internal static Server GetInstance(Game game, GamePanel panel, Client client) { if (game == null) throw new ArgumentException("Game may not be null!", nameof(game)); if (Instance == null) Instance = new Server(game, panel, client); return Instance; }
public ServerGameState(Server server) : base() { Server = server; votes = new Vote[10]; for (var i = 0; i < 6; i++) DrawPile.AddCard(new CardPolicyLiberal()); for (var i = 0; i < 11; i++) DrawPile.AddCard(new CardPolicyFascist()); DrawPile.Shuffle(); }
public Netviewer(Server server, Client client) :this() { this.server = server; this.client = client; if(client != null && client.ReceiveHandler != null) { client.ReceiveHandler.OnReceive += ClientReceive; client.OnSent += ClientSent; } if (server != null) { server.ServerMessageHandler.OnReceive += ServerReceive; server.OnSent += ServerSent; } }
public Game(ServerClientDialog dialog) { InitializeComponent(); client = Client.GetClient(this, dialog.Username); client.Name = dialog.Username; if (!dialog.Join) { //Host code server = Server.GetInstance(this, gamePanel, client); server.Start(); while (!server.Running) ; } GameState = new ClientGameState(gamePanel, client, this, server != null); gamePanel.InitializeState(GameState); client.Connect(dialog.IPAddress); statusLabel.Parent = gamePanel; playerMsg.Parent = gamePanel; }
public DebugConsole(Server server, ServerGameState serverGameState, Client client, ClientGameState clientGameState) :this() { this.server = server; this.serverGameState = serverGameState; this.client = client; this.clientGameState = clientGameState; for(var i = 0; i < serverGameState.SeatedPlayers.Length; i++) { if (serverGameState.SeatedPlayers[i] == null) continue; playerButtons[i].Enabled = true; playerButtons[i].Text = serverGameState.SeatedPlayers[i].Name; playerButtons[i].Tag = serverGameState.SeatedPlayers[i]; } for (var i = 0; i < policyButtons.Length; i++) { policyButtons[i].Tag = (byte)i; } }
public ServerMessageHandler(Server server, ServerGameState gameState) { this.server = server; this.gameState = gameState; }
public PingSockets(Server server) { this.server = server; DoWork += Ping; enabled = true; RunWorkerAsync(); }
public Netviewer(Server server) : this(server, null) { }