protected FactionsManager( ) { m_instance = this; m_factions = new Dictionary <long, Faction>( ); Console.WriteLine("Finished loading FactionsManager"); }
protected FactionsManager( ) { m_instance = this; m_factions = new Dictionary <long, Faction>( ); Log.Info("Finished loading FactionsManager"); }
private bool SetupManagers() { m_serverWrapper = ServerAssemblyWrapper.Instance; m_pluginManager = PluginManager.Instance; m_gameAssemblyWrapper = SandboxGameAssemblyWrapper.Instance; m_factionsManager = FactionsManager.Instance; m_logManager = LogManager.Instance; m_entityEventManager = EntityEventManager.Instance; m_chatManager = ChatManager.Instance; return true; }
private bool SetupManagers( ) { _dedicatedServerWrapper = DedicatedServerAssemblyWrapper.Instance; _pluginManager = PluginManager.Instance; _factionsManager = FactionsManager.Instance; _entityEventManager = EntityEventManager.Instance; _chatManager = ChatManager.Instance; _sessionManager = SessionManager.Instance; return true; }
protected FactionsManager( ) { m_instance = this; m_factions = new Dictionary<long, Faction>( ); Log.Info( "Finished loading FactionsManager" ); }
protected FactionsManager() { m_instance = this; m_factions = new Dictionary<long, Faction>(); Console.WriteLine("Finished loading FactionsManager"); }