protected virtual void OnActorDisconnected(object sender, ActorDisconnectedEventArgs e) { if (Disconnected != null) { Disconnected(sender, e); } }
private void OnActorDisconnected(object sender, ActorDisconnectedEventArgs e) { _channels.Remove(e.RemoteActor.GetKey()); _actorKeys.Remove(e.RemoteActor.GetKey()); if (Disconnected != null) { Disconnected(sender, e); } }