public ConfirmBankPointsGump(PlayerMobile user, Mobile owner, BODType type, int points, double banked) : base(user, 1157076, 1157077, new object[] { points, banked, type, owner }, string.Format("{0}\t{1}", banked.ToString("0.000000"), points.ToString()), OnSave, OnClaim) { Closable = false; user.CloseGump(typeof(ConfirmBankPointsGump)); Points = points; Banked = banked; BODType = type; Owner = owner; Rectangle2D rec = ItemBounds.Table[0x2258]; AddItem(115 + rec.Width / 2 - rec.X, 110 + rec.Height / 2 - rec.Y, 0x2258, BulkOrderSystem.GetBodHue(BODType)); }
public ConfirmBankPointsGump(PlayerMobile user, Mobile owner, BODType type, int points, double banked) : base(user, 1157076, 1157077, new object[] { points, banked, type, owner }, String.Format("{0}\t{1}", banked.ToString("0.000000"), points.ToString()), OnSave, OnClaim) { Closable = false; user.CloseGump(typeof(ConfirmBankPointsGump)); Points = points; Banked = banked; this.BODType = type; Owner = owner; Rectangle2D rec = ItemBounds.Table[0x2258]; AddItem(115 + rec.Width / 2 - rec.X, 110 + rec.Height / 2 - rec.Y, 0x2258, BulkOrderSystem.GetBodHue(this.BODType)); #region Level System Mod Configured c = new Configured(); if (c.GainExpFromBods == true) { LevelHandler.BodGainEXP(user, (int)points); } #endregion }