private void Awake() { player = GameObject.FindGameObjectWithTag("Player").transform; m_EnvirGenerator = Camera.main.GetComponent <EnvironmentGenerator> (); wayPoints = GameObject.FindGameObjectWithTag("waypoints").GetComponent <MyWayPoints> (); targetIndex = wayPoints.points.Length - 2; }
private void Awake() { m_EnvirGenerator = Camera.main.GetComponent <EnvironmentGenerator> (); prisoner = this.transform.Find("prisoner").transform; }