public static void OnResized(object sender, SizeEventArgs e) { LocalWindow = (RenderWindow) sender; LocalWindow.Size = new Vector2u(e.Width, e.Height); // ReSharper disable PossibleLossOfFraction LocalWindow.SetView(new View(new Vector2f((e.Width)/2, (e.Height)/2), new Vector2f(e.Width, e.Height))); // ReSharper restore PossibleLossOfFraction }
private void Window_Resized(object sender, SizeEventArgs e) { //resizes the view but would stretch/pixelate without //the adjustments below to rescale the background this._view.Size = new Vector2f(e.Width, e.Height); this.Game.Background.Position = this.Game.Window.MapPixelToCoords(new Vector2i(0, 0)); this.Game.Background.Scale = new Vector2f((float)e.Width / (float)this.Game.Background.Texture.Size.X, (float)e.Height / (float)this.Game.Background.Texture.Size.Y); }
private void window_Resized(object sender, SizeEventArgs e) { View view = new View(new FloatRect(0, 0, window.Size.X, window.Size.Y)); window.SetView(view); }
/// <summary> /// Function called when the window is resized /// </summary> static void OnResized(object sender, SizeEventArgs e) { window.Size = new Vector2u(800u, 600u); }
private void window_Resized(object sender, SizeEventArgs e) { window.SetView(new View(new FloatRect(0, 0, e.Width, e.Height))); }
public virtual void GameWindow_Resized(object sender, SizeEventArgs e) { GameWindow.SetView(new View(new FloatRect(0f, 0f, e.Width, e.Height))); }
/// <summary> /// Function called when the window is resized /// </summary> static void OnResized(object sender, SizeEventArgs e) { Gl.glViewport(0, 0, (int)e.Width, (int)e.Height); }
/// <summary> /// Handles the Resized event of the <see cref="GameBase.RenderWindow"/>. /// </summary> /// <param name="sender">The source of the event.</param> /// <param name="e">The <see cref="SFML.Window.SizeEventArgs"/> instance containing the event data.</param> void rw_Resized(object sender, SizeEventArgs e) { if (Resized != null) Resized.Raise(this, e); }
/// <summary> /// Function called when the window is resized /// </summary> static void OnResized(object sender, SizeEventArgs e) { m_Window.SetView(new View(new FloatRect(0f, 0f, e.Width, e.Height))); m_Canvas.SetSize((int)e.Width, (int)e.Height); }
private void window_Resized(object sender, SizeEventArgs e) { Event evt = new Event(); evt.Type = EventType.Resized; evt.Size.Height = e.Height; evt.Size.Width = e.Width; Events.Enqueue(evt); }
/// <summary> /// Function called when the window is resized /// </summary> void OnResized(object sender, SizeEventArgs e) { GuiCanvas.SetSize((int)e.Width, (int)e.Height); }
static void OnScreenResize(object sender, SizeEventArgs e) { VisibleMaxX = (int)RW.Size.X / Program.Data.TileSizeX; VisibleMaxY = (int)RW.Size.Y / Program.Data.TileSizeY; }
private void _window_Resized(object sender, SizeEventArgs e) { //this.Window.SetView(new View(new FloatRect(0f, 0f, e.Width, e.Height))); //RenderManager.Instance.CurrentResolutionWidth = (int)Window.GetView().Size.X; //RenderManager.Instance.CurrentResolutionHeight = (int)Window.GetView().Size.Y; //PlayerManager.GetPlayer(PlayerManager.MyIndex).Camera.SetView(this.Window.GetView()); }
private static void Win_Resized(object sender, SFML.Window.SizeEventArgs e) { Window.SetView(new View(new FloatRect(0, 0, e.Width, e.Height)));//присваивает новый вид с измененным размером окна }
private void window_Resized(object sender, SizeEventArgs e) { }
//Handels Resized event public static void OnResized(object sender, SizeEventArgs e) { Logger.Log("Resized Window: " + e.ToString(), Logger.Symbols.Info); WIDTH = Convert.ToInt32(e.Width); HEIGHT = Convert.ToInt32(e.Height); GL.Viewport(0, 0, WIDTH, HEIGHT); }
private static void winResized(object sender, SFML.Window.SizeEventArgs e) { Window.SetView(new View(new FloatRect(0, 0, e.Width, e.Height))); }
private void window_Resized(object sender, SizeEventArgs e) { CurrentScene.HandleResize(new Vector2i((int)e.Width, (int)e.Height)); }
void render_Resized(object sender, SizeEventArgs e) { OnGLResize(); }
public virtual void OnResized(SizeEventArgs E) { }
private void MainWindowResizeEnd(object sender, SizeEventArgs e) { var view = new SFML.Graphics.View( new SFML.System.Vector2f(e.Width / 2, e.Height / 2), new SFML.System.Vector2f(e.Width, e.Height) ); CluwneLib.Screen.SetView(view); _stateManager.FormResize(); }
void window_Resized(object sender, SizeEventArgs e) { RenderWindow w = (RenderWindow)sender; }