protected override void LoadContent() { this.spriteBatchAdapter = new SpriteBatchAdapter(new SpriteBatch(this.GraphicsDevice)); var primitivesService = new PrimitivesService(this.GraphicsDevice); var renderer = new Renderer(this.spriteBatchAdapter, primitivesService); var spriteFontAdapter = new SpriteFontAdapter(this.Game.Content.Load<SpriteFont>("Segoe18")); var largeFont = new SpriteFontAdapter(this.Game.Content.Load<SpriteFont>("Segoe30")); var addButtonImageTexture = new TextureImage(new Texture2DAdapter(this.Game.Content.Load<Texture2D>("AddButton"))); var trashButtonImageTexture = new TextureImage(new Texture2DAdapter(this.Game.Content.Load<Texture2D>("TrashButton"))); this.rootElement = new RootElement(this.GraphicsDevice.Viewport.ToRect(), renderer, new InputManager()); var buttonClickResults = new ObservableCollection<string>(); var header1 = new TextBlock(spriteFontAdapter) { Text = "MY APPLICATION", Foreground = new SolidColorBrush(Colors.White), Margin = new Thickness(10) }; var header2 = new TextBlock(largeFont) { Text = "XNA Application Bar", Foreground = new SolidColorBrush(Colors.White), Margin = new Thickness(10) }; var itemsControl = new ItemsControl { ItemsSource = buttonClickResults, ItemTemplate = _ => { var textBlock = new TextBlock(spriteFontAdapter) { Foreground = new SolidColorBrush(Colors.White) }; textBlock.Bind( TextBlock.TextProperty, BindingFactory.CreateOneWay<string>()); return textBlock; } }; var scrollViewer = new ScrollViewer { Content = itemsControl }; var applicationBar = new ApplicationBar { Buttons = { new ApplicationBarIconButton("Add", addButtonImageTexture), new ApplicationBarIconButton("Delete", trashButtonImageTexture) } }; var grid = new Grid { Background = new SolidColorBrush(Colors.Black), RowDefinitions = { new RowDefinition { Height = GridLength.Auto }, new RowDefinition { Height = GridLength.Auto }, new RowDefinition(), new RowDefinition { Height = new GridLength(70) } }, Children = { header1, header2, scrollViewer, applicationBar } }; applicationBar.Clicks.Subscribe( Observer.Create<ApplicationBarIconButton>(s => buttonClickResults.Add(s.Text))); Grid.SetRow(header1, 0); Grid.SetRow(header2, 1); Grid.SetRow(scrollViewer, 2); Grid.SetRow(applicationBar, 3); this.rootElement.Content = grid; }
protected override void LoadContent() { var spriteBatchAdapter = new SpriteBatchAdapter(new SpriteBatch(this.GraphicsDevice)); var renderer = new Renderer(spriteBatchAdapter, new PrimitivesService(this.GraphicsDevice)); this.rootElement = new RootElement(this.GraphicsDevice.Viewport.ToRect(), renderer, new InputManager()); this.lcd = new SpriteFontAdapter(this.Game.Content.Load<SpriteFont>("Lcd")); this.led = new SpriteFontAdapter(this.Game.Content.Load<SpriteFont>("Led")); // TODO: Some changes in ReactiveEx v2.0, using alternative for now, fill fix up later //Observable.FromEvent<EventArgs>( // handler => this.Game.Window.OrientationChanged += handler, // handler => this.Game.Window.OrientationChanged -= handler).Subscribe( // _ => this.rootElement.Viewport = this.Game.GraphicsDevice.Viewport.ToRect()); // Alternative mechanism to hook up to the event. Ensure you manage unhooking the event yourself. this.Game.Window.OrientationChanged += (sender, args) => this.rootElement.Viewport = this.Game.GraphicsDevice.Viewport.ToRect(); var timeTextBlock = new TextBlock(this.led) { Foreground = new SolidColorBrush(Colors.Red), HorizontalAlignment = HorizontalAlignment.Center }; timeTextBlock.Bind(TextBlock.TextProperty, this.clock.TimeDisplay); var periodTextBlock = new TextBlock(this.led) { Foreground = new SolidColorBrush(Colors.Yellow), Padding = new Thickness(10), VerticalAlignment = VerticalAlignment.Center }; periodTextBlock.Bind( TextBlock.TextProperty, BindingFactory.CreateOneWay<Clock, int, string>(this.clock, c => c.Period)); IElement homeTeamPanel = this.CreateTeamDisplay(this.homeTeam); var clockPanel = new StackPanel { Children = { new Border { HorizontalAlignment = HorizontalAlignment.Center, BorderBrush = new SolidColorBrush(Colors.White), BorderThickness = new Thickness(4), Padding = new Thickness(10), Margin = new Thickness(10), Width = 280, Child = timeTextBlock }, new StackPanel { HorizontalAlignment = HorizontalAlignment.Center, Orientation = Orientation.Horizontal, Children = { new TextBlock(this.lcd) { Text = "PERIOD", Foreground = new SolidColorBrush(Colors.LightGray), Padding = new Thickness(10), VerticalAlignment = VerticalAlignment.Center }, periodTextBlock } } } }; IElement guestTeamPanel = this.CreateTeamDisplay(this.guestTeam); var grid = new Grid { Background = new SolidColorBrush(Colors.Black), ColumnDefinitions = { new ColumnDefinition { Width = GridLength.Auto }, new ColumnDefinition(), new ColumnDefinition { Width = GridLength.Auto } }, Children = { homeTeamPanel, clockPanel, guestTeamPanel } }; Grid.SetColumn(homeTeamPanel, 0); Grid.SetColumn(clockPanel, 1); Grid.SetColumn(guestTeamPanel, 2); var border = new Border { Height = 280, VerticalAlignment = VerticalAlignment.Top, BorderBrush = new SolidColorBrush(Colors.LightGray), BorderThickness = new Thickness(5), Child = grid, }; this.rootElement.Content = border; }
/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. this.spriteBatch = new SpriteBatchAdapter(new SpriteBatch(this.GraphicsDevice)); var primitiveService = new PrimitivesService(this.GraphicsDevice); var renderer = new Renderer(this.spriteBatch, primitiveService); var input = new InputManager(); this.root = new RootElement(this.GraphicsDevice.Viewport.ToRect(), renderer, input); this.font = new SpriteFontAdapter(this.Content.Load<SpriteFont>(@"SpriteFont")); this.chunks = new ObservableCollection<Chunk>(); string[] files = Directory.GetFiles(Environment.CurrentDirectory + @"\Content\Textures"); foreach (string file in files) { var chunk = new Chunk { Name = Path.GetFileNameWithoutExtension(file), Texture = this.Content.Load<Texture2D>(@"Textures/" + Path.GetFileNameWithoutExtension(file)) }; this.chunks.Add(chunk); } var items = new ItemsControl { ItemTemplate = _ => { var textBlock = new TextBlock(this.font) { Foreground = new SolidColorBrush(Colors.White), HorizontalAlignment = HorizontalAlignment.Center }; textBlock.Bind( TextBlock.TextProperty, BindingFactory.CreateOneWay<Chunk, string>(o => o.Name)); var image = new Image { Stretch = Stretch.Fill, Width = 100, }; image.Bind( Image.SourceProperty, BindingFactory.CreateOneWay<Chunk, ImageSource>(o => o.XnaImage)); var panel = new StackPanel { Orientation = Orientation.Vertical, Background = new SolidColorBrush(new Media.Color(0, 0, 0, 100)), }; panel.Children.Add(image); panel.Children.Add(textBlock); var border = new Border { BorderBrush = new SolidColorBrush(Colors.Black), BorderThickness = new Thickness(2, 2, 2, 2), Margin = new Thickness(5, 5, 5, 5), Child = panel, }; var button = new Button { Content = border, Margin = new Thickness(5, 5, 5, 5), }; return button; }, ItemsSource = this.chunks, }; items.ItemsPanel.Margin = new Thickness(0, 0, 25, 0); var scrollViewer = new ScrollViewer { Content = items }; var canvas = new Canvas { }; var chunkPallet = new NinePatch(this.Content, canvas, "Chunk Pallet", this.font) { Width = 280, Height = 550, }; this.ninePatches.Add(chunkPallet); chunkPallet.Children.Add(scrollViewer); canvas.Children.Add(chunkPallet); Grid.SetColumn(scrollViewer, 1); Grid.SetRow(scrollViewer, 1); Canvas.SetLeft(chunkPallet, 740); Canvas.SetTop(chunkPallet, 20); this.root.Content = canvas; }
private IElement CreateTeamDisplay(Team team) { var teamNameTextBlock = new TextBlock(this.lcd) { Foreground = new SolidColorBrush(Colors.LightGray), HorizontalAlignment = HorizontalAlignment.Center, Padding = new Thickness(25) }; var scoreTextBlock = new TextBlock(this.led) { Foreground = new SolidColorBrush(Colors.Green), HorizontalAlignment = HorizontalAlignment.Center }; teamNameTextBlock.Bind(TextBlock.TextProperty, BindingFactory.CreateOneWay<Team, string>(o => o.Name)); scoreTextBlock.Bind(TextBlock.TextProperty, BindingFactory.CreateOneWay<Team, int, string>(o => o.Score)); return new StackPanel { Children = { teamNameTextBlock, scoreTextBlock }, DataContext = team }; }
protected override void LoadContent() { this.spriteFont = this.Game.Content.Load<SpriteFont>("SpriteFont"); this.spriteBatchAdapter = new SpriteBatchAdapter(new SpriteBatch(this.GraphicsDevice)); var spriteFontAdapter = new SpriteFontAdapter(this.spriteFont); var items = new ObservableCollection<string>(); var itemsControl = new ItemsControl { ItemTemplate = _ => { var textBlock = new TextBlock(spriteFontAdapter) { Margin = new Thickness(0, 0, 0, 50), Background = new SolidColorBrush(GetRandomColor(this.random)) }; textBlock.Bind(TextBlock.TextProperty, BindingFactory.CreateOneWay<string>()); return textBlock; }, ItemsSource = items }; var renderer = new Renderer(this.spriteBatchAdapter, new PrimitivesService(this.GraphicsDevice)); this.rootElement = new RootElement(this.GraphicsDevice.Viewport.ToRect(), renderer, new InputManager()) { Content = new ScrollViewer { Content = itemsControl } }; Observable.Timer(TimeSpan.FromSeconds(1), TimeSpan.FromSeconds(1)).ObserveOnDispatcher().Subscribe( l => items.Add(DateTime.Now.ToString())); /*var renderer = new Renderer(this.spriteBatchAdapter, new PrimitivesService(this.GraphicsDevice)); this.rootElement = new RootElement(this.GraphicsDevice.Viewport.ToRect(), renderer, new InputManager()); var textBlock = new TextBlock(spriteFontAdapter) { Text = "Red Badger is a product and service consultancy, specialising in bespoke software projects, developer tools and platforms on the Microsoft technology stack.", Background = new SolidColorBrush(Colors.Red), HorizontalAlignment = HorizontalAlignment.Left, VerticalAlignment = VerticalAlignment.Top, Wrapping = TextWrapping.Wrap, Margin = new Thickness(10), Padding = new Thickness(10) }; this.rootElement.Content = textBlock; var grid = new Grid { RowDefinitions = { new RowDefinition(), new RowDefinition() } }; var button = new Button { Content = new TextBlock(spriteFontAdapter) { Text = "Click", Background = new SolidColorBrush(Colors.Blue) } }; grid.Children.Add(button); Grid.SetRow(button, 1); this.textBlock = new TextBlock(spriteFontAdapter) { Text = "Item 1", Margin = new Thickness(15) }; this.stackPanel = new StackPanel { Children = { this.textBlock, new TextBlock(spriteFontAdapter) { Text = "Item 2", Margin = new Thickness(15) }, new TextBlock(spriteFontAdapter) { Text = "Item 3", Margin = new Thickness(15) } } }; grid.Children.Add(this.stackPanel); this.rootElement.Content = grid; button.Click += (sender, args) => this.stackPanel.Children.RemoveAt(0);*/ }