private void m_gameDocumentRegistry_DocumentAdded(object sender, ItemInsertedEventArgs <IGameDocument> e) { IGameDocument document = e.Item; IGame game = document.Cast <IGame>(); if (document == m_gameDocumentRegistry.MasterDocument) { NativeObjectAdapter gameLevel = document.Cast <NativeObjectAdapter>(); GameEngine.CreateObject(gameLevel); GameEngine.SetGameLevel(gameLevel); gameLevel.UpdateNativeOjbect(); //create vertex buffer for grid. IGrid grid = document.As <IGame>().Grid; GridRenderer gridRender = grid.Cast <GridRenderer>(); gridRender.CreateVertices(); m_designView.Context = document.Cast <IGameContext>(); } DomNode masterNode = m_gameDocumentRegistry.MasterDocument.As <DomNode>(); DomNode rooFolderNode = game.RootGameObjectFolder.Cast <DomNode>(); NativeGameWorldAdapter gworld = masterNode.Cast <NativeGameWorldAdapter>(); gworld.Insert(masterNode, rooFolderNode, masterNode.Type.GetChildInfo("gameObjectFolder"), -1); }
protected override void OnPaint(PaintEventArgs e) { if (DesignView.Context == null || GameEngine.IsInError) { e.Graphics.Clear(DesignView.BackColor); if (GameEngine.IsInError) { e.Graphics.DrawString(GameEngine.CriticalError, Font, Brushes.Red, 1, 1); } return; } FrameTime ft = DesignView.GetFrameTime(); GameEngine.SetGameLevel(DesignView.Context.Cast <NativeObjectAdapter>()); GameEngine.Update(ft.TotalTime, ft.ElapsedTime, false); Render(); // draw selection if (IsPicking) { Rectangle rect = MakeRect(FirstMousePoint, CurrentMousePoint); if (rect.Width > 0 && rect.Height > 0) { e.Graphics.DrawRectangle(s_marqueePen, rect); } } }
public override void Tick(FrameTime ft) { GameEngine.SetGameLevel(Context.Cast <NativeObjectAdapter>()); GameEngine.Update(ft.TotalTime, ft.ElapsedTime, false); foreach (NativeDesignControl view in Views) { view.Render(); } }
private void GenThumbnail(Uri resourceUri, string thumbnailPath) { NativeObjectAdapter gameLevel = GameEngine.GetGameLevel(); try { IResource resource = m_resourceService.Load(resourceUri); IGameObject gob = m_resourceConverterService.Convert(resource); if (gob == null) { return; } m_game.RootGameObjectFolder.GameObjects.Add(gob); GameEngine.SetRenderState(m_renderState); GameEngine.SetGameLevel(m_game.Cast <NativeObjectAdapter>()); m_gameEngine.WaitForPendingResources(); FrameTime fr = new FrameTime(0, 0); m_gameEngine.Update(fr, UpdateType.Paused); IBoundable boundable = gob.Cast <IBoundable>(); Sphere3F sphere = boundable.BoundingBox.ToSphere(); if (Math.Abs(sphere.Radius) <= float.Epsilon) { sphere.Radius = 1.0f; } m_cam.SetPerspective( (float)Math.PI / 4, 1.0f, sphere.Radius * 0.01f, sphere.Radius * 4.0f); Vec3F camPos = sphere.Center + new Vec3F(sphere.Radius, sphere.Radius, sphere.Radius) * 1.5f; m_cam.Set(camPos, sphere.Center, new Vec3F(0, 1, 0)); GameEngine.Begin(m_renderSurface.InstanceId, m_cam.ViewMatrix, m_cam.ProjectionMatrix); GameEngine.RenderGame(); GameEngine.End(); GameEngine.SaveRenderSurfaceToFile(m_renderSurface.InstanceId, thumbnailPath); m_game.RootGameObjectFolder.GameObjects.Remove(gob); m_resourceService.Unload(resourceUri); } finally { GameEngine.SetGameLevel(gameLevel); } }
private void Init() { if (m_game != null) { return; } NativeObjectAdapter curLevel = GameEngine.GetGameLevel(); try { // create new document by creating a Dom node of the root type defined by the schema DomNode rootNode = new DomNode(m_schemaLoader.GameType, m_schemaLoader.GameRootElement); INameable nameable = rootNode.As <INameable>(); nameable.Name = "Game"; NativeObjectAdapter gameLevel = rootNode.Cast <NativeObjectAdapter>(); GameEngine.CreateObject(gameLevel); GameEngine.SetGameLevel(gameLevel); gameLevel.UpdateNativeOjbect(); NativeGameWorldAdapter gworld = rootNode.Cast <NativeGameWorldAdapter>(); m_game = rootNode.Cast <IGame>(); IGameObjectFolder rootFolder = m_game.RootGameObjectFolder; m_renderSurface.Game = m_game; m_renderSurface.GameEngineProxy = m_gameEngine; } finally { GameEngine.SetGameLevel(curLevel); } m_mainWindow.Closed += delegate { GameEngine.DestroyObject(m_game.Cast <NativeObjectAdapter>()); m_renderSurface.Dispose(); }; }
private void Init() { NativeObjectAdapter curLevel = GameEngine.GetGameLevel(); try { // create new document by creating a Dom node of the root type defined by the schema DomNode rootNode = new DomNode(m_schemaLoader.GameType, m_schemaLoader.GameRootElement); INameable nameable = rootNode.Cast <INameable>(); nameable.Name = "ThumbnailGenerator"; NativeObjectAdapter gameLevel = rootNode.Cast <NativeObjectAdapter>(); GameEngine.CreateObject(gameLevel); GameEngine.SetGameLevel(gameLevel); gameLevel.UpdateNativeOjbect(); NativeGameWorldAdapter gworld = rootNode.Cast <NativeGameWorldAdapter>(); m_game = rootNode.Cast <IGame>(); IGameObjectFolder rootFolder = m_game.RootGameObjectFolder; m_renderSurface = new TextureRenderSurface(96, 96); m_renderState = new RenderState(); m_renderState.RenderFlag = GlobalRenderFlags.Solid | GlobalRenderFlags.Textured | GlobalRenderFlags.Lit | GlobalRenderFlags.Shadows; } finally { GameEngine.SetGameLevel(curLevel); } m_mainWindow.Closed += delegate { GameEngine.DestroyObject(m_game.Cast <NativeObjectAdapter>()); m_renderSurface.Dispose(); m_renderState.Dispose(); }; }
// render the scene. public void Render() { if (GameEngine.IsInError || SurfaceId == 0 || Visible == false || Width == 0 || Height == 0 || Game == null) { return; } NativeObjectAdapter gameLevel = GameEngine.GetGameLevel(); try { NativeObjectAdapter game = Game.As <NativeObjectAdapter>(); GameEngine.SetGameLevel(game); GameEngine.SetRenderState(m_renderState); if (Game.RootGameObjectFolder.GameObjects.Count > 0) { GameEngine.Update(0, 0, true); } if (ResetCamera) { // save view type ViewTypes viewtype = this.ViewType; ViewType = ViewTypes.Perspective; Size sz = ClientSize; float aspect = (float)sz.Width / (float)sz.Height; IBoundable boundable = Game.RootGameObjectFolder.Cast <IBoundable>(); Sce.Atf.VectorMath.Sphere3F sphere = boundable.BoundingBox.ToSphere(); float nearZ = sphere.Radius * 0.01f; nearZ = Math.Min(0.1f, nearZ); Camera.SetPerspective( (float)Math.PI / 4, aspect, nearZ, sphere.Radius * 10.0f); Vec3F camPos = sphere.Center + new Vec3F(sphere.Radius, sphere.Radius, sphere.Radius) * 1.2f; Camera.Set(camPos, sphere.Center, new Vec3F(0, 1, 0)); ViewType = viewtype; ResetCamera = false; } GameEngine.Begin(SurfaceId, Camera.ViewMatrix, Camera.ProjectionMatrix); if (Game.RootGameObjectFolder.GameObjects.Count > 0) { GameEngine.RenderGame(); } string str = "View Type: " + ViewType.ToString(); GameEngine.DrawText2D(str, Util3D.CaptionFont, 1, 1, Color.White); GameEngine.End(); } finally { GameEngine.SetGameLevel(gameLevel); } }