public override void ApplyOnPawn(Pawn pawn, BodyPartRecord part, Pawn billDoer, List <Thing> ingredients, Bill bill) { bool flag = MedicalRecipesUtility.IsClean(pawn, part); bool flag2 = IsViolationOnPawn(pawn, part, Faction.OfPlayer); if (billDoer != null) { if (CheckSurgeryFail(billDoer, pawn, ingredients, part, bill)) { return; } TaleRecorder.RecordTale(TaleDefOf.DidSurgery, billDoer, pawn); MedicalRecipesUtility.SpawnNaturalPartIfClean(pawn, part, billDoer.Position, billDoer.Map); MedicalRecipesUtility.SpawnThingsFromHediffs(pawn, part, billDoer.Position, billDoer.Map); } pawn.TakeDamage(new DamageInfo(DamageDefOf.SurgicalCut, 99999f, 999f, -1f, null, part)); if (flag) { if (pawn.Dead) { ThoughtUtility.GiveThoughtsForPawnExecuted(pawn, PawnExecutionKind.OrganHarvesting); } ThoughtUtility.GiveThoughtsForPawnOrganHarvested(pawn); } if (flag2) { ReportViolation(pawn, billDoer, pawn.FactionOrExtraHomeFaction, -70, "GoodwillChangedReason_RemovedBodyPart".Translate(part.LabelShort)); } }
public override void ApplyOnPawn(Pawn pawn, BodyPartRecord part, Pawn billDoer, List <Thing> ingredients, Bill bill) { bool flag = MedicalRecipesUtility.IsClean(pawn, part); bool flag2 = this.IsViolationOnPawn(pawn, part, Faction.OfPlayer); if (billDoer != null) { if (base.CheckSurgeryFail(billDoer, pawn, ingredients, part, bill)) { return; } TaleRecorder.RecordTale(TaleDefOf.DidSurgery, billDoer, pawn); MedicalRecipesUtility.SpawnNaturalPartIfClean(pawn, part, billDoer.Position, billDoer.Map); MedicalRecipesUtility.SpawnThingsFromHediffs(pawn, part, billDoer.Position, billDoer.Map); } DamageDef surgicalCut = DamageDefOf.SurgicalCut; int amount = 99999; pawn.TakeDamage(new DamageInfo(surgicalCut, amount, -1f, null, part, null, DamageInfo.SourceCategory.ThingOrUnknown)); if (flag) { if (pawn.Dead) { ThoughtUtility.GiveThoughtsForPawnExecuted(pawn, PawnExecutionKind.OrganHarvesting); } else { ThoughtUtility.GiveThoughtsForPawnOrganHarvested(pawn); } } if (flag2) { pawn.Faction.AffectGoodwillWith(billDoer.Faction, -20f); } }
public override void ApplyOnPawn(Pawn pawn, BodyPartRecord part, Pawn billDoer, List <Thing> ingredients, Bill bill) { bool flag = MedicalRecipesUtility.IsClean(pawn, part); bool flag2 = this.IsViolationOnPawn(pawn, part, Faction.OfPlayer); if (billDoer != null) { if (base.CheckSurgeryFail(billDoer, pawn, ingredients, part, bill)) { return; } TaleRecorder.RecordTale(TaleDefOf.DidSurgery, new object[] { billDoer, pawn }); MedicalRecipesUtility.SpawnNaturalPartIfClean(pawn, part, billDoer.Position, billDoer.Map); MedicalRecipesUtility.SpawnThingsFromHediffs(pawn, part, billDoer.Position, billDoer.Map); } DamageDef surgicalCut = DamageDefOf.SurgicalCut; float amount = 99999f; float armorPenetration = 999f; pawn.TakeDamage(new DamageInfo(surgicalCut, amount, armorPenetration, -1f, null, part, null, DamageInfo.SourceCategory.ThingOrUnknown, null)); if (flag) { if (pawn.Dead) { ThoughtUtility.GiveThoughtsForPawnExecuted(pawn, PawnExecutionKind.OrganHarvesting); } ThoughtUtility.GiveThoughtsForPawnOrganHarvested(pawn); } if (flag2 && pawn.Faction != null && billDoer.Faction != null) { Faction faction = pawn.Faction; Faction faction2 = billDoer.Faction; int goodwillChange = -15; string reason = "GoodwillChangedReason_RemovedBodyPart".Translate(new object[] { part.LabelShort }); GlobalTargetInfo?lookTarget = new GlobalTargetInfo?(pawn); faction.TryAffectGoodwillWith(faction2, goodwillChange, true, true, reason, lookTarget); } }
public static void RestorePartAndSpawnAllPreviousParts(Pawn pawn, BodyPartRecord part, IntVec3 pos, Map map) { MedicalRecipesUtility.SpawnNaturalPartIfClean(pawn, part, pos, map); MedicalRecipesUtility.SpawnThingsFromHediffs(pawn, part, pos, map); pawn.health.RestorePart(part, null, true); }