public override void Draw(SpriteBatch spriteBatch) { currentScreen.Draw(spriteBatch); if (transition) { fade.Draw(spriteBatch); } }
public override void Draw(SpriteBatch spriteBatch) { //spriteBatch.DrawString(font, "Project PitFall", new Vector2(100, 100), Color.Black); //spriteBatch.Draw(startScreen, new Rectangle(0, 0, GraphicsAdapter.DefaultAdapter.CurrentDisplayMode.Width, GraphicsAdapter.DefaultAdapter.CurrentDisplayMode.Height), Color.White); fade.Draw(spriteBatch); }