public void Initialize(Vector2 startLocation) { IsDisposed = false; Location = startLocation; DualMissile45 d45 = Level.Instance.DualMissile45Pool.New(); d45.Initialize(new Vector2(20, 30), null); Guns.Add(d45); Missile ms = Level.Instance.MissilePool.New(); ms.Initialize(new Vector2(21, 40), null); Guns.Add(ms); }
public void AddGun(eEnemyGunType gunType) { switch (gunType) { case eEnemyGunType.AutoAim: AutoAim aa = Level.Instance.AutoAimPool.New(); aa.Initialize(new Vector2(Animation.Width / 2 - 8, Animation.Height / 2 - 8), Owner); Guns.Add(aa); break; case eEnemyGunType.Boom1Enemy: Boom1 b = Level.Instance.BoomPool.New(); b.Initialize(new Vector2(Animation.Width / 2 - 9, 0), Owner); Guns.Add(b); break; case eEnemyGunType.MG1: throw new Exception("MG Can not be added"); case eEnemyGunType.Missile: Missile m = Level.Instance.MissilePool.New(); m.Initialize(new Vector2(Animation.Width / 2 - 9, Animation.Height / 2 - 11), Owner); Guns.Add(m); break; case eEnemyGunType.DualMissile45: DualMissile45 dm = Level.Instance.DualMissile45Pool.New(); dm.Initialize(new Vector2(Animation.Width / 2 - 11, 5), Owner); Guns.Add(dm); break; default: throw new CaseStatementMissingException(); } UpdateAquiredGuns(); }