void ShowDropdown() { dropdown_visible = true; selected_item = cursor; CreateDropdownSurface(); Painter.Add(Layer.Popup, PaintDropdown); Painter.Invalidate(new Rectangle(new Point(X1, Y1 + Height), dropdownSurface.Size)); }
public override void AddToPainter() { base.AddToPainter(); foreach (MovieElement el in smkElements) { el.Play(); } Painter.Add(Layer.Background, smkPainter.Paint); }
void CreateWindow () { window = new Gtk.Window ("animation viewer"); window.SetDefaultSize (640, 480); drawing_area = new Gtk.DrawingArea (); painter = new Painter (drawing_area, 200); painter.Add (Layer.Background, DrawFrame); window.Add (drawing_area); window.ShowAll (); }
public override void AddToPainter() { base.AddToPainter(); Painter.Add(Layer.Hud, PaintMinimap); if (scenario.Tileset == Tileset.Platform) { Painter.Add(Layer.Background, PaintStarfield); } Painter.Add(Layer.Map, mapRenderer.Paint); SpriteManager.AddToPainter(); }
public virtual void AddToPainter () { Painter.Painting += FirstPaint; if (background != null) Painter.Add (Layer.Background, BackgroundPainter); if (UIPainter != null) Painter.Add (Layer.UI, UIPainter.Paint); if (Cursor != null) Game.Instance.Cursor = Cursor; Painter.Invalidate (); }
public override void AddToPainter() { if (Background != null) { Painter.Add(Layer.DialogBackground, BackgroundPainter); } if (UIPainter != null) { Painter.Add(Layer.DialogUI, UIPainter.Paint); } if (dimScreen) { Painter.Add(Layer.DialogDimScreenHack, DimScreenPainter); } Painter.Invalidate(); }
public override void AddToPainter() { base.AddToPainter(); Painter.Add(Layer.Background, PaintBackground); Painter.Add(Layer.UI, PaintMarkup); }
public void AddToPainter() { Painter.Add(Layer.Cursor, Paint); Events.Tick += CursorTick; }
public void AddToPainter() { Painter.Add(Layer.Unit, PaintSprite); }
public override void AddToPainter() { base.AddToPainter(); Painter.Add(Layer.Background, VideoPainter); }