public NativeDesignControl(DesignView designView) : base(designView) { if (s_marqueePen == null) { s_marqueePen = new Pen(Color.FromArgb(30, 30, 30), 2); s_marqueePen.DashPattern = new float[] { 3, 3 }; } m_renderState = new RenderState(); m_renderState.RenderFlag = GlobalRenderFlags.Solid | GlobalRenderFlags.Textured | GlobalRenderFlags.Lit | GlobalRenderFlags.Shadows; m_renderState.WireFrameColor = Color.DarkBlue; m_renderState.SelectionColor = Color.FromArgb(66, 255, 161); BackColor = SystemColors.ControlDark; m_renderState.OnChanged += (sender, e) => Invalidate(); Adapter = new DesignControlAdapter( this, Camera, GameEngine.GetEditorSceneManager(), GameEngine.GlobalSelection, GameEngine.GetSavedResources()); Adapter.AddRenderCallback((GUILayer.SimpleRenderingContext context) => RenderManipulators(context, designView)); Adapter.AddRenderCallback((GUILayer.SimpleRenderingContext context) => RenderExtras(context, designView)); }