private void Start() { _resourceData = GameManager.Default.ResourceData; }
void Start() { _building = GetComponent <Building>(); _resourceData = _building.Player.ResourceData; _resourceData.AmendMaxFood(_foodValue); }
void Start() { _building = GetComponent <Building>(); _resourceData = _building.Player.ResourceData; }
private void Start() { _building = GetComponent <Building>(); _resourceData = _building.Player.ResourceData; _resourceData.AmendMaxFood(12); }