public void SetToneMappingProperties(ToneMappingProperties toneMapProperties) { EnableToneMapping(toneMapProperties.Enabled); }
public override void SetToneMappingProperties(ToneMappingProperties properties) { Console.WriteLine("[WARNING] - TONE MAPPING IS NOT SUPPORTED ON THE SPRITE RENDERER!"); }
public void SetToneMappingProperties(ToneMappingProperties properties) { RenderManager.Instance.SetToneMappingProperties(properties); }
public override void SetToneMappingProperties(ToneMappingProperties properties) { if (properties != null) { m_ToneMappingProperties = properties; // Reset current mesh effects with new tone map settings foreach (Mesh mesh in m_Meshes) { if (mesh.SubMeshes.Count > 0) { foreach (SubMesh subMesh in mesh.SubMeshes) { if (subMesh.RenderEffect != null) subMesh.RenderEffect.SetToneMappingProperties(m_ToneMappingProperties); } } } } }
public virtual void SetToneMappingProperties(ToneMappingProperties properties) { Console.WriteLine("[WARNING] - TONE MAPPING IS NOT SUPPORTED ON THE BASE RENDERER!"); }