public static GameObject ToFramework(GameObjectSerialized serializedObject) { var gameObject = new GameObject(serializedObject.Font); foreach (var item in serializedObject.Animations) { gameObject.Animations.Add(item.Name, item); } if (gameObject.Animations.ContainsKey(serializedObject.AnimationName)) { gameObject.Animation = gameObject.Animations[serializedObject.AnimationName]; } else { gameObject.Animation = serializedObject.Animations[0]; } gameObject.IsVisible = serializedObject.IsVisible; gameObject.Position = serializedObject.Position; gameObject.UsePixelPositioning = serializedObject.UsePixelPositioning; gameObject.Name = serializedObject.Name; gameObject.RenderOffset = serializedObject.RenderOffset; gameObject.RepositionRects = serializedObject.RepositionRects; return(gameObject); }
public static GameObjectSerialized FromFramework(GameObject gameObject) { var serializedObject = new GameObjectSerialized() { AnimationName = gameObject.Animation != null ? gameObject.Animation.Name : "", Animations = new List<Consoles.AnimatedTextSurface>(gameObject.Animations.Values), Font = gameObject.Font, IsVisible = gameObject.IsVisible, Position = gameObject.Position, RepositionRects = gameObject.RepositionRects, UsePixelPositioning = gameObject.UsePixelPositioning, Name = gameObject.Name, RenderOffset = gameObject.RenderOffset }; if (!gameObject.Animations.ContainsKey(serializedObject.AnimationName)) serializedObject.Animations.Add(gameObject.Animation); return serializedObject; }
public static GameObject ToFramework(GameObjectSerialized serializedObject) { var gameObject = new GameObject(serializedObject.Font); foreach (var item in serializedObject.Animations) gameObject.Animations.Add(item.Name, item); if (gameObject.Animations.ContainsKey(serializedObject.AnimationName)) gameObject.Animation = gameObject.Animations[serializedObject.AnimationName]; else gameObject.Animation = serializedObject.Animations[0]; gameObject.IsVisible = serializedObject.IsVisible; gameObject.Position = serializedObject.Position; gameObject.UsePixelPositioning = serializedObject.UsePixelPositioning; gameObject.Name = serializedObject.Name; gameObject.RenderOffset = serializedObject.RenderOffset; gameObject.RepositionRects = serializedObject.RepositionRects; return gameObject; }
public static GameObjectSerialized FromFramework(GameObject gameObject) { var serializedObject = new GameObjectSerialized() { AnimationName = gameObject.Animation != null ? gameObject.Animation.Name : "", Animations = new List <Consoles.AnimatedTextSurface>(gameObject.Animations.Values), Font = gameObject.Font, IsVisible = gameObject.IsVisible, Position = gameObject.Position, RepositionRects = gameObject.RepositionRects, UsePixelPositioning = gameObject.UsePixelPositioning, Name = gameObject.Name, RenderOffset = gameObject.RenderOffset }; if (!gameObject.Animations.ContainsKey(serializedObject.AnimationName)) { serializedObject.Animations.Add(gameObject.Animation); } return(serializedObject); }
internal static void EnsureMapping() { if (!Serializer.HasMapping(typeof(GameObject), typeof(GameObjectSerialized))) { Serializer.AddMapping(typeof(GameObject), typeof(GameObjectSerialized), (obj) => { return((object)GameObjectSerialized.FromFramework((GameObject)obj)); }, (obj) => { return((object)GameObjectSerialized.ToFramework((GameObjectSerialized)obj)); }); } }