protected FactionsManager( )
        {
            m_instance = this;
            m_factions = new Dictionary <long, Faction>( );

            Console.WriteLine("Finished loading FactionsManager");
        }
        protected FactionsManager( )
        {
            m_instance = this;
            m_factions = new Dictionary <long, Faction>( );

            Log.Info("Finished loading FactionsManager");
        }
		private bool SetupManagers()
		{
			m_serverWrapper = ServerAssemblyWrapper.Instance;
			m_pluginManager = PluginManager.Instance;
			m_gameAssemblyWrapper = SandboxGameAssemblyWrapper.Instance;
			m_factionsManager = FactionsManager.Instance;
			m_logManager = LogManager.Instance;
			m_entityEventManager = EntityEventManager.Instance;
			m_chatManager = ChatManager.Instance;

			return true;
		}
示例#4
0
		private bool SetupManagers( )
		{
			_dedicatedServerWrapper = DedicatedServerAssemblyWrapper.Instance;
			_pluginManager = PluginManager.Instance;
			_factionsManager = FactionsManager.Instance;
			_entityEventManager = EntityEventManager.Instance;
			_chatManager = ChatManager.Instance;
			_sessionManager = SessionManager.Instance;

			return true;
		}
        protected FactionsManager( )
        {
            m_instance = this;
            m_factions = new Dictionary<long, Faction>( );

            Log.Info( "Finished loading FactionsManager" );
        }
		protected FactionsManager()
		{
			m_instance = this;
			m_factions = new Dictionary<long, Faction>();

			Console.WriteLine("Finished loading FactionsManager");
		}