                        case 0:
                        {
                            VhalurianOrnatePlateChest vopc = new VhalurianOrnatePlateChest();
                            vopc.Resource = CraftResource.Bronze;
                            vopc.Hue = 2101;
                            m.EquipItem( vopc );

                            VhalurianOrnatePlateLegs vopl = new VhalurianOrnatePlateLegs();
                            vopl.Resource = CraftResource.Bronze;
                            vopl.Hue = 2101;
                            m.EquipItem( vopl );

                            VhalurianOrnatePlateGorget vopo = new VhalurianOrnatePlateGorget();
                            vopo.Resource = CraftResource.Bronze;
                            vopo.Hue = 2101;
                            m.EquipItem( vopo );

                            PlateSabatons ps = new PlateSabatons();
                            ps.Resource = CraftResource.Bronze;
                            ps.Hue = 2105;
                            m.EquipItem( ps );

                            VhalurianOrnatePlateArms vopa = new VhalurianOrnatePlateArms();
                            vopa.Resource = CraftResource.Bronze;
                            vopa.Hue = 2101;
                            m.EquipItem( vopa );

                            VhalurianOrnatePlateGloves vopg = new VhalurianOrnatePlateGloves();
                            vopg.Resource = CraftResource.Bronze;
                            vopg.Hue = 2101;
                            m.EquipItem( vopg );

                            VhalurianOrnateKiteShield voks = new VhalurianOrnateKiteShield();
                            voks.Resource = CraftResource.Bronze;
                            voks.Hue = 2102;
                            m.EquipItem( voks );

                            m.EquipItem( new Cloak( 1327 ) );

                            if( m.Female )
                            {
                                VhalurianMace mace = new VhalurianMace();
                                mace.Resource = CraftResource.Bronze;

                                m.EquipItem( mace );

                                VhalurianOrnateHelm voh = new VhalurianOrnateHelm();
                                voh.Resource = CraftResource.Bronze;
                                voh.Hue = 2102;
                                m.EquipItem( voh );
                            }

                            else
                            {
                                VhalurianWarHammer mace = new VhalurianWarHammer();
                                mace.Resource = CraftResource.Bronze;

                                m.EquipItem( mace );

                                VhalurianOrnatePlateHelm voph = new VhalurianOrnatePlateHelm();
                                voph.Resource = CraftResource.Bronze;
                                voph.Hue = 2102;
                                m.EquipItem( voph );
                            }

                            break;
                        }

                        case 1:
                        {
                            ChainChest cc = new ChainChest();
                            cc.Resource = CraftResource.Bronze;
                            cc.Hue = 2101;
                            m.EquipItem( cc );

                            ChainLegs cl = new ChainLegs();
                            cl.Resource = CraftResource.Bronze;
                            cl.Hue = 2101;
                            m.EquipItem( cl );

                            ChainCoif co = new ChainCoif();
                            co.Resource = CraftResource.Bronze;
                            co.Hue = 2101;
                            m.EquipItem( co );

                            RingmailArms ra = new RingmailArms();
                            ra.Resource = CraftResource.Bronze;
                            ra.Hue = 2101;
                            m.EquipItem( ra );

                            RingmailGloves rg = new RingmailGloves();
                            rg.Resource = CraftResource.Bronze;
                            rg.Hue = 2101;
                            m.EquipItem( rg );

                            VhalurianMetalKiteShield vmks = new VhalurianMetalKiteShield();
                            vmks.Resource = CraftResource.Bronze;
                            vmks.Hue = 2101;
                            m.EquipItem( vmks );

                            LeatherBoots boots = new LeatherBoots();
                            boots.Resource = CraftResource.BeastLeather;
                            boots.Hue = 2101;

                            m.EquipItem( boots );

                            if( m.Female )
                            {
                                VhalurianGladius sword = new VhalurianGladius();
                                sword.Resource = CraftResource.Bronze;

                                m.EquipItem( sword );
                            }

                            else
                            {
                                VhalurianBroadsword sword = new VhalurianBroadsword();
                                sword.Resource = CraftResource.Bronze;

                                m.EquipItem( sword );
                            }

                            break;
                        }

                        case 2:
                        {
                            LeatherBoots boots = new LeatherBoots();
                            boots.Resource = CraftResource.BeastLeather;
                            boots.Hue = 2101;

                            m.EquipItem( boots );

                            Beret beret = new Beret();
                            beret.Hue = 1327;
                            m.EquipItem( beret );

                            StuddedChest sc = new StuddedChest();
                            sc.Resource = CraftResource.BeastLeather;
                            sc.Hue = 2101;
                            m.EquipItem( sc );

                            StuddedLegs sl = new StuddedLegs();
                            sl.Resource = CraftResource.BeastLeather;
                            sl.Hue = 2101;
                            m.EquipItem( sl );

                            StuddedArms sa = new StuddedArms();
                            sa.Resource = CraftResource.BeastLeather;
                            sa.Hue = 2101;
                            m.EquipItem( sa );

                            StuddedGloves sg = new StuddedGloves();
                            sg.Resource = CraftResource.BeastLeather;
                            sg.Hue = 2101;
                            m.EquipItem( sg );

                            StuddedGorget so = new StuddedGorget();
                            so.Resource = CraftResource.BeastLeather;
                            so.Hue = 2101;
                            m.EquipItem( so );

                            VhalurianLongbow bow = new VhalurianLongbow();
                            bow.Resource = CraftResource.Redwood;

                            m.EquipItem( bow );

                            if( m is BaseCreature )
                            {
                                BaseCreature bc = m as BaseCreature;
                                bc.AI = AIType.AI_Archer;
                                bc.PackItem( new Arrow( Utility.RandomMinMax( 10, 20 ) ) );
                            }

                            break;
                        }
                    }

                    break;
                }
            }
        }
示例#8
0
        public static void EquipInsularii(Armament a, Mobile m)
        {
            if (a == Armament.LightCavalry)
                a = (Armament)1;
            else if (a == Armament.HeavyCavalry)
                a = (Armament)3;

            switch (a)
            {
                case Armament.Light:
                    {
                        MaleDress dress = new MaleDress();
                        dress.Name = "A Ceremonial Robe";
                        dress.Layer = Layer.InnerTorso;
                        dress.Hue = 2990;

                        PlateArms arms = new PlateArms();
                        arms.Resource = CraftResource.Bronze;
                        arms.Hue = 2990;

                        ElegantDoublet doub = new ElegantDoublet();
                        doub.Name = "A Ceremonial Tunic";
                        doub.Hue = 2707;

                        KhemetarRogueTurban gorget = new KhemetarRogueTurban();
                        gorget.Hue = 2990;

                        PlateGloves gloves = new PlateGloves();
                        gloves.Resource = CraftResource.Bronze;
                        gloves.Hue = 2990;

                        HardenedThighBoots boots = new HardenedThighBoots();
                        boots.Resource = CraftResource.BeastLeather;
                        boots.Hue = 2990;

                        BeltPouch belt = new BeltPouch();
                        belt.Hue = 2990;

                        FancyGlasses glasses = new FancyGlasses();
                        glasses.Hue = 2707;

                        m.EquipItem(dress);
                        m.EquipItem(arms);
                        m.EquipItem(doub);
                        m.EquipItem(gorget);
                        m.EquipItem(gloves);
                        m.EquipItem(boots);
                        m.EquipItem(belt);
                        m.EquipItem(glasses);

                        Shortsword ss = new Shortsword();
                        ss.Resource = CraftResource.Iron;
                        m.EquipItem(ss);

                        Buckler shield = new Buckler();
                        shield.Resource = CraftResource.Bronze;
                        shield.Hue = 2707;
                        m.EquipItem(shield);

                        break;
                    }
                case Armament.Medium:
                    {
                        MaleDress dress = new MaleDress();
                        dress.Name = "A Ceremonial Robe";
                        dress.Layer = Layer.InnerTorso;
                        dress.Hue = 2990;

                        PlateArms arms = new PlateArms();
                        arms.Resource = CraftResource.Bronze;
                        arms.Hue = 2990;

                        ElegantDoublet doub = new ElegantDoublet();
                        doub.Name = "A Ceremonial Tunic";
                        doub.ItemID = 15502;
                        doub.Hue = 2707;

                        KhemetarRogueTurban gorget = new KhemetarRogueTurban();
                        gorget.Layer = Layer.Neck;
                        gorget.Hue = 2990;

                        PlateGloves gloves = new PlateGloves();
                        gloves.Resource = CraftResource.Bronze;
                        gloves.Hue = 2990;

                        HardenedThighBoots boots = new HardenedThighBoots();
                        boots.Resource = CraftResource.BeastLeather;
                        boots.Hue = 2990;

                        TyreanHornedPlateHelm helm = new TyreanHornedPlateHelm();
                        helm.Resource = CraftResource.Bronze;
                        helm.Name = "A Horned Helmet";
                        helm.Hue = 2990;

                        BeltPouch belt = new BeltPouch();
                        belt.Hue = 2990;

                        FancyGlasses glasses = new FancyGlasses();
                        glasses.Hue = 2707;

                        m.EquipItem(dress);
                        m.EquipItem(arms);
                        m.EquipItem(doub);
                        m.EquipItem(gorget);
                        m.EquipItem(gloves);
                        m.EquipItem(boots);
                        m.EquipItem(helm);
                        m.EquipItem(belt);
                        m.EquipItem(glasses);

                        Machete ss = new Machete();
                        ss.Resource = CraftResource.Iron;
                        m.EquipItem(ss);

                        MetalShield shield = new MetalShield();
                        shield.Resource = CraftResource.Bronze;
                        shield.Hue = 2707;
                        m.EquipItem(shield);

                        break;
                    }
                case Armament.Heavy:
                    {
                        MaleDress dress = new MaleDress();
                        dress.Name = "A Ceremonial Robe";
                        dress.Layer = Layer.InnerTorso;
                        dress.Hue = 2707;

                        TyreanHalfPlateChest chest = new TyreanHalfPlateChest();
                        chest.Name = "A Ceremonial Breastplate";
                        chest.Layer = Layer.MiddleTorso;
                        chest.Hue = 2990;

                        PlateArms arms = new PlateArms();
                        arms.Resource = CraftResource.Bronze;
                        arms.Hue = 2990;

                        LargeScarf gorget = new LargeScarf();
                        gorget.Layer = Layer.Neck;
                        gorget.Hue = 2990;

                        PlateGloves gloves = new PlateGloves();
                        gloves.Resource = CraftResource.Bronze;
                        gloves.Hue = 2990;

                        HardenedThighBoots boots = new HardenedThighBoots();
                        boots.Resource = CraftResource.BeastLeather;
                        boots.Hue = 2990;

                        TyreanHornedHelm helm = new TyreanHornedHelm();
                        helm.Resource = CraftResource.Bronze;
                        helm.Name = "A Horned Helmet";
                        helm.Hue = 2707;

                        BeltPouch belt = new BeltPouch();
                        belt.Hue = 2990;

                        FemaleLoinCloth lc = new FemaleLoinCloth();
                        lc.Hue = 2990;
                        lc.Name = "A Ceremonial Loin Cloth";

                        FancyGlasses glasses = new FancyGlasses();
                        glasses.Hue = 2707;

                        m.EquipItem(dress);
                        m.EquipItem(chest);
                        m.EquipItem(arms);
                        m.EquipItem(gorget);
                        m.EquipItem(gloves);
                        m.EquipItem(boots);
                        m.EquipItem(helm);
                        m.EquipItem(belt);
                        m.EquipItem(lc);
                        m.EquipItem(glasses);

                        SerratedSword ss = new SerratedSword();
                        ss.Resource = CraftResource.Iron;
                        m.EquipItem(ss);

                        HeaterShield shield = new HeaterShield();
                        shield.Resource = CraftResource.Iron;
                        shield.Hue = 2990;
                        m.EquipItem(shield);

                        break;
                    }
                case Armament.Ranged:
                    {
                        MaleDress dress = new MaleDress();
                        dress.Name = "A Ceremonial Robe";
                        dress.Layer = Layer.InnerTorso;
                        dress.Hue = 2990;

                        ElegantDoublet doub = new ElegantDoublet();
                        doub.Name = "A Ceremonial Tunic";
                        doub.Hue = 2707;

                        KhemetarRogueTurban gorget = new KhemetarRogueTurban();
                        gorget.Layer = Layer.Neck;
                        gorget.Hue = 2990;

                        FancyGloves gloves = new FancyGloves();
                        gloves.Hue = 2990;

                        HardenedThighBoots boots = new HardenedThighBoots();
                        boots.Resource = CraftResource.BeastLeather;
                        boots.Hue = 2990;

                        KhemetarScaleHelmet helm = new KhemetarScaleHelmet();
                        helm.Resource = CraftResource.Bronze;
                        helm.Name = "A Ceremonial Helmet";
                        helm.Hue = 2990;

                        BeltPouch belt = new BeltPouch();
                        belt.Hue = 2990;

                        FancyGlasses glasses = new FancyGlasses();
                        glasses.Hue = 2707;

                        m.EquipItem(dress);
                        m.EquipItem(doub);
                        m.EquipItem(gorget);
                        m.EquipItem(gloves);
                        m.EquipItem(boots);
                        m.EquipItem(helm);
                        m.EquipItem(belt);
                        m.EquipItem(glasses);

                        AlyrianGiantBow bow = new AlyrianGiantBow();
                        bow.Resource = CraftResource.Oak;

                        m.EquipItem(bow);

                        if (m is BaseCreature)
                        {
                            BaseCreature bc = m as BaseCreature;
                            bc.AI = AIType.AI_Archer;
                            bc.PackItem(new Arrow(Utility.RandomMinMax(35, 55)));
                        }

                        break;
                    }
            }
        }
		public PaladinOfPride(): base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
		{
			Body = 0x190;
			Name = "Frothos";
			Title = "Master of Pride";
			Hue = 0;

			SetStr( 400, 450 );
			SetDex( 151, 165 );
			SetInt( 180, 200 );

			SetHits( 5000, 5500 );

			SetDamage( 25, 35 );

			SetDamageType( ResistanceType.Physical, 100 );
			SetDamageType( ResistanceType.Cold, 25 );

			SetResistance( ResistanceType.Physical, 75 );
			SetResistance( ResistanceType.Fire, 60 );
			SetResistance( ResistanceType.Cold, 60 );
			SetResistance( ResistanceType.Poison, 60 );
			SetResistance( ResistanceType.Energy, 60 );

			SetSkill( SkillName.Wrestling, 100.0 );
			SetSkill( SkillName.Swords, 120.1, 130.0 );
			SetSkill( SkillName.Anatomy, 120.1, 130.0 );
			SetSkill( SkillName.MagicResist, 90.1, 100.0 );
			SetSkill( SkillName.Tactics, 90.1, 100.0 );

			Fame = 10000;
			Karma = -10000;         

			VirtualArmor = 65;          
         
			Broadsword weapon = new Broadsword();
			weapon.Hue = 1153;
			weapon.Movable = false;
			AddItem( weapon );

            PlateGorget gorget = new PlateGorget();
            gorget.Hue = 1153;
            gorget.Movable = false;
            AddItem( gorget );

			MetalShield shield = new MetalShield();
			shield.Hue = 1153;
			shield.Movable = false;
			AddItem( shield );

			PlateHelm helm = new PlateHelm();
			helm.Hue = 1153;
            helm.Movable = false;
			AddItem( helm );

			PlateArms arms = new PlateArms();
			arms.Hue = 1153;
            arms.Movable = false;
			AddItem( arms );

			PlateGloves gloves = new PlateGloves();
			gloves.Hue = 1153;
            gloves.Movable = false;
			AddItem( gloves );

			PlateChest tunic = new PlateChest();
			tunic.Hue = 1153;
            tunic.Movable = false;
			AddItem( tunic );

			PlateLegs legs = new PlateLegs();
			legs.Hue = 1153;
            legs.Movable = false;
			AddItem( legs );

			AddItem( new Boots() );
            Hue = 1153;
            PackGold( 3500,4000 );
            PackItem(new PrideCrystal());
        }
        public AmazonTreeSettlementTreasureChest() : base(0xE43)
        {
            Name    = "a treasure chest -10-";
            Movable = true;
            Weight  = 1000.0;

            TrapPower = 0;
            Locked    = true;

            RequiredSkill = 10;
            LockLevel     = 10;
            MaxLockLevel  = 15;

            // Gold
            if (Utility.RandomDouble() < 0.25)
            {
                DropItem(new Gold(Utility.Random(15, 200)));
            }

/////////////////////////////////////// Supplies

            if (Utility.RandomDouble() < 0.10)
            {
                DropItem(new Arrow(Utility.Random(2, 6)));
            }

            if (Utility.RandomDouble() < 0.10)
            {
                DropItem(new Bolt(Utility.Random(2, 6)));
            }

            Item ReagentLoot = Loot.RandomReagent();

            ReagentLoot.Amount = Utility.Random(2, 6);
            DropItem(ReagentLoot);

            if (Utility.RandomDouble() < 0.10)
            {
                DropItem(new Bandage(Utility.Random(2, 6)));
            }

            if (Utility.RandomDouble() < 0.10)
            {
                DropItem(new Bedroll());
            }

            if (Utility.RandomDouble() < 0.10)
            {
                DropItem(new Bottle(Utility.Random(2, 6)));
            }

            if (Utility.RandomDouble() < 0.10)
            {
                DropItem(new Lockpick(Utility.Random(2, 6)));
            }

            Item PotionLoot = Loot.RandomPotion();

            DropItem(PotionLoot);

/////////////////////////////////////// Tools

            if (Utility.RandomDouble() < 0.10)
            {
                DropItem(new FishingPole());
            }

            if (Utility.RandomDouble() < 0.10)
            {
                DropItem(new Shovel());
            }

            if (Utility.RandomDouble() < 0.10)
            {
                DropItem(new Skillet());
            }

/////////////////////////////////////// Rare Items

            if (Utility.RandomDouble() < 0.01)
            {
                DropItem(new DyeTub());
            }

            if (Utility.RandomDouble() < 0.05)
            {
                DropItem(new AmazonianFighterBelt());
            }
            if (Utility.RandomDouble() < 0.05)
            {
                DropItem(new AmazonianFighterBoots());
            }
            if (Utility.RandomDouble() < 0.05)
            {
                DropItem(new AmazonianFighterBustier());
            }
            if (Utility.RandomDouble() < 0.05)
            {
                DropItem(new AmazonianFighterGloves());
            }
            if (Utility.RandomDouble() < 0.05)
            {
                DropItem(new AmazonianFighterHelmet());
            }

            if (Utility.RandomDouble() < 0.10)
            {
                BaseWeapon weapon = Loot.RandomWeapon(true);
                switch (Utility.Random(21))
                {
                case 0: weapon = new Hatchet(); break;

                case 1: weapon = new Bow(); break;

                case 2: weapon = new Crossbow(); break;

                case 3: weapon = new Club(); break;

                case 4: weapon = new Mace(); break;

                case 5: weapon = new Maul(); break;

                case 6: weapon = new Pitchfork(); break;

                case 7: weapon = new ShortSpear(); break;

                case 8: weapon = new GnarledStaff(); break;

                case 9: weapon = new ShepherdsCrook(); break;

                case 10: weapon = new Cutlass(); break;

                case 11: weapon = new Katana(); break;

                case 12: weapon = new Kryss(); break;

                case 13: weapon = new Scimitar(); break;

                case 14: weapon = new AssassinSpike(); break;

                case 15: weapon = new DiamondMace(); break;

                case 16: weapon = new Leafblade(); break;

                case 17: weapon = new MagicalShortbow(); break;

                case 18: weapon = new RadiantScimitar(); break;

                case 19: weapon = new WildStaff(); break;

                default: weapon = new Dagger(); break;
                }

                BaseRunicTool.ApplyAttributesTo(weapon, 2, 10, 15);
                weapon.DamageLevel     = (WeaponDamageLevel)Utility.Random(2);
                weapon.AccuracyLevel   = (WeaponAccuracyLevel)Utility.Random(2);
                weapon.DurabilityLevel = (WeaponDurabilityLevel)Utility.Random(2);
                weapon.Quality         = WeaponQuality.Regular;

                DropItem(weapon);
            }

            if (Utility.RandomDouble() < 0.10)
            {
                BaseArmor armor = Loot.RandomArmor(true);
                switch (Utility.Random(10))
                {
                case 0: armor = new FemaleLeatherChest(); break;

                case 1: armor = new LeatherBustierArms(); break;

                case 2: armor = new LeatherArms(); break;

                case 3: armor = new LeatherCap(); break;

                case 4: armor = new LeatherGloves(); break;

                case 5: armor = new LeatherGorget(); break;

                case 6: armor = new LeatherLegs(); break;

                case 7: armor = new LeatherShorts(); break;

                case 8: armor = new LeatherSkirt(); break;

                default: armor = new LeatherChest(); break;
                }

                BaseRunicTool.ApplyAttributesTo(armor, 3, 10, 15);
                armor.ProtectionLevel = (ArmorProtectionLevel)Utility.Random(3);
                armor.Durability      = (ArmorDurabilityLevel)Utility.Random(3);
                armor.Quality         = ArmorQuality.Regular;

                DropItem(armor);
            }

            if (Utility.RandomDouble() < 0.10)
            {
                BaseHat hat = Loot.RandomHat(true);
                switch (Utility.Random(5))
                {
                case 0: hat = new BearMask(); break;

                case 1: hat = new DeerMask(); break;

                case 2: hat = new FeatheredHat(); break;

                case 3: hat = new WizardsHat(); break;

                default: hat = new TribalMask(); break;
                }

                BaseRunicTool.ApplyAttributesTo(hat, 3, 10, 15);

                DropItem(hat);
            }

            if (Utility.RandomDouble() < 0.10)
            {
                BaseClothing clothing = Loot.RandomClothing(true);
                BaseRunicTool.ApplyAttributesTo(clothing, 3, 10, 15);

                DropItem(clothing);
            }

            if (Utility.RandomDouble() < 0.10)
            {
                BaseShield shield = new MetalShield();
                if (Core.AOS)
                {
                    BaseRunicTool.ApplyAttributesTo(shield, 3, 10, 15);
                }

                DropItem(shield);
            }

            if (Utility.RandomDouble() < 0.10)
            {
                BaseJewel bracelet = new GoldBracelet();
                if (Core.AOS)
                {
                    BaseRunicTool.ApplyAttributesTo(bracelet, 3, 10, 15);
                }

                DropItem(bracelet);
            }

            if (Utility.RandomDouble() < 0.10)
            {
                BaseJewel earrings = new GoldEarrings();
                if (Core.AOS)
                {
                    BaseRunicTool.ApplyAttributesTo(earrings, 3, 10, 15);
                }

                DropItem(earrings);
            }

            if (Utility.RandomDouble() < 0.10)
            {
                BaseJewel necklace = new GoldNecklace();
                if (Core.AOS)
                {
                    BaseRunicTool.ApplyAttributesTo(necklace, 3, 10, 15);
                }

                DropItem(necklace);
            }

            if (Utility.RandomDouble() < 0.10)
            {
                BaseJewel ring = new GoldRing();
                if (Core.AOS)
                {
                    BaseRunicTool.ApplyAttributesTo(ring, 3, 10, 15);
                }

                DropItem(ring);
            }
        }
示例#11
0
        public BrotherhoodGuard( int choice )
            : base(Nation.Alyrian)
        {
            int chance = Utility.RandomMinMax( 1, 6 );
            Nation nation = Nation.Alyrian;

            switch( chance )
            {
                case 1: nation = Nation.Alyrian; break;
                case 2: nation = Nation.Azhuran; break;
                case 3: nation = Nation.Khemetar; break;
                case 4: nation = Nation.Mhordul; break;
                case 5: nation = Nation.Tyrean; break;
                case 6: nation = Nation.Vhalurian; break;
            }

            Hue = BaseKhaerosMobile.AssignRacialHue( nation );
            HairItemID = BaseKhaerosMobile.AssignRacialHair( nation, this.Female );
            int hairhue = BaseKhaerosMobile.AssignRacialHairHue( nation );
            HairHue = hairhue;

            if( !this.Female )
            {

                FacialHairItemID = BaseKhaerosMobile.AssignRacialFacialHair( nation );
                FacialHairHue = hairhue;
            }

            if( this.Backpack == null )
                AddItem( new Backpack() );

            SetStr( 150 );
            SetDex( 75 );
            SetInt( 75 );

            SetDamage( 10, 15 );

            SetHits( 400 );

            SetDamageType( ResistanceType.Blunt, 100 );

            SetResistance( ResistanceType.Blunt, 10 );
            SetResistance( ResistanceType.Piercing, 10 );
            SetResistance( ResistanceType.Slashing, 10 );

            SetSkill( SkillName.Anatomy, 100.0 );
            SetSkill( SkillName.Archery, 100.0 );
            SetSkill( SkillName.Fencing, 100.0 );
            SetSkill( SkillName.Macing, 100.0 );
            SetSkill( SkillName.Swords, 100.0 );
            SetSkill( SkillName.Tactics, 100.0 );
            SetSkill( SkillName.Polearms, 100.0 );
            SetSkill( SkillName.ExoticWeaponry, 100.0 );
            SetSkill( SkillName.Axemanship, 100.0 );
            SetSkill( SkillName.UnarmedFighting, 100.0 );

            this.Fame = 12000;
            this.Karma = -12000;

            this.VirtualArmor = 0;

            FightMode = FightMode.Closest;

            Name = "Lucent Brotherhood Guard";

            if( choice > 3 || choice < 1 )
                choice = Utility.RandomMinMax( 1, 3 );

            switch( choice )
            {
                case 1:
                {
                    PlateChest chest = new PlateChest();
                    chest.Resource = CraftResource.Bronze;
                    chest.Hue = 2989;

                    PlateArms arms = new PlateArms();
                    arms.Resource = CraftResource.Bronze;
                    arms.Hue = 2989;

                    PlateLegs legs = new PlateLegs();
                    legs.Resource = CraftResource.Bronze;
                    legs.Hue = 2989;

                    PlateGorget gorget = new PlateGorget();
                    gorget.Resource = CraftResource.Bronze;
                    gorget.Hue = 2989;

                    PlateGloves gloves = new PlateGloves();
                    gloves.Resource = CraftResource.Bronze;
                    gloves.Hue = 2989;

                    EquipItem( chest );
                    EquipItem( arms );
                    EquipItem( legs );
                    EquipItem( gorget );
                    EquipItem( gloves );
                    EquipItem( new Greatsword() );
                    break;
                }

                case 2:
                {
                    StuddedChest chest = new StuddedChest();
                    chest.Resource = CraftResource.BeastLeather;
                    chest.Hue = 2989;

                    StuddedArms arms = new StuddedArms();
                    arms.Resource = CraftResource.BeastLeather;
                    arms.Hue = 2989;

                    StuddedLegs legs = new StuddedLegs();
                    legs.Resource = CraftResource.BeastLeather;
                    legs.Hue = 2989;

                    StuddedGorget gorget = new StuddedGorget();
                    gorget.Resource = CraftResource.BeastLeather;
                    gorget.Hue = 2989;

                    StuddedGloves gloves = new StuddedGloves();
                    gloves.Resource = CraftResource.BeastLeather;
                    gloves.Hue = 2989;

                    MetalShield shield = new MetalShield();
                    shield.Resource = CraftResource.Bronze;
                    shield.Hue = 2989;

                    LeatherBoots boots = new LeatherBoots();
                    boots.Resource = CraftResource.BeastLeather;
                    boots.Hue = 2989;

                    EquipItem( chest );
                    EquipItem( arms );
                    EquipItem( legs );
                    EquipItem( gorget );
                    EquipItem( gloves );
                    EquipItem( shield );
                    EquipItem( boots );
                    EquipItem( new Rapier() );
                    break;
                }

                case 3:
                {
                    LeatherChest chest = new LeatherChest();
                    chest.Resource = CraftResource.BeastLeather;
                    chest.Hue = 2989;

                    LeatherArms arms = new LeatherArms();
                    arms.Resource = CraftResource.BeastLeather;
                    arms.Hue = 2989;

                    LeatherLegs legs = new LeatherLegs();
                    legs.Resource = CraftResource.BeastLeather;
                    legs.Hue = 2989;

                    LeatherGorget gorget = new LeatherGorget();
                    gorget.Resource = CraftResource.BeastLeather;
                    gorget.Hue = 2989;

                    LeatherGloves gloves = new LeatherGloves();
                    gloves.Resource = CraftResource.BeastLeather;
                    gloves.Hue = 2989;

                    LeatherBoots boots = new LeatherBoots();
                    boots.Resource = CraftResource.BeastLeather;
                    boots.Hue = 2989;

                    EquipItem( chest );
                    EquipItem( arms );
                    EquipItem( legs );
                    EquipItem( gorget );
                    EquipItem( gloves );
                    EquipItem( boots );
                    EquipItem( new Crossbow() );
                    AI = AIType.AI_Archer;
                    PackItem( new Bolt( Utility.RandomMinMax( 10, 20 ) ) );
                    break;
                }
            }

            Surcoat surcoat = new Surcoat();
            surcoat.Hue = 2879;
            surcoat.Name = "Lucent Brotherhood Surcoat";
            surcoat.ItemID = 15527;

            FloppyHat mask = new FloppyHat();
            mask.Hue = 2879;
            mask.Name = "Lucent Brotherhood Mask";
            mask.ItemID = 15337;

            EquipItem( new ElegantCloak( 2989 ) );
            EquipItem( mask );
            EquipItem( surcoat );
        }
		public EvilPaladin(): base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
		{
			Body = 400;
			Name = "Hinton";
			Title = "The Evil Paladin";
			Hue = 0;

			SetStr( 200, 250 );
			SetDex( 100, 125 );
			SetInt( 180, 200 );

			SetHits( 1900, 2000 );

			SetDamage( 25, 28 );

			SetDamageType( ResistanceType.Physical, 100 );

			SetResistance( ResistanceType.Physical, 75 );
			SetResistance( ResistanceType.Fire, 60 );
			SetResistance( ResistanceType.Cold, 60 );
			SetResistance( ResistanceType.Poison, 60 );
			SetResistance( ResistanceType.Energy, 60 );

			SetSkill( SkillName.Wrestling, 100.0 );
			SetSkill( SkillName.Swords, 120 );
			SetSkill( SkillName.Anatomy, 120 );
			SetSkill( SkillName.MagicResist, 90.1, 100.0 );
			SetSkill( SkillName.Tactics, 90.1, 100.0 );

			Fame = 10000;
			Karma = -10000;         

			VirtualArmor = 45;          
         
			Broadsword weapon = new Broadsword();
			weapon.Hue = 2306;
			weapon.Movable = false;
			AddItem( weapon );

            PlateGorget gorget = new PlateGorget();
            gorget.Hue = 2306;
            gorget.Movable = false;
            AddItem( gorget );

			MetalShield shield = new MetalShield();
			shield.Hue = 2306;
			shield.Movable = false;
			AddItem( shield );

			PlateHelm helm = new PlateHelm();
			helm.Hue = 2306;
            helm.Movable = false;
			AddItem( helm );

			PlateArms arms = new PlateArms();
			arms.Hue = 2306;
            arms.Movable = false;
			AddItem( arms );

			PlateGloves gloves = new PlateGloves();
			gloves.Hue = 2306;
            gloves.Movable = false;
			AddItem( gloves );

			PlateChest tunic = new PlateChest();
			tunic.Hue = 2306;
            tunic.Movable = false;
			AddItem( tunic );

			PlateLegs legs = new PlateLegs();
			legs.Hue = 2306;
            legs.Movable = false;
			AddItem( legs );

			AddItem( new Boots() );
            Hue = 2306;
            //PackGold( 3500,4000 );
            PackItem(new LionsCourageMedallion());
        }
        public NewPlayerPackage()
        {
            Name = "New Player Welcome Package";
            Hue = 1281;
            LootType = LootType.Newbied;
            

            /*
            Spellbook book1 = new Spellbook();
            book1.Content = ulong.MaxValue;
            DropItem(book1);
            book1.Location = new Point3D(16, 83, 0);

            BookOfChivalry book2 = new BookOfChivalry();
            book2.Content = 1023;//all spells
            DropItem(book2);
            book2.Location = new Point3D(33, 83, 0);

            NecromancerSpellbook book3 = new NecromancerSpellbook();
            book3.Content = 0x1FFFF;
            DropItem(book3);
            book3.Location = new Point3D(49, 83, 0);
            */ 

            BaseArmor armor = new LeatherChest();
            armor.Hue = 537;
            armor.LootType = LootType.Newbied;
            armor.ArmorAttributes.DurabilityBonus = 20;
            armor.Attributes.LowerManaCost = 2;
            armor.Attributes.LowerRegCost = 5;
            armor.Attributes.Luck = 10;
            armor.Attributes.BonusMana = 3;
            armor.Attributes.RegenMana = 1;
            armor.ColdBonus = 1;
            armor.EnergyBonus = 1;
            armor.FireBonus = 1;
            //armor.ArmorRatingBonus = 2;
            armor.PoisonBonus = 1;
            DropItem(armor);
            armor.Location = new Point3D(61, 74, 0);

            armor = new LeatherLegs();
            armor.Hue = 537;
            armor.LootType = LootType.Newbied;
            armor.ArmorAttributes.DurabilityBonus = 20;
            armor.Attributes.RegenHits = 1;
            armor.Attributes.BonusHits = 3;
            armor.Attributes.LowerManaCost = 2;
            armor.Attributes.LowerRegCost = 5;
            armor.Attributes.Luck = 10;
            armor.ColdBonus = 1;
            armor.EnergyBonus = 1;
            armor.FireBonus = 1;
            //armor.ArmorRatingBonus = 2;
            armor.PoisonBonus = 1;
            DropItem(armor);
            armor.Location = new Point3D(71, 78, 0);

            armor = new LeatherArms();
            armor.Hue = 537;
            armor.LootType = LootType.Newbied;
            armor.ArmorAttributes.DurabilityBonus = 20;
            armor.Attributes.LowerManaCost = 2;
            armor.Attributes.LowerRegCost = 5;
            armor.Attributes.Luck = 10;
            armor.Attributes.BonusStam = 3;
            armor.Attributes.RegenStam = 1;
            armor.ColdBonus = 1;
            armor.EnergyBonus = 1;
            armor.FireBonus = 1;
            //armor.ArmorRatingBonus = 2;
            armor.PoisonBonus = 1;
            DropItem(armor);
            armor.Location = new Point3D(94, 84, 0);

            armor = new LeatherGloves();
            armor.Hue = 537;
            armor.LootType = LootType.Newbied;
            armor.ArmorAttributes.DurabilityBonus = 20;
            armor.Attributes.LowerManaCost = 2;
            armor.Attributes.LowerRegCost = 5;
            armor.Attributes.Luck = 10;
            armor.Attributes.BonusStr = 2;
            armor.ColdBonus = 1;
            armor.EnergyBonus = 1;
            armor.FireBonus = 1;
            //armor.ArmorRatingBonus = 2;
            armor.PoisonBonus = 1;
            DropItem(armor);
            armor.Location = new Point3D(108, 85, 0);

            armor = new LeatherGorget();
            armor.Hue = 537;
            armor.LootType = LootType.Newbied;
            armor.ArmorAttributes.DurabilityBonus = 20;
            armor.Attributes.LowerManaCost = 2;
            armor.Attributes.LowerRegCost = 5;
            armor.Attributes.BonusInt = 2;
            armor.Attributes.Luck = 10;
            armor.ColdBonus = 1;
            armor.EnergyBonus = 1;
            armor.FireBonus = 1;
            //armor.ArmorRatingBonus = 2;
            armor.PoisonBonus = 1;
            DropItem(armor);
            armor.Location = new Point3D(122, 79, 0);

            armor = new LeatherCap();
            armor.Hue = 537;
            armor.LootType = LootType.Newbied;
            armor.ArmorAttributes.DurabilityBonus = 20;
            armor.Attributes.BonusDex = 2;
            armor.Attributes.LowerManaCost = 2;
            armor.Attributes.LowerRegCost = 5;
            armor.Attributes.Luck = 10;
            armor.ColdBonus = 1;
            armor.EnergyBonus = 1;
            armor.FireBonus = 1;
            //armor.ArmorRatingBonus = 2;
            armor.PoisonBonus = 1;
            DropItem(armor);
            armor.Location = new Point3D(115, 88, 0);

            armor = new MetalShield();
            armor.Hue = 537;
            armor.LootType = LootType.Newbied;
            armor.ArmorAttributes.DurabilityBonus = 20;
            armor.Attributes.AttackChance = 5;
            armor.Attributes.DefendChance = 5;
            armor.Attributes.SpellChanneling = 1;
            armor.Attributes.Luck = 10;
            armor.ColdBonus = 1;
            armor.EnergyBonus = 1;
            armor.FireBonus = 1;
            //armor.ArmorRatingBonus = 2;
            armor.PoisonBonus = 1;
            DropItem(armor);
            armor.Location = new Point3D(132, 85, 0);

            BaseJewel ring = new GoldRing();
            ring.LootType = LootType.Newbied;
            ring.Attributes.NightSight = 1;
            ring.Attributes.SpellDamage = 5;
            ring.Attributes.WeaponDamage = 5;
            DropItem(ring);
            ring.Location = new Point3D(140, 60, 0);

            Item item = new Bandage(100);
            DropItem(item);
            item.Location = new Point3D(135, 66, 0);
        }
		public CaptainJackSparrow(): base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
		{
			Body = 0x190;
			Name = "Captain Jack Sparrow";
			Title = "Dread Pirate";
			Hue = 0;

			SetStr( 351, 400 );
			SetDex( 151, 165 );
			SetInt( 76, 100 );

			SetHits( 1500, 1700 );

			SetDamage( 25, 35 );

			SetDamageType( ResistanceType.Physical, 100 );
			SetDamageType( ResistanceType.Cold, 25 );

			SetResistance( ResistanceType.Physical, 65 );
			SetResistance( ResistanceType.Fire, 30 );
			SetResistance( ResistanceType.Cold, 60 );
			SetResistance( ResistanceType.Poison, 35 );
			SetResistance( ResistanceType.Energy, 25, 35 );

			SetSkill( SkillName.Wrestling, 100.0 );
			SetSkill( SkillName.Swords, 120.1, 130.0 );
			SetSkill( SkillName.Anatomy, 120.1, 130.0 );
			SetSkill( SkillName.MagicResist, 90.1, 100.0 );
			SetSkill( SkillName.Tactics, 90.1, 100.0 );

			Fame = 10000;
			Karma = -10000;         

			VirtualArmor = 65;          
         
			Cutlass weapon = new Cutlass();
			weapon.Hue = 0x835;
			weapon.Movable = false;
			AddItem( weapon );

			MetalShield shield = new MetalShield();
			shield.Hue = 0x835;
			shield.Movable = false;
			AddItem( shield );

			TricorneHat hat = new TricorneHat();
			hat.Hue = 0x835;
			AddItem( hat );

			BoneArms arms = new BoneArms();
			arms.Hue = 0x835;
			AddItem( arms );

			BoneGloves gloves = new BoneGloves();
			gloves.Hue = 0x835;
			AddItem( gloves );

			BoneChest tunic = new BoneChest();
			tunic.Hue = 0x835;
			AddItem( tunic );

			BoneLegs legs = new BoneLegs();
			legs.Hue = 0x835;
			AddItem( legs );

			AddItem( new Boots() );
            PackGold(1500, 2000);

            /*switch (Utility.Random(6))
            {
                case 0: PackItem(new DreadPirateHat()); break;
                case 1: PackItem(new ShipModelOfTheHMSCape()); break;
                case 2: PackItem(new CaptainJackSparrowsCutlass()); break;

            }*/
        }
        public IguanaCoveBossChest() : base(0xE43)
        {
            Name    = "a treasure chest -50-";
            Movable = true;
            Weight  = 1000.0;

            TrapPower = 0;
            Locked    = true;

            RequiredSkill = 50;
            LockLevel     = 50;
            MaxLockLevel  = 80;

/////////////////////////////////// Gold
            if (Utility.RandomDouble() < 0.25)
            {
                DropItem(new Gold(Utility.Random(250, 400)));
            }

/////////////////////////////////////// Jewelry

            if (Utility.RandomDouble() < 0.04)
            {
                DropItem(new Agate());
            }
            if (Utility.RandomDouble() < 0.04)
            {
                DropItem(new Beryl());
            }
            if (Utility.RandomDouble() < 0.04)
            {
                DropItem(new ChromeDiopside());
            }
            if (Utility.RandomDouble() < 0.04)
            {
                DropItem(new FireOpal());
            }
            if (Utility.RandomDouble() < 0.04)
            {
                DropItem(new MoonstoneCustom());
            }
            if (Utility.RandomDouble() < 0.04)
            {
                DropItem(new Onyx());
            }
            if (Utility.RandomDouble() < 0.04)
            {
                DropItem(new Opal());
            }
            if (Utility.RandomDouble() < 0.04)
            {
                DropItem(new Pearl());
            }
            if (Utility.RandomDouble() < 0.04)
            {
                DropItem(new TurquoiseCustom());
            }

            if (Utility.RandomDouble() < 0.03)
            {
                DropItem(new Bloodstone());
            }
            if (Utility.RandomDouble() < 0.03)
            {
                DropItem(new Citrine());
            }
            if (Utility.RandomDouble() < 0.03)
            {
                DropItem(new Demantoid());
            }
            if (Utility.RandomDouble() < 0.03)
            {
                DropItem(new Jasper());
            }
            if (Utility.RandomDouble() < 0.03)
            {
                DropItem(new Lolite());
            }
            if (Utility.RandomDouble() < 0.03)
            {
                DropItem(new Lupis());
            }
            if (Utility.RandomDouble() < 0.03)
            {
                DropItem(new Peridot());
            }
            if (Utility.RandomDouble() < 0.03)
            {
                DropItem(new Tsavorite());
            }
            if (Utility.RandomDouble() < 0.03)
            {
                DropItem(new Zircon());
            }

            if (Utility.RandomDouble() < 0.02)
            {
                DropItem(new Amber());
            }
            if (Utility.RandomDouble() < 0.02)
            {
                DropItem(new Amethyst());
            }
            if (Utility.RandomDouble() < 0.02)
            {
                DropItem(new Andalusite());
            }
            if (Utility.RandomDouble() < 0.02)
            {
                DropItem(new Chrysoberyl());
            }
            if (Utility.RandomDouble() < 0.02)
            {
                DropItem(new Garnet());
            }
            if (Utility.RandomDouble() < 0.02)
            {
                DropItem(new Jade());
            }
            if (Utility.RandomDouble() < 0.02)
            {
                DropItem(new Mandarin());
            }
            if (Utility.RandomDouble() < 0.02)
            {
                DropItem(new Morganite());
            }
            if (Utility.RandomDouble() < 0.02)
            {
                DropItem(new Paraiba());
            }
            if (Utility.RandomDouble() < 0.02)
            {
                DropItem(new TigerEye());
            }
            if (Utility.RandomDouble() < 0.02)
            {
                DropItem(new Tourmaline());
            }

            if (Utility.RandomDouble() < 0.01)
            {
                DropItem(new Alexandrite());
            }
            if (Utility.RandomDouble() < 0.01)
            {
                DropItem(new Ametrine());
            }
            if (Utility.RandomDouble() < 0.01)
            {
                DropItem(new Kunzite());
            }
            if (Utility.RandomDouble() < 0.01)
            {
                DropItem(new Ruby());
            }
            if (Utility.RandomDouble() < 0.01)
            {
                DropItem(new Sapphire());
            }
            if (Utility.RandomDouble() < 0.01)
            {
                DropItem(new Tanzanite());
            }
            if (Utility.RandomDouble() < 0.01)
            {
                DropItem(new Topaz());
            }
            if (Utility.RandomDouble() < 0.01)
            {
                DropItem(new Zultanite());
            }

            if (Utility.RandomDouble() < 0.01)
            {
                DropItem(new Diamond());
            }
            if (Utility.RandomDouble() < 0.01)
            {
                DropItem(new Emerald());
            }
            if (Utility.RandomDouble() < 0.01)
            {
                DropItem(new PinkQuartz());
            }
            if (Utility.RandomDouble() < 0.01)
            {
                DropItem(new StarSapphire());
            }

/////////////////////////////////////// Supplies

            switch (Utility.Random(18))
            {
            case 0: DropItem(new Board(80)); break;

            case 1: DropItem(new BoltOfCloth(80)); break;

            case 2: DropItem(new Bottle(80)); break;

            case 3: DropItem(new CopperWire(80)); break;

            case 4: DropItem(new Cotton(80)); break;

            case 5: DropItem(new DarkYarn(80)); break;

            case 6: DropItem(new Feather(80)); break;

            case 7: DropItem(new Flax(80)); break;

            case 8: DropItem(new Gears(80)); break;

            case 9: DropItem(new GoldWire(80)); break;

            case 10: DropItem(new IronIngot(80)); break;

            case 11: DropItem(new IronWire(80)); break;

            case 12: DropItem(new Leather(80)); break;

            case 13: DropItem(new LightYarn(80)); break;

            case 14: DropItem(new Shaft(80)); break;

            case 15: DropItem(new SilverWire(80)); break;

            case 16: DropItem(new SpoolOfThread(80)); break;

            case 17: DropItem(new Springs(80)); break;

            case 18: DropItem(new Wool(80)); break;
            }

            switch (Utility.Random(5))
            {
            case 0: DropItem(new ArcaneStone(25)); break;

            case 1: DropItem(new BeetleEgg(25)); break;

            case 2: DropItem(new DragonScale(25)); break;

            case 3: DropItem(new FishScale(25)); break;

            case 4: DropItem(new SerpentScale(25)); break;
            }

            Item ReagentLoot = Loot.RandomReagent();

            ReagentLoot.Amount = Utility.RandomMinMax(50, 100);
            DropItem(ReagentLoot);

            if (Utility.RandomDouble() < 0.05)
            {
                DropItem(new SackFlour());
            }

/////////////////////////////////////// Rare Items

            if (Utility.RandomDouble() < 0.01)
            {
                DropItem(new DyeTub());
            }

/////////////////////////////////////// LV 20-30
            if (Utility.RandomDouble() < 0.10)
            {
                BaseWeapon weapon = Loot.RandomWeapon(true);
                switch (Utility.Random(31))
                {
                case 0: weapon = new DoubleAxe(); break;                      // Lv20

                case 1: weapon = new TwoHandedAxe(); break;                   // Lv25

                case 2: weapon = new WarAxe(); break;                         // Lv30

                case 3: weapon = new CompositeBow(); break;                   // Lv20

                case 4: weapon = new EbonyCrossbow(); break;                  // Lv20

                case 5: weapon = new FireBow(); break;                        // Lv25

                case 6: weapon = new GrassBow(); break;                       // Lv25

                case 7: weapon = new IceBow(); break;                         // Lv25

                case 8: weapon = new LightningBow(); break;                   // Lv25

                case 9: weapon = new EbonyWarBow(); break;                    // Lv30

                case 10: weapon = new PistolCrossbow(); break;                // Lv30

                case 11: weapon = new EbonyDualDaggers(); break;              // Lv20

                case 12: weapon = new Tekagi(); break;                        // Lv25

                case 13: weapon = new ElvenSpellblade(); break;               // Lv30

                case 14: weapon = new WarMace(); break;                       // Lv20

                case 15: weapon = new Tessen(); break;                        // Lv25

                case 16: weapon = new HammerPick(); break;                    // Lv30

                case 17: weapon = new Spear(); break;                         // Lv20

                case 18: weapon = new BoneSpear(); break;                     // Lv25

                case 19: weapon = new BubbleStaff(); break;                   // Lv25

                case 20: weapon = new CrystalStaff(); break;                  // Lv25

                case 21: weapon = new EnergyStaff(); break;                   // Lv25

                case 22: weapon = new FireStaff(); break;                     // Lv25

                case 23: weapon = new VineStaff(); break;                     // Lv25

                case 24: weapon = new BlackStaff(); break;                    // Lv30

                case 25: weapon = new VikingSword(); break;                   // Lv20

                case 26: weapon = new Wakizashi(); break;                     // Lv20

                case 27: weapon = new Daisho(); break;                        // Lv30

                case 28: weapon = new EbonyScimitar(); break;                 // Lv30

                case 29: weapon = new RuneBlade(); break;                     // Lv30

                default: weapon = new Longsword(); break;                     // Lv20
                }

                BaseRunicTool.ApplyAttributesTo(weapon, 2, 5, 50);
                DropItem(weapon);
            }

/////////////////////////////////////// LV 18-27
            if (Utility.RandomDouble() < 0.10)
            {
                BaseArmor armor = Loot.RandomArmor(true);
                switch (Utility.Random(18))
                {
                case 0: armor = new HideFemaleChest(); break;                   // Lv18

                case 1: armor = new HideGloves(); break;                        // Lv18

                case 2: armor = new HideGorget(); break;                        // Lv18

                case 3: armor = new HidePants(); break;                         // Lv18

                case 4: armor = new HidePauldrons(); break;                     // Lv18

                case 5: armor = new StuddedDo(); break;                         // Lv21

                case 6: armor = new StuddedHaidate(); break;                    // Lv21

                case 7: armor = new StuddedHiroSode(); break;                   // Lv21

                case 8: armor = new StuddedMempo(); break;                      // Lv21

                case 9: armor = new StuddedSuneate(); break;                    // Lv21

                case 10: armor = new VikingStuddedArms(); break;                // Lv24

                case 11: armor = new VikingStuddedCap(); break;                 // Lv24

                case 12: armor = new VikingStuddedChest(); break;               // Lv24

                case 13: armor = new VikingStuddedLegs(); break;                // Lv24

                case 14: armor = new ChainChest(); break;                       // Lv27

                case 15: armor = new ChainCoif(); break;                        // Lv27

                case 16: armor = new ChainLegs(); break;                        // Lv27

                default: armor = new HideChest(); break;                        // Lv18
                }

                BaseRunicTool.ApplyAttributesTo(armor, 3, 5, 50);
                DropItem(armor);
            }

            if (Utility.RandomDouble() < 0.10)
            {
                BaseHat hat = Loot.RandomHat(true);
                BaseRunicTool.ApplyAttributesTo(hat, 3, 12, 15);
                DropItem(hat);
            }
            if (Utility.RandomDouble() < 0.10)
            {
                BaseClothing clothing = Loot.RandomClothing(true);
                BaseRunicTool.ApplyAttributesTo(clothing, 3, 12, 15);
                DropItem(clothing);
            }

            if (Utility.RandomDouble() < 0.05)
            {
                BaseShield shield1 = new MetalShield();
                if (Core.AOS)
                {
                    BaseRunicTool.ApplyAttributesTo(shield1, 3, 5, 50);
                }
                DropItem(shield1);
            }
            if (Utility.RandomDouble() < 0.05)
            {
                BaseShield shield2 = new WoodenKiteShield();
                if (Core.AOS)
                {
                    BaseRunicTool.ApplyAttributesTo(shield2, 3, 5, 50);
                }
                DropItem(shield2);
            }
            if (Utility.RandomDouble() < 0.05)
            {
                BaseShield shield3 = new MetalKiteShield();
                if (Core.AOS)
                {
                    BaseRunicTool.ApplyAttributesTo(shield3, 3, 5, 50);
                }
                DropItem(shield3);
            }

            if (Utility.RandomDouble() < 0.10)
            {
                BaseJewel bracelet = new SilverBracelet();
                if (Core.AOS)
                {
                    BaseRunicTool.ApplyAttributesTo(bracelet, 3, 12, 15);
                }
                DropItem(bracelet);
            }
            if (Utility.RandomDouble() < 0.10)
            {
                BaseJewel earrings = new SilverEarrings();
                if (Core.AOS)
                {
                    BaseRunicTool.ApplyAttributesTo(earrings, 3, 12, 15);
                }
                DropItem(earrings);
            }
            if (Utility.RandomDouble() < 0.10)
            {
                BaseJewel necklace = new SilverNecklace();
                if (Core.AOS)
                {
                    BaseRunicTool.ApplyAttributesTo(necklace, 3, 12, 15);
                }
                DropItem(necklace);
            }
            if (Utility.RandomDouble() < 0.10)
            {
                BaseJewel ring = new SilverRing();
                if (Core.AOS)
                {
                    BaseRunicTool.ApplyAttributesTo(ring, 3, 12, 15);
                }
                DropItem(ring);
            }
        }
        public NewPlayerPackage()
        {
            Name     = "New Player Welcome Package";
            Hue      = 1281;
            LootType = LootType.Newbied;


            /*
             * Spellbook book1 = new Spellbook();
             * book1.Content = ulong.MaxValue;
             * DropItem(book1);
             * book1.Location = new Point3D(16, 83, 0);
             *
             * BookOfChivalry book2 = new BookOfChivalry();
             * book2.Content = 1023;//all spells
             * DropItem(book2);
             * book2.Location = new Point3D(33, 83, 0);
             *
             * NecromancerSpellbook book3 = new NecromancerSpellbook();
             * book3.Content = 0x1FFFF;
             * DropItem(book3);
             * book3.Location = new Point3D(49, 83, 0);
             */

            BaseArmor armor = new LeatherChest();

            armor.Hue      = 537;
            armor.LootType = LootType.Newbied;
            armor.ArmorAttributes.DurabilityBonus = 20;
            armor.Attributes.LowerManaCost        = 2;
            armor.Attributes.LowerRegCost         = 5;
            armor.Attributes.Luck      = 10;
            armor.Attributes.BonusMana = 3;
            armor.Attributes.RegenMana = 1;
            armor.ColdBonus            = 1;
            armor.EnergyBonus          = 1;
            armor.FireBonus            = 1;
            //armor.ArmorRatingBonus = 2;
            armor.PoisonBonus = 1;
            DropItem(armor);
            armor.Location = new Point3D(61, 74, 0);

            armor          = new LeatherLegs();
            armor.Hue      = 537;
            armor.LootType = LootType.Newbied;
            armor.ArmorAttributes.DurabilityBonus = 20;
            armor.Attributes.RegenHits            = 1;
            armor.Attributes.BonusHits            = 3;
            armor.Attributes.LowerManaCost        = 2;
            armor.Attributes.LowerRegCost         = 5;
            armor.Attributes.Luck = 10;
            armor.ColdBonus       = 1;
            armor.EnergyBonus     = 1;
            armor.FireBonus       = 1;
            //armor.ArmorRatingBonus = 2;
            armor.PoisonBonus = 1;
            DropItem(armor);
            armor.Location = new Point3D(71, 78, 0);

            armor          = new LeatherArms();
            armor.Hue      = 537;
            armor.LootType = LootType.Newbied;
            armor.ArmorAttributes.DurabilityBonus = 20;
            armor.Attributes.LowerManaCost        = 2;
            armor.Attributes.LowerRegCost         = 5;
            armor.Attributes.Luck      = 10;
            armor.Attributes.BonusStam = 3;
            armor.Attributes.RegenStam = 1;
            armor.ColdBonus            = 1;
            armor.EnergyBonus          = 1;
            armor.FireBonus            = 1;
            //armor.ArmorRatingBonus = 2;
            armor.PoisonBonus = 1;
            DropItem(armor);
            armor.Location = new Point3D(94, 84, 0);

            armor          = new LeatherGloves();
            armor.Hue      = 537;
            armor.LootType = LootType.Newbied;
            armor.ArmorAttributes.DurabilityBonus = 20;
            armor.Attributes.LowerManaCost        = 2;
            armor.Attributes.LowerRegCost         = 5;
            armor.Attributes.Luck     = 10;
            armor.Attributes.BonusStr = 2;
            armor.ColdBonus           = 1;
            armor.EnergyBonus         = 1;
            armor.FireBonus           = 1;
            //armor.ArmorRatingBonus = 2;
            armor.PoisonBonus = 1;
            DropItem(armor);
            armor.Location = new Point3D(108, 85, 0);

            armor          = new LeatherGorget();
            armor.Hue      = 537;
            armor.LootType = LootType.Newbied;
            armor.ArmorAttributes.DurabilityBonus = 20;
            armor.Attributes.LowerManaCost        = 2;
            armor.Attributes.LowerRegCost         = 5;
            armor.Attributes.BonusInt             = 2;
            armor.Attributes.Luck = 10;
            armor.ColdBonus       = 1;
            armor.EnergyBonus     = 1;
            armor.FireBonus       = 1;
            //armor.ArmorRatingBonus = 2;
            armor.PoisonBonus = 1;
            DropItem(armor);
            armor.Location = new Point3D(122, 79, 0);

            armor          = new LeatherCap();
            armor.Hue      = 537;
            armor.LootType = LootType.Newbied;
            armor.ArmorAttributes.DurabilityBonus = 20;
            armor.Attributes.BonusDex             = 2;
            armor.Attributes.LowerManaCost        = 2;
            armor.Attributes.LowerRegCost         = 5;
            armor.Attributes.Luck = 10;
            armor.ColdBonus       = 1;
            armor.EnergyBonus     = 1;
            armor.FireBonus       = 1;
            //armor.ArmorRatingBonus = 2;
            armor.PoisonBonus = 1;
            DropItem(armor);
            armor.Location = new Point3D(115, 88, 0);

            armor          = new MetalShield();
            armor.Hue      = 537;
            armor.LootType = LootType.Newbied;
            armor.ArmorAttributes.DurabilityBonus = 20;
            armor.Attributes.AttackChance         = 5;
            armor.Attributes.DefendChance         = 5;
            armor.Attributes.SpellChanneling      = 1;
            armor.Attributes.Luck = 10;
            armor.ColdBonus       = 1;
            armor.EnergyBonus     = 1;
            armor.FireBonus       = 1;
            //armor.ArmorRatingBonus = 2;
            armor.PoisonBonus = 1;
            DropItem(armor);
            armor.Location = new Point3D(132, 85, 0);

            BaseJewel ring = new GoldRing();

            ring.LootType = LootType.Newbied;
            ring.Attributes.NightSight   = 1;
            ring.Attributes.SpellDamage  = 5;
            ring.Attributes.WeaponDamage = 5;
            DropItem(ring);
            ring.Location = new Point3D(140, 60, 0);

            Item item = new Bandage(100);

            DropItem(item);
            item.Location = new Point3D(135, 66, 0);
        }
示例#17
0
        public static void EquipFreeSoldier(Armament a, Mobile m)
        {
            if (a == Armament.LightCavalry)
                a = (Armament)1;
            else if (a == Armament.HeavyCavalry)
                a = (Armament)3;

            int chance = Utility.RandomMinMax(1, 6);
            Nation nation = Nation.Vhalurian;

            switch (chance)
            {
                case 1: nation = Nation.Alyrian; break;
                case 2: nation = Nation.Azhuran; break;
                case 3: nation = Nation.Khemetar; break;
                case 4: nation = Nation.Mhordul; break;
                case 5: nation = Nation.Tyrean; break;
                case 6: nation = Nation.Vhalurian; break;
            }

            m.Language = "Common";
            m.Female = Utility.RandomBool();

            if (m.Female)
            {
                m.Body = 0x191;
                (m as Soldier).BaseName = RandomName(nation, true) + RandomSurname(nation, true);
            }

            else
            {
                m.Body = 0x190;
                (m as Soldier).BaseName = BaseKhaerosMobile.RandomName(nation, false) + RandomSurname(nation, false);
            }

            m.Hue = BaseKhaerosMobile.AssignRacialHue(nation);
            m.HairItemID = BaseKhaerosMobile.AssignRacialHair(nation, m.Female);
            int hairhue = BaseKhaerosMobile.AssignRacialHairHue(nation);
            m.HairHue = hairhue;

            if (!m.Female)
            {
                m.FacialHairItemID = BaseKhaerosMobile.AssignRacialFacialHair(nation);
                m.FacialHairHue = hairhue;
            }
            else
                m.FacialHairItemID = 0;

            if (m.Backpack == null)
                m.AddItem(new Backpack());

            m.Name = ((m as Soldier).BaseName + " the Free Soldier");

            ChainChest cc = new ChainChest();
            m.EquipItem(cc);
            PlateArms pa = new PlateArms();
            m.EquipItem(pa);
            TyreanHalfPlateGloves thpg = new TyreanHalfPlateGloves();
            m.EquipItem(thpg);
            PlateGorget pg = new PlateGorget();
            m.EquipItem(pg);
            PlateLegs pl = new PlateLegs();
            m.EquipItem(pl);
            m.EquipItem(new Cloak(Utility.RandomMinMax(1873, 1908)));
            m.EquipItem(new Tunic(Utility.RandomMinMax(1873, 1908)));

            int RandomWeapons = Utility.Random(3);

            switch (RandomWeapons)
            {
                case 0: Broadsword sword = new Broadsword(); m.EquipItem(sword); MetalShield shield = new MetalShield(); m.EquipItem(shield); break;
                case 1: WarHammer wh = new WarHammer(); m.EquipItem(wh); break;
                case 2: Bow b = new Bow(); m.EquipItem(b); m.AddToBackpack(new Arrow(Utility.Random(20))); (m as BaseCreature).AI = AIType.AI_Archer; break;
            }
        }
示例#18
0
        public static string MakeThisTask()
        {
            string task = null;

            switch (Utility.RandomMinMax(1, 10))
            {
            case 1: task = "Repair"; break;

            case 2: task = "Fix"; break;

            case 3: task = "Buff"; break;

            case 4: task = "Modify"; break;

            case 5: task = "Polish"; break;

            case 6: task = "Engrave"; break;

            case 7: task = "Adjust"; break;

            case 8: task = "Improve"; break;

            case 9: task = "Smooth the dents from"; break;

            case 10: task = "Remove the dents from"; break;
            }

            Item item = null;

            switch (Utility.RandomMinMax(1, 79))
            {
            case 1: item = new AssassinSpike(); break;

            case 2: item = new Axe(); break;

            case 3: item = new Bardiche(); break;

            case 4: item = new Bascinet(); break;

            case 5: item = new BattleAxe(); break;

            case 6: item = new BoneHarvester(); break;

            case 7: item = new Broadsword(); break;

            case 8: item = new BronzeShield(); break;

            case 9: item = new Buckler(); break;

            case 10: item = new ButcherKnife(); break;

            case 11: item = new ChainChest(); break;

            case 12: item = new ChainCoif(); break;

            case 13: item = new ChainLegs(); break;

            case 14: item = new ChampionShield(); break;

            case 15: item = new Cleaver(); break;

            case 16: item = new CloseHelm(); break;

            case 17: item = new CloseHelm(); break;

            case 18: item = new CrescentBlade(); break;

            case 19: item = new CrestedShield(); break;

            case 20: item = new Cutlass(); break;

            case 21: item = new Dagger(); break;

            case 22: item = new DarkShield(); break;

            case 23: item = new DiamondMace(); break;

            case 24: item = new DoubleAxe(); break;

            case 25: item = new DoubleBladedStaff(); break;

            case 26: item = new DreadHelm(); break;

            case 27: item = new ElvenMachete(); break;

            case 28: item = new ElvenShield(); break;

            case 29: item = new ElvenSpellblade(); break;

            case 30: item = new ExecutionersAxe(); break;

            case 31: item = new FemalePlateChest(); break;

            case 32: item = new GuardsmanShield(); break;

            case 33: item = new Halberd(); break;

            case 34: item = new HammerPick(); break;

            case 35: item = new HeaterShield(); break;

            case 36: item = new Helmet(); break;

            case 37: item = new Helmet(); break;

            case 38: item = new JeweledShield(); break;

            case 39: item = new Katana(); break;

            case 40: item = new Kryss(); break;

            case 41: item = new Lance(); break;

            case 42: item = new LargeBattleAxe(); break;

            case 43: item = new Leafblade(); break;

            case 44: item = new Longsword(); break;

            case 45: item = new Mace(); break;

            case 46: item = new Maul(); break;

            case 47: item = new MetalKiteShield(); break;

            case 48: item = new MetalShield(); break;

            case 49: item = new NorseHelm(); break;

            case 50: item = new NorseHelm(); break;

            case 51: item = new OrnateAxe(); break;

            case 52: item = new Pickaxe(); break;

            case 53: item = new Pike(); break;

            case 54: item = new Pitchfork(); break;

            case 55: item = new PlateArms(); break;

            case 56: item = new PlateChest(); break;

            case 57: item = new PlateGloves(); break;

            case 58: item = new PlateGorget(); break;

            case 59: item = new PlateHelm(); break;

            case 60: item = new PlateHelm(); break;

            case 61: item = new PlateLegs(); break;

            case 62: item = new RadiantScimitar(); break;

            case 63: item = new RingmailArms(); break;

            case 64: item = new RingmailChest(); break;

            case 65: item = new RingmailGloves(); break;

            case 66: item = new RingmailLegs(); break;

            case 67: item = new RuneBlade(); break;

            case 68: item = new Scimitar(); break;

            case 69: item = new Scythe(); break;

            case 70: item = new ShortSpear(); break;

            case 71: item = new SkinningKnife(); break;

            case 72: item = new Spear(); break;

            case 73: item = new ThinLongsword(); break;

            case 74: item = new TwoHandedAxe(); break;

            case 75: item = new VikingSword(); break;

            case 76: item = new WarAxe(); break;

            case 77: item = new WarCleaver(); break;

            case 78: item = new WarHammer(); break;

            case 79: item = new WarMace(); break;
            }

            if (Utility.RandomMinMax(1, 5) == 1)
            {
                bool evil   = false;
                bool orient = false;

                switch (Utility.RandomMinMax(1, 8))
                {
                case 1: evil = true; break;

                case 2: orient = true; break;
                }

                string sAdjective = "unusual";
                string eAdjective = "might";

                sAdjective = Server.LootPackEntry.MagicItemAdj("start", orient, evil, item.ItemID);
                eAdjective = Server.LootPackEntry.MagicItemAdj("end", orient, evil, item.ItemID);

                string name  = "item";
                string xName = ContainerFunctions.GetOwner("property");

                if (item.Name != null && item.Name != "")
                {
                    name = item.Name.ToLower();
                }
                if (name == "item")
                {
                    name = MorphingItem.AddSpacesToSentence((item.GetType()).Name).ToLower();
                }

                switch (Utility.RandomMinMax(0, 5))
                {
                case 0: name = sAdjective + " " + name + " of " + xName;        break;

                case 1: name = name + " of " + xName;                                           break;

                case 2: name = sAdjective + " " + name;                                         break;

                case 3: name = sAdjective + " " + name + " of " + xName;        break;

                case 4: name = name + " of " + xName;                                           break;

                case 5: name = sAdjective + " " + name;                                         break;
                }

                task = task + " their " + name;
            }
            else
            {
                string[] sMetals = new string[] { "iron ", "dull copper ", "shadow iron ", "copper ", "bronze ", "gold ", "agapite ", "verite ", "valorite ", "nepturite ", "obsidian ", "steel ", "brass ", "mithril ", "xormite ", "dwarven " };
                string   sMetal  = sMetals[Utility.RandomMinMax(0, (sMetals.Length - 1))];

                string name = "item";
                if (item.Name != null && item.Name != "")
                {
                    name = item.Name.ToLower();
                }
                if (name == "item")
                {
                    name = MorphingItem.AddSpacesToSentence((item.GetType()).Name).ToLower();
                }

                task = task + " their " + sMetal + name;
            }

            item.Delete();

            return(task);
        }
示例#19
0
        public static void EquipKhemetar(Armament a, Mobile m)
        {
            if (a == Armament.LightCavalry)
                a = (Armament)1;
            else if (a == Armament.HeavyCavalry)
                a = (Armament)3;

            switch (a)
            {
                case Armament.Light:
                    {
                        Sandals sand = new Sandals();
                        sand.Resource = CraftResource.BeastLeather;
                        sand.Hue = 2947;
                        m.EquipItem(sand);

                        KhemetarScaleChest chest = new KhemetarScaleChest();
                        chest.Resource = CraftResource.Bronze;
                        chest.Hue = 2947;
                        m.EquipItem(chest);

                        KhemetarScaleLegs legs = new KhemetarScaleLegs();
                        legs.Resource = CraftResource.Bronze;
                        legs.Hue = 2947;
                        m.EquipItem(legs);

                        KhemetarScaleHelmet helmet = new KhemetarScaleHelmet();
                        helmet.Resource = CraftResource.Bronze;
                        helmet.Hue = 2947;
                        m.EquipItem(helmet);

                        KhemetarKukri k = new KhemetarKukri();
                        k.Resource = CraftResource.Iron;
                        m.EquipItem(k);

                        WoodenShield shield = new WoodenShield();
                        shield.Resource = CraftResource.Redwood;
                        m.EquipItem(shield);

                        if (m.Female)
                        {
                            ElegantWaistCloth waist = new ElegantWaistCloth();
                            waist.Hue = 2795;
                            m.EquipItem(waist);
                        }

                        else
                        {
                            WaistSash sash = new WaistSash();
                            sash.Hue = 2795;
                            m.EquipItem(sash);
                        }

                        break;
                    }
                case Armament.Medium:
                    {
                        ThighBoots boots = new ThighBoots();
                        boots.Resource = CraftResource.BeastLeather;
                        boots.Hue = 2947;
                        m.EquipItem(boots);

                        KhemetarScaleChest chest = new KhemetarScaleChest();
                        chest.Resource = CraftResource.Bronze;
                        chest.Hue = 2947;
                        m.EquipItem(chest);

                        KhemetarScaleLegs legs = new KhemetarScaleLegs();
                        legs.Resource = CraftResource.Bronze;
                        legs.Hue = 2947;
                        m.EquipItem(legs);

                        KhemetarScaleArms arms = new KhemetarScaleArms();
                        arms.Resource = CraftResource.Bronze;
                        arms.Hue = 2947;
                        m.EquipItem(arms);

                        RingmailGloves gloves = new RingmailGloves();
                        gloves.Resource = CraftResource.Bronze;
                        gloves.Hue = 2947;
                        m.EquipItem(gloves);

                        KhemetarScaleHelmet helmet = new KhemetarScaleHelmet();
                        helmet.Resource = CraftResource.Bronze;
                        helmet.Hue = 2947;
                        m.EquipItem(helmet);

                        KhemetarKhopesh sword = new KhemetarKhopesh();
                        sword.Resource = CraftResource.Bronze;
                        m.EquipItem(sword);

                        MetalShield shield = new MetalShield();
                        shield.Resource = CraftResource.Bronze;
                        shield.Hue = 2947;
                        m.EquipItem(shield);

                        if (m.Female)
                        {
                            ElegantWaistCloth waist = new ElegantWaistCloth();
                            waist.Hue = 2795;
                            m.EquipItem(waist);
                        }

                        else
                        {
                            WaistSash sash = new WaistSash();
                            sash.Hue = 2795;
                            m.EquipItem(sash);
                        }

                        break;
                    }
                case Armament.Heavy:
                    {
                        KhemetarScaleChest chest = new KhemetarScaleChest();
                        chest.Resource = CraftResource.Bronze;
                        chest.Hue = 2947;
                        m.EquipItem(chest);

                        PlateLegs legs = new PlateLegs();
                        legs.Resource = CraftResource.Bronze;
                        legs.Hue = 2947;
                        m.EquipItem(legs);

                        PlateArms arms = new PlateArms();
                        arms.Resource = CraftResource.Bronze;
                        arms.Hue = 2947;
                        m.EquipItem(arms);

                        PlateGorget gorget = new PlateGorget();
                        gorget.Resource = CraftResource.Bronze;
                        gorget.Hue = 2947;
                        m.EquipItem(gorget);

                        PlateGloves gloves = new PlateGloves();
                        gloves.Resource = CraftResource.Bronze;
                        gloves.Hue = 2947;
                        m.EquipItem(gloves);

                        KhemetarScaleHelmet helmet = new KhemetarScaleHelmet();
                        helmet.Resource = CraftResource.Bronze;
                        helmet.Hue = 2947;
                        m.EquipItem(helmet);

                        RunicCloak cloak = new RunicCloak();
                        cloak.Hue = 2795;
                        m.EquipItem(cloak);

                        KhemetarAxe axe = new KhemetarAxe();
                        axe.Resource = CraftResource.Bronze;
                        m.EquipItem(axe);

                        if (m.Female)
                        {
                            ElegantWaistCloth waist = new ElegantWaistCloth();
                            waist.Hue = 2795;
                            m.EquipItem(waist);
                        }

                        else
                        {
                            WaistSash sash = new WaistSash();
                            sash.Hue = 2795;
                            m.EquipItem(sash);
                        }

                        break;
                    }
                case Armament.Ranged:
                    {
                        KhemetarRogueTurban turban = new KhemetarRogueTurban();
                        turban.Resource = CraftResource.Cotton;
                        turban.Hue = 2795;
                        m.EquipItem(turban);

                        BaggyPants pants = new BaggyPants();
                        pants.Resource = CraftResource.Cotton;
                        pants.Hue = 2795;
                        m.EquipItem(pants);

                        ElegantCloak cloak = new ElegantCloak();
                        cloak.Resource = CraftResource.Cotton;
                        cloak.Hue = 2795;
                        m.EquipItem(cloak);

                        m.EquipItem(new Sandals());

                        KhemetarScaleChest chest = new KhemetarScaleChest();
                        chest.Resource = CraftResource.Bronze;
                        chest.Hue = 2947;
                        m.EquipItem(chest);

                        KhemetarScaleArms arms = new KhemetarScaleArms();
                        arms.Resource = CraftResource.Bronze;
                        arms.Hue = 2947;
                        m.EquipItem(arms);

                        KhemetarLongbow bow = new KhemetarLongbow();
                        bow.Resource = CraftResource.Redwood;
                        m.EquipItem(bow);

                        if (m.Female)
                        {
                            ElegantWaistCloth waist = new ElegantWaistCloth();
                            waist.Hue = 2795;
                            m.EquipItem(waist);
                        }

                        else
                        {
                            WaistSash sash = new WaistSash();
                            sash.Hue = 2795;
                            m.EquipItem(sash);
                        }

                        if (m is BaseCreature)
                        {
                            BaseCreature bc = m as BaseCreature;
                            bc.AI = AIType.AI_Archer;
                            bc.PackItem(new Arrow(Utility.RandomMinMax(10, 20)));
                        }

                        break;
                    }
            }
        }
示例#20
0
        public Mercenary()
            : base(AIType.AI_Melee, FightMode.Agressor, 10, 1, 0.45, 0.8)
        {
            Female = Utility.RandomBool();
            Body = Female ? 401 : 400;
            Title = "the mercenary";
            Name = NameList.RandomName( Female ? "female" : "male" );
            Hue = Utility.RandomSkinHue();
            SetStr( 25, 88 );
            SetDex( 25, 88 );
            SetInt( 37, 49 );
            Karma = Utility.RandomMinMax( 13, -45 );

            SetSkill( SkillName.Tactics, 45, 67.5 );
            SetSkill( SkillName.MagicResist, 45, 67.5 );
            SetSkill( SkillName.Parry, 45, 67.5 );
            SetSkill( SkillName.Swords, 45, 67.5 );
            SetSkill( SkillName.Macing, 45, 67.5 );
            SetSkill( SkillName.Fencing, 45, 67.5 );
            SetSkill( SkillName.Wrestling, 45, 67.5 );
            SetSkill( SkillName.ArmsLore, 42.5, 65 );

            Item item = null;
            if ( !Female )
            {
                item = AddRandomHair();
                item.Hue = Utility.RandomHairHue();
                item = AddRandomFacialHair( item.Hue );
                switch ( Utility.Random( 5 ) )
                {
                    case 0: item = new PlateChest(); break;
                    case 1: item = new ChainChest(); break;
                    case 2: item = new StuddedChest(); break;
                    case 3: item = new RingmailChest(); break;
                    case 4: default: item = new LeatherChest(); break;
                }
                AddItem( item );
                switch ( Utility.Random( 5 ) )
                {
                    case 0: item = new PlateLegs(); break;
                    case 1: item = new ChainLegs(); break;
                    case 2: item = new StuddedLegs(); break;
                    case 3: item = new RingmailLegs(); break;
                    case 4: default: item = new LeatherLegs(); break;
                }
                AddItem( item );
                switch ( Utility.Random( 4 ) )
                {
                    case 0: item = new PlateArms(); break;
                    case 1: item = new RingmailArms(); break;
                    case 2: item = new StuddedArms(); break;
                    case 3: default: item = new LeatherArms(); break;
                }
                AddItem( item );
                switch ( Utility.Random( 3 ) )
                {
                    case 0: item = new PlateGloves(); break;
                    case 1: item = new StuddedGloves(); break;
                    case 2: default: item = new LeatherGloves(); break;
                }
                AddItem( item );
                switch ( Utility.Random( 6 ) )
                {
                    case 0: item = new PlateHelm(); break;
                    case 1: item = new ChainCoif(); break;
                    case 2: item = new CloseHelm(); break;
                    case 3: item = new Bascinet(); break;
                    case 4: item = new NorseHelm(); break;
                    case 5: default: item = new Helmet(); break;
                }
                AddItem( item );
                switch ( Utility.Random( 7 ) )
                {
                    case 0: item = new BronzeShield(); break;
                    case 1: item = new Buckler(); break;
                    case 2: item = new HeaterShield(); break;
                    case 3: item = new MetalKiteShield(); break;
                    case 4: item = new MetalShield(); break;
                    case 5: item = new WoodenKiteShield(); break;
                    case 6: default: item = new WoodenShield(); break;
                }
                AddItem( item );
                switch ( Utility.Random( 4 ) )
                {
                    case 0: item = new PlateGorget(); break;
                    case 1: item = new StuddedGorget(); break;
                    default: case 2: item = new LeatherGorget(); break;
                }
                AddItem( item );
                item = Loot.RandomWeapon();
                AddItem( item );
                PackGold( 15, 100 );
            } else {
                item = AddRandomHair();
                item.Hue = Utility.RandomHairHue();
                switch ( Utility.Random( 5 ) )
                {
                    case 0: item = new PlateChest(); break;
                    case 1: item = new ChainChest(); break;
                    case 2: item = new StuddedChest(); break;
                    case 3: item = new RingmailChest(); break;
                    case 4: default: item = new LeatherChest(); break;
                }
                AddItem( item );
                switch ( Utility.Random( 5 ) )
                {
                    case 0: item = new PlateLegs(); break;
                    case 1: item = new ChainLegs(); break;
                    case 2: item = new StuddedLegs(); break;
                    case 3: item = new RingmailLegs(); break;
                    case 4: default: item = new LeatherLegs(); break;
                }
                AddItem( item );
                switch ( Utility.Random( 3 ) )
                {
                    case 0: item = new PlateGloves(); break;
                    case 1: item = new StuddedGloves(); break;
                    case 2: default: item = new LeatherGloves(); break;
                }
                AddItem( item );
                switch ( Utility.Random( 6 ) )
                {
                    case 0: item = new PlateHelm(); break;
                    case 1: item = new ChainCoif(); break;
                    case 2: item = new CloseHelm(); break;
                    case 3: item = new Bascinet(); break;
                    case 4: item = new NorseHelm(); break;
                    case 5: default: item = new Helmet(); break;
                }
                AddItem( item );
                switch ( Utility.Random( 7 ) )
                {
                    case 0: item = new BronzeShield(); break;
                    case 1: item = new Buckler(); break;
                    case 2: item = new HeaterShield(); break;
                    case 3: item = new MetalKiteShield(); break;
                    case 4: item = new MetalShield(); break;
                    case 5: item = new WoodenKiteShield(); break;
                    case 6: default: item = new WoodenShield(); break;
                }
                AddItem( item );
                switch ( Utility.Random( 4 ) )
                {
                    case 0: item = new PlateGorget(); break;
                    case 1: item = new StuddedGorget(); break;
                    default: case 2: item = new LeatherGorget(); break;
                }
                AddItem( item );
                item = Loot.RandomWeapon();
                AddItem( item );
                PackGold( 15, 100 );
            }
        }