public Creature GenerateRandomCreature(Map map, Creature player)
        {
            Random   r     = RandomNumberGenerator.GlobalRandom;
            Creature enemy = new CreatureGenerator().GetRandomCreature();

            bool success = false;

            while (success == false)
            {
                success = map[r.Next(map.MapWidth), r.Next(map.MapHeight)].putCreature(enemy);
            }
            AI ai = new AI(map, player, enemy);

            enemy.AI = ai;
            return(enemy);
        }
        public List <Creature> GenerateCreatures(Map map, Creature player)
        {
            List <Creature> cList = new List <Creature>();

            if (SizeX > 2 && SizeY > 2)
            {
                int creatureCount = Math.Min((SizeX - 2) * (SizeY - 2), 1 + r.Next(4));
                for (int i = 0; i < creatureCount; ++i)
                {
                    Creature enemy = new CreatureGenerator().GetRandomCreature();

                    bool success = false;
                    while (success == false)
                    {
                        success = map[X + 1 + r.Next(SizeX - 2), Y + 1 + r.Next(SizeY - 2)].putCreature(enemy);
                    }

                    AI ai = new AI(map, player, enemy);
                    enemy.AI = ai;
                    cList.Add(enemy);
                }
            }
            return(cList);
        }
		public Creature GenerateRandomCreature(Map map, Creature player)
		{
			Random r = RandomNumberGenerator.GlobalRandom;
			Creature enemy = new CreatureGenerator().GetRandomCreature();

			bool success = false;

			while(success == false)
			{
				success = map[r.Next(map.MapWidth), r.Next(map.MapHeight)].putCreature(enemy);
			}
			AI ai = new AI(map, player, enemy);
			enemy.AI = ai;
			return enemy;

		}
		public List<Creature> GenerateCreatures(Map map, Creature player)
		{
			List<Creature> cList = new List<Creature>();
			if (SizeX > 2 && SizeY > 2)
			{
				int creatureCount = Math.Min((SizeX - 2) * (SizeY - 2), 1 + r.Next(4));
				for (int i = 0; i < creatureCount; ++i)
				{
					Creature enemy = new CreatureGenerator().GetRandomCreature();

					bool success = false;
					while (success == false)
					{
						success = map[X + 1 + r.Next(SizeX - 2), Y + 1 + r.Next(SizeY - 2)].putCreature(enemy);
					}

					AI ai = new AI(map, player, enemy);
					enemy.AI = ai;
					cList.Add(enemy);
				}
			}
			return cList;
		}