private static void DoRow(Rect rect, Pawn pawn, Caravan caravan, ref Pawn specificNeedsTabForPawn, bool doNeeds) { GUI.BeginGroup(rect); Rect rect2 = rect.AtZero(); CaravanThingsTabUtility.DoAbandonButton(rect2, pawn, caravan); rect2.width -= 24f; Widgets.InfoCardButton(rect2.width - 24f, (rect.height - 24f) / 2f, pawn); rect2.width -= 24f; if (!pawn.Dead) { CaravanThingsTabUtility.DoOpenSpecificTabButton(rect2, pawn, ref specificNeedsTabForPawn); rect2.width -= 24f; } Widgets.DrawHighlightIfMouseover(rect2); Rect rect3 = new Rect(4f, (rect.height - 27f) / 2f, 27f, 27f); Widgets.ThingIcon(rect3, pawn, 1f); Rect bgRect = new Rect(rect3.xMax + 4f, 16f, 100f, 18f); GenMapUI.DrawPawnLabel(pawn, bgRect, 1f, 100f, null, GameFont.Small, false, false); if (doNeeds) { CaravanNeedsTabUtility.GetNeedsToDisplay(pawn, CaravanNeedsTabUtility.tmpNeeds); float xMax = bgRect.xMax; for (int i = 0; i < CaravanNeedsTabUtility.tmpNeeds.Count; i++) { Need need = CaravanNeedsTabUtility.tmpNeeds[i]; int maxThresholdMarkers = 0; bool doTooltip = true; Rect rect4 = new Rect(xMax, 0f, 100f, 50f); Need_Mood mood = need as Need_Mood; if (mood != null) { maxThresholdMarkers = 1; doTooltip = false; TooltipHandler.TipRegion(rect4, new TipSignal(() => CaravanNeedsTabUtility.CustomMoodNeedTooltip(mood), rect4.GetHashCode())); } need.DrawOnGUI(rect4, maxThresholdMarkers, 10f, false, doTooltip); xMax = rect4.xMax; } } if (pawn.Downed) { GUI.color = new Color(1f, 0f, 0f, 0.5f); Widgets.DrawLineHorizontal(0f, rect.height / 2f, rect.width); GUI.color = Color.white; } GUI.EndGroup(); }
internal string <> m__0() { return(CaravanNeedsTabUtility.CustomMoodNeedTooltip(this.mood)); }